3.3LGJul 26, 2022
GCN-WP -- Semi-Supervised Graph Convolutional Networks for Win Prediction in EsportsAlexander J. Bisberg, Emilio Ferrara
Win prediction is crucial to understanding skill modeling, teamwork and matchmaking in esports. In this paper we propose GCN-WP, a semi-supervised win prediction model for esports based on graph convolutional networks. This model learns the structure of an esports league over the course of a season (1 year) and makes predictions on another similar league. This model integrates over 30 features about the match and players and employs graph convolution to classify games based on their neighborhood. Our model achieves state-of-the-art prediction accuracy when compared to machine learning or skill rating models for LoL. The framework is generalizable so it can easily be extended to other multiplayer online games.
4.9HCJul 10, 2024
"Can You Play Anything Else?" Understanding Play Style Flexibility in League of LegendsEmily Chen, Alexander Bisberg, Emilio Ferrara
This study investigates the concept of flexibility within League of Legends, a popular online multiplayer game, focusing on the relationship between user adaptability and team success. Utilizing a dataset encompassing players of varying skill levels and play styles, we calculate two measures of flexibility for each player: overall flexibility and temporal flexibility. Our findings suggest that the flexibility of a user is dependent upon a user's preferred play style, and flexibility does impact match outcome. This work also shows that skill level not only indicates how willing a player is to adapt their play style but also how their adaptability changes over time. This paper highlights the duality and balance of specialization versus flexibility, providing insights that can inform strategic planning, collaboration and resource allocation in competitive environments.