LGJul 27, 2022
Time to augment self-supervised visual representation learningArthur Aubret, Markus Ernst, Céline Teulière et al.
Biological vision systems are unparalleled in their ability to learn visual representations without supervision. In machine learning, self-supervised learning (SSL) has led to major advances in forming object representations in an unsupervised fashion. Such systems learn representations invariant to augmentation operations over images, like cropping or flipping. In contrast, biological vision systems exploit the temporal structure of the visual experience during natural interactions with objects. This gives access to "augmentations" not commonly used in SSL, like watching the same object from multiple viewpoints or against different backgrounds. Here, we systematically investigate and compare the potential benefits of such time-based augmentations during natural interactions for learning object categories. Our results show that time-based augmentations achieve large performance gains over state-of-the-art image augmentations. Specifically, our analyses reveal that: 1) 3-D object manipulations drastically improve the learning of object categories; 2) viewing objects against changing backgrounds is important for learning to discard background-related information from the latent representation. Overall, we conclude that time-based augmentations during natural interactions with objects can substantially improve self-supervised learning, narrowing the gap between artificial and biological vision systems.
LGSep 19, 2022
An information-theoretic perspective on intrinsic motivation in reinforcement learning: a surveyArthur Aubret, Laetitia Matignon, Salima Hassas
The reinforcement learning (RL) research area is very active, with an important number of new contributions; especially considering the emergent field of deep RL (DRL). However a number of scientific and technical challenges still need to be resolved, amongst which we can mention the ability to abstract actions or the difficulty to explore the environment in sparse-reward settings which can be addressed by intrinsic motivation (IM). We propose to survey these research works through a new taxonomy based on information theory: we computationally revisit the notions of surprise, novelty and skill learning. This allows us to identify advantages and disadvantages of methods and exhibit current outlooks of research. Our analysis suggests that novelty and surprise can assist the building of a hierarchy of transferable skills that further abstracts the environment and makes the exploration process more robust.
LGMay 12, 2022
Embodied vision for learning object representationsArthur Aubret, Céline Teulière, Jochen Triesch
Recent time-contrastive learning approaches manage to learn invariant object representations without supervision. This is achieved by mapping successive views of an object onto close-by internal representations. When considering this learning approach as a model of the development of human object recognition, it is important to consider what visual input a toddler would typically observe while interacting with objects. First, human vision is highly foveated, with high resolution only available in the central region of the field of view. Second, objects may be seen against a blurry background due to infants' limited depth of field. Third, during object manipulation a toddler mostly observes close objects filling a large part of the field of view due to their rather short arms. Here, we study how these effects impact the quality of visual representations learnt through time-contrastive learning. To this end, we let a visually embodied agent "play" with objects in different locations of a near photo-realistic flat. During each play session the agent views an object in multiple orientations before turning its body to view another object. The resulting sequence of views feeds a time-contrastive learning algorithm. Our results show that visual statistics mimicking those of a toddler improve object recognition accuracy in both familiar and novel environments. We argue that this effect is caused by the reduction of features extracted in the background, a neural network bias for large features in the image and a greater similarity between novel and familiar background regions. We conclude that the embodied nature of visual learning may be crucial for understanding the development of human object perception.
CVJul 9, 2024
Self-supervised visual learning from interactions with objectsArthur Aubret, Céline Teulière, Jochen Triesch
Self-supervised learning (SSL) has revolutionized visual representation learning, but has not achieved the robustness of human vision. A reason for this could be that SSL does not leverage all the data available to humans during learning. When learning about an object, humans often purposefully turn or move around objects and research suggests that these interactions can substantially enhance their learning. Here we explore whether such object-related actions can boost SSL. For this, we extract the actions performed to change from one ego-centric view of an object to another in four video datasets. We then introduce a new loss function to learn visual and action embeddings by aligning the performed action with the representations of two images extracted from the same clip. This permits the performed actions to structure the latent visual representation. Our experiments show that our method consistently outperforms previous methods on downstream category recognition. In our analysis, we find that the observed improvement is associated with a better viewpoint-wise alignment of different objects from the same category. Overall, our work demonstrates that embodied interactions with objects can improve SSL of object categories.
AIDec 7, 2023Code
MIMo: A Multi-Modal Infant Model for Studying Cognitive DevelopmentDominik Mattern, Pierre Schumacher, Francisco M. López et al.
