Stefan Stojanov

CV
h-index6
12papers
474citations
Novelty52%
AI Score50

12 Papers

6.5CVNov 28, 2022Code
Learning Dense Object Descriptors from Multiple Views for Low-shot Category Generalization

Stefan Stojanov, Anh Thai, Zixuan Huang et al.

A hallmark of the deep learning era for computer vision is the successful use of large-scale labeled datasets to train feature representations for tasks ranging from object recognition and semantic segmentation to optical flow estimation and novel view synthesis of 3D scenes. In this work, we aim to learn dense discriminative object representations for low-shot category recognition without requiring any category labels. To this end, we propose Deep Object Patch Encodings (DOPE), which can be trained from multiple views of object instances without any category or semantic object part labels. To train DOPE, we assume access to sparse depths, foreground masks and known cameras, to obtain pixel-level correspondences between views of an object, and use this to formulate a self-supervised learning task to learn discriminative object patches. We find that DOPE can directly be used for low-shot classification of novel categories using local-part matching, and is competitive with and outperforms supervised and self-supervised learning baselines. Code and data available at https://github.com/rehg-lab/dope_selfsup.

13.1CVApr 13, 2023
ShapeClipper: Scalable 3D Shape Learning from Single-View Images via Geometric and CLIP-based Consistency

Zixuan Huang, Varun Jampani, Anh Thai et al.

We present ShapeClipper, a novel method that reconstructs 3D object shapes from real-world single-view RGB images. Instead of relying on laborious 3D, multi-view or camera pose annotation, ShapeClipper learns shape reconstruction from a set of single-view segmented images. The key idea is to facilitate shape learning via CLIP-based shape consistency, where we encourage objects with similar CLIP encodings to share similar shapes. We also leverage off-the-shelf normals as an additional geometric constraint so the model can learn better bottom-up reasoning of detailed surface geometry. These two novel consistency constraints, when used to regularize our model, improve its ability to learn both global shape structure and local geometric details. We evaluate our method over three challenging real-world datasets, Pix3D, Pascal3D+, and OpenImages, where we achieve superior performance over state-of-the-art methods.

10.1CVApr 21, 2022
Planes vs. Chairs: Category-guided 3D shape learning without any 3D cues

Zixuan Huang, Stefan Stojanov, Anh Thai et al.

We present a novel 3D shape reconstruction method which learns to predict an implicit 3D shape representation from a single RGB image. Our approach uses a set of single-view images of multiple object categories without viewpoint annotation, forcing the model to learn across multiple object categories without 3D supervision. To facilitate learning with such minimal supervision, we use category labels to guide shape learning with a novel categorical metric learning approach. We also utilize adversarial and viewpoint regularization techniques to further disentangle the effects of viewpoint and shape. We obtain the first results for large-scale (more than 50 categories) single-viewpoint shape prediction using a single model without any 3D cues. We are also the first to examine and quantify the benefit of class information in single-view supervised 3D shape reconstruction. Our method achieves superior performance over state-of-the-art methods on ShapeNet-13, ShapeNet-55 and Pascal3D+.

2.0CVSep 9, 2024Code
Leveraging Object Priors for Point Tracking

Bikram Boote, Anh Thai, Wenqi Jia et al.

Point tracking is a fundamental problem in computer vision with numerous applications in AR and robotics. A common failure mode in long-term point tracking occurs when the predicted point leaves the object it belongs to and lands on the background or another object. We identify this as the failure to correctly capture objectness properties in learning to track. To address this limitation of prior work, we propose a novel objectness regularization approach that guides points to be aware of object priors by forcing them to stay inside the the boundaries of object instances. By capturing objectness cues at training time, we avoid the need to compute object masks during testing. In addition, we leverage contextual attention to enhance the feature representation for capturing objectness at the feature level more effectively. As a result, our approach achieves state-of-the-art performance on three point tracking benchmarks, and we further validate the effectiveness of our components via ablation studies. The source code is available at: https://github.com/RehgLab/tracking_objectness

7.9CVApr 16
MEBench: A Novel Benchmark for Understanding Mutual Exclusivity Bias in Vision-Language Models

Anh Thai, Stefan Stojanov, Zixuan Huang et al.

This paper introduces MEBench, a novel benchmark for evaluating mutual exclusivity (ME) bias, a cognitive phenomenon observed in children during word learning. Unlike traditional ME tasks, MEBench further incorporates spatial reasoning to create more challenging and realistic evaluation settings. To facilitate controlled experimentation, we also present a flexible and scalable data generation pipeline that supports the construction of diverse annotated scenes. We assess the performance of various vision-language models (VLMs) on this benchmark using novel evaluation metrics that capture key aspects of ME-based reasoning. We find that these VLMs exhibit weak ME bias, while showing some ability to leverage extra spatial context to resolve ambiguity in multiple novel object settings. Project page: http://mebench.github.io/.

14.1CVJul 12, 2024
3x2: 3D Object Part Segmentation by 2D Semantic Correspondences

Anh Thai, Weiyao Wang, Hao Tang et al.

3D object part segmentation is essential in computer vision applications. While substantial progress has been made in 2D object part segmentation, the 3D counterpart has received less attention, in part due to the scarcity of annotated 3D datasets, which are expensive to collect. In this work, we propose to leverage a few annotated 3D shapes or richly annotated 2D datasets to perform 3D object part segmentation. We present our novel approach, termed 3-By-2 that achieves SOTA performance on different benchmarks with various granularity levels. By using features from pretrained foundation models and exploiting semantic and geometric correspondences, we are able to overcome the challenges of limited 3D annotations. Our approach leverages available 2D labels, enabling effective 3D object part segmentation. Our method 3-By-2 can accommodate various part taxonomies and granularities, demonstrating interesting part label transfer ability across different object categories. Project website: \url{https://ngailapdi.github.io/projects/3by2/}.

