Min Sun

CV
h-index38
110papers
7,096citations
Novelty51%
AI Score60

110 Papers

CVAug 17, 2023
ImGeoNet: Image-induced Geometry-aware Voxel Representation for Multi-view 3D Object Detection

Tao Tu, Shun-Po Chuang, Yu-Lun Liu et al. · nvidia

We propose ImGeoNet, a multi-view image-based 3D object detection framework that models a 3D space by an image-induced geometry-aware voxel representation. Unlike previous methods which aggregate 2D features into 3D voxels without considering geometry, ImGeoNet learns to induce geometry from multi-view images to alleviate the confusion arising from voxels of free space, and during the inference phase, only images from multiple views are required. Besides, a powerful pre-trained 2D feature extractor can be leveraged by our representation, leading to a more robust performance. To evaluate the effectiveness of ImGeoNet, we conduct quantitative and qualitative experiments on three indoor datasets, namely ARKitScenes, ScanNetV2, and ScanNet200. The results demonstrate that ImGeoNet outperforms the current state-of-the-art multi-view image-based method, ImVoxelNet, on all three datasets in terms of detection accuracy. In addition, ImGeoNet shows great data efficiency by achieving results comparable to ImVoxelNet with 100 views while utilizing only 40 views. Furthermore, our studies indicate that our proposed image-induced geometry-aware representation can enable image-based methods to attain superior detection accuracy than the seminal point cloud-based method, VoteNet, in two practical scenarios: (1) scenarios where point clouds are sparse and noisy, such as in ARKitScenes, and (2) scenarios involve diverse object classes, particularly classes of small objects, as in the case in ScanNet200.

CVNov 28, 2022
MixFairFace: Towards Ultimate Fairness via MixFair Adapter in Face Recognition

Fu-En Wang, Chien-Yi Wang, Min Sun et al. · microsoft-research

Although significant progress has been made in face recognition, demographic bias still exists in face recognition systems. For instance, it usually happens that the face recognition performance for a certain demographic group is lower than the others. In this paper, we propose MixFairFace framework to improve the fairness in face recognition models. First of all, we argue that the commonly used attribute-based fairness metric is not appropriate for face recognition. A face recognition system can only be considered fair while every person has a close performance. Hence, we propose a new evaluation protocol to fairly evaluate the fairness performance of different approaches. Different from previous approaches that require sensitive attribute labels such as race and gender for reducing the demographic bias, we aim at addressing the identity bias in face representation, i.e., the performance inconsistency between different identities, without the need for sensitive attribute labels. To this end, we propose MixFair Adapter to determine and reduce the identity bias of training samples. Our extensive experiments demonstrate that our MixFairFace approach achieves state-of-the-art fairness performance on all benchmark datasets.

CVAug 4, 2023Code
ReCLIP: Refine Contrastive Language Image Pre-Training with Source Free Domain Adaptation

Xuefeng Hu, Ke Zhang, Lu Xia et al.

Large-scale Pre-Training Vision-Language Model such as CLIP has demonstrated outstanding performance in zero-shot classification, e.g. achieving 76.3% top-1 accuracy on ImageNet without seeing any example, which leads to potential benefits to many tasks that have no labeled data. However, while applying CLIP to a downstream target domain, the presence of visual and text domain gaps and cross-modality misalignment can greatly impact the model performance. To address such challenges, we propose ReCLIP, the first source-free domain adaptation method for vision-language models, which does not require any source data or target labeled data. ReCLIP first learns a projection space to mitigate the misaligned visual-text embeddings and learns pseudo labels, and then deploys cross-modality self-training with the pseudo labels, to update visual and text encoders, refine labels and reduce domain gaps and misalignments iteratively. With extensive experiments, we demonstrate ReCLIP reduces the average error rate of CLIP from 30.17% to 25.06% on 22 image classification benchmarks. Code available at https://github.com/michiganleon/ReCLIP_WACV.

CVDec 2, 2022
CC-3DT: Panoramic 3D Object Tracking via Cross-Camera Fusion

Tobias Fischer, Yung-Hsu Yang, Suryansh Kumar et al.

To track the 3D locations and trajectories of the other traffic participants at any given time, modern autonomous vehicles are equipped with multiple cameras that cover the vehicle's full surroundings. Yet, camera-based 3D object tracking methods prioritize optimizing the single-camera setup and resort to post-hoc fusion in a multi-camera setup. In this paper, we propose a method for panoramic 3D object tracking, called CC-3DT, that associates and models object trajectories both temporally and across views, and improves the overall tracking consistency. In particular, our method fuses 3D detections from multiple cameras before association, reducing identity switches significantly and improving motion modeling. Our experiments on large-scale driving datasets show that fusion before association leads to a large margin of improvement over post-hoc fusion. We set a new state-of-the-art with 12.6% improvement in average multi-object tracking accuracy (AMOTA) among all camera-based methods on the competitive NuScenes 3D tracking benchmark, outperforming previously published methods by 6.5% in AMOTA with the same 3D detector.

CVJul 29, 2024Code
Correspondence-Free SE(3) Point Cloud Registration in RKHS via Unsupervised Equivariant Learning

Ray Zhang, Zheming Zhou, Min Sun et al.

This paper introduces a robust unsupervised SE(3) point cloud registration method that operates without requiring point correspondences. The method frames point clouds as functions in a reproducing kernel Hilbert space (RKHS), leveraging SE(3)-equivariant features for direct feature space registration. A novel RKHS distance metric is proposed, offering reliable performance amidst noise, outliers, and asymmetrical data. An unsupervised training approach is introduced to effectively handle limited ground truth data, facilitating adaptation to real datasets. The proposed method outperforms classical and supervised methods in terms of registration accuracy on both synthetic (ModelNet40) and real-world (ETH3D) noisy, outlier-rich datasets. To our best knowledge, this marks the first instance of successful real RGB-D odometry data registration using an equivariant method. The code is available at {https://sites.google.com/view/eccv24-equivalign}

84.5ROJun 1
The Lie We Tell: Correcting the Euclidean Fallacy in Vision Language Action Policies via Score Matching on Tangent Space

Bing-Cheng Chuang, I-Hsuan Chu, Bor-Jiun Lin et al.

Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the $\textbf{Euclidean Fallacy}$: representing SE(3) poses as flat $\mathbb{R}^{12}$ vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost. We introduce $\textbf{Lie Diffuser Actor (LDA)}$, a diffusion framework operating intrinsically on SE(3). Our method injects noise through left-invariant SDEs, predicts scores in the tangent space, and retracts samples via the exponential map. This formulation eliminates manifold drift by construction while guaranteeing coordinate-frame equivariance and geodesic optimality. On CALVIN ABC$\rightarrow$D, LDA improves average task length from $3.27$ to $3.51$ ($+7.3\%$). We further validate our method on real robot and the results show that our methodology outperforms the baseline on majority tasks.

CVSep 7, 2022
BiFuse++: Self-supervised and Efficient Bi-projection Fusion for 360 Depth Estimation

Fu-En Wang, Yu-Hsuan Yeh, Yi-Hsuan Tsai et al.

