RTMPose: Real-Time Multi-Person Pose Estimation based on MMPoseTao Jiang, Peng Lu, Li Zhang et al.
Recent studies on 2D pose estimation have achieved excellent performance on public benchmarks, yet its application in the industrial community still suffers from heavy model parameters and high latency. In order to bridge this gap, we empirically explore key factors in pose estimation including paradigm, model architecture, training strategy, and deployment, and present a high-performance real-time multi-person pose estimation framework, RTMPose, based on MMPose. Our RTMPose-m achieves 75.8% AP on COCO with 90+ FPS on an Intel i7-11700 CPU and 430+ FPS on an NVIDIA GTX 1660 Ti GPU, and RTMPose-l achieves 67.0% AP on COCO-WholeBody with 130+ FPS. To further evaluate RTMPose's capability in critical real-time applications, we also report the performance after deploying on the mobile device. Our RTMPose-s achieves 72.2% AP on COCO with 70+ FPS on a Snapdragon 865 chip, outperforming existing open-source libraries. Code and models are released at https://github.com/open-mmlab/mmpose/tree/1.x/projects/rtmpose.
GTA: A Benchmark for General Tool AgentsJize Wang, Zerun Ma, Yining Li et al.
Significant focus has been placed on integrating large language models (LLMs) with various tools in developing general-purpose agents. This poses a challenge to LLMs' tool-use capabilities. However, there are evident gaps between existing tool-use evaluations and real-world scenarios. Current evaluations often use AI-generated queries, single-step tasks, dummy tools, and text-only interactions, failing to reveal the agents' real-world problem-solving abilities effectively. To address this, we propose GTA, a benchmark for General Tool Agents, featuring three main aspects: (i) Real user queries: human-written queries with simple real-world objectives but implicit tool-use, requiring the LLM to reason the suitable tools and plan the solution steps. (ii) Real deployed tools: an evaluation platform equipped with tools across perception, operation, logic, and creativity categories to evaluate the agents' actual task execution performance. (iii) Real multimodal inputs: authentic image files, such as spatial scenes, web page screenshots, tables, code snippets, and printed/handwritten materials, used as the query contexts to align with real-world scenarios closely. We design 229 real-world tasks and executable tool chains to evaluate mainstream LLMs. Our findings show that real-world user queries are challenging for existing LLMs, with GPT-4 completing less than 50% of the tasks and most LLMs achieving below 25%. This evaluation reveals the bottlenecks in the tool-use capabilities of current LLMs in real-world scenarios, which provides future direction for advancing general-purpose tool agents. The code and dataset are available at https://github.com/open-compass/GTA.
RTMW: Real-Time Multi-Person 2D and 3D Whole-body Pose EstimationTao Jiang, Xinchen Xie, Yining Li
Whole-body pose estimation is a challenging task that requires simultaneous prediction of keypoints for the body, hands, face, and feet. Whole-body pose estimation aims to predict fine-grained pose information for the human body, including the face, torso, hands, and feet, which plays an important role in the study of human-centric perception and generation and in various applications. In this work, we present RTMW (Real-Time Multi-person Whole-body pose estimation models), a series of high-performance models for 2D/3D whole-body pose estimation. We incorporate RTMPose model architecture with FPN and HEM (Hierarchical Encoding Module) to better capture pose information from different body parts with various scales. The model is trained with a rich collection of open-source human keypoint datasets with manually aligned annotations and further enhanced via a two-stage distillation strategy. RTMW demonstrates strong performance on multiple whole-body pose estimation benchmarks while maintaining high inference efficiency and deployment friendliness. We release three sizes: m/l/x, with RTMW-l achieving a 70.2 mAP on the COCO-Wholebody benchmark, making it the first open-source model to exceed 70 mAP on this benchmark. Meanwhile, we explored the performance of RTMW in the task of 3D whole-body pose estimation, conducting image-based monocular 3D whole-body pose estimation in a coordinate classification manner. We hope this work can benefit both academic research and industrial applications. The code and models have been made publicly available at: https://github.com/open-mmlab/mmpose/tree/main/projects/rtmpose
InternLM-XComposer2: Mastering Free-form Text-Image Composition and Comprehension in Vision-Language Large ModelXiaoyi Dong, Pan Zhang, Yuhang Zang et al. · pku
We introduce InternLM-XComposer2, a cutting-edge vision-language model excelling in free-form text-image composition and comprehension. This model goes beyond conventional vision-language understanding, adeptly crafting interleaved text-image content from diverse inputs like outlines, detailed textual specifications, and reference images, enabling highly customizable content creation. InternLM-XComposer2 proposes a Partial LoRA (PLoRA) approach that applies additional LoRA parameters exclusively to image tokens to preserve the integrity of pre-trained language knowledge, striking a balance between precise vision understanding and text composition with literary talent. Experimental results demonstrate the superiority of InternLM-XComposer2 based on InternLM2-7B in producing high-quality long-text multi-modal content and its exceptional vision-language understanding performance across various benchmarks, where it not only significantly outperforms existing multimodal models but also matches or even surpasses GPT-4V and Gemini Pro in certain assessments. This highlights its remarkable proficiency in the realm of multimodal understanding. The InternLM-XComposer2 model series with 7B parameters are publicly available at https://github.com/InternLM/InternLM-XComposer.
