Bingbing Liu

CV
h-index29
51papers
1,483citations
Novelty53%
AI Score59

51 Papers

ROOct 17, 2022
PCGen: Point Cloud Generator for LiDAR Simulation

Chenqi Li, Yuan Ren, Bingbing Liu

Data is a fundamental building block for LiDAR perception systems. Unfortunately, real-world data collection and annotation is extremely costly & laborious. Recently, real data based LiDAR simulators have shown tremendous potential to complement real data, due to their scalability and high-fidelity compared to graphics engine based methods. Before simulation can be deployed in the real-world, two shortcomings need to be addressed. First, existing methods usually generate data which are more noisy and complete than the real point clouds, due to 3D reconstruction error and pure geometry-based raycasting method. Second, prior works on simulation for object detection focus solely on rigid objects, like cars, but VRUs, like pedestrians, are important road participants. To tackle the first challenge, we propose FPA raycasting and surrogate model raydrop. FPA enables the simulation of both point cloud coordinates and sensor features, while taking into account reconstruction noise. The ray-wise surrogate raydrop model mimics the physical properties of LiDAR's laser receiver to determine whether a simulated point would be recorded by a real LiDAR. With minimal training data, the surrogate model can generalize to different geographies and scenes, closing the domain gap between raycasted and real point clouds. To tackle the simulation of deformable VRU simulation, we employ SMPL dataset to provide a pedestrian simulation baseline and compare the domain gap between CAD and reconstructed objects. Applying our pipeline to perform novel sensor synthesis, results show that object detection models trained by simulation data can achieve similar result as the real data trained model.

CVMar 4, 2022
A Versatile Multi-View Framework for LiDAR-based 3D Object Detection with Guidance from Panoptic Segmentation

Hamidreza Fazlali, Yixuan Xu, Yuan Ren et al.

3D object detection using LiDAR data is an indispensable component for autonomous driving systems. Yet, only a few LiDAR-based 3D object detection methods leverage segmentation information to further guide the detection process. In this paper, we propose a novel multi-task framework that jointly performs 3D object detection and panoptic segmentation. In our method, the 3D object detection backbone in Bird's-Eye-View (BEV) plane is augmented by the injection of Range-View (RV) feature maps from the 3D panoptic segmentation backbone. This enables the detection backbone to leverage multi-view information to address the shortcomings of each projection view. Furthermore, foreground semantic information is incorporated to ease the detection task by highlighting the locations of each object class in the feature maps. Finally, a new center density heatmap generated based on the instance-level information further guides the detection backbone by suggesting possible box center locations for objects. Our method works with any BEV-based 3D object detection method, and as shown by extensive experiments on the nuScenes dataset, it provides significant performance gains. Notably, the proposed method based on a single-stage CenterPoint 3D object detection network achieved state-of-the-art performance on nuScenes 3D Detection Benchmark with 67.3 NDS.

CVApr 13, 2023
NeRFVS: Neural Radiance Fields for Free View Synthesis via Geometry Scaffolds

Chen Yang, Peihao Li, Zanwei Zhou et al.

We present NeRFVS, a novel neural radiance fields (NeRF) based method to enable free navigation in a room. NeRF achieves impressive performance in rendering images for novel views similar to the input views while suffering for novel views that are significantly different from the training views. To address this issue, we utilize the holistic priors, including pseudo depth maps and view coverage information, from neural reconstruction to guide the learning of implicit neural representations of 3D indoor scenes. Concretely, an off-the-shelf neural reconstruction method is leveraged to generate a geometry scaffold. Then, two loss functions based on the holistic priors are proposed to improve the learning of NeRF: 1) A robust depth loss that can tolerate the error of the pseudo depth map to guide the geometry learning of NeRF; 2) A variance loss to regularize the variance of implicit neural representations to reduce the geometry and color ambiguity in the learning procedure. These two loss functions are modulated during NeRF optimization according to the view coverage information to reduce the negative influence brought by the view coverage imbalance. Extensive results demonstrate that our NeRFVS outperforms state-of-the-art view synthesis methods quantitatively and qualitatively on indoor scenes, achieving high-fidelity free navigation results.

CVSep 26, 2024
Lotus: Diffusion-based Visual Foundation Model for High-quality Dense Prediction

Jing He, Haodong Li, Wei Yin et al.

Leveraging the visual priors of pre-trained text-to-image diffusion models offers a promising solution to enhance zero-shot generalization in dense prediction tasks. However, existing methods often uncritically use the original diffusion formulation, which may not be optimal due to the fundamental differences between dense prediction and image generation. In this paper, we provide a systemic analysis of the diffusion formulation for the dense prediction, focusing on both quality and efficiency. And we find that the original parameterization type for image generation, which learns to predict noise, is harmful for dense prediction; the multi-step noising/denoising diffusion process is also unnecessary and challenging to optimize. Based on these insights, we introduce Lotus, a diffusion-based visual foundation model with a simple yet effective adaptation protocol for dense prediction. Specifically, Lotus is trained to directly predict annotations instead of noise, thereby avoiding harmful variance. We also reformulate the diffusion process into a single-step procedure, simplifying optimization and significantly boosting inference speed. Additionally, we introduce a novel tuning strategy called detail preserver, which achieves more accurate and fine-grained predictions. Without scaling up the training data or model capacity, Lotus achieves SoTA performance in zero-shot depth and normal estimation across various datasets. It also enhances efficiency, being significantly faster than most existing diffusion-based methods. Lotus' superior quality and efficiency also enable a wide range of practical applications, such as joint estimation, single/multi-view 3D reconstruction, etc. Project page: https://lotus3d.github.io/.

CVDec 31, 2025Code
Spatial4D-Bench: A Versatile 4D Spatial Intelligence Benchmark

Pan Wang, Yang Liu, Guile Wu et al.

4D spatial intelligence involves perceiving and processing how objects move or change over time. Humans naturally possess 4D spatial intelligence, supporting a broad spectrum of spatial reasoning abilities. To what extent can Multimodal Large Language Models (MLLMs) achieve human-level 4D spatial intelligence? In this work, we present Spatial4D-Bench, a versatile 4D spatial intelligence benchmark designed to comprehensively assess the 4D spatial reasoning abilities of MLLMs. Unlike existing spatial intelligence benchmarks that are often small-scale or limited in diversity, Spatial4D-Bench provides a large-scale, multi-task evaluation benchmark consisting of ~40,000 question-answer pairs covering 18 well-defined tasks. We systematically organize these tasks into six cognitive categories: object understanding, scene understanding, spatial relationship understanding, spatiotemporal relationship understanding, spatial reasoning and spatiotemporal reasoning. Spatial4D-Bench thereby offers a structured and comprehensive benchmark for evaluating the spatial cognition abilities of MLLMs, covering a broad spectrum of tasks that parallel the versatility of human spatial intelligence. We benchmark various state-of-the-art open-source and proprietary MLLMs on Spatial4D-Bench and reveal their substantial limitations in a wide variety of 4D spatial reasoning aspects, such as route plan, action recognition, and physical plausibility reasoning. We hope that the findings provided in this work offer valuable insights to the community and that our benchmark can facilitate the development of more capable MLLMs toward human-level 4D spatial intelligence. More resources can be found on our project page.

CVJul 17, 2024
Efficient Depth-Guided Urban View Synthesis

Sheng Miao, Jiaxin Huang, Dongfeng Bai et al.

