34.4AIJun 3
Agents' Last ExamYiyou Sun, Xinyang Han, Weichen Zhang et al.
Recent AI systems have achieved strong results on a wide range of benchmarks, yet these gains have not translated into economically meaningful deployment across many professional domains. We argue that this gap is largely an evaluation problem: widely used benchmarks lack sustained performance measurement on real and economically valuable workflows. This paper introduces Agents' Last Exam (ALE), a benchmark designed to evaluate AI agents on long-horizon, economically valuable, real-world tasks with verifiable outcomes. Developed in collaboration with 250+ industry experts, ALE covers non-physical industries defined with reference to O*NET / SOC 2018 (the U.S. federal occupational taxonomy). It is organized around a task taxonomy with 55 subfields grouped into 13 industry clusters covering 1K+ tasks. Current results show that the hardest tier remains far from saturated: across mainstream harness and backbone configurations, the average full pass rate is 2.6%. ALE is designed as a living benchmark: its task pool grows continuously as new workflows and industries are onboarded. More broadly, ALE is intended not merely as another leaderboard, but as an instrument for closing the gap between benchmark success and GDP-relevant impact.
13.5RONov 3, 2025
Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated ObjectsJiawei Wang, Dingyou Wang, Jiaming Hu et al.
A deep understanding of kinematic structures and movable components is essential for enabling robots to manipulate objects and model their own articulated forms. Such understanding is captured through articulated objects, which are essential for tasks such as physical simulation, motion planning, and policy learning. However, creating these models, particularly for objects with high degrees of freedom (DoF), remains a significant challenge. Existing methods typically rely on motion sequences or strong assumptions from hand-curated datasets, which hinders scalability. In this paper, we introduce Kinematify, an automated framework that synthesizes articulated objects directly from arbitrary RGB images or textual descriptions. Our method addresses two core challenges: (i) inferring kinematic topologies for high-DoF objects and (ii) estimating joint parameters from static geometry. To achieve this, we combine MCTS search for structural inference with geometry-driven optimization for joint reasoning, producing physically consistent and functionally valid descriptions. We evaluate Kinematify on diverse inputs from both synthetic and real-world environments, demonstrating improvements in registration and kinematic topology accuracy over prior work.
5.1LGMar 27
Distributionally Robust Token Optimization in RLHFYeping Jin, Jiaming Hu, Ioannis Ch. Paschalidis
Large Language Models (LLMs) tend to respond correctly to prompts that align to the data they were trained and fine-tuned on. Yet, small shifts in wording, format, or language can trigger surprisingly large failures, especially on multi-step reasoning problems. To address this problem, we propose a Distributionally Robust Token Optimization (DRTO) approach, which combines token-level Reinforcement Learning from Human Feedback (RLHF) with Distributionally Robust Optimization (DRO). DRTO bounds worst case token-wise rewards by constructing an f-divergence ambiguity set over a loss minibatch, leading to a theoretical robustness. Empirically, DRTO enhances consistency under distribution shifts in mathematical reasoning benchmarks, achieving 9.17\% improvement on GSM8K and 2.49% improvement on MathQA.
12.0LGMay 6
Towards General Preference Alignment: Diffusion Models at Nash EquilibriumJiaming Hu, Jiamu Bai, Haoyu Wang et al.
Reinforcement learning from human feedback (RLHF) has been popular for aligning text-to-image (T2I) diffusion models with human preferences. As a mainstream branch of RLHF, Direct Preference Optimization (DPO) offers a computationally efficient alternative that avoids explicit reward modeling and has been widely adopted in diffusion alignment. However, existing preference-based methods for diffusion alignment still rely on reward-induced preference signals and typically assume that human preferences can be adequately modeled by the Bradley--Terry (BT) model, which may fail to capture the full complexity of human preferences. In this paper, we formulate diffusion alignment from a game-theoretic perspective. We propose Diffusion Nash Preference Optimization (Diff.-NPO), an intuitive general preference framework for diffusion alignment. Diff.-NPO encourages the current policy to play against itself to achieve self improvement and lead to a better alignment. Empirically, we demonstrate the effectiveness of Diff.-NPO on the text-to-image generation task via various metrics. Diff.-NPO consistently outperforms existing preference-based diffusion alignment methods.