39.3CLMar 26, 2024Code
InternLM2 Technical ReportZheng Cai, Maosong Cao, Haojiong Chen et al. · pku
The evolution of Large Language Models (LLMs) like ChatGPT and GPT-4 has sparked discussions on the advent of Artificial General Intelligence (AGI). However, replicating such advancements in open-source models has been challenging. This paper introduces InternLM2, an open-source LLM that outperforms its predecessors in comprehensive evaluations across 6 dimensions and 30 benchmarks, long-context modeling, and open-ended subjective evaluations through innovative pre-training and optimization techniques. The pre-training process of InternLM2 is meticulously detailed, highlighting the preparation of diverse data types including text, code, and long-context data. InternLM2 efficiently captures long-term dependencies, initially trained on 4k tokens before advancing to 32k tokens in pre-training and fine-tuning stages, exhibiting remarkable performance on the 200k ``Needle-in-a-Haystack" test. InternLM2 is further aligned using Supervised Fine-Tuning (SFT) and a novel Conditional Online Reinforcement Learning from Human Feedback (COOL RLHF) strategy that addresses conflicting human preferences and reward hacking. By releasing InternLM2 models in different training stages and model sizes, we provide the community with insights into the model's evolution.
InScope: A New Real-world 3D Infrastructure-side Collaborative Perception Dataset for Open Traffic ScenariosXiaofei Zhang, Yining Li, Jinping Wang et al.
Perception systems of autonomous vehicles are susceptible to occlusion, especially when examined from a vehicle-centric perspective. Such occlusion can lead to overlooked object detections, e.g., larger vehicles such as trucks or buses may create blind spots where cyclists or pedestrians could be obscured, accentuating the safety concerns associated with such perception system limitations. To mitigate these challenges, the vehicle-to-everything (V2X) paradigm suggests employing an infrastructure-side perception system (IPS) to complement autonomous vehicles with a broader perceptual scope. Nevertheless, the scarcity of real-world 3D infrastructure-side datasets constrains the advancement of V2X technologies. To bridge these gaps, this paper introduces a new 3D infrastructure-side collaborative perception dataset, abbreviated as inscope. Notably, InScope is the first dataset dedicated to addressing occlusion challenges by strategically deploying multiple-position Light Detection and Ranging (LiDAR) systems on the infrastructure side. Specifically, InScope encapsulates a 20-day capture duration with 303 tracking trajectories and 187,787 3D bounding boxes annotated by experts. Through analysis of benchmarks, four different benchmarks are presented for open traffic scenarios, including collaborative 3D object detection, multisource data fusion, data domain transfer, and 3D multiobject tracking tasks. Additionally, a new metric is designed to quantify the impact of occlusion, facilitating the evaluation of detection degradation ratios among various algorithms. The Experimental findings showcase the enhanced performance of leveraging InScope to assist in detecting and tracking 3D multiobjects in real-world scenarios, particularly in tracking obscured, small, and distant objects. The dataset and benchmarks are available at https://github.com/xf-zh/InScope.
