Guijin Wang

CV
h-index73
24papers
879citations
Novelty51%
AI Score56

24 Papers

AIJan 28, 2023
MVKT-ECG: Efficient Single-lead ECG Classification on Multi-Label Arrhythmia by Multi-View Knowledge Transferring

Yuzhen Qin, Li Sun, Hui Chen et al.

The widespread emergence of smart devices for ECG has sparked demand for intelligent single-lead ECG-based diagnostic systems. However, it is challenging to develop a single-lead-based ECG interpretation model for multiple diseases diagnosis due to the lack of some key disease information. In this work, we propose inter-lead Multi-View Knowledge Transferring of ECG (MVKT-ECG) to boost single-lead ECG's ability for multi-label disease diagnosis. This training strategy can transfer superior disease knowledge from multiple different views of ECG (e.g. 12-lead ECG) to single-lead-based ECG interpretation model to mine details in single-lead ECG signals that are easily overlooked by neural networks. MVKT-ECG allows this lead variety as a supervision signal within a teacher-student paradigm, where the teacher observes multi-lead ECG educates a student who observes only single-lead ECG. Since the mutual disease information between the single-lead ECG and muli-lead ECG plays a key role in knowledge transferring, we present a new disease-aware Contrastive Lead-information Transferring(CLT) to improve the mutual disease information between the single-lead ECG and muli-lead ECG. Moreover, We modify traditional Knowledge Distillation to multi-label disease Knowledge Distillation (MKD) to make it applicable for multi-label disease diagnosis. The comprehensive experiments verify that MVKT-ECG has an excellent performance in improving the diagnostic effect of single-lead ECG.

CVNov 23, 2022
A Dual-scale Lead-seperated Transformer With Lead-orthogonal Attention And Meta-information For Ecg Classification

Yang Li, Guijin Wang, Zhourui Xia et al.

Auxiliary diagnosis of cardiac electrophysiological status can be obtained through the analysis of 12-lead electrocardiograms (ECGs). This work proposes a dual-scale lead-separated transformer with lead-orthogonal attention and meta-information (DLTM-ECG) as a novel approach to address this challenge. ECG segments of each lead are interpreted as independent patches, and together with the reduced dimension signal, they form a dual-scale representation. As a method to reduce interference from segments with low correlation, two group attention mechanisms perform both lead-internal and cross-lead attention. Our method allows for the addition of previously discarded meta-information, further improving the utilization of clinical information. Experimental results show that our DLTM-ECG yields significantly better classification scores than other transformer-based models,matching or performing better than state-of-the-art (SOTA) deep learning methods on two benchmark datasets. Our work has the potential for similar multichannel bioelectrical signal processing and physiological multimodal tasks.

ROMar 27, 2024Code
Efficient Heatmap-Guided 6-Dof Grasp Detection in Cluttered Scenes

Siang Chen, Wei Tang, Pengwei Xie et al.

Fast and robust object grasping in clutter is a crucial component of robotics. Most current works resort to the whole observed point cloud for 6-Dof grasp generation, ignoring the guidance information excavated from global semantics, thus limiting high-quality grasp generation and real-time performance. In this work, we show that the widely used heatmaps are underestimated in the efficiency of 6-Dof grasp generation. Therefore, we propose an effective local grasp generator combined with grasp heatmaps as guidance, which infers in a global-to-local semantic-to-point way. Specifically, Gaussian encoding and the grid-based strategy are applied to predict grasp heatmaps as guidance to aggregate local points into graspable regions and provide global semantic information. Further, a novel non-uniform anchor sampling mechanism is designed to improve grasp accuracy and diversity. Benefiting from the high-efficiency encoding in the image space and focusing on points in local graspable regions, our framework can perform high-quality grasp detection in real-time and achieve state-of-the-art results. In addition, real robot experiments demonstrate the effectiveness of our method with a success rate of 94% and a clutter completion rate of 100%. Our code is available at https://github.com/THU-VCLab/HGGD.

ROApr 26, 2024Code
Part-Guided 3D RL for Sim2Real Articulated Object Manipulation

Pengwei Xie, Rui Chen, Siang Chen et al.

Manipulating unseen articulated objects through visual feedback is a critical but challenging task for real robots. Existing learning-based solutions mainly focus on visual affordance learning or other pre-trained visual models to guide manipulation policies, which face challenges for novel instances in real-world scenarios. In this paper, we propose a novel part-guided 3D RL framework, which can learn to manipulate articulated objects without demonstrations. We combine the strengths of 2D segmentation and 3D RL to improve the efficiency of RL policy training. To improve the stability of the policy on real robots, we design a Frame-consistent Uncertainty-aware Sampling (FUS) strategy to get a condensed and hierarchical 3D representation. In addition, a single versatile RL policy can be trained on multiple articulated object manipulation tasks simultaneously in simulation and shows great generalizability to novel categories and instances. Experimental results demonstrate the effectiveness of our framework in both simulation and real-world settings. Our code is available at https://github.com/THU-VCLab/Part-Guided-3D-RL-for-Sim2Real-Articulated-Object-Manipulation.

ROAug 20, 2024
Target-Oriented Object Grasping via Multimodal Human Guidance

Pengwei Xie, Siang Chen, Dingchang Hu et al.