14.6CVMay 8
BalCapRL: A Balanced Framework for RL-Based MLLM Image CaptioningShaokai Ye, Vasileios Saveris, Yihao Qian et al.
Image captioning is one of the most fundamental tasks in computer vision. Owing to its open-ended nature, it has received significant attention in the era of multimodal large language models (MLLMs). In pursuit of ever more detailed and accurate captions, recent work has increasingly turned to reinforcement learning (RL). However, existing captioning-RL methods and evaluation metrics often emphasize a narrow notion of caption quality, inducing trade-offs across core dimensions of captioning. For example, utility-oriented objectives can encourage noisy, hallucinated, or overlong captions that improve downstream question answering while harming fluency, whereas arena-style objectives can favor fluent but generic descriptions with limited usefulness. To address this, we propose a more balanced RL framework that jointly optimizes utility-aware correctness, reference coverage, and linguistic quality. In order to effectively optimize the resulting continuous multi-objective reward formulation, we apply GDPO-style reward-decoupled normalization to continuous-valued captioning rewards and show that it improves performance over vanilla GRPO. Additionally, we introduce length-conditional reward masking, yielding a more suitable length penalty for captioning. Across LLaVA-1.5-7B and Qwen2.5-VL 3B and 7B base models, our method consistently improves caption quality, with peak gains of +13.6 DCScore, +9.0 CaptionQA, and +29.0 CapArena across different models.
5.3ROMar 28, 2021
Lessons Learned Developing an Assembly System for WRS 2020 Assembly ChallengeAayush Naik, Priyam Parashar, Jiaming Hu et al.
The World Robot Summit (WRS) 2020 Assembly Challenge is designed to allow teams to demonstrate how one can build flexible, robust systems for assembly of machined objects. We present our approach to assembly based on integration of machine vision, robust planning and execution using behavior trees and a hierarchy of recovery strategies to ensure robust operation. Our system was selected for the WRS 2020 Assembly Challenge finals based on robust performance in the qualifying rounds. We present the systems approach adopted for the challenge.
3.0ROMar 12, 2021
Meta-Modeling of Assembly Contingencies and Planning for RepairPriyam Parashar, Aayush Naik, Jiaming Hu et al.
The World Robotics Challenge (2018 & 2020) was designed to challenge teams to design systems that are easy to adapt to new tasks and to ensure robust operation in a semi-structured environment. We present a layered strategy to transform missions into tasks and actions and provide a set of strategies to address simple and complex failures. We propose a model for characterizing failures using this model and discuss repairs. Simple failures are by far the most common in our WRC system and we also present how we repaired them.
4.1ROOct 31, 2020
Pose Estimation of Specular and Symmetrical ObjectsJiaming Hu, Hongyi Ling, Priyam Parashar et al.
In the robotic industry, specular and textureless metallic components are ubiquitous. The 6D pose estimation of such objects with only a monocular RGB camera is difficult because of the absence of rich texture features. Furthermore, the appearance of specularity heavily depends on the camera viewpoint and environmental light conditions making traditional methods, like template matching, fail. In the last 30 years, pose estimation of the specular object has been a consistent challenge, and most related works require massive knowledge modeling effort for light setups, environment, or the object surface. On the other hand, recent works exhibit the feasibility of 6D pose estimation on a monocular camera with convolutional neural networks(CNNs) however they mostly use opaque objects for evaluation. This paper provides a data-driven solution to estimate the 6D pose of specular objects for grasping them, proposes a cost function for handling symmetry, and demonstrates experimental results showing the system's feasibility.