Shalabh Gupta

RO
h-index7
15papers
138citations
Novelty49%
AI Score50

15 Papers

ROJun 1
Motion Planning in Dynamic Environments: A Survey from Classical to Modern Methods

Zongyuan Shen, Yaming Ou, Shalabh Gupta et al.

Motion planning in dynamic environments requires robots to continuously adapt their paths in response to environmental changes for safe and uninterrupted navigation. While many surveys have reviewed planning in static settings, systematic reviews focused on dynamic environments remain limited. This paper presents a comprehensive survey of 138 works, primarily published between 2015 and 2025, spanning both classical and learning-based approaches. The motion planning methods are grouped into five categories based on the concepts of sampling, graph search, model predictive control, learning, and additional classical local planning approaches, including velocity obstacles, potential fields and dynamic windows. The learning techniques include supervised learning and reinforcement learning. We also discuss the role of dynamic perception in motion planning, covering techniques for detecting and modeling moving obstacles using cameras, LiDAR, and event-based sensors. The survey analyzes the principles, strengths, and limitations of each method, with particular attention to challenges unique to dynamic environments, such as prediction uncertainty, human-robot interaction, and the freezing robot problem. The survey provides researchers with a structured understanding of motion planning methods in dynamic environments.

SYJun 4, 2018
Stability Analysis for Fast Settling Switched DPLL

Pallavi Paliwal, Debasattam Pal, Shalabh Gupta

In current generation digital phase locked loop (DPLL) architectures, techniques like adaptive loop bandwidth with loop order switching and switched phase-detection are employed to achieve better lock time and jitter performance. This work derives stability conditions for such DPLL architectures using Multiple Lyapunov Functions (MLFs) for switched systems. The loop-parameters chosen on the basis of these stability conditions ensure that chattering phenomenon does not occur during switching between different subsystems. A 5GHz fractional-N DPLL designed with these loop-parameter values is fabricated in CMOS65nm-LL technology. The measured settling time of the implemented DPLL is within 1us. The efficiency of switching rule and stability conditions used for this DPLL is validated with the fast settling response, which is the best lock time reported until now for fractional-N DPLLs.

ROMay 10
PECMAN: Perception-enabled Collaborative Multi-Agent Navigation in Unknown Environments

Tianchonghui Fang, Shaunak Roy, Shalabh Gupta

Most path planners assume fully known, static environments, assumptions that fail when robots navigate in dynamic and partially observable environments. SMART-3D addresses these issues by real-time replanning, where it morphs the underlying RRT* tree whenever new obstacles or structures are discovered in the environment. Instead of rebuilding the tree entirely from scratch, SMART-3D prunes invalid nodes and edges and subsequently repairs the disjoint subtrees at hot-nodes to find a new path, thus providing high computational efficiency for real-time adaptability. We extend SMART-3D to perception-enabled collaborative multi-agent navigation (PECMAN) in unknown environments. PECMAN is built upon distributed tree morphing and shared perception strategies, where each agent reacts to environmental changes and morphs its respective tree to replan its path, while simultaneously broadcasting newly discovered structures to other agents, thus enabling them to proactively replan even in areas that have not yet been explored by them. This approach reduces redundant reactions and unnecessary replannings of the agents due to improved situational awareness. The performance of PECMAN was evaluated by 28,000 multi-agent simulations on seven 2D scenarios with different case studies. The results show that PECMAN achieves up to 52% reduction in the team-completion time, while maintaining near 100% success rates. Finally, PECMAN was tested by real experiments on two autonomous robots in a building environment.

ROAug 13, 2025
SMART-OC: A Real-time Time-risk Optimal Replanning Algorithm for Dynamic Obstacles and Spatio-temporally Varying Currents

Reema Raval, Shalabh Gupta

Typical marine environments are highly complex with spatio-temporally varying currents and dynamic obstacles, presenting significant challenges to Unmanned Surface Vehicles (USVs) for safe and efficient navigation. Thus, the USVs need to continuously adapt their paths with real-time information to avoid collisions and follow the path of least resistance to the goal via exploiting ocean currents. In this regard, we introduce a novel algorithm, called Self-Morphing Adaptive Replanning Tree for dynamic Obstacles and Currents (SMART-OC), that facilitates real-time time-risk optimal replanning in dynamic environments. SMART-OC integrates the obstacle risks along a path with the time cost to reach the goal to find the time-risk optimal path. The effectiveness of SMART-OC is validated by simulation experiments, which demonstrate that the USV performs fast replannings to avoid dynamic obstacles and exploit ocean currents to successfully reach the goal.