Recent advances in implicit scene representation enable high-fidelity street view novel view synthesis. However, existing methods optimize a neural radiance field for each scene, relying heavily on dense training images and extensive computation resources. To mitigate this shortcoming, we introduce a new method called Efficient Depth-Guided Urban View Synthesis (EDUS) for fast feed-forward inference and efficient per-scene fine-tuning. Different from prior generalizable methods that infer geometry based on feature matching, EDUS leverages noisy predicted geometric priors as guidance to enable generalizable urban view synthesis from sparse input images. The geometric priors allow us to apply our generalizable model directly in the 3D space, gaining robustness across various sparsity levels. Through comprehensive experiments on the KITTI-360 and Waymo datasets, we demonstrate promising generalization abilities on novel street scenes. Moreover, our results indicate that EDUS achieves state-of-the-art performance in sparse view settings when combined with fast test-time optimization.

CVJul 2, 2024
AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction

Mustafa Khan, Hamidreza Fazlali, Dhruv Sharma et al.

Realistic scene reconstruction and view synthesis are essential for advancing autonomous driving systems by simulating safety-critical scenarios. 3D Gaussian Splatting excels in real-time rendering and static scene reconstructions but struggles with modeling driving scenarios due to complex backgrounds, dynamic objects, and sparse views. We propose AutoSplat, a framework employing Gaussian splatting to achieve highly realistic reconstructions of autonomous driving scenes. By imposing geometric constraints on Gaussians representing the road and sky regions, our method enables multi-view consistent simulation of challenging scenarios including lane changes. Leveraging 3D templates, we introduce a reflected Gaussian consistency constraint to supervise both the visible and unseen side of foreground objects. Moreover, to model the dynamic appearance of foreground objects, we estimate residual spherical harmonics for each foreground Gaussian. Extensive experiments on Pandaset and KITTI demonstrate that AutoSplat outperforms state-of-the-art methods in scene reconstruction and novel view synthesis across diverse driving scenarios. Visit our project page at https://autosplat.github.io/.

CVFeb 2, 2023
AOP-Net: All-in-One Perception Network for Joint LiDAR-based 3D Object Detection and Panoptic Segmentation

Yixuan Xu, Hamidreza Fazlali, Yuan Ren et al.

LiDAR-based 3D object detection and panoptic segmentation are two crucial tasks in the perception systems of autonomous vehicles and robots. In this paper, we propose All-in-One Perception Network (AOP-Net), a LiDAR-based multi-task framework that combines 3D object detection and panoptic segmentation. In this method, a dual-task 3D backbone is developed to extract both panoptic- and detection-level features from the input LiDAR point cloud. Also, a new 2D backbone that intertwines Multi-Layer Perceptron (MLP) and convolution layers is designed to further improve the detection task performance. Finally, a novel module is proposed to guide the detection head by recovering useful features discarded during down-sampling operations in the 3D backbone. This module leverages estimated instance segmentation masks to recover detailed information from each candidate object. The AOP-Net achieves state-of-the-art performance for published works on the nuScenes benchmark for both 3D object detection and panoptic segmentation tasks. Also, experiments show that our method easily adapts to and significantly improves the performance of any BEV-based 3D object detection method.

CVAug 21, 2023
MV-DeepSDF: Implicit Modeling with Multi-Sweep Point Clouds for 3D Vehicle Reconstruction in Autonomous Driving

Yibo Liu, Kelly Zhu, Guile Wu et al.

Reconstructing 3D vehicles from noisy and sparse partial point clouds is of great significance to autonomous driving. Most existing 3D reconstruction methods cannot be directly applied to this problem because they are elaborately designed to deal with dense inputs with trivial noise. In this work, we propose a novel framework, dubbed MV-DeepSDF, which estimates the optimal Signed Distance Function (SDF) shape representation from multi-sweep point clouds to reconstruct vehicles in the wild. Although there have been some SDF-based implicit modeling methods, they only focus on single-view-based reconstruction, resulting in low fidelity. In contrast, we first analyze multi-sweep consistency and complementarity in the latent feature space and propose to transform the implicit space shape estimation problem into an element-to-set feature extraction problem. Then, we devise a new architecture to extract individual element-level representations and aggregate them to generate a set-level predicted latent code. This set-level latent code is an expression of the optimal 3D shape in the implicit space, and can be subsequently decoded to a continuous SDF of the vehicle. In this way, our approach learns consistent and complementary information among multi-sweeps for 3D vehicle reconstruction. We conduct thorough experiments on two real-world autonomous driving datasets (Waymo and KITTI) to demonstrate the superiority of our approach over state-of-the-art alternative methods both qualitatively and quantitatively.

CVJun 9, 2023
Improving LiDAR 3D Object Detection via Range-based Point Cloud Density Optimization

Eduardo R. Corral-Soto, Alaap Grandhi, Yannis Y. He et al.

In recent years, much progress has been made in LiDAR-based 3D object detection mainly due to advances in detector architecture designs and availability of large-scale LiDAR datasets. Existing 3D object detectors tend to perform well on the point cloud regions closer to the LiDAR sensor as opposed to on regions that are farther away. In this paper, we investigate this problem from the data perspective instead of detector architecture design. We observe that there is a learning bias in detection models towards the dense objects near the sensor and show that the detection performance can be improved by simply manipulating the input point cloud density at different distance ranges without modifying the detector architecture and without data augmentation. We propose a model-free point cloud density adjustment pre-processing mechanism that uses iterative MCMC optimization to estimate optimal parameters for altering the point density at different distance ranges. We conduct experiments using four state-of-the-art LiDAR 3D object detectors on two public LiDAR datasets, namely Waymo and ONCE. Our results demonstrate that our range-based point cloud density manipulation technique can improve the performance of the existing detectors, which in turn could potentially inspire future detector designs.

88.5CVMar 18
S-VAM: Shortcut Video-Action Model by Self-Distilling Geometric and Semantic Foresight

Haodong Yan, Zhide Zhong, Jiaguan Zhu et al.

Video action models (VAMs) have emerged as a promising paradigm for robot learning, owing to their powerful visual foresight for complex manipulation tasks. However, current VAMs, typically relying on either slow multi-step video generation or noisy one-step feature extraction, cannot simultaneously guarantee real-time inference and high-fidelity foresight. To address this limitation, we propose S-VAM, a shortcut video-action model that foresees coherent geometric and semantic representations via a single forward pass. Serving as a stable blueprint, these foreseen representations significantly simplify the action prediction. To enable this efficient shortcut, we introduce a novel self-distillation strategy that condenses structured generative priors of multi-step denoising into one-step inference. Specifically, vision foundation model (VFM) representations extracted from the diffusion model's own multi-step generated videos provide teacher targets. Lightweight decouplers, as students, learn to directly map noisy one-step features to these targets. Extensive experiments in simulation and the real world demonstrate that our S-VAM outperforms state-of-the-art methods, enabling efficient and precise manipulation in complex environments. Our project page is https://haodong-yan.github.io/S-VAM/

CVJul 9, 2024
VQA-Diff: Exploiting VQA and Diffusion for Zero-Shot Image-to-3D Vehicle Asset Generation in Autonomous Driving

Yibo Liu, Zheyuan Yang, Guile Wu et al.