Due to the rise of spherical cameras, monocular 360 depth estimation becomes an important technique for many applications (e.g., autonomous systems). Thus, state-of-the-art frameworks for monocular 360 depth estimation such as bi-projection fusion in BiFuse are proposed. To train such a framework, a large number of panoramas along with the corresponding depth ground truths captured by laser sensors are required, which highly increases the cost of data collection. Moreover, since such a data collection procedure is time-consuming, the scalability of extending these methods to different scenes becomes a challenge. To this end, self-training a network for monocular depth estimation from 360 videos is one way to alleviate this issue. However, there are no existing frameworks that incorporate bi-projection fusion into the self-training scheme, which highly limits the self-supervised performance since bi-projection fusion can leverage information from different projection types. In this paper, we propose BiFuse++ to explore the combination of bi-projection fusion and the self-training scenario. To be specific, we propose a new fusion module and Contrast-Aware Photometric Loss to improve the performance of BiFuse and increase the stability of self-training on real-world videos. We conduct both supervised and self-supervised experiments on benchmark datasets and achieve state-of-the-art performance.

CVApr 5, 2022
Autoregressive 3D Shape Generation via Canonical Mapping

An-Chieh Cheng, Xueting Li, Sifei Liu et al.

With the capacity of modeling long-range dependencies in sequential data, transformers have shown remarkable performances in a variety of generative tasks such as image, audio, and text generation. Yet, taming them in generating less structured and voluminous data formats such as high-resolution point clouds have seldom been explored due to ambiguous sequentialization processes and infeasible computation burden. In this paper, we aim to further exploit the power of transformers and employ them for the task of 3D point cloud generation. The key idea is to decompose point clouds of one category into semantically aligned sequences of shape compositions, via a learned canonical space. These shape compositions can then be quantized and used to learn a context-rich composition codebook for point cloud generation. Experimental results on point cloud reconstruction and unconditional generation show that our model performs favorably against state-of-the-art approaches. Furthermore, our model can be easily extended to multi-modal shape completion as an application for conditional shape generation.

CVMar 16, 2022
Data Efficient 3D Learner via Knowledge Transferred from 2D Model

Ping-Chung Yu, Cheng Sun, Min Sun · nvidia

Collecting and labeling the registered 3D point cloud is costly. As a result, 3D resources for training are typically limited in quantity compared to the 2D images counterpart. In this work, we deal with the data scarcity challenge of 3D tasks by transferring knowledge from strong 2D models via RGB-D images. Specifically, we utilize a strong and well-trained semantic segmentation model for 2D images to augment RGB-D images with pseudo-label. The augmented dataset can then be used to pre-train 3D models. Finally, by simply fine-tuning on a few labeled 3D instances, our method already outperforms existing state-of-the-art that is tailored for 3D label efficiency. We also show that the results of mean-teacher and entropy minimization can be improved by our pre-training, suggesting that the transferred knowledge is helpful in semi-supervised setting. We verify the effectiveness of our approach on two popular 3D models and three different tasks. On ScanNet official evaluation, we establish new state-of-the-art semantic segmentation results on the data-efficient track.

CVOct 24, 2022
360-MLC: Multi-view Layout Consistency for Self-training and Hyper-parameter Tuning

Bolivar Solarte, Chin-Hsuan Wu, Yueh-Cheng Liu et al.

We present 360-MLC, a self-training method based on multi-view layout consistency for finetuning monocular room-layout models using unlabeled 360-images only. This can be valuable in practical scenarios where a pre-trained model needs to be adapted to a new data domain without using any ground truth annotations. Our simple yet effective assumption is that multiple layout estimations in the same scene must define a consistent geometry regardless of their camera positions. Based on this idea, we leverage a pre-trained model to project estimated layout boundaries from several camera views into the 3D world coordinate. Then, we re-project them back to the spherical coordinate and build a probability function, from which we sample the pseudo-labels for self-training. To handle unconfident pseudo-labels, we evaluate the variance in the re-projected boundaries as an uncertainty value to weight each pseudo-label in our loss function during training. In addition, since ground truth annotations are not available during training nor in testing, we leverage the entropy information in multiple layout estimations as a quantitative metric to measure the geometry consistency of the scene, allowing us to evaluate any layout estimator for hyper-parameter tuning, including model selection without ground truth annotations. Experimental results show that our solution achieves favorable performance against state-of-the-art methods when self-training from three publicly available source datasets to a unique, newly labeled dataset consisting of multi-view of the same scenes.

CVSep 18, 2023
PanoMixSwap Panorama Mixing via Structural Swapping for Indoor Scene Understanding

Yu-Cheng Hsieh, Cheng Sun, Suraj Dengale et al. · nvidia

The volume and diversity of training data are critical for modern deep learningbased methods. Compared to the massive amount of labeled perspective images, 360 panoramic images fall short in both volume and diversity. In this paper, we propose PanoMixSwap, a novel data augmentation technique specifically designed for indoor panoramic images. PanoMixSwap explicitly mixes various background styles, foreground furniture, and room layouts from the existing indoor panorama datasets and generates a diverse set of new panoramic images to enrich the datasets. We first decompose each panoramic image into its constituent parts: background style, foreground furniture, and room layout. Then, we generate an augmented image by mixing these three parts from three different images, such as the foreground furniture from one image, the background style from another image, and the room structure from the third image. Our method yields high diversity since there is a cubical increase in image combinations. We also evaluate the effectiveness of PanoMixSwap on two indoor scene understanding tasks: semantic segmentation and layout estimation. Our experiments demonstrate that state-of-the-art methods trained with PanoMixSwap outperform their original setting on both tasks consistently.

65.9ROApr 19
VLN-NF: Feasibility-Aware Vision-and-Language Navigation with False-Premise Instructions

Hung-Ting Su, Ting-Jun Wang, Jia-Fong Yeh et al.

Conventional Vision-and-Language Navigation (VLN) benchmarks assume instructions are feasible and the referenced target exists, leaving agents ill-equipped to handle false-premise goals. We introduce VLN-NF, a benchmark with false-premise instructions where the target is absent from the specified room and agents must navigate, gather evidence through in-room exploration, and explicitly output NOT-FOUND. VLN-NF is constructed via a scalable pipeline that rewrites VLN instructions using an LLM and verifies target absence with a VLM, producing plausible yet factually incorrect goals. We further propose REV-SPL to jointly evaluate room reaching, exploration coverage, and decision correctness. To address this challenge, we present ROAM, a two-stage hybrid that combines supervised room-level navigation with LLM/VLM-driven in-room exploration guided by a free-space clearance prior. ROAM achieves the best REV-SPL among compared methods, while baselines often under-explore and terminate prematurely under unreliable instructions. VLN-NF project page can be found at https://vln-nf.github.io/.

CVAug 6, 2022
Semiconductor Defect Detection by Hybrid Classical-Quantum Deep Learning

YuanFu Yang, Min Sun

With the rapid development of artificial intelligence and autonomous driving technology, the demand for semiconductors is projected to rise substantially. However, the massive expansion of semiconductor manufacturing and the development of new technology will bring many defect wafers. If these defect wafers have not been correctly inspected, the ineffective semiconductor processing on these defect wafers will cause additional impact to our environment, such as excessive carbon dioxide emission and energy consumption. In this paper, we utilize the information processing advantages of quantum computing to promote the defect learning defect review (DLDR). We propose a classical-quantum hybrid algorithm for deep learning on near-term quantum processors. By tuning parameters implemented on it, quantum circuit driven by our framework learns a given DLDR task, include of wafer defect map classification, defect pattern classification, and hotspot detection. In addition, we explore parametrized quantum circuits with different expressibility and entangling capacities. These results can be used to build a future roadmap to develop circuit-based quantum deep learning for semiconductor defect detection.

