Mario Holubar

h-index1
2papers
8citations

2 Papers

8.5CLNov 15, 2023
GRASP: A novel benchmark for evaluating language GRounding And Situated Physics understanding in multimodal language models

Serwan Jassim, Mario Holubar, Annika Richter et al.

This paper presents GRASP, a novel benchmark to evaluate the language grounding and physical understanding capabilities of video-based multimodal large language models (LLMs). This evaluation is accomplished via a two-tier approach leveraging Unity simulations. The first level tests for language grounding by assessing a model's ability to relate simple textual descriptions with visual information. The second level evaluates the model's understanding of "Intuitive Physics" principles, such as object permanence and continuity. In addition to releasing the benchmark, we use it to evaluate several state-of-the-art multimodal LLMs. Our evaluation reveals significant shortcomings in the language grounding and intuitive physics capabilities of these models. Although they exhibit at least some grounding capabilities, particularly for colors and shapes, these capabilities depend heavily on the prompting strategy. At the same time, all models perform below or at the chance level of 50% in the Intuitive Physics tests, while human subjects are on average 80% correct. These identified limitations underline the importance of using benchmarks like GRASP to monitor the progress of future models in developing these competencies.

5.8LGJan 15, 2020Code
Continuous-action Reinforcement Learning for Playing Racing Games: Comparing SPG to PPO

Mario S. Holubar, Marco A. Wiering

In this paper, a novel racing environment for OpenAI Gym is introduced. This environment operates with continuous action- and state-spaces and requires agents to learn to control the acceleration and steering of a car while navigating a randomly generated racetrack. Different versions of two actor-critic learning algorithms are tested on this environment: Sampled Policy Gradient (SPG) and Proximal Policy Optimization (PPO). An extension of SPG is introduced that aims to improve learning performance by weighting action samples during the policy update step. The effect of using experience replay (ER) is also investigated. To this end, a modification to PPO is introduced that allows for training using old action samples by optimizing the actor in log space. Finally, a new technique for performing ER is tested that aims to improve learning speed without sacrificing performance by splitting the training into two parts, whereby networks are first trained using state transitions from the replay buffer, and then using only recent experiences. The results indicate that experience replay is not beneficial to PPO in continuous action spaces. The training of SPG seems to be more stable when actions are weighted. All versions of SPG outperform PPO when ER is used. The ER trick is effective at improving training speed on a computationally less intensive version of SPG.