Generating 3D vehicle assets from in-the-wild observations is crucial to autonomous driving. Existing image-to-3D methods cannot well address this problem because they learn generation merely from image RGB information without a deeper understanding of in-the-wild vehicles (such as car models, manufacturers, etc.). This leads to their poor zero-shot prediction capability to handle real-world observations with occlusion or tricky viewing angles. To solve this problem, in this work, we propose VQA-Diff, a novel framework that leverages in-the-wild vehicle images to create photorealistic 3D vehicle assets for autonomous driving. VQA-Diff exploits the real-world knowledge inherited from the Large Language Model in the Visual Question Answering (VQA) model for robust zero-shot prediction and the rich image prior knowledge in the Diffusion model for structure and appearance generation. In particular, we utilize a multi-expert Diffusion Models strategy to generate the structure information and employ a subject-driven structure-controlled generation mechanism to model appearance information. As a result, without the necessity to learn from a large-scale image-to-3D vehicle dataset collected from the real world, VQA-Diff still has a robust zero-shot image-to-novel-view generation ability. We conduct experiments on various datasets, including Pascal 3D+, Waymo, and Objaverse, to demonstrate that VQA-Diff outperforms existing state-of-the-art methods both qualitatively and quantitatively.

99.0CVMar 23
DualCoT-VLA: Visual-Linguistic Chain of Thought via Parallel Reasoning for Vision-Language-Action Models

Zhide Zhong, Junfeng Li, Junjie He et al.

Vision-Language-Action (VLA) models map visual observations and language instructions directly to robotic actions. While effective for simple tasks, standard VLA models often struggle with complex, multi-step tasks requiring logical planning, as well as precise manipulations demanding fine-grained spatial perception. Recent efforts have incorporated Chain-of-Thought (CoT) reasoning to endow VLA models with a ``thinking before acting'' capability. However, current CoT-based VLA models face two critical limitations: 1) an inability to simultaneously capture low-level visual details and high-level logical planning due to their reliance on isolated, single-modal CoT; 2) high inference latency with compounding errors caused by step-by-step autoregressive decoding. To address these limitations, we propose DualCoT-VLA, a visual-linguistic CoT method for VLA models with a parallel reasoning mechanism. To achieve comprehensive multi-modal reasoning, our method integrates a visual CoT for low-level spatial understanding and a linguistic CoT for high-level task planning. Furthermore, to overcome the latency bottleneck, we introduce a parallel CoT mechanism that incorporates two sets of learnable query tokens, shifting autoregressive reasoning to single-step forward reasoning. Extensive experiments demonstrate that our DualCoT-VLA achieves state-of-the-art performance on the LIBERO and RoboCasa GR1 benchmarks, as well as in real-world platforms.

CVSep 28, 2023
Learning Effective NeRFs and SDFs Representations with 3D Generative Adversarial Networks for 3D Object Generation

Zheyuan Yang, Yibo Liu, Guile Wu et al.

We present a solution for 3D object generation of ICCV 2023 OmniObject3D Challenge. In recent years, 3D object generation has made great process and achieved promising results, but it remains a challenging task due to the difficulty of generating complex, textured, and high-fidelity results. To resolve this problem, we study learning effective NeRFs and SDFs representations with 3D Generative Adversarial Networks (GANs) for 3D object generation. Specifically, inspired by recent works, we use the efficient geometry-aware 3D GANs as the backbone incorporating with label embedding and color mapping, which enables to train the model on different taxonomies simultaneously. Then, through a decoder, we aggregate the resulting features to generate Neural Radiance Fields (NeRFs) based representations for rendering high-fidelity synthetic images. Meanwhile, we optimize Signed Distance Functions (SDFs) to effectively represent objects with 3D meshes. Besides, we observe that this model can be effectively trained with only a few images of each object from a variety of classes, instead of using a great number of images per object or training one model per class. With this pipeline, we can optimize an effective model for 3D object generation. This solution is among the top 3 in the ICCV 2023 OmniObject3D Challenge.

CVOct 18, 2022
Domain Adaptation in 3D Object Detection with Gradual Batch Alternation Training

Mrigank Rochan, Xingxin Chen, Alaap Grandhi et al.

We consider the problem of domain adaptation in LiDAR-based 3D object detection. Towards this, we propose a simple yet effective training strategy called Gradual Batch Alternation that can adapt from a large labeled source domain to an insufficiently labeled target domain. The idea is to initiate the training with the batch of samples from the source and target domain data in an alternate fashion, but then gradually reduce the amount of the source domain data over time as the training progresses. This way the model slowly shifts towards the target domain and eventually better adapt to it. The domain adaptation experiments for 3D object detection on four benchmark autonomous driving datasets, namely ONCE, PandaSet, Waymo, and nuScenes, demonstrate significant performance gains over prior arts and strong baselines.

CVJul 12, 2024
Uplifting Range-View-based 3D Semantic Segmentation in Real-Time with Multi-Sensor Fusion

Shiqi Tan, Hamidreza Fazlali, Yixuan Xu et al.

Range-View(RV)-based 3D point cloud segmentation is widely adopted due to its compact data form. However, RV-based methods fall short in providing robust segmentation for the occluded points and suffer from distortion of projected RGB images due to the sparse nature of 3D point clouds. To alleviate these problems, we propose a new LiDAR and Camera Range-view-based 3D point cloud semantic segmentation method (LaCRange). Specifically, a distortion-compensating knowledge distillation (DCKD) strategy is designed to remedy the adverse effect of RV projection of RGB images. Moreover, a context-based feature fusion module is introduced for robust and preservative sensor fusion. Finally, in order to address the limited resolution of RV and its insufficiency of 3D topology, a new point refinement scheme is devised for proper aggregation of features in 2D and augmentation of point features in 3D. We evaluated the proposed method on large-scale autonomous driving datasets \ie SemanticKITTI and nuScenes. In addition to being real-time, the proposed method achieves state-of-the-art results on nuScenes benchmark

CVFeb 26
UniScale: Unified Scale-Aware 3D Reconstruction for Multi-View Understanding via Prior Injection for Robotic Perception

Mohammad Mahdavian, Gordon Tan, Binbin Xu et al.

We present UniScale, a unified, scale-aware multi-view 3D reconstruction framework for robotic applications that flexibly integrates geometric priors through a modular, semantically informed design. In vision-based robotic navigation, the accurate extraction of environmental structure from raw image sequences is critical for downstream tasks. UniScale addresses this challenge with a single feed-forward network that jointly estimates camera intrinsics and extrinsics, scale-invariant depth and point maps, and the metric scale of a scene from multi-view images, while optionally incorporating auxiliary geometric priors when available. By combining global contextual reasoning with camera-aware feature representations, UniScale is able to recover the metric-scale of the scene. In robotic settings where camera intrinsics are known, they can be easily incorporated to improve performance, with additional gains obtained when camera poses are also available. This co-design enables robust, metric-aware 3D reconstruction within a single unified model. Importantly, UniScale does not require training from scratch, and leverages world priors exhibited in pre-existing models without geometric encoding strategies, making it particularly suitable for resource-constrained robotic teams. We evaluate UniScale on multiple benchmarks, demonstrating strong generalization and consistent performance across diverse environments. We will release our implementation upon acceptance.

56.9AIApr 6
Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation

Shiyao Qian, Yuan Ren, Dongfeng Bai et al.

Simulation is essential for autonomous driving, yet current frameworks often model vehicles as rigid assets and fail to capture part-level articulation. With perception algorithms increasingly leveraging dynamics such as wheel steering or door opening, realistic simulation requires animatable vehicle representations. Existing CAD-based pipelines are limited by library coverage and fixed templates, preventing faithful reconstruction of in-the-wild instances. We propose a generative framework that, from a single image or sparse multi-view input, synthesizes an animatable 3D Gaussian vehicle. Our method addresses two challenges: (i) large 3D asset generators are optimized for static quality but not articulation, leading to distortions at part boundaries when animated; and (ii) segmentation alone cannot provide the kinematic parameters required for motion. To overcome this, we introduce a part-edge refinement module that enforces exclusive Gaussian ownership and a kinematic reasoning head that predicts joint positions and hinge axes of movable parts. Together, these components enable faithful part-aware simulation, bridging the gap between static generation and animatable vehicle models.