CVMar 22, 2023
VMCML: Video and Music Matching via Cross-Modality Lifting

Yi-Shan Lee, Wei-Cheng Tseng, Fu-En Wang et al.

We propose a content-based system for matching video and background music. The system aims to address the challenges in music recommendation for new users or new music give short-form videos. To this end, we propose a cross-modal framework VMCML that finds a shared embedding space between video and music representations. To ensure the embedding space can be effectively shared by both representations, we leverage CosFace loss based on margin-based cosine similarity loss. Furthermore, we establish a large-scale dataset called MSVD, in which we provide 390 individual music and the corresponding matched 150,000 videos. We conduct extensive experiments on Youtube-8M and our MSVD datasets. Our quantitative and qualitative results demonstrate the effectiveness of our proposed framework and achieve state-of-the-art video and music matching performance.

33.5AIApr 20
ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints

Pei-An Chen, Yong-Ching Liang, Jia-Fong Yeh et al.

Intelligent embodied agents should not simply follow instructions, as real-world environments often involve unexpected conditions and exceptions. However, existing methods usually focus on directly executing instructions, without considering whether the target objects can actually be manipulated, meaning they fail to assess available affordances. To address this limitation, we introduce DynAfford, a benchmark that evaluates embodied agents in dynamic environments where object affordances may change over time and are not specified in the instruction. DynAfford requires agents to perceive object states, infer implicit preconditions, and adapt their actions accordingly. To enable this capability, we introduce ADAPT, a plug-and-play module that augments existing planners with explicit affordance reasoning. Experiments demonstrate that incorporating ADAPT significantly improves robustness and task success across both seen and unseen environments. We also show that a domain-adapted, LoRA-finetuned vision-language model used as the affordance inference backend outperforms a commercial LLM (GPT-4o), highlighting the importance of task-aligned affordance grounding.

53.8CVMar 16
Revisiting Model Stitching In the Foundation Model Era

Zheda Mai, Ke Zhang, Fu-En Wang et al.

Model stitching, connecting early layers of one model (source) to later layers of another (target) via a light stitch layer, has served as a probe of representational compatibility. Prior work finds that models trained on the same dataset remain stitchable (negligible accuracy drop) despite different initializations or objectives. We revisit stitching for Vision Foundation Models (VFMs) that vary in objectives, data, and modality mix (e.g., CLIP, DINOv2, SigLIP 2) and ask: Are heterogeneous VFMs stitchable? We introduce a systematic protocol spanning the stitch points, stitch layer families, training losses, and downstream tasks. Three findings emerge. (1) Stitch layer training matters: conventional approaches that match the intermediate features at the stitch point or optimize the task loss end-to-end struggle to retain accuracy, especially at shallow stitch points. (2) With a simple feature-matching loss at the target model's penultimate layer, heterogeneous VFMs become reliably stitchable across vision tasks. (3) For deep stitch points, the stitched model can surpass either constituent model at only a small inference overhead (for the stitch layer). Building on these findings, we further propose the VFM Stitch Tree (VST), which shares early layers across VFMs while retaining their later layers, yielding a controllable accuracy-latency trade-off for multimodal LLMs that often leverage multiple VFMs. Taken together, our study elevates stitching from a diagnostic probe to a practical recipe for integrating complementary VFM strengths and pinpointing where their representations align or diverge.

CVJul 17, 2024
GenRC: Generative 3D Room Completion from Sparse Image Collections

Ming-Feng Li, Yueh-Feng Ku, Hong-Xuan Yen et al.

Sparse RGBD scene completion is a challenging task especially when considering consistent textures and geometries throughout the entire scene. Different from existing solutions that rely on human-designed text prompts or predefined camera trajectories, we propose GenRC, an automated training-free pipeline to complete a room-scale 3D mesh with high-fidelity textures. To achieve this, we first project the sparse RGBD images to a highly incomplete 3D mesh. Instead of iteratively generating novel views to fill in the void, we utilized our proposed E-Diffusion to generate a view-consistent panoramic RGBD image which ensures global geometry and appearance consistency. Furthermore, we maintain the input-output scene stylistic consistency through textual inversion to replace human-designed text prompts. To bridge the domain gap among datasets, E-Diffusion leverages models trained on large-scale datasets to generate diverse appearances. GenRC outperforms state-of-the-art methods under most appearance and geometric metrics on ScanNet and ARKitScenes datasets, even though GenRC is not trained on these datasets nor using predefined camera trajectories. Project page: https://minfenli.github.io/GenRC

CVJul 24, 2024
CSCPR: Cross-Source-Context Indoor RGB-D Place Recognition

Jing Liang, Zhuo Deng, Zheming Zhou et al.

We extend our previous work, PoCo, and present a new algorithm, Cross-Source-Context Place Recognition (CSCPR), for RGB-D indoor place recognition that integrates global retrieval and reranking into an end-to-end model and keeps the consistency of using Context-of-Clusters (CoCs) for feature processing. Unlike prior approaches that primarily focus on the RGB domain for place recognition reranking, CSCPR is designed to handle the RGB-D data. We apply the CoCs to handle cross-sourced and cross-scaled RGB-D point clouds and introduce two novel modules for reranking: the Self-Context Cluster (SCC) and the Cross Source Context Cluster (CSCC), which enhance feature representation and match query-database pairs based on local features, respectively. We also release two new datasets, ScanNetIPR and ARKitIPR. Our experiments demonstrate that CSCPR significantly outperforms state-of-the-art models on these datasets by at least 29.27% in Recall@1 on the ScanNet-PR dataset and 43.24% in the new datasets. Code and datasets will be released.

CVSep 18, 2023
Sparse and Privacy-enhanced Representation for Human Pose Estimation

Ting-Ying Lin, Lin-Yung Hsieh, Fu-En Wang et al.

We propose a sparse and privacy-enhanced representation for Human Pose Estimation (HPE). Given a perspective camera, we use a proprietary motion vector sensor(MVS) to extract an edge image and a two-directional motion vector image at each time frame. Both edge and motion vector images are sparse and contain much less information (i.e., enhancing human privacy). We advocate that edge information is essential for HPE, and motion vectors complement edge information during fast movements. We propose a fusion network leveraging recent advances in sparse convolution used typically for 3D voxels to efficiently process our proposed sparse representation, which achieves about 13x speed-up and 96% reduction in FLOPs. We collect an in-house edge and motion vector dataset with 16 types of actions by 40 users using the proprietary MVS. Our method outperforms individual modalities using only edge or motion vector images. Finally, we validate the privacy-enhanced quality of our sparse representation through face recognition on CelebA (a large face dataset) and a user study on our in-house dataset.

HCDec 12, 2025
AI as a Teaching Partner: Early Lessons from Classroom Codesign with Secondary Teachers

Alex Liu, Lief Esbenshade, Shawon Sarkar et al. · uw

This report presents a comprehensive account of the Colleague AI Classroom pilot, a collaborative design (co-design) study that brought generative AI technology directly into real classrooms. In this study, AI functioned as a third agent, an active participant that mediated feedback, supported inquiry, and extended teachers' instructional reach while preserving human judgment and teacher authority. Over seven weeks in spring 2025, 21 in-service teachers from four Washington State public school districts and one independent school integrated four AI-powered features of the Colleague AI Classroom into their instruction: Teaching Aide, Assessment and AI Grading, AI Tutor, and Student Growth Insights. More than 600 students in grades 6-12 used the platform in class at the direction of their teachers, who designed and facilitated the AI activities. During the Classroom pilot, teachers were co-design partners: they planned activities, implemented them with students, and provided weekly reflections on AI's role in classroom settings. The teachers' feedback guided iterative improvements for Colleague AI. The research team captured rich data through surveys, planning and reflection forms, group meetings, one-on-one interviews, and platform usage logs to understand where AI adds instructional value and where it requires refinement.