Human intelligence and human consciousness emerge gradually during the process of cognitive development. Understanding this development is an essential aspect of understanding the human mind and may facilitate the construction of artificial minds with similar properties. Importantly, human cognitive development relies on embodied interactions with the physical and social environment, which is perceived via complementary sensory modalities. These interactions allow the developing mind to probe the causal structure of the world. This is in stark contrast to common machine learning approaches, e.g., for large language models, which are merely passively ``digesting'' large amounts of training data, but are not in control of their sensory inputs. However, computational modeling of the kind of self-determined embodied interactions that lead to human intelligence and consciousness is a formidable challenge. Here we present MIMo, an open-source multi-modal infant model for studying early cognitive development through computer simulations. MIMo's body is modeled after an 18-month-old child with detailed five-fingered hands. MIMo perceives its surroundings via binocular vision, a vestibular system, proprioception, and touch perception through a full-body virtual skin, while two different actuation models allow control of his body. We describe the design and interfaces of MIMo and provide examples illustrating its use. All code is available at https://github.com/trieschlab/MIMo .
NCDec 19, 2025
Re-assessing the evidence for mental rotation abilities in children using computational modelsArthur Aubret, Jochen Triesch
There is strong and diverse evidence for mental rotation (MR) abilities in adults. However, current evidence for MR in children rests on just a few behavioral paradigms adapted from the adult literature. Here, we leverage recent computational models of the development of children's object recognition abilities to re-assess the evidence for MR in children. The computational models simulate infants' acquisition of object representations during embodied interactions with objects. We consider two different object recognition strategies, different from MRs, and assess their ability to replicate results from three classical MR tasks assigned to children between the ages of 6 months and 5 years. Our results show that MR may play no role in producing the results obtained from children younger than 5 years. In fact, we find that a simple recognition strategy that reflects a pixel-wise comparison of stimuli is sufficient to model children's behavior in the most used MR task. Thus, our study reopens the debate on how and when children develop genuine MR abilities.
CVFeb 4
Temporal Slowness in Central Vision Drives Semantic Object LearningTimothy Schaumlöffel, Arthur Aubret, Gemma Roig et al.
Humans acquire semantic object representations from egocentric visual streams with minimal supervision. Importantly, the visual system processes with high resolution only the center of its field of view and learns similar representations for visual inputs occurring close in time. This emphasizes slowly changing information around gaze locations. This study investigates the role of central vision and slowness learning in the formation of semantic object representations from human-like visual experience. We simulate five months of human-like visual experience using the Ego4D dataset and generate gaze coordinates with a state-of-the-art gaze prediction model. Using these predictions, we extract crops that mimic central vision and train a time-contrastive Self-Supervised Learning model on them. Our results show that combining temporal slowness and central vision improves the encoding of different semantic facets of object representations. Specifically, focusing on central vision strengthens the extraction of foreground object features, while considering temporal slowness, especially during fixational eye movements, allows the model to encode broader semantic information about objects. These findings provide new insights into the mechanisms by which humans may develop semantic object representations from natural visual experience.
CVDec 7, 2023
Caregiver Talk Shapes Toddler Vision: A Computational Study of Dyadic PlayTimothy Schaumlöffel, Arthur Aubret, Gemma Roig et al.
Infants' ability to recognize and categorize objects develops gradually. The second year of life is marked by both the emergence of more semantic visual representations and a better understanding of word meaning. This suggests that language input may play an important role in shaping visual representations. However, even in suitable contexts for word learning like dyadic play sessions, caregivers utterances are sparse and ambiguous, often referring to objects that are different from the one to which the child attends. Here, we systematically investigate to what extent caregivers' utterances can nevertheless enhance visual representations. For this we propose a computational model of visual representation learning during dyadic play. We introduce a synthetic dataset of ego-centric images perceived by a toddler-agent that moves and rotates toy objects in different parts of its home environment while hearing caregivers' utterances, modeled as captions. We propose to model toddlers' learning as simultaneously aligning representations for 1) close-in-time images and 2) co-occurring images and utterances. We show that utterances with statistics matching those of real caregivers give rise to representations supporting improved category recognition. Our analysis reveals that a small decrease/increase in object-relevant naming frequencies can drastically impact the learned representations. This affects the attention on object names within an utterance, which is required for efficient visuo-linguistic alignment. Overall, our results support the hypothesis that caregivers' naming utterances can improve toddlers' visual representations.
CVApr 19, 2024
Learning Object Semantic Similarity with Self-SupervisionArthur Aubret, Timothy Schaumlöffel, Gemma Roig et al.