CVJan 28
FreeFix: Boosting 3D Gaussian Splatting via Fine-Tuning-Free Diffusion Models

Hongyu Zhou, Zisen Shao, Sheng Miao et al.

Neural Radiance Fields and 3D Gaussian Splatting have advanced novel view synthesis, yet still rely on dense inputs and often degrade at extrapolated views. Recent approaches leverage generative models, such as diffusion models, to provide additional supervision, but face a trade-off between generalization and fidelity: fine-tuning diffusion models for artifact removal improves fidelity but risks overfitting, while fine-tuning-free methods preserve generalization but often yield lower fidelity. We introduce FreeFix, a fine-tuning-free approach that pushes the boundary of this trade-off by enhancing extrapolated rendering with pretrained image diffusion models. We present an interleaved 2D-3D refinement strategy, showing that image diffusion models can be leveraged for consistent refinement without relying on costly video diffusion models. Furthermore, we take a closer look at the guidance signal for 2D refinement and propose a per-pixel confidence mask to identify uncertain regions for targeted improvement. Experiments across multiple datasets show that FreeFix improves multi-frame consistency and achieves performance comparable to or surpassing fine-tuning-based methods, while retaining strong generalization ability.

CVJan 22
EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis

Sheng Miao, Sijin Li, Pan Wang et al.

Novel view synthesis (NVS) of static and dynamic urban scenes is essential for autonomous driving simulation, yet existing methods often struggle to balance reconstruction time with quality. While state-of-the-art neural radiance fields and 3D Gaussian Splatting approaches achieve photorealism, they often rely on time-consuming per-scene optimization. Conversely, emerging feed-forward methods frequently adopt per-pixel Gaussian representations, which lead to 3D inconsistencies when aggregating multi-view predictions in complex, dynamic environments. We propose EvolSplat4D, a feed-forward framework that moves beyond existing per-pixel paradigms by unifying volume-based and pixel-based Gaussian prediction across three specialized branches. For close-range static regions, we predict consistent geometry of 3D Gaussians over multiple frames directly from a 3D feature volume, complemented by a semantically-enhanced image-based rendering module for predicting their appearance. For dynamic actors, we utilize object-centric canonical spaces and a motion-adjusted rendering module to aggregate temporal features, ensuring stable 4D reconstruction despite noisy motion priors. Far-Field scenery is handled by an efficient per-pixel Gaussian branch to ensure full-scene coverage. Experimental results on the KITTI-360, KITTI, Waymo, and PandaSet datasets show that EvolSplat4D reconstructs both static and dynamic environments with superior accuracy and consistency, outperforming both per-scene optimization and state-of-the-art feed-forward baselines.

62.6CVMay 14
TurboVGGT: Fast Visual Geometry Reconstruction with Adaptive Alternating Attention

David Huang, Guile Wu, Chengjie Huang et al.

Recent feed-forward 3D reconstruction methods, such as visual geometry transformers, have substantially advanced the traditional per-scene optimization paradigm by enabling effective multi-view reconstruction in a single forward pass. However, most existing methods struggle to achieve a balance between reconstruction quality and computational efficiency, which limits their scalability and efficiency. Although some efficient visual geometry transformers have recently emerged, they typically use the same sparsity ratio across layers and frames and lack mechanisms to adaptively learn representative tokens to capture global relationships, leading to suboptimal performance. In this work, we propose TurboVGGT, a novel approach that employs an efficient visual geometry transformer with adaptive alternating attention for fast multi-view 3D reconstruction. Specifically, TurboVGGT employs an end-to-end trainable framework with adaptive sparse global attention guided by adaptive sparsity selection to capture global relationships across frames and frame attention to aggregate local details within each frame. In the adaptive sparse global attention, TurboVGGT adaptively learns representative tokens with varying sparsity levels for global geometry modeling, considering that token importance varies across frames, attention layers operate tokens at different levels of abstraction, and global dependencies rely on structurally informative regions. Extensive experiments on multiple 3D reconstruction benchmarks demonstrate that TurboVGGT achieves fast multi-view reconstruction while maintaining competitive reconstruction quality compared with state-of-the-art methods. Project page: https://turbovggt.github.io/.

CVFeb 17
Language and Geometry Grounded Sparse Voxel Representations for Holistic Scene Understanding

Guile Wu, David Huang, Bingbing Liu et al.

Existing 3D open-vocabulary scene understanding methods mostly emphasize distilling language features from 2D foundation models into 3D feature fields, but largely overlook the synergy among scene appearance, semantics, and geometry. As a result, scene understanding often deviates from the underlying geometric structure of scenes and becomes decoupled from the reconstruction process. In this work, we propose a novel approach that leverages language and geometry grounded sparse voxel representations to comprehensively model appearance, semantics, and geometry within a unified framework. Specifically, we use 3D sparse voxels as primitives and employ an appearance field, a density field, a feature field, and a confidence field to holistically represent a 3D scene. To promote synergy among the appearance, density, and feature fields, we construct a feature modulation module and distill language features from a 2D foundation model into our 3D scene model. In addition, we integrate geometric distillation into feature field distillation to transfer geometric knowledge from a geometry foundation model to our 3D scene representations via depth correlation regularization and pattern consistency regularization. These components work together to synergistically model the appearance, semantics, and geometry of the 3D scene within a unified framework. Extensive experiments demonstrate that our approach achieves superior overall performance compared with state-of-the-art methods in holistic scene understanding and reconstruction.

CVJan 16, 2024Code
Forging Vision Foundation Models for Autonomous Driving: Challenges, Methodologies, and Opportunities

Xu Yan, Haiming Zhang, Yingjie Cai et al.

The rise of large foundation models, trained on extensive datasets, is revolutionizing the field of AI. Models such as SAM, DALL-E2, and GPT-4 showcase their adaptability by extracting intricate patterns and performing effectively across diverse tasks, thereby serving as potent building blocks for a wide range of AI applications. Autonomous driving, a vibrant front in AI applications, remains challenged by the lack of dedicated vision foundation models (VFMs). The scarcity of comprehensive training data, the need for multi-sensor integration, and the diverse task-specific architectures pose significant obstacles to the development of VFMs in this field. This paper delves into the critical challenge of forging VFMs tailored specifically for autonomous driving, while also outlining future directions. Through a systematic analysis of over 250 papers, we dissect essential techniques for VFM development, including data preparation, pre-training strategies, and downstream task adaptation. Moreover, we explore key advancements such as NeRF, diffusion models, 3D Gaussian Splatting, and world models, presenting a comprehensive roadmap for future research. To empower researchers, we have built and maintained https://github.com/zhanghm1995/Forge_VFM4AD, an open-access repository constantly updated with the latest advancements in forging VFMs for autonomous driving.

CVNov 26, 2024Code
D$^2$-World: An Efficient World Model through Decoupled Dynamic Flow

Haiming Zhang, Xu Yan, Ying Xue et al.

This technical report summarizes the second-place solution for the Predictive World Model Challenge held at the CVPR-2024 Workshop on Foundation Models for Autonomous Systems. We introduce D$^2$-World, a novel World model that effectively forecasts future point clouds through Decoupled Dynamic flow. Specifically, the past semantic occupancies are obtained via existing occupancy networks (e.g., BEVDet). Following this, the occupancy results serve as the input for a single-stage world model, generating future occupancy in a non-autoregressive manner. To further simplify the task, dynamic voxel decoupling is performed in the world model. The model generates future dynamic voxels by warping the existing observations through voxel flow, while remaining static voxels can be easily obtained through pose transformation. As a result, our approach achieves state-of-the-art performance on the OpenScene Predictive World Model benchmark, securing second place, and trains more than 300% faster than the baseline model. Code is available at https://github.com/zhanghm1995/D2-World.