39.2AIMar 10
Algebraic Structure Discovery for Real World Combinatorial Optimisation Problems: A General Framework from Abstract Algebra to Quotient Space Learning

Min Sun, Federica Storti, Valentina Martino et al.

Many combinatorial optimisation problems hide algebraic structures that, once exposed, shrink the search space and improve the chance of finding the global optimal solution. We present a general framework that (i) identifies algebraic structure, (ii) formalises operations, (iii) constructs quotient spaces that collapse redundant representations, and (iv) optimises directly over these reduced spaces. Across a broad family of rule-combination tasks (e.g., patient subgroup discovery and rule-based molecular screening), conjunctive rules form a monoid. Via a characteristic-vector encoding, we prove an isomorphism to the Boolean hypercube $\{0,1\}^n$ with bitwise OR, so logical AND in rules becomes bitwise OR in the encoding. This yields a principled quotient-space formulation that groups functionally equivalent rules and guides structure-aware search. On real clinical data and synthetic benchmarks, quotient-space-aware genetic algorithms recover the global optimum in 48% to 77% of runs versus 35% to 37% for standard approaches, while maintaining diversity across equivalence classes. These results show that exposing and exploiting algebraic structure offers a simple, general route to more efficient combinatorial optimisation.

CVJul 21, 2024
Self-training Room Layout Estimation via Geometry-aware Ray-casting

Bolivar Solarte, Chin-Hsuan Wu, Jin-Cheng Jhang et al.

In this paper, we introduce a novel geometry-aware self-training framework for room layout estimation models on unseen scenes with unlabeled data. Our approach utilizes a ray-casting formulation to aggregate multiple estimates from different viewing positions, enabling the computation of reliable pseudo-labels for self-training. In particular, our ray-casting approach enforces multi-view consistency along all ray directions and prioritizes spatial proximity to the camera view for geometry reasoning. As a result, our geometry-aware pseudo-labels effectively handle complex room geometries and occluded walls without relying on assumptions such as Manhattan World or planar room walls. Evaluation on publicly available datasets, including synthetic and real-world scenarios, demonstrates significant improvements in current state-of-the-art layout models without using any human annotation.

CVDec 1, 2022
Semiconductor Defect Pattern Classification by Self-Proliferation-and-Attention Neural Network

YuanFu Yang, Min Sun

Semiconductor manufacturing is on the cusp of a revolution: the Internet of Things (IoT). With IoT we can connect all the equipment and feed information back to the factory so that quality issues can be detected. In this situation, more and more edge devices are used in wafer inspection equipment. This edge device must have the ability to quickly detect defects. Therefore, how to develop a high-efficiency architecture for automatic defect classification to be suitable for edge devices is the primary task. In this paper, we present a novel architecture that can perform defect classification in a more efficient way. The first function is self-proliferation, using a series of linear transformations to generate more feature maps at a cheaper cost. The second function is self-attention, capturing the long-range dependencies of feature map by the channel-wise and spatial-wise attention mechanism. We named this method as self-proliferation-and-attention neural network. This method has been successfully applied to various defect pattern classification tasks. Compared with other latest methods, SP&A-Net has higher accuracy and lower computation cost in many defect inspection tasks.

ROOct 15, 2023
Tabletop Transparent Scene Reconstruction via Epipolar-Guided Optical Flow with Monocular Depth Completion Prior

Xiaotong Chen, Zheming Zhou, Zhuo Deng et al.

Reconstructing transparent objects using affordable RGB-D cameras is a persistent challenge in robotic perception due to inconsistent appearances across views in the RGB domain and inaccurate depth readings in each single-view. We introduce a two-stage pipeline for reconstructing transparent objects tailored for mobile platforms. In the first stage, off-the-shelf monocular object segmentation and depth completion networks are leveraged to predict the depth of transparent objects, furnishing single-view shape prior. Subsequently, we propose Epipolar-guided Optical Flow (EOF) to fuse several single-view shape priors from the first stage to a cross-view consistent 3D reconstruction given camera poses estimated from opaque part of the scene. Our key innovation lies in EOF which employs boundary-sensitive sampling and epipolar-line constraints into optical flow to accurately establish 2D correspondences across multiple views on transparent objects. Quantitative evaluations demonstrate that our pipeline significantly outperforms baseline methods in 3D reconstruction quality, paving the way for more adept robotic perception and interaction with transparent objects.

56.3HCApr 17
Teacher-Authored Prompts for Configuring Student-AI Dialogue: K-12 Classroom Implementation

Alex Liu, Min Sun, Lief Esbenshade et al.

GenAI has rapidly entered instructional and learning settings as a teaching assistant or AI tutor. However, less is known about how pedagogical intent connects to the learning generated within these systems, especially when student-facing AI dialogues are fine-tuned through teacher orchestration in live classrooms. This study examines a classroom deployment of a "Classroom Teaching Aide" (TASD) system, which enables teachers to author both a teacher-to-AI setup prompt (instructional scaffold) and a student-facing conversation starter to launch AI-mediated classroom discussions. We analyze a multi-subject pilot conducted in Spring 2025, involving 20 participating teachers (16 of whom implemented the system), across 39 classrooms and 77 TASD settings, yielding 1,479 student-AI conversations with 878 unique students. Using platform logs, LLM coding with human validation, and post-study teacher interviews (N=10), we characterize teacher authoring choices and link them to enacted student-AI interaction outcomes. In deployment, student-AI conversations were largely aligned with instructional intent: 71% were fully on-track, and fewer than 1% were substantially off-track. However, a persistent design-enactment gap emerged for cognitive demand: 38% of conversations under-reached the teacher-targeted DOK level, approaching 50% when targeting DOK 3. The study also shows that explicit finish lines in the prompt reduced the DOK gap by 0.22 levels (p < .001), and "no direct answers" guardrails reduced AI final-answer rates by 8.5 percentage points. These findings position teacher-authored prompt layers as critical orchestration levers that translate pedagogical intent into structured student-AI dialogue, underscoring both their promise for scalable classroom integration and the need for additional supports to reliably sustain higher-order reasoning during enactment.

CVJan 9
SceneFoundry: Generating Interactive Infinite 3D Worlds

ChunTeng Chen, YiChen Hsu, YiWen Liu et al.

The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. However, existing generative approaches often fail to capture the functional complexity of real-world interiors, particularly those containing articulated objects with movable parts essential for manipulation and navigation. This paper presents SceneFoundry, a language-guided diffusion framework that generates apartment-scale 3D worlds with functionally articulated furniture and semantically diverse layouts for robotic training. From natural language prompts, an LLM module controls floor layout generation, while diffusion-based posterior sampling efficiently populates the scene with articulated assets from large-scale 3D repositories. To ensure physical usability, SceneFoundry employs differentiable guidance functions to regulate object quantity, prevent articulation collisions, and maintain sufficient walkable space for robotic navigation. Extensive experiments demonstrate that our framework generates structurally valid, semantically coherent, and functionally interactive environments across diverse scene types and conditions, enabling scalable embodied AI research. project page: https://anc891203.github.io/SceneFoundry-Demo/

GRJul 11, 2025Code
Advancing Multimodal LLMs by Large-Scale 3D Visual Instruction Dataset Generation

Liu He, Xiao Zeng, Yizhi Song et al.

