79.0ROJun 3
MoDex: A Diffusion Policy for Sequential Multi-Object Dexterous GraspingHaofei Lu, Hongjia Liu, Yifei Dong et al.
This work addresses sequentially grasping multiple objects with a single dexterous hand without releasing those already held. Most dexterous grasping methods commit all of the hand's degrees of freedom to a single object, underutilizing its dexterity and leaving no redundancy for subsequent grasps. The proposed solution, MoDex, is a diffusion policy that predicts the next gripper pose directly from observations, conditioned on an opposition space and point cloud. The opposition space condition specifies which fingers participate in the current grasp, enabling the gripper to use only a subset of its available degrees of freedom while reserving the remaining degrees of freedom for subsequent grasps. To facilitate sim-to-real transfer, MoDex is trained in two stages: first through imitation learning on expert demonstrations, and subsequently through reinforcement learning fine-tuning, which consistently improves success rates over the pre-trained policy. We evaluate MoDex in simulation on a MuJoCo-based Franka Emika Panda robot equipped with an Allegro Hand and on the corresponding real-world hardware platform. Across both simulation and real-world experiments, MoDex achieves higher success rates than the evaluated learning-based baselines, improving performance by 2.92-17.92% and 6.67-17.78%, respectively. Project page: https://modex2026.github.io/.
CVFeb 3Code
PWAVEP: Purifying Imperceptible Adversarial Perturbations in 3D Point Clouds via Spectral Graph WaveletsHaoran Li, Renyang Liu, Hongjia Liu et al.
Recent progress in adversarial attacks on 3D point clouds, particularly in achieving spatial imperceptibility and high attack performance, presents significant challenges for defenders. Current defensive approaches remain cumbersome, often requiring invasive model modifications, expensive training procedures or auxiliary data access. To address these threats, in this paper, we propose a plug-and-play and non-invasive defense mechanism in the spectral domain, grounded in a theoretical and empirical analysis of the relationship between imperceptible perturbations and high-frequency spectral components. Building upon these insights, we introduce a novel purification framework, termed PWAVEP, which begins by computing a spectral graph wavelet domain saliency score and local sparsity score for each point. Guided by these values, PWAVEP adopts a hierarchical strategy, it eliminates the most salient points, which are identified as hardly recoverable adversarial outliers. Simultaneously, it applies a spectral filtering process to a broader set of moderately salient points. This process leverages a graph wavelet transform to attenuate high-frequency coefficients associated with the targeted points, thereby effectively suppressing adversarial noise. Extensive evaluations demonstrate that the proposed PWAVEP achieves superior accuracy and robustness compared to existing approaches, advancing the state-of-the-art in 3D point cloud purification. Code and datasets are available at https://github.com/a772316182/pwavep
89.2ROMay 13
SCAR: Self-Supervised Continuous Action Representation LearningHongjia Liu, Fan Feng, Minghao Fu et al.
Despite the central role of action in embodied intelligence, learning transferable action representations from visual transitions remains a fundamental challenge, particularly when world models must generalize across embodiments under limited data. We argue that action is not merely an auxiliary conditioning signal, but a distinct representational factor that decouples the controllable change from embodiment-specific actuation. In this work, we propose SCAR, a joint inverse-forward dynamics framework for learning unified action representations across embodiments from visual transitions. Built on a pretrained generative backbone, SCAR uses an inverse dynamics model (IDM) to infer latent actions from latent observation pairs and a forward dynamics model (FDM) to predict future dynamics conditioned on them. To make the latent space transferable rather than a generic visual bottleneck, we regularize the latent action posterior toward a standard Gaussian prior to limit arbitrary visual encoding, and introduce adversarial invariance to suppress embodiment- and environment-specific nuisance factors. Experiments on the Procgen and Robotwin dataset show that the learned unified latent action representation serves as a stronger conditioning interface for world modeling than embodiment-specific raw actions, yielding improved cross-embodiment low-data adaptation and cross-task transfer. Taken together, these results suggest that action can be learned as a shared representation of controllable change across embodiments, providing an interface for more transferable and generalizable world models.
SDSep 19, 2025Code
TISDiSS: A Training-Time and Inference-Time Scalable Framework for Discriminative Source SeparationYongsheng Feng, Yuetonghui Xu, Jiehui Luo et al.
Source separation is a fundamental task in speech, music, and audio processing, and it also provides cleaner and larger data for training generative models. However, improving separation performance in practice often depends on increasingly large networks, inflating training and deployment costs. Motivated by recent advances in inference-time scaling for generative modeling, we propose Training-Time and Inference-Time Scalable Discriminative Source Separation (TISDiSS), a unified framework that integrates early-split multi-loss supervision, shared-parameter design, and dynamic inference repetitions. TISDiSS enables flexible speed-performance trade-offs by adjusting inference depth without retraining additional models. We further provide systematic analyses of architectural and training choices and show that training with more inference repetitions improves shallow-inference performance, benefiting low-latency applications. Experiments on standard speech separation benchmarks demonstrate state-of-the-art performance with a reduced parameter count, establishing TISDiSS as a scalable and practical framework for adaptive source separation. Code is available at https://github.com/WingSingFung/TISDiSS.