Humans judge the similarity of two objects not just based on their visual appearance but also based on their semantic relatedness. However, it remains unclear how humans learn about semantic relationships between objects and categories. One important source of semantic knowledge is that semantically related objects frequently co-occur in the same context. For instance, forks and plates are perceived as similar, at least in part, because they are often experienced together in a ``kitchen" or ``eating'' context. Here, we investigate whether a bio-inspired learning principle exploiting such co-occurrence statistics suffices to learn a semantically structured object representation {\em de novo} from raw visual or combined visual and linguistic input. To this end, we simulate temporal sequences of visual experience by binding together short video clips of real-world scenes showing objects in different contexts. A bio-inspired neural network model aligns close-in-time visual representations while also aligning visual and category label representations to simulate visuo-language alignment. Our results show that our model clusters object representations based on their context, e.g. kitchen or bedroom, in particular in high-level layers of the network, akin to humans. In contrast, lower-level layers tend to better reflect object identity or category. To achieve this, the model exploits two distinct strategies: the visuo-language alignment ensures that different objects of the same category are represented similarly, whereas the temporal alignment leverages that objects from the same context are frequently seen in succession to make their representations more similar. Overall, our work suggests temporal and visuo-language alignment as plausible computational principles for explaining the origins of certain forms of semantic knowledge in humans.
CVApr 11, 2024
Self-Supervised Learning of Color ConstancyMarkus R. Ernst, Francisco M. López, Arthur Aubret et al.
Color constancy (CC) describes the ability of the visual system to perceive an object as having a relatively constant color despite changes in lighting conditions. While CC and its limitations have been carefully characterized in humans, it is still unclear how the visual system acquires this ability during development. Here, we present a first study showing that CC develops in a neural network trained in a self-supervised manner through an invariance learning objective. During learning, objects are presented under changing illuminations, while the network aims to map subsequent views of the same object onto close-by latent representations. This gives rise to representations that are largely invariant to the illumination conditions, offering a plausible example of how CC could emerge during human cognitive development via a form of self-supervised learning.
LGJan 6, 2025
Seeing the Whole in the Parts in Self-Supervised Representation LearningArthur Aubret, Céline Teulière, Jochen Triesch
Recent successes in self-supervised learning (SSL) model spatial co-occurrences of visual features either by masking portions of an image or by aggressively cropping it. Here, we propose a new way to model spatial co-occurrences by aligning local representations (before pooling) with a global image representation. We present CO-SSL, a family of instance discrimination methods and show that it outperforms previous methods on several datasets, including ImageNet-1K where it achieves 71.5% of Top-1 accuracy with 100 pre-training epochs. CO-SSL is also more robust to noise corruption, internal corruption, small adversarial attacks, and large training crop sizes. Our analysis further indicates that CO-SSL learns highly redundant local representations, which offers an explanation for its robustness. Overall, our work suggests that aligning local and global representations may be a powerful principle of unsupervised category learning.
CVJan 6, 2025
Human Gaze Boosts Object-Centered Representation LearningTimothy Schaumlöffel, Arthur Aubret, Gemma Roig et al.
Recent self-supervised learning (SSL) models trained on human-like egocentric visual inputs substantially underperform on image recognition tasks compared to humans. These models train on raw, uniform visual inputs collected from head-mounted cameras. This is different from humans, as the anatomical structure of the retina and visual cortex relatively amplifies the central visual information, i.e. around humans' gaze location. This selective amplification in humans likely aids in forming object-centered visual representations. Here, we investigate whether focusing on central visual information boosts egocentric visual object learning. We simulate 5-months of egocentric visual experience using the large-scale Ego4D dataset and generate gaze locations with a human gaze prediction model. To account for the importance of central vision in humans, we crop the visual area around the gaze location. Finally, we train a time-based SSL model on these modified inputs. Our experiments demonstrate that focusing on central vision leads to better object-centered representations. Our analysis shows that the SSL model leverages the temporal dynamics of the gaze movements to build stronger visual representations. Overall, our work marks a significant step toward bio-inspired learning of visual representations.
CVNov 4, 2024
Toddlers' Active Gaze Behavior Supports Self-Supervised Object LearningZhengyang Yu, Arthur Aubret, Marcel C. Raabe et al.
Toddlers learn to recognize objects from different viewpoints with almost no supervision. During this learning, they execute frequent eye and head movements that shape their visual experience. It is presently unclear if and how these behaviors contribute to toddlers' emerging object recognition abilities. To answer this question, we here combine head-mounted eye tracking during dyadic play with unsupervised machine learning. We approximate toddlers' central visual field experience by cropping image regions from a head-mounted camera centered on the current gaze location estimated via eye tracking. This visual stream feeds an unsupervised computational model of toddlers' learning, which constructs visual representations that slowly change over time. Our experiments demonstrate that toddlers' gaze strategy supports the learning of invariant object representations. Our analysis also shows that the limited size of the central visual field where acuity is high is crucial for this. Overall, our work reveals how toddlers' gaze behavior may support their development of view-invariant object recognition.