ROSep 20, 2025
SMART-3D: Three-Dimensional Self-Morphing Adaptive Replanning Tree

Priyanshu Agrawal, Shalabh Gupta, Zongyuan Shen

This paper presents SMART-3D, an extension of the SMART algorithm to 3D environments. SMART-3D is a tree-based adaptive replanning algorithm for dynamic environments with fast moving obstacles. SMART-3D morphs the underlying tree to find a new path in real-time whenever the current path is blocked by obstacles. SMART-3D removed the grid decomposition requirement of the SMART algorithm by replacing the concept of hot-spots with that of hot-nodes, thus making it computationally efficient and scalable to 3D environments. The hot-nodes are nodes which allow for efficient reconnections to morph the existing tree to find a new safe and reliable path. The performance of SMART-3D is evaluated by extensive simulations in 2D and 3D environments populated with randomly moving dynamic obstacles. The results show that SMART-3D achieves high success rates and low replanning times, thus highlighting its suitability for real-time onboard applications.

ROSep 10, 2021
SMARRT: Self-Repairing Motion-Reactive Anytime RRT for Dynamic Environments

Zongyuan Shen, James Wilson, Ryan Harvey et al.

This paper addresses the fast replanning problem in dynamic environments with moving obstacles. Since for randomly moving obstacles the future states are unpredictable, the proposed method, called SMARRT, reacts to obstacle motions and revises the path in real-time based on the current interfering obstacle state (i.e., position and velocity). SMARRT is fast and efficient and performs collision checking only on the partial path segment close to the robot within a feasibility checking horizon. If the path is infeasible, then tree parts associated with the path inside the horizon are pruned while maintaining the maximal tree structure of already-explored regions. Then, a multi-resolution utility map is created to capture the environmental information used to compute the replanning utility for each cell on the multi-scale tiling. A hierarchical searching method is applied on the map to find the sampling cell efficiently. Finally, uniform samples are drawn within the sampling cell for fast replanning. The SMARRT method is validated via simulation runs, and the results are evaluated in comparison to four existing methods. The SMARRT method yields significant improvements in travel time, replanning time, and success rate compared against the existing methods.

ROAug 3, 2021
CPPNet: A Coverage Path Planning Network

Zongyuan Shen, Palash Agrawal, James P. Wilson et al.

This paper presents a deep-learning based CPP algorithm, called Coverage Path Planning Network (CPPNet). CPPNet is built using a convolutional neural network (CNN) whose input is a graph-based representation of the occupancy grid map while its output is an edge probability heat graph, where the value of each edge is the probability of belonging to the optimal TSP tour. Finally, a greedy search is used to select the final optimized tour. CPPNet is trained and comparatively evaluated against the TSP tour. It is shown that CPPNet provides near-optimal solutions while requiring significantly less computational time, thus enabling real-time coverage path planning in partially unknown and dynamic environments.

ROAug 3, 2021
A Non-uniform Sampling Approach for Fast and Efficient Path Planning

James P. Wilson, Zongyuan Shen, Shalabh Gupta

In this paper, we develop a non-uniform sampling approach for fast and efficient path planning of autonomous vehicles. The approach uses a novel non-uniform partitioning scheme that divides the area into obstacle-free convex cells. The partitioning results in large cells in obstacle-free areas and small cells in obstacle-dense areas. Subsequently, the boundaries of these cells are used for sampling; thus significantly reducing the burden of uniform sampling. When compared with a standard uniform sampler, this smart sampler significantly 1) reduces the size of the sampling space while providing completeness and optimality guarantee, 2) provides sparse sampling in obstacle-free regions and dense sampling in obstacle-rich regions to facilitate faster exploration, and 3) eliminates the need for expensive collision-checking with obstacles due to the convexity of the cells. This sampling framework is incorporated into the RRT* path planner. The results show that RRT* with the non-uniform sampler gives a significantly better convergence rate and smaller memory footprint as compared to RRT* with a uniform sampler.

