Llasa: Scaling Train-Time and Inference-Time Compute for Llama-based Speech SynthesisZhen Ye, Xinfa Zhu, Chi-Min Chan et al.
Recent advances in text-based large language models (LLMs), particularly in the GPT series and the o1 model, have demonstrated the effectiveness of scaling both training-time and inference-time compute. However, current state-of-the-art TTS systems leveraging LLMs are often multi-stage, requiring separate models (e.g., diffusion models after LLM), complicating the decision of whether to scale a particular model during training or testing. This work makes the following contributions: First, we explore the scaling of train-time and inference-time compute for speech synthesis. Second, we propose a simple framework Llasa for speech synthesis that employs a single-layer vector quantizer (VQ) codec and a single Transformer architecture to fully align with standard LLMs such as Llama. Our experiments reveal that scaling train-time compute for Llasa consistently improves the naturalness of synthesized speech and enables the generation of more complex and accurate prosody patterns. Furthermore, from the perspective of scaling inference-time compute, we employ speech understanding models as verifiers during the search, finding that scaling inference-time compute shifts the sampling modes toward the preferences of specific verifiers, thereby improving emotional expressiveness, timbre consistency, and content accuracy. In addition, we released the checkpoint and training code for our TTS model (1B, 3B, 8B) and codec model publicly available.
Audio-FLAN: A Preliminary ReleaseLiumeng Xue, Ziya Zhou, Jiahao Pan et al.
Recent advancements in audio tokenization have significantly enhanced the integration of audio capabilities into large language models (LLMs). However, audio understanding and generation are often treated as distinct tasks, hindering the development of truly unified audio-language models. While instruction tuning has demonstrated remarkable success in improving generalization and zero-shot learning across text and vision, its application to audio remains largely unexplored. A major obstacle is the lack of comprehensive datasets that unify audio understanding and generation. To address this, we introduce Audio-FLAN, a large-scale instruction-tuning dataset covering 80 diverse tasks across speech, music, and sound domains, with over 100 million instances. Audio-FLAN lays the foundation for unified audio-language models that can seamlessly handle both understanding (e.g., transcription, comprehension) and generation (e.g., speech, music, sound) tasks across a wide range of audio domains in a zero-shot manner. The Audio-FLAN dataset is available on HuggingFace and GitHub and will be continuously updated.
10.0CVAug 9, 2021
AnyoneNet: Synchronized Speech and Talking Head Generation for Arbitrary PersonXinsheng Wang, Qicong Xie, Jihua Zhu et al.
Automatically generating videos in which synthesized speech is synchronized with lip movements in a talking head has great potential in many human-computer interaction scenarios. In this paper, we present an automatic method to generate synchronized speech and talking-head videos on the basis of text and a single face image of an arbitrary person as input. In contrast to previous text-driven talking head generation methods, which can only synthesize the voice of a specific person, the proposed method is capable of synthesizing speech for any person that is inaccessible in the training stage. Specifically, the proposed method decomposes the generation of synchronized speech and talking head videos into two stages, i.e., a text-to-speech (TTS) stage and a speech-driven talking head generation stage. The proposed TTS module is a face-conditioned multi-speaker TTS model that gets the speaker identity information from face images instead of speech, which allows us to synthesize a personalized voice on the basis of the input face image. To generate the talking head videos from the face images, a facial landmark-based method that can predict both lip movements and head rotations is proposed. Extensive experiments demonstrate that the proposed method is able to generate synchronized speech and talking head videos for arbitrary persons and non-persons. Synthesized speech shows consistency with the given face regarding to the synthesized voice's timbre and one's appearance in the image, and the proposed landmark-based talking head method outperforms the state-of-the-art landmark-based method on generating natural talking head videos.
S2IGAN: Speech-to-Image Generation via Adversarial LearningXinsheng Wang, Tingting Qiao, Jihua Zhu et al.
An estimated half of the world's languages do not have a written form, making it impossible for these languages to benefit from any existing text-based technologies. In this paper, a speech-to-image generation (S2IG) framework is proposed which translates speech descriptions to photo-realistic images without using any text information, thus allowing unwritten languages to potentially benefit from this technology. The proposed S2IG framework, named S2IGAN, consists of a speech embedding network (SEN) and a relation-supervised densely-stacked generative model (RDG). SEN learns the speech embedding with the supervision of the corresponding visual information. Conditioned on the speech embedding produced by SEN, the proposed RDG synthesizes images that are semantically consistent with the corresponding speech descriptions. Extensive experiments on two public benchmark datasets CUB and Oxford-102 demonstrate the effectiveness of the proposed S2IGAN on synthesizing high-quality and semantically-consistent images from the speech signal, yielding a good performance and a solid baseline for the S2IG task.
4.1CVJun 30, 2019
Visual Space Optimization for Zero-shot LearningXinsheng Wang, Shanmin Pang, Jihua Zhu et al.
Zero-shot learning, which aims to recognize new categories that are not included in the training set, has gained popularity owing to its potential ability in the real-word applications. Zero-shot learning models rely on learning an embedding space, where both semantic descriptions of classes and visual features of instances can be embedded for nearest neighbor search. Recently, most of the existing works consider the visual space formulated by deep visual features as an ideal choice of the embedding space. However, the discrete distribution of instances in the visual space makes the data structure unremarkable. We argue that optimizing the visual space is crucial as it allows semantic vectors to be embedded into the visual space more effectively. In this work, we propose two strategies to accomplish this purpose. One is the visual prototype based method, which learns a visual prototype for each visual class, so that, in the visual space, a class can be represented by a prototype feature instead of a series of discrete visual features. The other is to optimize the visual feature structure in an intermediate embedding space, and in this method we successfully devise a multilayer perceptron framework based algorithm that is able to learn the common intermediate embedding space and meanwhile to make the visual data structure more distinctive. Through extensive experimental evaluation on four benchmark datasets, we demonstrate that optimizing visual space is beneficial for zero-shot learning. Besides, the proposed prototype based method achieves the new state-of-the-art performance.