93.6SDMay 3
Khala: Scaling Acoustic Token Language Models Toward High-Fidelity Music GenerationJiafeng Liu, Yuanliang Dong, Hongjia Liu et al.
A common design pattern in high-quality music generation is to handle structure and fidelity in different representation spaces: a generator first models high-level structure, followed by diffusion-based or neural decoding stages that reconstruct fine details. In this work, we explore an alternative view: both may be progressively modeled within a single deep acoustic-token hierarchy. To study this, we build a 64-layer residual vector quantization (RVQ) acoustic representation and propose a two-stage coarse-to-fine generation framework. A backbone model first generates coarse acoustic tokens for the full track, and a super-resolution model then completes finer tokens within the same acoustic token space. The super-resolution stage works at full-track scale and refines tokens layer by layer while running in parallel over time, leading to a fixed 62-step inference process. To jointly improve lyric alignment and fine-detail reconstruction, we further introduce hybrid-attention training: the alignment objective uses causal attention, while layer-wise refinement uses full attention. A key finding is that text--vocal alignment can emerge within pure acoustic-token language modeling, without requiring a separate semantic token stage. Moreover, initializing the super-resolution model from the trained backbone significantly improves convergence and final quality. Taken together, our results suggest that high-quality music generation can be effectively pursued without separating structure and fidelity into heterogeneous representation spaces. Instead, both can be progressively modeled within a unified acoustic-token hierarchy, pointing toward a simpler and more unified path to high-quality music generation.
CVMay 27, 2025
MetaSlot: Break Through the Fixed Number of Slots in Object-Centric LearningHongjia Liu, Rongzhen Zhao, Haohan Chen et al.
Learning object-level, structured representations is widely regarded as a key to better generalization in vision and underpins the design of next-generation Pre-trained Vision Models (PVMs). Mainstream Object-Centric Learning (OCL) methods adopt Slot Attention or its variants to iteratively aggregate objects' super-pixels into a fixed set of query feature vectors, termed slots. However, their reliance on a static slot count leads to an object being represented as multiple parts when the number of objects varies. We introduce MetaSlot, a plug-and-play Slot Attention variant that adapts to variable object counts. MetaSlot (i) maintains a codebook that holds prototypes of objects in a dataset by vector-quantizing the resulting slot representations; (ii) removes duplicate slots from the traditionally aggregated slots by quantizing them with the codebook; and (iii) injects progressively weaker noise into the Slot Attention iterations to accelerate and stabilize the aggregation. MetaSlot is a general Slot Attention variant that can be seamlessly integrated into existing OCL architectures. Across multiple public datasets and tasks--including object discovery and recognition--models equipped with MetaSlot achieve significant performance gains and markedly interpretable slot representations, compared with existing Slot Attention variants.
CVApr 15, 2025
DMAGaze: Gaze Estimation Based on Feature Disentanglement and Multi-Scale AttentionHaohan Chen, Hongjia Liu, Shiyong Lan et al.
Gaze estimation, which predicts gaze direction, commonly faces the challenge of interference from complex gaze-irrelevant information in face images. In this work, we propose DMAGaze, a novel gaze estimation framework that exploits information from facial images in three aspects: gaze-relevant global features (disentangled from facial image), local eye features (extracted from cropped eye patch), and head pose estimation features, to improve overall performance. Firstly, we design a new continuous mask-based Disentangler to accurately disentangle gaze-relevant and gaze-irrelevant information in facial images by achieving the dual-branch disentanglement goal through separately reconstructing the eye and non-eye regions. Furthermore, we introduce a new cascaded attention module named Multi-Scale Global Local Attention Module (MS-GLAM). Through a customized cascaded attention structure, it effectively focuses on global and local information at multiple scales, further enhancing the information from the Disentangler. Finally, the global gaze-relevant features disentangled by the upper face branch, combined with head pose and local eye features, are passed through the detection head for high-precision gaze estimation. Our proposed DMAGaze has been extensively validated on two mainstream public datasets, achieving state-of-the-art performance.
CLMar 29, 2025
A Training-free LLM Framework with Interaction between Contextually Related Subtasks in Solving Complex TasksHongjia Liu, Jinlong Li
Large language models (LLMs) have shown remarkable capabilities in solving complex tasks. Recent work has explored decomposing such tasks into subtasks with independent contexts. However, some contextually related subtasks may encounter information loss during execution, leading to redundant operations or execution failures. To address this issue, we propose a training-free framework with an interaction mechanism, which enables a subtask to query specific information or trigger certain actions in completed subtasks by sending requests. To implement interaction, we introduce a subtask trajectory memory to enable resumption of completed subtasks upon receiving interaction requests. Additionally, we propose a new action during execution, which generates a concise and precise description of execution process and outcomes of a subtask, to assist subsequent subtasks in determining interaction targets and requests. We evaluate our framework on interactive decision-making task WebShop and multi-hop question answering HotpotQA, with GPT-3.5 and GPT-4, and comparison results show that our framework outperforms the state-of-the-art training-free baselines.