ROApr 22, 2021
MRRT: Multiple Rapidly-Exploring Random Trees for Fast Online Replanning in Dynamic Environments

Zongyuan Shen, James P. Wilson, Ryan Harvey et al.

This paper presents a novel algorithm, called MRRT, which uses multiple rapidly-exploring random trees for fast online replanning of autonomous vehicles in dynamic environments with moving obstacles. The proposed algorithm is built upon the RRT algorithm with a multi-tree structure. At the beginning, the RRT algorithm is applied to find the initial solution based on partial knowledge of the environment. Then, the robot starts to execute this path. At each iteration, the new obstacle configurations are collected by the robot's sensor and used to replan the path. This new information can come from unknown static obstacles (e.g., seafloor layout) as well as moving obstacles. Then, to accommodate the environmental changes, two procedures are adopted: 1) edge pruning, and 2) tree regrowing. Specifically, the edge pruning procedure checks the collision status through the tree and only removes the invalid edges while maintaining the tree structure of already-explored regions. Due to removal of invalid edges, the tree could be broken into multiple disjoint trees. As such, the RRT algorithm is applied to regrow the trees. Specifically, a sample is created randomly and joined to all the disjoint trees in its local neighborhood by connecting to the nearest nodes. Finally, a new solution is found for the robot. The advantages of the proposed MRRT algorithm are as follows: i) retains the maximal tree structure by only pruning the edges which collide with the obstacles, ii) guarantees probabilistic completeness, and iii) is computational efficient for fast replanning since all disjoint trees are maintained for future connections and expanded simultaneously.

CVNov 16, 2020
DARE: AI-based Diver Action Recognition System using Multi-Channel CNNs for AUV Supervision

Jing Yang, James P. Wilson, Shalabh Gupta

With the growth of sensing, control and robotic technologies, autonomous underwater vehicles (AUVs) have become useful assistants to human divers for performing various underwater operations. In the current practice, the divers are required to carry expensive, bulky, and waterproof keyboards or joystick-based controllers for supervision and control of AUVs. Therefore, diver action-based supervision is becoming increasingly popular because it is convenient, easier to use, faster, and cost effective. However, the various environmental, diver and sensing uncertainties present underwater makes it challenging to train a robust and reliable diver action recognition system. In this regard, this paper presents DARE, a diver action recognition system, that is trained based on Cognitive Autonomous Driving Buddy (CADDY) dataset, which is a rich set of data containing images of different diver gestures and poses in several different and realistic underwater environments. DARE is based on fusion of stereo-pairs of camera images using a multi-channel convolutional neural network supported with a systematically trained tree-topological deep neural network classifier to enhance the classification performance. DARE is fast and requires only a few milliseconds to classify one stereo-pair, thus making it suitable for real-time underwater implementation. DARE is comparatively evaluated against several existing classifier architectures and the results show that DARE supersedes the performance of all classifiers for diver action recognition in terms of overall as well as individual class accuracies and F1-scores.

ROOct 19, 2020
CT-CPP: Coverage Path Planning for 3D Terrain Reconstruction Using Dynamic Coverage Trees

Zongyuan Shen, Junnan Song, Khushboo Mittal et al.

This letter addresses the 3D coverage path planning (CPP) problem for terrain reconstruction of unknown obstacle rich environments. Due to sensing limitations, the proposed method, called CT-CPP, performs layered scanning of the 3D region to collect terrain data, where the traveling sequence is optimized using the concept of a coverage tree (CT) with a TSP-inspired tree traversal strategy. The CT-CPP method is validated on a high-fidelity underwater simulator and the results are compared to an existing terrain following CPP method. The results show that CT-CPP yields significant reduction in trajectory length, energy consumption, and reconstruction error.

ROAug 29, 2020
T$^{\star}$-Lite: A Fast Time-Risk Optimal Motion Planning Algorithm for Multi-Speed Autonomous Vehicles

James P. Wilson, Zongyuan Shen, Shalabh Gupta et al.