Multimodal Large Language Models (MLLMs) struggle with accurately capturing camera-object relations, especially for object orientation, camera viewpoint, and camera shots. This stems from the fact that existing MLLMs are trained on images with limited diverse camera-object relations and corresponding textual descriptions. To address this, we propose a synthetic generation pipeline to create large-scale 3D visual instruction datasets. Our framework takes 3D assets as input and uses rendering and diffusion-based image generation models to create photorealistic images preserving precise camera-object relations. Additionally, large language models (LLMs) are used to generate text prompts for guiding visual instruction tuning and controlling image generation. We create Ultimate3D, a dataset of 240K VQAs with precise camera-object annotations, and corresponding benchmark. MLLMs fine-tuned on our proposed dataset outperform commercial models by a large margin, achieving an average accuracy improvement of 33.4% on camera-object relation recognition tasks. Our code, dataset, and benchmark will contribute to broad MLLM applications.

CVMar 27, 2025Code
uLayout: Unified Room Layout Estimation for Perspective and Panoramic Images

Jonathan Lee, Bolivar Solarte, Chin-Hsuan Wu et al.

We present uLayout, a unified model for estimating room layout geometries from both perspective and panoramic images, whereas traditional solutions require different model designs for each image type. The key idea of our solution is to unify both domains into the equirectangular projection, particularly, allocating perspective images into the most suitable latitude coordinate to effectively exploit both domains seamlessly. To address the Field-of-View (FoV) difference between the input domains, we design uLayout with a shared feature extractor with an extra 1D-Convolution layer to condition each domain input differently. This conditioning allows us to efficiently formulate a column-wise feature regression problem regardless of the FoV input. This simple yet effective approach achieves competitive performance with current state-of-the-art solutions and shows for the first time a single end-to-end model for both domains. Extensive experiments in the real-world datasets, LSUN, Matterport3D, PanoContext, and Stanford 2D-3D evidence the contribution of our approach. Code is available at https://github.com/JonathanLee112/uLayout.

CVOct 14, 2024Code
ET-Former: Efficient Triplane Deformable Attention for 3D Semantic Scene Completion From Monocular Camera

Jing Liang, He Yin, Xuewei Qi et al.

We introduce ET-Former, a novel end-to-end algorithm for semantic scene completion using a single monocular camera. Our approach generates a semantic occupancy map from single RGB observation while simultaneously providing uncertainty estimates for semantic predictions. By designing a triplane-based deformable attention mechanism, our approach improves geometric understanding of the scene than other SOTA approaches and reduces noise in semantic predictions. Additionally, through the use of a Conditional Variational AutoEncoder (CVAE), we estimate the uncertainties of these predictions. The generated semantic and uncertainty maps will help formulate navigation strategies that facilitate safe and permissible decision making in the future. Evaluated on the Semantic-KITTI dataset, ET-Former achieves the highest Intersection over Union (IoU) and mean IoU (mIoU) scores while maintaining the lowest GPU memory usage, surpassing state-of-the-art (SOTA) methods. It improves the SOTA scores of IoU from 44.71 to 51.49 and mIoU from 15.04 to 16.30 on SeamnticKITTI test, with a notably low training memory consumption of 10.9 GB. Project page: https://github.com/jingGM/ET-Former.git.

CVMar 12, 2021Code
Monocular Quasi-Dense 3D Object Tracking

Hou-Ning Hu, Yung-Hsu Yang, Tobias Fischer et al.

A reliable and accurate 3D tracking framework is essential for predicting future locations of surrounding objects and planning the observer's actions in numerous applications such as autonomous driving. We propose a framework that can effectively associate moving objects over time and estimate their full 3D bounding box information from a sequence of 2D images captured on a moving platform. The object association leverages quasi-dense similarity learning to identify objects in various poses and viewpoints with appearance cues only. After initial 2D association, we further utilize 3D bounding boxes depth-ordering heuristics for robust instance association and motion-based 3D trajectory prediction for re-identification of occluded vehicles. In the end, an LSTM-based object velocity learning module aggregates the long-term trajectory information for more accurate motion extrapolation. Experiments on our proposed simulation data and real-world benchmarks, including KITTI, nuScenes, and Waymo datasets, show that our tracking framework offers robust object association and tracking on urban-driving scenarios. On the Waymo Open benchmark, we establish the first camera-only baseline in the 3D tracking and 3D detection challenges. Our quasi-dense 3D tracking pipeline achieves impressive improvements on the nuScenes 3D tracking benchmark with near five times tracking accuracy of the best vision-only submission among all published methods. Our code, data and trained models are available at https://github.com/SysCV/qd-3dt.

CVApr 22, 2023
Medium. Permeation: SARS-COV-2 Painting Creation by Generative Model

Yuan-Fu Yang, Iuan-Kai Fang, Min Sun et al.

Airborne particles are the medium for SARS-CoV-2 to invade the human body. Light also reflects through suspended particles in the air, allowing people to see a colorful world. Impressionism is the most prominent art school that explores the spectrum of color created through color reflection of light. We find similarities of color structure and color stacking in the Impressionist paintings and the illustrations of the novel coronavirus by artists around the world. With computerized data analysis through the main tones, the way of color layout, and the way of color stacking in the paintings of the Impressionists, we train computers to draw the novel coronavirus in an Impressionist style using a Generative Adversarial Network to create our artwork "Medium. Permeation". This artwork is composed of 196 randomly generated viral pictures arranged in a 14 by 14 matrix to form a large-scale painting. In addition, we have developed an extended work: Gradual Change, which is presented as video art. We use Graph Neural Network to present 196 paintings of the new coronavirus to the audience one by one in a gradual manner. In front of LED TV screen, audience will find 196 virus paintings whose colors will change continuously. This large video painting symbolizes that worldwide 196 countries have been invaded by the epidemic, and every nation continuously pops up mutant viruses. The speed of vaccine development cannot keep up with the speed of virus mutation. This is also the first generative art in the world based on the common features and a metaphorical symbiosis between Impressionist art and the novel coronavirus. This work warns us of the unprecedented challenges posed by the SARS-CoV-2, implying that the world should not ignore the invisible enemy who uses air as a medium.

AIApr 9, 2023
The Study of Highway for Lifelong Multi-Agent Path Finding

Ming-Feng Li, Min Sun

In modern fulfillment warehouses, agents traverse the map to complete endless tasks that arrive on the fly, which is formulated as a lifelong Multi-Agent Path Finding (lifelong MAPF) problem. The goal of tackling this challenging problem is to find the path for each agent in a finite runtime while maximizing the throughput. However, existing methods encounter exponential growth of runtime and undesirable phenomena of deadlocks and rerouting as the map size or agent density grows. To address these challenges in lifelong MAPF, we explore the idea of highways mainly studied for one-shot MAPF (i.e., finding paths at once beforehand), which reduces the complexity of the problem by encouraging agents to move in the same direction. We utilize two methods to incorporate the highway idea into the lifelong MAPF framework and discuss the properties that minimize the existing problems of deadlocks and rerouting. The experimental results demonstrate that the runtime is considerably reduced and the decay of throughput is gradually insignificant as the map size enlarges under the settings of the highway. Furthermore, when the density of agents increases, the phenomena of deadlocks and rerouting are significantly reduced by leveraging the highway.