CVDec 19, 2023
RadOcc: Learning Cross-Modality Occupancy Knowledge through Rendering Assisted Distillation

Haiming Zhang, Xu Yan, Dongfeng Bai et al.

3D occupancy prediction is an emerging task that aims to estimate the occupancy states and semantics of 3D scenes using multi-view images. However, image-based scene perception encounters significant challenges in achieving accurate prediction due to the absence of geometric priors. In this paper, we address this issue by exploring cross-modal knowledge distillation in this task, i.e., we leverage a stronger multi-modal model to guide the visual model during training. In practice, we observe that directly applying features or logits alignment, proposed and widely used in bird's-eyeview (BEV) perception, does not yield satisfactory results. To overcome this problem, we introduce RadOcc, a Rendering assisted distillation paradigm for 3D Occupancy prediction. By employing differentiable volume rendering, we generate depth and semantic maps in perspective views and propose two novel consistency criteria between the rendered outputs of teacher and student models. Specifically, the depth consistency loss aligns the termination distributions of the rendered rays, while the semantic consistency loss mimics the intra-segment similarity guided by vision foundation models (VLMs). Experimental results on the nuScenes dataset demonstrate the effectiveness of our proposed method in improving various 3D occupancy prediction approaches, e.g., our proposed methodology enhances our baseline by 2.2% in the metric of mIoU and achieves 50% in Occ3D benchmark.

CVDec 2, 2024
HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving

Hongyu Zhou, Longzhong Lin, Jiabao Wang et al.

In the past few decades, autonomous driving algorithms have made significant progress in perception, planning, and control. However, evaluating individual components does not fully reflect the performance of entire systems, highlighting the need for more holistic assessment methods. This motivates the development of HUGSIM, a closed-loop, photo-realistic, and real-time simulator for evaluating autonomous driving algorithms. We achieve this by lifting captured 2D RGB images into the 3D space via 3D Gaussian Splatting, improving the rendering quality for closed-loop scenarios, and building the closed-loop environment. In terms of rendering, We tackle challenges of novel view synthesis in closed-loop scenarios, including viewpoint extrapolation and 360-degree vehicle rendering. Beyond novel view synthesis, HUGSIM further enables the full closed simulation loop, dynamically updating the ego and actor states and observations based on control commands. Moreover, HUGSIM offers a comprehensive benchmark across more than 70 sequences from KITTI-360, Waymo, nuScenes, and PandaSet, along with over 400 varying scenarios, providing a fair and realistic evaluation platform for existing autonomous driving algorithms. HUGSIM not only serves as an intuitive evaluation benchmark but also unlocks the potential for fine-tuning autonomous driving algorithms in a photorealistic closed-loop setting.

CVDec 18, 2024
An Efficient Occupancy World Model via Decoupled Dynamic Flow and Image-assisted Training

Haiming Zhang, Ying Xue, Xu Yan et al.

The field of autonomous driving is experiencing a surge of interest in world models, which aim to predict potential future scenarios based on historical observations. In this paper, we introduce DFIT-OccWorld, an efficient 3D occupancy world model that leverages decoupled dynamic flow and image-assisted training strategy, substantially improving 4D scene forecasting performance. To simplify the training process, we discard the previous two-stage training strategy and innovatively reformulate the occupancy forecasting problem as a decoupled voxels warping process. Our model forecasts future dynamic voxels by warping existing observations using voxel flow, whereas static voxels are easily obtained through pose transformation. Moreover, our method incorporates an image-assisted training paradigm to enhance prediction reliability. Specifically, differentiable volume rendering is adopted to generate rendered depth maps through predicted future volumes, which are adopted in render-based photometric consistency. Experiments demonstrate the effectiveness of our approach, showcasing its state-of-the-art performance on the nuScenes and OpenScene benchmarks for 4D occupancy forecasting, end-to-end motion planning and point cloud forecasting. Concretely, it achieves state-of-the-art performances compared to existing 3D world models while incurring substantially lower computational costs.

CVNov 22, 2024
UniGaussian: Driving Scene Reconstruction from Multiple Camera Models via Unified Gaussian Representations

Yuan Ren, Guile Wu, Runhao Li et al.

Urban scene reconstruction is crucial for real-world autonomous driving simulators. Although existing methods have achieved photorealistic reconstruction, they mostly focus on pinhole cameras and neglect fisheye cameras. In fact, how to effectively simulate fisheye cameras in driving scene remains an unsolved problem. In this work, we propose UniGaussian, a novel approach that learns a unified 3D Gaussian representation from multiple camera models for urban scene reconstruction in autonomous driving. Our contributions are two-fold. First, we propose a new differentiable rendering method that distorts 3D Gaussians using a series of affine transformations tailored to fisheye camera models. This addresses the compatibility issue of 3D Gaussian splatting with fisheye cameras, which is hindered by light ray distortion caused by lenses or mirrors. Besides, our method maintains real-time rendering while ensuring differentiability. Second, built on the differentiable rendering method, we design a new framework that learns a unified Gaussian representation from multiple camera models. By applying affine transformations to adapt different camera models and regularizing the shared Gaussians with supervision from different modalities, our framework learns a unified 3D Gaussian representation with input data from multiple sources and achieves holistic driving scene understanding. As a result, our approach models multiple sensors (pinhole and fisheye cameras) and modalities (depth, semantic, normal and LiDAR point clouds). Our experiments show that our method achieves superior rendering quality and fast rendering speed for driving scene simulation.

CVMar 26, 2025
EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis

Sheng Miao, Jiaxin Huang, Dongfeng Bai et al.

Novel view synthesis of urban scenes is essential for autonomous driving-related applications.Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization. We introduce EVolSplat, an efficient 3D Gaussian Splatting model for urban scenes that works in a feed-forward manner. Unlike existing feed-forward, pixel-aligned 3DGS methods, which often suffer from issues like multi-view inconsistencies and duplicated content, our approach predicts 3D Gaussians across multiple frames within a unified volume using a 3D convolutional network. This is achieved by initializing 3D Gaussians with noisy depth predictions, and then refining their geometric properties in 3D space and predicting color based on 2D textures. Our model also handles distant views and the sky with a flexible hemisphere background model. This enables us to perform fast, feed-forward reconstruction while achieving real-time rendering. Experimental evaluations on the KITTI-360 and Waymo datasets show that our method achieves state-of-the-art quality compared to existing feed-forward 3DGS- and NeRF-based methods.

CVNov 22, 2024
VisionPAD: A Vision-Centric Pre-training Paradigm for Autonomous Driving

Haiming Zhang, Wending Zhou, Yiyao Zhu et al.

This paper introduces VisionPAD, a novel self-supervised pre-training paradigm designed for vision-centric algorithms in autonomous driving. In contrast to previous approaches that employ neural rendering with explicit depth supervision, VisionPAD utilizes more efficient 3D Gaussian Splatting to reconstruct multi-view representations using only images as supervision. Specifically, we introduce a self-supervised method for voxel velocity estimation. By warping voxels to adjacent frames and supervising the rendered outputs, the model effectively learns motion cues in the sequential data. Furthermore, we adopt a multi-frame photometric consistency approach to enhance geometric perception. It projects adjacent frames to the current frame based on rendered depths and relative poses, boosting the 3D geometric representation through pure image supervision. Extensive experiments on autonomous driving datasets demonstrate that VisionPAD significantly improves performance in 3D object detection, occupancy prediction and map segmentation, surpassing state-of-the-art pre-training strategies by a considerable margin.

