Guanming Liu

RO
h-index8
5papers
231citations
Novelty48%
AI Score39

5 Papers

9.7IRApr 22
From Hidden Profiles to Governable Personalization: Recommender Systems in the Age of LLM Agents

Jiahao Liu, Mingzhe Han, Guanming Liu et al.

Personalization has traditionally depended on platform-specific user models that are optimized for prediction but remain largely inaccessible to the people they describe. As LLM-based assistants increasingly mediate search, shopping, travel, and content access, this arrangement may be giving way to a new personalization stack in which user representation is no longer confined to isolated platforms. In this paper, we argue that the key issue is not simply that large language models can enhance recommendation quality, but that they reconfigure where and how user representations are produced, exposed, and acted upon. We propose a shift from hidden platform profiling toward governable personalization, where user representations may become more inspectable, revisable, portable, and consequential across services. Building on this view, we identify five research fronts for recommender systems: transparent yet privacy-preserving user modeling, intent translation and alignment, cross-domain representation and memory design, trustworthy commercialization in assistant-mediated environments, and operational mechanisms for ownership, access, and accountability. We position these not as isolated technical challenges, but as interconnected design problems created by the emergence of LLM agents as intermediaries between users and digital platforms. We argue that the future of recommender systems will depend not only on better inference, but on building personalization systems that users can meaningfully understand, shape, and govern.

13.9AIJun 12Code
StreamMemBench: Streaming Evaluation of Agent Memory for Future-Oriented Assistance

Guanming Liu, Yuqi Ren, Hansu Gu et al.

A central role of personal-agent memory is to turn stored information and prior interactions into future-oriented assistance. In daily use, useful cues come from what the agent observes and how the user interacts with the agent, and the agent must carry them forward from the current request to similar future tasks. Existing memory benchmarks usually test dialogue recall or task improvement in isolation, leaving the trajectory from streaming observations to later assistance largely untested. We introduce StreamMemBench, a streaming benchmark that constructs a two-step task sequence around each evidence anchor from EgoLife egocentric streams. The initial task tests evidence use, while the follow-up task tests whether feedback and interaction experience are reused. Four metrics diagnose evidence recall, initial evidence use, feedback incorporation, and follow-up reuse. Experiments with eight memory systems across two backbones show that current systems often fail to use observed evidence or turn feedback into reliable follow-up behavior, even when evidence is stored or feedback is incorporated locally. StreamMemBench is publicly available at https://github.com/landian60/StreamMemBench.

9.6ROJul 5
Semantic-Guided Progressive Object Removal with Gaussian Splatting

Xianliang Huang, Chen Xiao, Yuanxiang Ni et al.

Removing unwanted objects from reconstructed 3D scenes is an important task in computer vision, supporting applications in AR/VR, robotics, and digital content creation. Existing methods typically complete the entire masked region in a single step and without effectively utilizing semantic information from other views, leading to difficulties in handling complex geometric details and textures. In this work, we propose a novel framework that integrates Semantic-guided Block Matching (SBM) and Region-Wise Progressive Refinement (RPR) for high-quality 3D object removal. First, we leverage DINOv2 to encode semantic guidance from multi-view observations, and the best match tokens are decoded to complete missing regions in the target view while maintaining cross-view consistency. Second, we introduce a RPR strategy that segments the target mask into multiple subregions and selectively refines those with poor visual quality. Our method is built upon Gaussian Splatting, ensuring high-fidelity scene reconstruction with efficient computation. Experimental results demonstrate that our approach outperforms existing Gaussian-based methods in terms of perceptual quality and coherence in 3D object removal.

3.0RODec 20, 2021
Lane Departure Prediction Based on Closed-Loop Vehicle Dynamics

Daofei Li, Siyuan Lin, Guanming Liu

An automated driving system should have the ability to supervise its own performance and to request human driver to take over when necessary. In the lane keeping scenario, the prediction of vehicle future trajectory is the key to realize safe and trustworthy driving automation. Previous studies on vehicle trajectory prediction mainly fall into two categories, i.e. physics-based and manoeuvre-based methods. Using a physics-based methodology, this paper proposes a lane departure prediction algorithm based on closed-loop vehicle dynamics model. We use extended Kalman filter to estimate the current vehicle states based on sensing module outputs. Then a Kalman Predictor with actual lane keeping control law is used to predict steering actions and vehicle states in the future. A lane departure assessment module evaluates the probabilistic distribution of vehicle corner positions and decides whether to initiate a human takeover request. The prediction algorithm is capable to describe the stochastic characteristics of future vehicle pose, which is preliminarily proved in simulated tests. Finally, the on-road tests at speeds of 15 to 50 km/h further show that the pro-posed method can accurately predict vehicle future trajectory. It may work as a promising solution to lane departure risk assessment for automated lane keeping functions.

3.0RODec 13, 2021
Human-like Driving Decision at Unsignalized Intersections Based on Game Theory

Daofei Li, Guanming Liu, Bin Xiao

Unsignalized intersection driving is challenging for automated vehicles. For safe and efficient performances, the diverse and dynamic behaviors of interacting vehicles should be considered. Based on a game-theoretic framework, a human-like payoff design methodology is proposed for the automated decision at unsignalized intersections. Prospect Theory is introduced to map the objective collision risk to the subjective driver payoffs, and the driving style can be quantified as a tradeoff between safety and speed. To account for the dynamics of interaction, a probabilistic model is further introduced to describe the acceleration tendency of drivers. Simulation results show that the proposed decision algorithm can describe the dynamic process of two-vehicle interaction in limit cases. Statistics of uniformly-sampled cases simulation indicate that the success rate of safe interaction reaches 98%, while the speed efficiency can also be guaranteed. The proposed approach is further applied and validated in four-vehicle interaction scenarios at a four-arm intersection.