CVNov 7, 2022
A Quantum-Powered Photorealistic Rendering

YuanFu Yang, Min Sun

Achieving photorealistic rendering of real-world scenes poses a significant challenge with diverse applications, including mixed reality and virtual reality. Neural networks, extensively explored in solving differential equations, have previously been introduced as implicit representations for photorealistic rendering. However, achieving realism through traditional computing methods is arduous due to the time-consuming optical ray tracing, as it necessitates extensive numerical integration of color, transparency, and opacity values for each sampling point during the rendering process. In this paper, we introduce Quantum Radiance Fields (QRF), which incorporate quantum circuits, quantum activation functions, and quantum volume rendering to represent scenes implicitly. Our results demonstrate that QRF effectively confronts the computational challenges associated with extensive numerical integration by harnessing the parallelism capabilities of quantum computing. Furthermore, current neural networks struggle with capturing fine signal details and accurately modeling high-frequency information and higher-order derivatives. Quantum computing's higher order of nonlinearity provides a distinct advantage in this context. Consequently, QRF leverages two key strengths of quantum computing: highly non-linear processing and extensive parallelism, making it a potent tool for achieving photorealistic rendering of real-world scenes.

CVMar 29, 2024
GDA: Generalized Diffusion for Robust Test-time Adaptation

Yun-Yun Tsai, Fu-Chen Chen, Albert Y. C. Chen et al.

Machine learning models struggle with generalization when encountering out-of-distribution (OOD) samples with unexpected distribution shifts. For vision tasks, recent studies have shown that test-time adaptation employing diffusion models can achieve state-of-the-art accuracy improvements on OOD samples by generating new samples that align with the model's domain without the need to modify the model's weights. Unfortunately, those studies have primarily focused on pixel-level corruptions, thereby lacking the generalization to adapt to a broader range of OOD types. We introduce Generalized Diffusion Adaptation (GDA), a novel diffusion-based test-time adaptation method robust against diverse OOD types. Specifically, GDA iteratively guides the diffusion by applying a marginal entropy loss derived from the model, in conjunction with style and content preservation losses during the reverse sampling process. In other words, GDA considers the model's output behavior with the semantic information of the samples as a whole, which can reduce ambiguity in downstream tasks during the generation process. Evaluation across various popular model architectures and OOD benchmarks shows that GDA consistently outperforms prior work on diffusion-driven adaptation. Notably, it achieves the highest classification accuracy improvements, ranging from 4.4\% to 5.02\% on ImageNet-C and 2.5\% to 7.4\% on Rendition, Sketch, and Stylized benchmarks. This performance highlights GDA's generalization to a broader range of OOD benchmarks.

CVDec 28, 2023
iFusion: Inverting Diffusion for Pose-Free Reconstruction from Sparse Views

Chin-Hsuan Wu, Yen-Chun Chen, Bolivar Solarte et al.

We present iFusion, a novel 3D object reconstruction framework that requires only two views with unknown camera poses. While single-view reconstruction yields visually appealing results, it can deviate significantly from the actual object, especially on unseen sides. Additional views improve reconstruction fidelity but necessitate known camera poses. However, assuming the availability of pose may be unrealistic, and existing pose estimators fail in sparse view scenarios. To address this, we harness a pre-trained novel view synthesis diffusion model, which embeds implicit knowledge about the geometry and appearance of diverse objects. Our strategy unfolds in three steps: (1) We invert the diffusion model for camera pose estimation instead of synthesizing novel views. (2) The diffusion model is fine-tuned using provided views and estimated poses, turned into a novel view synthesizer tailored for the target object. (3) Leveraging registered views and the fine-tuned diffusion model, we reconstruct the 3D object. Experiments demonstrate strong performance in both pose estimation and novel view synthesis. Moreover, iFusion seamlessly integrates with various reconstruction methods and enhances them.

CVDec 5, 2023
DreaMo: Articulated 3D Reconstruction From A Single Casual Video

Tao Tu, Ming-Feng Li, Chieh Hubert Lin et al.

Articulated 3D reconstruction has valuable applications in various domains, yet it remains costly and demands intensive work from domain experts. Recent advancements in template-free learning methods show promising results with monocular videos. Nevertheless, these approaches necessitate a comprehensive coverage of all viewpoints of the subject in the input video, thus limiting their applicability to casually captured videos from online sources. In this work, we study articulated 3D shape reconstruction from a single and casually captured internet video, where the subject's view coverage is incomplete. We propose DreaMo that jointly performs shape reconstruction while solving the challenging low-coverage regions with view-conditioned diffusion prior and several tailored regularizations. In addition, we introduce a skeleton generation strategy to create human-interpretable skeletons from the learned neural bones and skinning weights. We conduct our study on a self-collected internet video collection characterized by incomplete view coverage. DreaMo shows promising quality in novel-view rendering, detailed articulated shape reconstruction, and skeleton generation. Extensive qualitative and quantitative studies validate the efficacy of each proposed component, and show existing methods are unable to solve correct geometry due to the incomplete view coverage.

RONov 4, 2024
Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splatting

Joey Wilson, Marcelino Almeida, Min Sun et al.

In this paper, we present a novel algorithm for probabilistically updating and rasterizing semantic maps within 3D Gaussian Splatting (3D-GS). Although previous methods have introduced algorithms which learn to rasterize features in 3D-GS for enhanced scene understanding, 3D-GS can fail without warning which presents a challenge for safety-critical robotic applications. To address this gap, we propose a method which advances the literature of continuous semantic mapping from voxels to ellipsoids, combining the precise structure of 3D-GS with the ability to quantify uncertainty of probabilistic robotic maps. Given a set of images, our algorithm performs a probabilistic semantic update directly on the 3D ellipsoids to obtain an expectation and variance through the use of conjugate priors. We also propose a probabilistic rasterization which returns per-pixel segmentation predictions with quantifiable uncertainty. We compare our method with similar probabilistic voxel-based methods to verify our extension to 3D ellipsoids, and perform ablation studies on uncertainty quantification and temporal smoothing.

CVApr 15, 2024
No More Ambiguity in 360° Room Layout via Bi-Layout Estimation

Yu-Ju Tsai, Jin-Cheng Jhang, Jingjing Zheng et al.

Inherent ambiguity in layout annotations poses significant challenges to developing accurate 360° room layout estimation models. To address this issue, we propose a novel Bi-Layout model capable of predicting two distinct layout types. One stops at ambiguous regions, while the other extends to encompass all visible areas. Our model employs two global context embeddings, where each embedding is designed to capture specific contextual information for each layout type. With our novel feature guidance module, the image feature retrieves relevant context from these embeddings, generating layout-aware features for precise bi-layout predictions. A unique property of our Bi-Layout model is its ability to inherently detect ambiguous regions by comparing the two predictions. To circumvent the need for manual correction of ambiguous annotations during testing, we also introduce a new metric for disambiguating ground truth layouts. Our method demonstrates superior performance on benchmark datasets, notably outperforming leading approaches. Specifically, on the MatterportLayout dataset, it improves 3DIoU from 81.70% to 82.57% across the full test set and notably from 54.80% to 59.97% in subsets with significant ambiguity. Project page: https://liagm.github.io/Bi_Layout/

AIMar 6, 2024
Enhancing Instructional Quality: Leveraging Computer-Assisted Textual Analysis to Generate In-Depth Insights from Educational Artifacts

Zewei Tian, Min Sun, Alex Liu et al. · uw

This paper explores the transformative potential of computer-assisted textual analysis in enhancing instructional quality through in-depth insights from educational artifacts. We integrate Richard Elmore's Instructional Core Framework to examine how artificial intelligence (AI) and machine learning (ML) methods, particularly natural language processing (NLP), can analyze educational content, teacher discourse, and student responses to foster instructional improvement. Through a comprehensive review and case studies within the Instructional Core Framework, we identify key areas where AI/ML integration offers significant advantages, including teacher coaching, student support, and content development. We unveil patterns that indicate AI/ML not only streamlines administrative tasks but also introduces novel pathways for personalized learning, providing actionable feedback for educators and contributing to a richer understanding of instructional dynamics. This paper emphasizes the importance of aligning AI/ML technologies with pedagogical goals to realize their full potential in educational settings, advocating for a balanced approach that considers ethical considerations, data quality, and the integration of human expertise.