CVFeb 14, 2025
HIPPo: Harnessing Image-to-3D Priors for Model-free Zero-shot 6D Pose Estimation

Yibo Liu, Zhaodong Jiang, Binbin Xu et al.

This work focuses on model-free zero-shot 6D object pose estimation for robotics applications. While existing methods can estimate the precise 6D pose of objects, they heavily rely on curated CAD models or reference images, the preparation of which is a time-consuming and labor-intensive process. Moreover, in real-world scenarios, 3D models or reference images may not be available in advance and instant robot reaction is desired. In this work, we propose a novel framework named HIPPo, which eliminates the need for curated CAD models and reference images by harnessing image-to-3D priors from Diffusion Models, enabling model-free zero-shot 6D pose estimation. Specifically, we construct HIPPo Dreamer, a rapid image-to-mesh model built on a multiview Diffusion Model and a 3D reconstruction foundation model. Our HIPPo Dreamer can generate a 3D mesh of any unseen objects from a single glance in just a few seconds. Then, as more observations are acquired, we propose to continuously refine the diffusion prior mesh model by joint optimization of object geometry and appearance. This is achieved by a measurement-guided scheme that gradually replaces the plausible diffusion priors with more reliable online observations. Consequently, HIPPo can instantly estimate and track the 6D pose of a novel object and maintain a complete mesh for immediate robotic applications. Thorough experiments on various benchmarks show that HIPPo outperforms state-of-the-art methods in 6D object pose estimation when prior reference images are limited.

CVJul 5, 2025
ArmGS: Composite Gaussian Appearance Refinement for Modeling Dynamic Urban Environments

Guile Wu, Dongfeng Bai, Bingbing Liu

This work focuses on modeling dynamic urban environments for autonomous driving simulation. Contemporary data-driven methods using neural radiance fields have achieved photorealistic driving scene modeling, but they suffer from low rendering efficacy. Recently, some approaches have explored 3D Gaussian splatting for modeling dynamic urban scenes, enabling high-fidelity reconstruction and real-time rendering. However, these approaches often neglect to model fine-grained variations between frames and camera viewpoints, leading to suboptimal results. In this work, we propose a new approach named ArmGS that exploits composite driving Gaussian splatting with multi-granularity appearance refinement for autonomous driving scene modeling. The core idea of our approach is devising a multi-level appearance modeling scheme to optimize a set of transformation parameters for composite Gaussian refinement from multiple granularities, ranging from local Gaussian level to global image level and dynamic actor level. This not only models global scene appearance variations between frames and camera viewpoints, but also models local fine-grained changes of background and objects. Extensive experiments on multiple challenging autonomous driving datasets, namely, Waymo, KITTI, NOTR and VKITTI2, demonstrate the superiority of our approach over the state-of-the-art methods.

CVJul 2, 2025
ECCV 2024 W-CODA: 1st Workshop on Multimodal Perception and Comprehension of Corner Cases in Autonomous Driving

Kai Chen, Ruiyuan Gao, Lanqing Hong et al.

In this paper, we present details of the 1st W-CODA workshop, held in conjunction with the ECCV 2024. W-CODA aims to explore next-generation solutions for autonomous driving corner cases, empowered by state-of-the-art multimodal perception and comprehension techniques. 5 Speakers from both academia and industry are invited to share their latest progress and opinions. We collect research papers and hold a dual-track challenge, including both corner case scene understanding and generation. As the pioneering effort, we will continuously bridge the gap between frontier autonomous driving techniques and fully intelligent, reliable self-driving agents robust towards corner cases.

CVApr 22, 2025
Pose Optimization for Autonomous Driving Datasets using Neural Rendering Models

Quentin Herau, Nathan Piasco, Moussab Bennehar et al.

Autonomous driving systems rely on accurate perception and localization of the ego car to ensure safety and reliability in challenging real-world driving scenarios. Public datasets play a vital role in benchmarking and guiding advancement in research by providing standardized resources for model development and evaluation. However, potential inaccuracies in sensor calibration and vehicle poses within these datasets can lead to erroneous evaluations of downstream tasks, adversely impacting the reliability and performance of the autonomous systems. To address this challenge, we propose a robust optimization method based on Neural Radiance Fields (NeRF) to refine sensor poses and calibration parameters, enhancing the integrity of dataset benchmarks. To validate improvement in accuracy of our optimized poses without ground truth, we present a thorough evaluation process, relying on reprojection metrics, Novel View Synthesis rendering quality, and geometric alignment. We demonstrate that our method achieves significant improvements in sensor pose accuracy. By optimizing these critical parameters, our approach not only improves the utility of existing datasets but also paves the way for more reliable autonomous driving models. To foster continued progress in this field, we make the optimized sensor poses publicly available, providing a valuable resource for the research community.

70.7CVApr 1
DLWM: Dual Latent World Models enable Holistic Gaussian-centric Pre-training in Autonomous Driving

Yiyao Zhu, Ying Xue, Haiming Zhang et al.

Vision-based autonomous driving has gained much attention due to its low costs and excellent performance. Compared with dense BEV (Bird's Eye View) or sparse query models, Gaussian-centric method is a comprehensive yet sparse representation by describing scene with 3D semantic Gaussians. In this paper, we introduce DLWM, a novel paradigm with Dual Latent World Models specifically designed to enable holistic gaussian-centric pre-training in autonomous driving using two stages. In the first stage, DLWM predicts 3D Gaussians from queries by self-supervised reconstructing multi-view semantic and depth images. Equipped with fine-grained contextual features, in the second stage, two latent world models are trained separately for temporal feature learning, including Gaussian-flow-guided latent prediction for downstream occupancy perception and forecasting tasks, and ego-planning-guided latent prediction for motion planning. Extensive experiments in SurroundOcc and nuScenes benchmarks demonstrate that DLWM shows significant performance gains across Gaussian-centric 3D occupancy perception, 4D occupancy forecasting and motion planning tasks.

CVNov 25, 2025
WPT: World-to-Policy Transfer via Online World Model Distillation

Guangfeng Jiang, Yueru Luo, Jun Liu et al.

Recent years have witnessed remarkable progress in world models, which primarily aim to capture the spatio-temporal correlations between an agent's actions and the evolving environment. However, existing approaches often suffer from tight runtime coupling or depend on offline reward signals, resulting in substantial inference overhead or hindering end-to-end optimization. To overcome these limitations, we introduce WPT, a World-to-Policy Transfer training paradigm that enables online distillation under the guidance of an end-to-end world model. Specifically, we develop a trainable reward model that infuses world knowledge into a teacher policy by aligning candidate trajectories with the future dynamics predicted by the world model. Subsequently, we propose policy distillation and world reward distillation to transfer the teacher's reasoning ability into a lightweight student policy, enhancing planning performance while preserving real-time deployability. Extensive experiments on both open-loop and closed-loop benchmarks show that our WPT achieves state-of-the-art performance with a simple policy architecture: it attains a 0.11 collision rate (open-loop) and achieves a 79.23 driving score (closed-loop) surpassing both world-model-based and imitation-learning methods in accuracy and safety. Moreover, the student sustains up to 4.9x faster inference, while retaining most of the gains.

CVSep 20, 2025
SQS: Enhancing Sparse Perception Models via Query-based Splatting in Autonomous Driving

Haiming Zhang, Yiyao Zhu, Wending Zhou et al.