8.4LGJan 18, 2021Code
The Surprising Positive Knowledge Transfer in Continual 3D Object Shape Reconstruction

Anh Thai, Stefan Stojanov, Zixuan Huang et al.

Continual learning has been extensively studied for classification tasks with methods developed to primarily avoid catastrophic forgetting, a phenomenon where earlier learned concepts are forgotten at the expense of more recent samples. In this work, we present a set of continual 3D object shape reconstruction tasks, including complete 3D shape reconstruction from different input modalities, as well as visible surface (2.5D) reconstruction which, surprisingly demonstrate positive knowledge (backward and forward) transfer when training with solely standard SGD and without additional heuristics. We provide evidence that continuously updated representation learning of single-view 3D shape reconstruction improves the performance on learned and novel categories over time. We provide a novel analysis of knowledge transfer ability by looking at the output distribution shift across sequential learning tasks. Finally, we show that the robustness of these tasks leads to the potential of having a proxy representation learning task for continual classification. The codebase, dataset and pre-trained models released with this article can be found at https://github.com/rehg-lab/CLRec

14.3CVJun 14, 2020Code
3D Reconstruction of Novel Object Shapes from Single Images

Anh Thai, Stefan Stojanov, Vijay Upadhya et al.

Accurately predicting the 3D shape of any arbitrary object in any pose from a single image is a key goal of computer vision research. This is challenging as it requires a model to learn a representation that can infer both the visible and occluded portions of any object using a limited training set. A training set that covers all possible object shapes is inherently infeasible. Such learning-based approaches are inherently vulnerable to overfitting, and successfully implementing them is a function of both the architecture design and the training approach. We present an extensive investigation of factors specific to architecture design, training, experiment design, and evaluation that influence reconstruction performance and measurement. We show that our proposed SDFNet achieves state-of-the-art performance on seen and unseen shapes relative to existing methods GenRe and OccNet. We provide the first large-scale evaluation of single image shape reconstruction to unseen objects. The source code, data and trained models can be found on https://github.com/rehg-lab/3DShapeGen.

18.4CVDec 21, 2023Code
ZeroShape: Regression-based Zero-shot Shape Reconstruction

Zixuan Huang, Stefan Stojanov, Anh Thai et al.

We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.

3.9CVDec 6, 2023Code
Low-shot Object Learning with Mutual Exclusivity Bias

Anh Thai, Ahmad Humayun, Stefan Stojanov et al.

This paper introduces Low-shot Object Learning with Mutual Exclusivity Bias (LSME), the first computational framing of mutual exclusivity bias, a phenomenon commonly observed in infants during word learning. We provide a novel dataset, comprehensive baselines, and a state-of-the-art method to enable the ML community to tackle this challenging learning task. The goal of LSME is to analyze an RGB image of a scene containing multiple objects and correctly associate a previously-unknown object instance with a provided category label. This association is then used to perform low-shot learning to test category generalization. We provide a data generation pipeline for the LSME problem and conduct a thorough analysis of the factors that contribute to its difficulty. Additionally, we evaluate the performance of multiple baselines, including state-of-the-art foundation models. Finally, we present a baseline approach that outperforms state-of-the-art models in terms of low-shot accuracy.

25.3CVJan 18, 2021
Using Shape to Categorize: Low-Shot Learning with an Explicit Shape Bias

Stefan Stojanov, Anh Thai, James M. Rehg

It is widely accepted that reasoning about object shape is important for object recognition. However, the most powerful object recognition methods today do not explicitly make use of object shape during learning. In this work, motivated by recent developments in low-shot learning, findings in developmental psychology, and the increased use of synthetic data in computer vision research, we investigate how reasoning about 3D shape can be used to improve low-shot learning methods' generalization performance. We propose a new way to improve existing low-shot learning approaches by learning a discriminative embedding space using 3D object shape, and using this embedding by learning how to map images into it. Our new approach improves the performance of image-only low-shot learning approaches on multiple datasets. We also introduce Toys4K, a 3D object dataset with the largest number of object categories currently available, which supports low-shot learning.

27.6CVApr 9, 2019
Unsupervised 3D Pose Estimation with Geometric Self-Supervision

Ching-Hang Chen, Ambrish Tyagi, Amit Agrawal et al.

We present an unsupervised learning approach to recover 3D human pose from 2D skeletal joints extracted from a single image. Our method does not require any multi-view image data, 3D skeletons, correspondences between 2D-3D points, or use previously learned 3D priors during training. A lifting network accepts 2D landmarks as inputs and generates a corresponding 3D skeleton estimate. During training, the recovered 3D skeleton is reprojected on random camera viewpoints to generate new "synthetic" 2D poses. By lifting the synthetic 2D poses back to 3D and re-projecting them in the original camera view, we can define self-consistency loss both in 3D and in 2D. The training can thus be self supervised by exploiting the geometric self-consistency of the lift-reproject-lift process. We show that self-consistency alone is not sufficient to generate realistic skeletons, however adding a 2D pose discriminator enables the lifter to output valid 3D poses. Additionally, to learn from 2D poses "in the wild", we train an unsupervised 2D domain adapter network to allow for an expansion of 2D data. This improves results and demonstrates the usefulness of 2D pose data for unsupervised 3D lifting. Results on Human3.6M dataset for 3D human pose estimation demonstrate that our approach improves upon the previous unsupervised methods by 30% and outperforms many weakly supervised approaches that explicitly use 3D data.