CVMar 10, 2025
POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality

Joey Wilson, Marcelino Almeida, Sachit Mahajan et al.

In this paper, we present a novel algorithm for quantifying uncertainty and information gained within 3D Gaussian Splatting (3D-GS) through P-Optimality. While 3D-GS has proven to be a useful world model with high-quality rasterizations, it does not natively quantify uncertainty or information, posing a challenge for real-world applications such as 3D-GS SLAM. We propose to quantify information gain in 3D-GS by reformulating the problem through the lens of optimal experimental design, which is a classical solution widely used in literature. By restructuring information quantification of 3D-GS through optimal experimental design, we arrive at multiple solutions, of which T-Optimality and D-Optimality perform the best quantitatively and qualitatively as measured on two popular datasets. Additionally, we propose a block diagonal covariance approximation which provides a measure of correlation at the expense of a greater computation cost.

CVDec 16, 2024
V-MIND: Building Versatile Monocular Indoor 3D Detector with Diverse 2D Annotations

Jin-Cheng Jhang, Tao Tu, Fu-En Wang et al.

The field of indoor monocular 3D object detection is gaining significant attention, fueled by the increasing demand in VR/AR and robotic applications. However, its advancement is impeded by the limited availability and diversity of 3D training data, owing to the labor-intensive nature of 3D data collection and annotation processes. In this paper, we present V-MIND (Versatile Monocular INdoor Detector), which enhances the performance of indoor 3D detectors across a diverse set of object classes by harnessing publicly available large-scale 2D datasets. By leveraging well-established monocular depth estimation techniques and camera intrinsic predictors, we can generate 3D training data by converting large-scale 2D images into 3D point clouds and subsequently deriving pseudo 3D bounding boxes. To mitigate distance errors inherent in the converted point clouds, we introduce a novel 3D self-calibration loss for refining the pseudo 3D bounding boxes during training. Additionally, we propose a novel ambiguity loss to address the ambiguity that arises when introducing new classes from 2D datasets. Finally, through joint training with existing 3D datasets and pseudo 3D bounding boxes derived from 2D datasets, V-MIND achieves state-of-the-art object detection performance across a wide range of classes on the Omni3D indoor dataset.

62.1CYApr 8
Generative AI in K-12 Classrooms: A Midyear Implementation Report

Lief Esbenshade, Alex Liu, Michael Xiao et al.

This mid-year report summarizes teacher use of Colleague AI across 12 Washington State school districts from September 1 to December 31, 2025. Produced jointly by Colleague AI and AmplifyLearn.AI at the University of Washington, this report aggregates platform data and district-provided administrative records to provide an early look at how teachers engaged with AI during the first half of the 2025-26 school year. The districts vary in size from small districts with a few thousand students to large districts with up to thirty thousand students. The districts are rural, suburban, and urban. Only a subset of districts were able to provide mid-year administrative data, and findings that link teachers' use of Colleague AI to student characteristics should be interpreted as preliminary signals.

CVJun 27, 2025
Grounding-Aware Token Pruning: Recovering from Drastic Performance Drops in Visual Grounding Caused by Pruning

Tzu-Chun Chien, Chieh-Kai Lin, Shiang-Feng Tsai et al.

Recent Multimodal Large Language Models (MLLMs) have demonstrated strong performance in visual grounding, establishing themselves as a general interface for various vision-language applications. This progress has driven the development of token pruning methods to mitigate the high computational costs associated with processing numerous visual tokens. However, we observe that pruning significantly weakens the model's grounding ability, leading to incorrect predictions and drastic performance degradation. In Referring Expression Comprehension (REC), for instance, pruning causes the accuracy of LLaVA on the RefCOCO validation set to drop from 56.14% to 15.34%. Our analysis identifies misaligned position IDs after pruning as the primary cause of this degradation, as both the order and value of these IDs are crucial for maintaining performance in grounding tasks. To address this issue, we propose Grounding-Aware Token Pruning (GAP), a simple yet effective adjustment to position IDs that recovers REC accuracy back to 51.42%, which is 90% of the original performance in the without pruning setting, all while requiring no additional training, memory, or computational overhead. Applied to models such as Shikra, MiniGPTv2, and the LLaVA series, our method consistently improves performance across various token pruning strategies.

ROOct 16, 2024
Configurable Embodied Data Generation for Class-Agnostic RGB-D Video Segmentation

Anthony Opipari, Aravindhan K Krishnan, Shreekant Gayaka et al.

This paper presents a method for generating large-scale datasets to improve class-agnostic video segmentation across robots with different form factors. Specifically, we consider the question of whether video segmentation models trained on generic segmentation data could be more effective for particular robot platforms if robot embodiment is factored into the data generation process. To answer this question, a pipeline is formulated for using 3D reconstructions (e.g. from HM3DSem) to generate segmented videos that are configurable based on a robot's embodiment (e.g. sensor type, sensor placement, and illumination source). A resulting massive RGB-D video panoptic segmentation dataset (MVPd) is introduced for extensive benchmarking with foundation and video segmentation models, as well as to support embodiment-focused research in video segmentation. Our experimental findings demonstrate that using MVPd for finetuning can lead to performance improvements when transferring foundation models to certain robot embodiments, such as specific camera placements. These experiments also show that using 3D modalities (depth images and camera pose) can lead to improvements in video segmentation accuracy and consistency. The project webpage is available at https://topipari.com/projects/MVPd

CVOct 12, 2024
Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors

Hritam Basak, Hadi Tabatabaee, Shreekant Gayaka et al.

3D object generation from a single image involves estimating the full 3D geometry and texture of unseen views from an unposed RGB image captured in the wild. Accurately reconstructing an object's complete 3D structure and texture has numerous applications in real-world scenarios, including robotic manipulation, grasping, 3D scene understanding, and AR/VR. Recent advancements in 3D object generation have introduced techniques that reconstruct an object's 3D shape and texture by optimizing the efficient representation of Gaussian Splatting, guided by pre-trained 2D or 3D diffusion models. However, a notable disparity exists between the training datasets of these models, leading to distinct differences in their outputs. While 2D models generate highly detailed visuals, they lack cross-view consistency in geometry and texture. In contrast, 3D models ensure consistency across different views but often result in overly smooth textures. We propose bridging the gap between 2D and 3D diffusion models to address this limitation by integrating a two-stage frequency-based distillation loss with Gaussian Splatting. Specifically, we leverage geometric priors in the low-frequency spectrum from a 3D diffusion model to maintain consistent geometry and use a 2D diffusion model to refine the fidelity and texture in the high-frequency spectrum of the generated 3D structure, resulting in more detailed and fine-grained outcomes. Our approach enhances geometric consistency and visual quality, outperforming the current SOTA. Additionally, we demonstrate the easy adaptability of our method for efficient object pose estimation and tracking.