Sparse Perception Models (SPMs) adopt a query-driven paradigm that forgoes explicit dense BEV or volumetric construction, enabling highly efficient computation and accelerated inference. In this paper, we introduce SQS, a novel query-based splatting pre-training specifically designed to advance SPMs in autonomous driving. SQS introduces a plug-in module that predicts 3D Gaussian representations from sparse queries during pre-training, leveraging self-supervised splatting to learn fine-grained contextual features through the reconstruction of multi-view images and depth maps. During fine-tuning, the pre-trained Gaussian queries are seamlessly integrated into downstream networks via query interaction mechanisms that explicitly connect pre-trained queries with task-specific queries, effectively accommodating the diverse requirements of occupancy prediction and 3D object detection. Extensive experiments on autonomous driving benchmarks demonstrate that SQS delivers considerable performance gains across multiple query-based 3D perception tasks, notably in occupancy prediction and 3D object detection, outperforming prior state-of-the-art pre-training approaches by a significant margin (i.e., +1.3 mIoU on occupancy prediction and +1.0 NDS on 3D detection).

ROAug 21, 2025
UnPose: Uncertainty-Guided Diffusion Priors for Zero-Shot Pose Estimation

Zhaodong Jiang, Ashish Sinha, Tongtong Cao et al.

Estimating the 6D pose of novel objects is a fundamental yet challenging problem in robotics, often relying on access to object CAD models. However, acquiring such models can be costly and impractical. Recent approaches aim to bypass this requirement by leveraging strong priors from foundation models to reconstruct objects from single or multi-view images, but typically require additional training or produce hallucinated geometry. To this end, we propose UnPose, a novel framework for zero-shot, model-free 6D object pose estimation and reconstruction that exploits 3D priors and uncertainty estimates from a pre-trained diffusion model. Specifically, starting from a single-view RGB-D frame, UnPose uses a multi-view diffusion model to estimate an initial 3D model using 3D Gaussian Splatting (3DGS) representation, along with pixel-wise epistemic uncertainty estimates. As additional observations become available, we incrementally refine the 3DGS model by fusing new views guided by the diffusion model's uncertainty, thereby continuously improving the pose estimation accuracy and 3D reconstruction quality. To ensure global consistency, the diffusion prior-generated views and subsequent observations are further integrated in a pose graph and jointly optimized into a coherent 3DGS field. Extensive experiments demonstrate that UnPose significantly outperforms existing approaches in both 6D pose estimation accuracy and 3D reconstruction quality. We further showcase its practical applicability in real-world robotic manipulation tasks.

CVAug 20, 2025
MoVieDrive: Multi-Modal Multi-View Urban Scene Video Generation

Guile Wu, David Huang, Dongfeng Bai et al.

Video generation has recently shown superiority in urban scene synthesis for autonomous driving. Existing video generation approaches to autonomous driving primarily focus on RGB video generation and lack the ability to support multi-modal video generation. However, multi-modal data, such as depth maps and semantic maps, are crucial for holistic urban scene understanding in autonomous driving. Although it is feasible to use multiple models to generate different modalities, this increases the difficulty of model deployment and does not leverage complementary cues for multi-modal data generation. To address this problem, in this work, we propose a novel multi-modal multi-view video generation approach to autonomous driving. Specifically, we construct a unified diffusion transformer model composed of modal-shared components and modal-specific components. Then, we leverage diverse conditioning inputs to encode controllable scene structure and content cues into the unified diffusion model for multi-modal multi-view video generation. In this way, our approach is capable of generating multi-modal multi-view driving scene videos in a unified framework. Our experiments on the challenging real-world autonomous driving dataset, nuScenes, show that our approach can generate multi-modal multi-view urban scene videos with high fidelity and controllability, surpassing the state-of-the-art methods.

CVNov 30, 2024
Motion Dreamer: Boundary Conditional Motion Reasoning for Physically Coherent Video Generation

Tianshuo Xu, Zhifei Chen, Leyi Wu et al.

Recent advances in video generation have shown promise for generating future scenarios, critical for planning and control in autonomous driving and embodied intelligence. However, real-world applications demand more than visually plausible predictions; they require reasoning about object motions based on explicitly defined boundary conditions, such as initial scene image and partial object motion. We term this capability Boundary Conditional Motion Reasoning. Current approaches either neglect explicit user-defined motion constraints, producing physically inconsistent motions, or conversely demand complete motion inputs, which are rarely available in practice. Here we introduce Motion Dreamer, a two-stage framework that explicitly separates motion reasoning from visual synthesis, addressing these limitations. Our approach introduces instance flow, a sparse-to-dense motion representation enabling effective integration of partial user-defined motions, and the motion inpainting strategy to robustly enable reasoning motions of other objects. Extensive experiments demonstrate that Motion Dreamer significantly outperforms existing methods, achieving superior motion plausibility and visual realism, thus bridging the gap towards practical boundary conditional motion reasoning. Our webpage is available: https://envision-research.github.io/MotionDreamer/.

CVApr 3, 2024
Neural Radiance Fields with Torch Units

Bingnan Ni, Huanyu Wang, Dongfeng Bai et al.

Neural Radiance Fields (NeRF) give rise to learning-based 3D reconstruction methods widely used in industrial applications. Although prevalent methods achieve considerable improvements in small-scale scenes, accomplishing reconstruction in complex and large-scale scenes is still challenging. First, the background in complex scenes shows a large variance among different views. Second, the current inference pattern, $i.e.$, a pixel only relies on an individual camera ray, fails to capture contextual information. To solve these problems, we propose to enlarge the ray perception field and build up the sample points interactions. In this paper, we design a novel inference pattern that encourages a single camera ray possessing more contextual information, and models the relationship among sample points on each camera ray. To hold contextual information,a camera ray in our proposed method can render a patch of pixels simultaneously. Moreover, we replace the MLP in neural radiance field models with distance-aware convolutions to enhance the feature propagation among sample points from the same camera ray. To summarize, as a torchlight, a ray in our proposed method achieves rendering a patch of image. Thus, we call the proposed method, Torch-NeRF. Extensive experiments on KITTI-360 and LLFF show that the Torch-NeRF exhibits excellent performance.

CVMar 19, 2024
HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting

Hongyu Zhou, Jiahao Shao, Lu Xu et al.

Holistic understanding of urban scenes based on RGB images is a challenging yet important problem. It encompasses understanding both the geometry and appearance to enable novel view synthesis, parsing semantic labels, and tracking moving objects. Despite considerable progress, existing approaches often focus on specific aspects of this task and require additional inputs such as LiDAR scans or manually annotated 3D bounding boxes. In this paper, we introduce a novel pipeline that utilizes 3D Gaussian Splatting for holistic urban scene understanding. Our main idea involves the joint optimization of geometry, appearance, semantics, and motion using a combination of static and dynamic 3D Gaussians, where moving object poses are regularized via physical constraints. Our approach offers the ability to render new viewpoints in real-time, yielding 2D and 3D semantic information with high accuracy, and reconstruct dynamic scenes, even in scenarios where 3D bounding box detection are highly noisy. Experimental results on KITTI, KITTI-360, and Virtual KITTI 2 demonstrate the effectiveness of our approach.

CVNov 2, 2021
CPSeg: Cluster-free Panoptic Segmentation of 3D LiDAR Point Clouds

Enxu Li, Ryan Razani, Yixuan Xu et al.