In this paper, we develop a new algorithm, called T$^{\star}$-Lite, that enables fast time-risk optimal motion planning for variable-speed autonomous vehicles. The T$^{\star}$-Lite algorithm is a significantly faster version of the previously developed T$^{\star}$ algorithm. T$^{\star}$-Lite uses the novel time-risk cost function of T$^{\star}$; however, instead of a grid-based approach, it uses an asymptotically optimal sampling-based motion planner. Furthermore, it utilizes the recently developed Generalized Multi-speed Dubins Motion-model (GMDM) for sample-to-sample kinodynamic motion planning. The sample-based approach and GMDM significantly reduce the computational burden of T$^{\star}$ while providing reasonable solution quality. The sample points are drawn from a four-dimensional configuration space consisting of two position coordinates plus vehicle heading and speed. Specifically, T$^{\star}$-Lite enables the motion planner to select the vehicle speed and direction based on its proximity to the obstacle to generate faster and safer paths. In this paper, T$^{\star}$-Lite is developed using the RRT$^{\star}$ motion planner, but adaptation to other motion planners is straightforward and depends on the needs of the planner

ROAug 29, 2020
$ε^*$+: An Online Coverage Path Planning Algorithm for Energy-constrained Autonomous Vehicles

Zongyuan Shen, James P. Wilson, Shalabh Gupta

This paper presents a novel algorithm, called $ε^*$+, for online coverage path planning of unknown environments using energy-constrained autonomous vehicles. Due to limited battery size, the energy-constrained vehicles have limited duration of operation time. Therefore, while executing a coverage trajectory, the vehicle has to return to the charging station for a recharge before the battery runs out. In this regard, the $ε^*$+ algorithm enables the vehicle to retreat back to the charging station based on the remaining energy which is monitored throughout the coverage process. This is followed by an advance trajectory that takes the vehicle to a near by unexplored waypoint to restart the coverage process, instead of taking it back to the previous left over point of the retreat trajectory; thus reducing the overall coverage time. The proposed $ε^*$+ algorithm is an extension of the $ε^*$ algorithm, which utilizes an Exploratory Turing Machine (ETM) as a supervisor to navigate the vehicle with back and forth trajectory for complete coverage. The performance of the $ε^*$+ algorithm is validated on complex scenarios using Player/Stage which is a high-fidelity robotic simulator.

ROSep 9, 2019
Rapid Path Planning for Dubins Vehicles under Environmental Currents

Khushboo Mittal, Junnan Song, Shalabh Gupta et al.

This paper presents a rapid (real time) solution to the minimum-time path planning problem for Dubins vehicles under environmental currents (wind or ocean currents). Real-time solutions are essential in time-critical situations (such as replanning under dynamically changing environments or tracking fast moving targets). Typically, Dubins problem requires to solve for six path types; however, due to the presence of currents, four of these path types require to solve the root-finding problem involving transcendental functions. Thus, the existing methods result in high computation times and their applicability for real-time applications is limited. In this regard, in order to obtain a real-time solution, this paper proposes a novel approach where only a subset of two Dubins path types (LSL and RSR) are used which have direct analytical solutions in the presence of currents. However, these two path types do not provide full reachability. We show that by extending the feasible range of circular arcs in the LSL and RSR path types from $2π$ to $4π$: 1) full reachability of any goal pose is guaranteed, and 2) paths with lower time costs as compared to the corresponding $2π$-arc paths can be produced. Theoretical properties are rigorously established, supported by several examples, and evaluated in comparison to the Dubins solutions by extensive Monte-Carlo simulations.

ROMay 29, 2019
CARE: Cooperative Autonomy for Resilience and Efficiency of Robot Teams for Complete Coverage of Unknown Environments under Robot Failures

Junnan Song, Shalabh Gupta

This paper addresses the problem of Multi-robot Coverage Path Planning (MCPP) for unknown environments in the presence of robot failures. Unexpected robot failures can seriously degrade the performance of a robot team and in extreme cases jeopardize the overall operation. Therefore, this paper presents a distributed algorithm, called Cooperative Autonomy for Resilience and Efficiency (CARE), which not only provides resilience to the robot team against failures of individual robots, but also improves the overall efficiency of operation via event-driven replanning. The algorithm uses distributed Discrete Event Supervisors (DESs), which trigger games between a set of feasible players in the event of a robot failure or idling, to make collaborative decisions for task reallocations. The game-theoretic structure is built using Potential Games, where the utility of each player is aligned with a shared objective function for all players. The algorithm has been validated in various complex scenarios on a high-fidelity robotic simulator, and the results demonstrate that the team achieves complete coverage under failures, reduced coverage time, and faster target discovery as compared to three alternative methods.