CVApr 3, 2024
PoCo: Point Context Cluster for RGBD Indoor Place Recognition

Jing Liang, Zhuo Deng, Zheming Zhou et al.

We present a novel end-to-end algorithm (PoCo) for the indoor RGB-D place recognition task, aimed at identifying the most likely match for a given query frame within a reference database. The task presents inherent challenges attributed to the constrained field of view and limited range of perception sensors. We propose a new network architecture, which generalizes the recent Context of Clusters (CoCs) to extract global descriptors directly from the noisy point clouds through end-to-end learning. Moreover, we develop the architecture by integrating both color and geometric modalities into the point features to enhance the global descriptor representation. We conducted evaluations on public datasets ScanNet-PR and ARKit with 807 and 5047 scenarios, respectively. PoCo achieves SOTA performance: on ScanNet-PR, we achieve R@1 of 64.63%, a 5.7% improvement from the best-published result CGis (61.12%); on Arkit, we achieve R@1 of 45.12%, a 13.3% improvement from the best-published result CGis (39.82%). In addition, PoCo shows higher efficiency than CGis in inference time (1.75X-faster), and we demonstrate the effectiveness of PoCo in recognizing places within a real-world laboratory environment.

CVSep 19, 2025
DC-Mamba: Bi-temporal deformable alignment and scale-sparse enhancement for remote sensing change detection

Min Sun, Fenghui Guo

Remote sensing change detection (RSCD) is vital for identifying land-cover changes, yet existing methods, including state-of-the-art State Space Models (SSMs), often lack explicit mechanisms to handle geometric misalignments and struggle to distinguish subtle, true changes from noise.To address this, we introduce DC-Mamba, an "align-then-enhance" framework built upon the ChangeMamba backbone. It integrates two lightweight, plug-and-play modules: (1) Bi-Temporal Deformable Alignment (BTDA), which explicitly introduces geometric awareness to correct spatial misalignments at the semantic feature level; and (2) a Scale-Sparse Change Amplifier(SSCA), which uses multi-source cues to selectively amplify high-confidence change signals while suppressing noise before the final classification. This synergistic design first establishes geometric consistency with BTDA to reduce pseudo-changes, then leverages SSCA to sharpen boundaries and enhance the visibility of small or subtle targets. Experiments show our method significantly improves performance over the strong ChangeMamba baseline, increasing the F1-score from 0.5730 to 0.5903 and IoU from 0.4015 to 0.4187. The results confirm the effectiveness of our "align-then-enhance" strategy, offering a robust and easily deployable solution that transparently addresses both geometric and feature-level challenges in RSCD.

CVAug 27, 2025
OpenM3D: Open Vocabulary Multi-view Indoor 3D Object Detection without Human Annotations

Peng-Hao Hsu, Ke Zhang, Fu-En Wang et al.

Open-vocabulary (OV) 3D object detection is an emerging field, yet its exploration through image-based methods remains limited compared to 3D point cloud-based methods. We introduce OpenM3D, a novel open-vocabulary multi-view indoor 3D object detector trained without human annotations. In particular, OpenM3D is a single-stage detector adapting the 2D-induced voxel features from the ImGeoNet model. To support OV, it is jointly trained with a class-agnostic 3D localization loss requiring high-quality 3D pseudo boxes and a voxel-semantic alignment loss requiring diverse pre-trained CLIP features. We follow the training setting of OV-3DET where posed RGB-D images are given but no human annotations of 3D boxes or classes are available. We propose a 3D Pseudo Box Generation method using a graph embedding technique that combines 2D segments into coherent 3D structures. Our pseudo-boxes achieve higher precision and recall than other methods, including the method proposed in OV-3DET. We further sample diverse CLIP features from 2D segments associated with each coherent 3D structure to align with the corresponding voxel feature. The key to training a highly accurate single-stage detector requires both losses to be learned toward high-quality targets. At inference, OpenM3D, a highly efficient detector, requires only multi-view images for input and demonstrates superior accuracy and speed (0.3 sec. per scene) on ScanNet200 and ARKitScenes indoor benchmarks compared to existing methods. We outperform a strong two-stage method that leverages our class-agnostic detector with a ViT CLIP-based OV classifier and a baseline incorporating multi-view depth estimator on both accuracy and speed.

CVJul 30, 2025
Details Matter for Indoor Open-vocabulary 3D Instance Segmentation

Sanghun Jung, Jingjing Zheng, Ke Zhang et al.

Unlike closed-vocabulary 3D instance segmentation that is often trained end-to-end, open-vocabulary 3D instance segmentation (OV-3DIS) often leverages vision-language models (VLMs) to generate 3D instance proposals and classify them. While various concepts have been proposed from existing research, we observe that these individual concepts are not mutually exclusive but complementary. In this paper, we propose a new state-of-the-art solution for OV-3DIS by carefully designing a recipe to combine the concepts together and refining them to address key challenges. Our solution follows the two-stage scheme: 3D proposal generation and instance classification. We employ robust 3D tracking-based proposal aggregation to generate 3D proposals and remove overlapped or partial proposals by iterative merging/removal. For the classification stage, we replace the standard CLIP model with Alpha-CLIP, which incorporates object masks as an alpha channel to reduce background noise and obtain object-centric representation. Additionally, we introduce the standardized maximum similarity (SMS) score to normalize text-to-proposal similarity, effectively filtering out false positives and boosting precision. Our framework achieves state-of-the-art performance on ScanNet200 and S3DIS across all AP and AR metrics, even surpassing an end-to-end closed-vocabulary method.

HCJul 23, 2025
Decoding Instructional Dialogue: Human-AI Collaborative Analysis of Teacher Use of AI Tool at Scale

Alex Liu, Lief Esbenshade, Shawon Sarkar et al.

The integration of large language models (LLMs) into educational tools has the potential to substantially impact how teachers plan instruction, support diverse learners, and engage in professional reflection. Yet little is known about how educators actually use these tools in practice and how their interactions with AI can be meaningfully studied at scale. This paper presents a human-AI collaborative methodology for large-scale qualitative analysis of over 140,000 educator-AI messages drawn from a generative AI platform used by K-12 teachers. Through a four-phase coding pipeline, we combined inductive theme discovery, codebook development, structured annotation, and model benchmarking to examine patterns of educator engagement and evaluate the performance of LLMs in qualitative coding tasks. We developed a hierarchical codebook aligned with established teacher evaluation frameworks, capturing educators' instructional goals, contextual needs, and pedagogical strategies. Our findings demonstrate that LLMs, particularly Claude 3.5 Haiku, can reliably support theme identification, extend human recognition in complex scenarios, and outperform open-weight models in both accuracy and structural reliability. The analysis also reveals substantive patterns in how educators inquire AI to enhance instructional practices (79.7 percent of total conversations), create or adapt content (76.1 percent), support assessment and feedback loop (46.9 percent), attend to student needs for tailored instruction (43.3 percent), and assist other professional responsibilities (34.2 percent), highlighting emerging AI-related competencies that have direct implications for teacher preparation and professional development. This study offers a scalable, transparent model for AI-augmented qualitative research and provides foundational insights into the evolving role of generative AI in educational practice.