A fast and accurate panoptic segmentation system for LiDAR point clouds is crucial for autonomous driving vehicles to understand the surrounding objects and scenes. Existing approaches usually rely on proposals or clustering to segment foreground instances. As a result, they struggle to achieve real-time performance. In this paper, we propose a novel real-time end-to-end panoptic segmentation network for LiDAR point clouds, called CPSeg. In particular, CPSeg comprises a shared encoder, a dual-decoder, and a cluster-free instance segmentation head, which is able to dynamically pillarize foreground points according to the learned embedding. Then, it acquires instance labels by finding connected pillars with a pairwise embedding comparison. Thus, the conventional proposal-based or clustering-based instance segmentation is transformed into a binary segmentation problem on the pairwise embedding comparison matrix. To help the network regress instance embedding, a fast and deterministic depth completion algorithm is proposed to calculate the surface normal of each point cloud in real-time. The proposed method is benchmarked on two large-scale autonomous driving datasets: SemanticKITTI and nuScenes. Notably, extensive experimental results show that CPSeg achieves state-of-the-art results among real-time approaches on both datasets.

CVOct 8, 2021
How to Build a Curb Dataset with LiDAR Data for Autonomous Driving

Dongfeng Bai, Tongtong Cao, Jingming Guo et al.

Curbs are one of the essential elements of urban and highway traffic environments. Robust curb detection provides road structure information for motion planning in an autonomous driving system. Commonly, video cameras and 3D LiDARs are mounted on autonomous vehicles for curb detection. However, camera-based methods suffer from challenging illumination conditions. During the long period of time before wide application of Deep Neural Network (DNN) with point clouds, LiDAR-based curb detection methods are based on hand-crafted features, which suffer from poor detection in some complex scenes. Recently, DNN-based dynamic object detection using LiDAR data has become prevalent, while few works pay attention to curb detection with a DNN approach due to lack of labeled data. A dataset with curb annotations or an efficient curb labeling approach, hence, is of high demand...

CVJul 20, 2021
Unsupervised Domain Adaptation in LiDAR Semantic Segmentation with Self-Supervision and Gated Adapters

Mrigank Rochan, Shubhra Aich, Eduardo R. Corral-Soto et al.

In this paper, we focus on a less explored, but more realistic and complex problem of domain adaptation in LiDAR semantic segmentation. There is a significant drop in performance of an existing segmentation model when training (source domain) and testing (target domain) data originate from different LiDAR sensors. To overcome this shortcoming, we propose an unsupervised domain adaptation framework that leverages unlabeled target domain data for self-supervision, coupled with an unpaired mask transfer strategy to mitigate the impact of domain shifts. Furthermore, we introduce the gated adapter module with a small number of parameters into the network to account for target domain-specific information. Experiments adapting from both real-to-real and synthetic-to-real LiDAR semantic segmentation benchmarks demonstrate the significant improvement over prior arts.

CVFeb 8, 2021
(AF)2-S3Net: Attentive Feature Fusion with Adaptive Feature Selection for Sparse Semantic Segmentation Network

Ran Cheng, Ryan Razani, Ehsan Taghavi et al.

Autonomous robotic systems and self driving cars rely on accurate perception of their surroundings as the safety of the passengers and pedestrians is the top priority. Semantic segmentation is one the essential components of environmental perception that provides semantic information of the scene. Recently, several methods have been introduced for 3D LiDAR semantic segmentation. While, they can lead to improved performance, they are either afflicted by high computational complexity, therefore are inefficient, or lack fine details of smaller instances. To alleviate this problem, we propose AF2-S3Net, an end-to-end encoder-decoder CNN network for 3D LiDAR semantic segmentation. We present a novel multi-branch attentive feature fusion module in the encoder and a unique adaptive feature selection module with feature map re-weighting in the decoder. Our AF2-S3Net fuses the voxel based learning and point-based learning into a single framework to effectively process the large 3D scene. Our experimental results show that the proposed method outperforms the state-of-the-art approaches on the large-scale SemanticKITTI benchmark, ranking 1st on the competitive public leaderboard competition upon publication.

CVSep 1, 2020
Bidirectional Attention Network for Monocular Depth Estimation

Shubhra Aich, Jean Marie Uwabeza Vianney, Md Amirul Islam et al.

In this paper, we propose a Bidirectional Attention Network (BANet), an end-to-end framework for monocular depth estimation (MDE) that addresses the limitation of effectively integrating local and global information in convolutional neural networks. The structure of this mechanism derives from a strong conceptual foundation of neural machine translation, and presents a light-weight mechanism for adaptive control of computation similar to the dynamic nature of recurrent neural networks. We introduce bidirectional attention modules that utilize the feed-forward feature maps and incorporate the global context to filter out ambiguity. Extensive experiments reveal the high degree of capability of this bidirectional attention model over feed-forward baselines and other state-of-the-art methods for monocular depth estimation on two challenging datasets -- KITTI and DIODE. We show that our proposed approach either outperforms or performs at least on a par with the state-of-the-art monocular depth estimation methods with less memory and computational complexity.

CVAug 24, 2020
TORNADO-Net: mulTiview tOtal vaRiatioN semAntic segmentation with Diamond inceptiOn module

Martin Gerdzhev, Ryan Razani, Ehsan Taghavi et al.

Semantic segmentation of point clouds is a key component of scene understanding for robotics and autonomous driving. In this paper, we introduce TORNADO-Net - a neural network for 3D LiDAR point cloud semantic segmentation. We incorporate a multi-view (bird-eye and range) projection feature extraction with an encoder-decoder ResNet architecture with a novel diamond context block. Current projection-based methods do not take into account that neighboring points usually belong to the same class. To better utilize this local neighbourhood information and reduce noisy predictions, we introduce a combination of Total Variation, Lovasz-Softmax, and Weighted Cross-Entropy losses. We also take advantage of the fact that the LiDAR data encompasses 360 degrees field of view and uses circular padding. We demonstrate state-of-the-art results on the SemanticKITTI dataset and also provide thorough quantitative evaluations and ablation results.

CVNov 21, 2019
RefinedMPL: Refined Monocular PseudoLiDAR for 3D Object Detection in Autonomous Driving

Jean Marie Uwabeza Vianney, Shubhra Aich, Bingbing Liu

In this paper, we strive for solving the ambiguities arisen by the astoundingly high density of raw PseudoLiDAR for monocular 3D object detection for autonomous driving. Without much computational overhead, we propose a supervised and an unsupervised sparsification scheme of PseudoLiDAR prior to 3D detection. Both the strategies assist the standard 3D detector gain better performance over the raw PseudoLiDAR baseline using only ~5% of its points on the KITTI object detection benchmark, thus making our monocular framework and LiDAR-based counterparts computationally equivalent (Figure 1). Moreover, our architecture agnostic refinements provide state-of-the-art results on KITTI3D test set for "Car" and "Pedestrian" categories with 54% relative improvement for "Pedestrian". Finally, exploratory analysis is performed on the discrepancy between monocular and LiDAR-based 3D detection frameworks to guide future endeavours.

CVAug 19, 2019
BoxNet: A Deep Learning Method for 2D Bounding Box Estimation from Bird's-Eye View Point Cloud

Ehsan Nezhadarya, Yang Liu, Bingbing Liu

We present a learning-based method to estimate the object bounding box from its 2D bird's-eye view (BEV) LiDAR points. Our method, entitled BoxNet, exploits a simple deep neural network that can efficiently handle unordered points. The method takes as input the 2D coordinates of all the points and the output is a vector consisting of both the box pose (position and orientation in LiDAR coordinate system) and its size (width and length). In order to deal with the angle discontinuity problem, we propose to estimate the double-angle sinusoidal values rather than the angle itself. We also predict the center relative to the point cloud mean to boost the performance of estimating the location of the box. The proposed method does not rely on the ordering of points as in many existing approaches, and can accurately predict the actual size of the bounding box based on the prior information that is obtained from the training data. BoxNet is validated using the KITTI 3D object dataset, with significant improvement compared with the state-of-the-art non-learning based methods