InternLM-XComposer2-4KHD: A Pioneering Large Vision-Language Model Handling Resolutions from 336 Pixels to 4K HDXiaoyi Dong, Pan Zhang, Yuhang Zang et al. · pku
The Large Vision-Language Model (LVLM) field has seen significant advancements, yet its progression has been hindered by challenges in comprehending fine-grained visual content due to limited resolution. Recent efforts have aimed to enhance the high-resolution understanding capabilities of LVLMs, yet they remain capped at approximately 1500 x 1500 pixels and constrained to a relatively narrow resolution range. This paper represents InternLM-XComposer2-4KHD, a groundbreaking exploration into elevating LVLM resolution capabilities up to 4K HD (3840 x 1600) and beyond. Concurrently, considering the ultra-high resolution may not be necessary in all scenarios, it supports a wide range of diverse resolutions from 336 pixels to 4K standard, significantly broadening its scope of applicability. Specifically, this research advances the patch division paradigm by introducing a novel extension: dynamic resolution with automatic patch configuration. It maintains the training image aspect ratios while automatically varying patch counts and configuring layouts based on a pre-trained Vision Transformer (ViT) (336 x 336), leading to dynamic training resolution from 336 pixels to 4K standard. Our research demonstrates that scaling training resolution up to 4K HD leads to consistent performance enhancements without hitting the ceiling of potential improvements. InternLM-XComposer2-4KHD shows superb capability that matches or even surpasses GPT-4V and Gemini Pro in 10 of the 16 benchmarks. The InternLM-XComposer2-4KHD model series with 7B parameters are publicly available at https://github.com/InternLM/InternLM-XComposer.
RTMO: Towards High-Performance One-Stage Real-Time Multi-Person Pose EstimationPeng Lu, Tao Jiang, Yining Li et al.
Real-time multi-person pose estimation presents significant challenges in balancing speed and precision. While two-stage top-down methods slow down as the number of people in the image increases, existing one-stage methods often fail to simultaneously deliver high accuracy and real-time performance. This paper introduces RTMO, a one-stage pose estimation framework that seamlessly integrates coordinate classification by representing keypoints using dual 1-D heatmaps within the YOLO architecture, achieving accuracy comparable to top-down methods while maintaining high speed. We propose a dynamic coordinate classifier and a tailored loss function for heatmap learning, specifically designed to address the incompatibilities between coordinate classification and dense prediction models. RTMO outperforms state-of-the-art one-stage pose estimators, achieving 1.1% higher AP on COCO while operating about 9 times faster with the same backbone. Our largest model, RTMO-l, attains 74.8% AP on COCO val2017 and 141 FPS on a single V100 GPU, demonstrating its efficiency and accuracy. The code and models are available at https://github.com/open-mmlab/mmpose/tree/main/projects/rtmo.
28.0CVMar 27, 2019Code
Dense Intrinsic Appearance Flow for Human Pose TransferYining Li, Chen Huang, Chen Change Loy
We present a novel approach for the task of human pose transfer, which aims at synthesizing a new image of a person from an input image of that person and a target pose. We address the issues of limited correspondences identified between keypoints only and invisible pixels due to self-occlusion. Unlike existing methods, we propose to estimate dense and intrinsic 3D appearance flow to better guide the transfer of pixels between poses. In particular, we wish to generate the 3D flow from just the reference and target poses. Training a network for this purpose is non-trivial, especially when the annotations for 3D appearance flow are scarce by nature. We address this problem through a flow synthesis stage. This is achieved by fitting a 3D model to the given pose pair and project them back to the 2D plane to compute the dense appearance flow for training. The synthesized ground-truths are then used to train a feedforward network for efficient mapping from the input and target skeleton poses to the 3D appearance flow. With the appearance flow, we perform feature warping on the input image and generate a photorealistic image of the target pose. Extensive results on DeepFashion and Market-1501 datasets demonstrate the effectiveness of our approach over existing methods. Our code is available at http://mmlab.ie.cuhk.edu.hk/projects/pose-transfer
11.1CVAug 9, 2017
Learning to Disambiguate by Asking Discriminative QuestionsYining Li, Chen Huang, Xiaoou Tang et al.
The ability to ask questions is a powerful tool to gather information in order to learn about the world and resolve ambiguities. In this paper, we explore a novel problem of generating discriminative questions to help disambiguate visual instances. Our work can be seen as a complement and new extension to the rich research studies on image captioning and question answering. We introduce the first large-scale dataset with over 10,000 carefully annotated images-question tuples to facilitate benchmarking. In particular, each tuple consists of a pair of images and 4.6 discriminative questions (as positive samples) and 5.9 non-discriminative questions (as negative samples) on average. In addition, we present an effective method for visual discriminative question generation. The method can be trained in a weakly supervised manner without discriminative images-question tuples but just existing visual question answering datasets. Promising results are shown against representative baselines through quantitative evaluations and user studies.