Hantao Yang

LG
h-index16
4papers
89citations
Novelty53%
AI Score47

4 Papers

LGMay 1
Scaling Federated Linear Contextual Bandits via Sketching

Hantao Yang, Hong Xie, Xutong Liu et al.

In federated contextual linear bandits, high data dimensionality incurs prohibitive computation and communication costs: local agents perform $O(d^3)$-time determinant computation and upload $O(d^2)$ parameters, making existing algorithms unscalable, where $d$ is the dimension of data. To relieve these scaling bottlenecks, this paper proposes Federated Sketch Contextual Linear Bandits (FSCLB). On the computation side, FSCLB uses SVD to indirectly obtain the determinant required for communication, eliminating the prohibitive cost of direct determinant calculation and cutting complexity from $O(d^3)$ to $O(l^2d)$ per round, where $l< d$ is the sketch size. On the communication side, FSCLB introduces a double-sketch strategy that reduces both upload and download costs from $O(d^2)$ to $O(ld)$. Naively involving sketch update into federated contextual linear bandits can destroy the local increment and invalidate the asynchronous communication condition; FSCLB solves this by replacing the covariance matrix with the sketch matrix when deciding whether to communicate. Theoretically, FSCLB achieves a regret bound of $\widetilde{O} ((\sqrt{d}+\sqrt{M\varepsilon_l})\sqrt{lT})$, where $\varepsilon_l$ is the upper bounded by the spectral tail of the covariance matrix; when $l$ exceeds the rank of the covariance matrix, the bound simplifies to $\widetilde{O}(\sqrt{ldT})$, matching the optimal no-sketch regret. Experiments on both synthetic and real-world datasets show that FSCLB significantly reduces computational and communication costs by over 90 \% while sacrificing only a negligible amount of cumulative reward.

LGFeb 26, 2024
Federated Contextual Cascading Bandits with Asynchronous Communication and Heterogeneous Users

Hantao Yang, Xutong Liu, Zhiyong Wang et al. · uw

We study the problem of federated contextual combinatorial cascading bandits, where $|\mathcal{U}|$ agents collaborate under the coordination of a central server to provide tailored recommendations to the $|\mathcal{U}|$ corresponding users. Existing works consider either a synchronous framework, necessitating full agent participation and global synchronization, or assume user homogeneity with identical behaviors. We overcome these limitations by considering (1) federated agents operating in an asynchronous communication paradigm, where no mandatory synchronization is required and all agents communicate independently with the server, (2) heterogeneous user behaviors, where users can be stratified into $J \le |\mathcal{U}|$ latent user clusters, each exhibiting distinct preferences. For this setting, we propose a UCB-type algorithm with delicate communication protocols. Through theoretical analysis, we give sub-linear regret bounds on par with those achieved in the synchronous framework, while incurring only logarithmic communication costs. Empirical evaluation on synthetic and real-world datasets validates our algorithm's superior performance in terms of regrets and communication costs.

CLSep 19, 2025
LLM Cache Bandit Revisited: Addressing Query Heterogeneity for Cost-Effective LLM Inference

Hantao Yang, Hong Xie, Defu Lian et al.

This paper revisits the LLM cache bandit problem, with a special focus on addressing the query heterogeneity for cost-effective LLM inference. Previous works often assume uniform query sizes. Heterogeneous query sizes introduce a combinatorial structure for cache selection, making the cache replacement process more computationally and statistically challenging. We treat optimal cache selection as a knapsack problem and employ an accumulation-based strategy to effectively balance computational overhead and cache updates. In theoretical analysis, we prove that the regret of our algorithm achieves an $O(\sqrt{MNT})$ bound, improving the coefficient of $\sqrt{MN}$ compared to the $O(MN\sqrt{T})$ result in Berkeley, where $N$ is the total number of queries and $M$ is the cache size. Additionally, we also provide a problem-dependent bound, which was absent in previous works. The experiment rely on real-world data show that our algorithm reduces the total cost by approximately 12\%.

AIMay 16, 2023
Maybe Only 0.5% Data is Needed: A Preliminary Exploration of Low Training Data Instruction Tuning

Hao Chen, Yiming Zhang, Qi Zhang et al.

Instruction tuning for large language models (LLMs) has gained attention from researchers due to its ability to unlock the potential of LLMs in following instructions. While instruction tuning offers advantages for facilitating the adaptation of large language models (LLMs) to downstream tasks as a fine-tuning approach, training models with tens of millions or even billions of parameters on large amounts of data results in unaffordable computational costs. To address this, we focus on reducing the data used in LLM instruction tuning to decrease training costs and improve data efficiency, dubbed as Low Training Data Instruction Tuning (LTD Instruction Tuning). Specifically, this paper conducts a preliminary exploration into reducing the data used in LLM training and identifies several observations regarding task specialization for LLM training, such as the optimization of performance for a specific task, the number of instruction types required for instruction tuning, and the amount of data required for task-specific models. The results suggest that task-specific models can be trained using less than 0.5% of the original dataset, with a 2% improvement in performance over those trained on full task-related data.