CVSep 19, 2025
Simulated Cortical Magnification Supports Self-Supervised Object LearningZhengyang Yu, Arthur Aubret, Chen Yu et al.
Recent self-supervised learning models simulate the development of semantic object representations by training on visual experience similar to that of toddlers. However, these models ignore the foveated nature of human vision with high/low resolution in the center/periphery of the visual field. Here, we investigate the role of this varying resolution in the development of object representations. We leverage two datasets of egocentric videos that capture the visual experience of humans during interactions with objects. We apply models of human foveation and cortical magnification to modify these inputs, such that the visual content becomes less distinct towards the periphery. The resulting sequences are used to train two bio-inspired self-supervised learning models that implement a time-based learning objective. Our results show that modeling aspects of foveated vision improves the quality of the learned object representations in this setting. Our analysis suggests that this improvement comes from making objects appear bigger and inducing a better trade-off between central and peripheral visual information. Overall, this work takes a step towards making models of humans' learning of visual representations more realistic and performant.
LGJun 6, 2021
DisTop: Discovering a Topological representation to learn diverse and rewarding skillsArthur Aubret, Laetitia matignon, Salima Hassas
The optimal way for a deep reinforcement learning (DRL) agent to explore is to learn a set of skills that achieves a uniform distribution of states. Following this,we introduce DisTop, a new model that simultaneously learns diverse skills and focuses on improving rewarding skills. DisTop progressively builds a discrete topology of the environment using an unsupervised contrastive loss, a growing network and a goal-conditioned policy. Using this topology, a state-independent hierarchical policy can select where the agent has to keep discovering skills in the state space. In turn, the newly visited states allows an improved learnt representation and the learning loop continues. Our experiments emphasize that DisTop is agnostic to the ground state representation and that the agent can discover the topology of its environment whether the states are high-dimensional binary data, images, or proprioceptive inputs. We demonstrate that this paradigm is competitiveon MuJoCo benchmarks with state-of-the-art algorithms on both single-task dense rewards and diverse skill discovery. By combining these two aspects, we showthat DisTop achieves state-of-the-art performance in comparison with hierarchical reinforcement learning (HRL) when rewards are sparse. We believe DisTop opens new perspectives by showing that bottom-up skill discovery combined with representation learning can unlock the exploration challenge in DRL.
AIJun 23, 2020
ELSIM: End-to-end learning of reusable skills through intrinsic motivationArthur Aubret, Laetitia Matignon, Salima Hassas
Taking inspiration from developmental learning, we present a novel reinforcement learning architecture which hierarchically learns and represents self-generated skills in an end-to-end way. With this architecture, an agent focuses only on task-rewarded skills while keeping the learning process of skills bottom-up. This bottom-up approach allows to learn skills that 1- are transferable across tasks, 2- improves exploration when rewards are sparse. To do so, we combine a previously defined mutual information objective with a novel curriculum learning algorithm, creating an unlimited and explorable tree of skills. We test our agent on simple gridworld environments to understand and visualize how the agent distinguishes between its skills. Then we show that our approach can scale on more difficult MuJoCo environments in which our agent is able to build a representation of skills which improve over a baseline both transfer learning and exploration when rewards are sparse.
LGAug 19, 2019
A survey on intrinsic motivation in reinforcement learningArthur Aubret, Laetitia Matignon, Salima Hassas
The reinforcement learning (RL) research area is very active, with an important number of new contributions; especially considering the emergent field of deep RL (DRL). However a number of scientific and technical challenges still need to be addressed, amongst which we can mention the ability to abstract actions or the difficulty to explore the environment which can be addressed by intrinsic motivation (IM). In this article, we provide a survey on the role of intrinsic motivation in DRL. We categorize the different kinds of intrinsic motivations and detail for each category, its advantages and limitations with respect to the mentioned challenges. Additionnally, we conduct an in-depth investigation of substantial current research questions, that are currently under study or not addressed at all in the considered research area of DRL. We choose to survey these research works, from the perspective of learning how to achieve tasks. We suggest then, that solving current challenges could lead to a larger developmental architecture which may tackle most of the tasks. We describe this developmental architecture on the basis of several building blocks composed of a RL algorithm and an IM module compressing information.