In the context of human-robot interaction and collaboration scenarios, robotic grasping still encounters numerous challenges. Traditional grasp detection methods generally analyze the entire scene to predict grasps, leading to redundancy and inefficiency. In this work, we reconsider 6-DoF grasp detection from a target-referenced perspective and propose a Target-Oriented Grasp Network (TOGNet). TOGNet specifically targets local, object-agnostic region patches to predict grasps more efficiently. It integrates seamlessly with multimodal human guidance, including language instructions, pointing gestures, and interactive clicks. Thus our system comprises two primary functional modules: a guidance module that identifies the target object in 3D space and TOGNet, which detects region-focal 6-DoF grasps around the target, facilitating subsequent motion planning. Through 50 target-grasping simulation experiments in cluttered scenes, our system achieves a success rate improvement of about 13.7%. In real-world experiments, we demonstrate that our method excels in various target-oriented grasping scenarios.

87.5ROMar 18
MG-Grasp: Metric-Scale Geometric 6-DoF Grasping Framework with Sparse RGB Observations

Kangxu Wang, Siang Chen, Chenxing Jiang et al.

Single-view RGB-D grasp detection remains a common choice in 6-DoF robotic grasping systems, which typically requires a depth sensor. While RGB-only 6-DoF grasp methods has been studied recently, their inaccurate geometric representation is not directly suitable for physically reliable robotic manipulation, thereby hindering reliable grasp generation. To address these limitations, we propose MG-Grasp, a novel depth-free 6-DoF grasping framework that achieves high-quality object grasping. Leveraging two-view 3D foundation model with camera intrinsic/extrinsic, our method reconstructs metric-scale and multi-view consistent dense point clouds from sparse RGB images and generates stable 6-DoF grasp. Experiments on GraspNet-1Billion dataset and real world demonstrate that MG-Grasp achieves state-of-the-art (SOTA) grasp performance among RGB-based 6-DoF grasping methods.

CVJul 12, 2025Code
Butter: Frequency Consistency and Hierarchical Fusion for Autonomous Driving Object Detection

Xiaojian Lin, Wenxin Zhang, Yuchu Jiang et al. · tsinghua

Hierarchical feature representations play a pivotal role in computer vision, particularly in object detection for autonomous driving. Multi-level semantic understanding is crucial for accurately identifying pedestrians, vehicles, and traffic signs in dynamic environments. However, existing architectures, such as YOLO and DETR, struggle to maintain feature consistency across different scales while balancing detection precision and computational efficiency. To address these challenges, we propose Butter, a novel object detection framework designed to enhance hierarchical feature representations for improving detection robustness. Specifically, Butter introduces two key innovations: Frequency-Adaptive Feature Consistency Enhancement (FAFCE) Component, which refines multi-scale feature consistency by leveraging adaptive frequency filtering to enhance structural and boundary precision, and Progressive Hierarchical Feature Fusion Network (PHFFNet) Module, which progressively integrates multi-level features to mitigate semantic gaps and strengthen hierarchical feature learning. Through extensive experiments on BDD100K, KITTI, and Cityscapes, Butter demonstrates superior feature representation capabilities, leading to notable improvements in detection accuracy while reducing model complexity. By focusing on hierarchical feature refinement and integration, Butter provides an advanced approach to object detection that achieves a balance between accuracy, deployability, and computational efficiency in real-time autonomous driving scenarios. Our model and implementation are publicly available at https://github.com/Aveiro-Lin/Butter, facilitating further research and validation within the autonomous driving community.

65.3AIApr 13
CoRe-ECG: Advancing Self-Supervised Representation Learning for 12-Lead ECG via Contrastive and Reconstructive Synergy

Zehao Qin, Xiaojian Lin, Ping Zhang et al.

Accurate interpretation of electrocardiogram (ECG) remains challenging due to the scarcity of labeled data and the high cost of expert annotation. Self-supervised learning (SSL) offers a promising solution by enabling models to learn expressive representations from unlabeled signals. Existing ECG SSL methods typically rely on either contrastive learning or reconstructive learning. However, each approach in isolation provides limited supervisory signals and suffers from additional limitations, including non-physiological distortions introduced by naive augmentations and trivial correlations across multiple leads that models may exploit as shortcuts. In this work, we propose CoRe-ECG, a unified contrastive and reconstructive pretraining paradigm that establishes a synergistic interaction between global semantic modeling and local structural learning. CoRe-ECG aligns global representations during reconstruction, enabling instance-level discriminative signals to guide local waveform recovery. To further enhance pretraining, we introduce Frequency Dynamic Augmentation (FDA) to adaptively perturb ECG signals based on their frequency-domain importance, and Spatio-Temporal Dual Masking (STDM) to break linear dependencies across leads, increasing the difficulty of reconstructive tasks. Our method achieves state-of-the-art performance across multiple downstream ECG datasets. Ablation studies further demonstrate the necessity and complementarity of each component. This approach provides a robust and physiologically meaningful representation learning framework for ECG analysis.

CVOct 11, 2024
Diffusion-Based Depth Inpainting for Transparent and Reflective Objects

Tianyu Sun, Dingchang Hu, Yixiang Dai et al.

Transparent and reflective objects, which are common in our everyday lives, present a significant challenge to 3D imaging techniques due to their unique visual and optical properties. Faced with these types of objects, RGB-D cameras fail to capture the real depth value with their accurate spatial information. To address this issue, we propose DITR, a diffusion-based Depth Inpainting framework specifically designed for Transparent and Reflective objects. This network consists of two stages, including a Region Proposal stage and a Depth Inpainting stage. DITR dynamically analyzes the optical and geometric depth loss and inpaints them automatically. Furthermore, comprehensive experimental results demonstrate that DITR is highly effective in depth inpainting tasks of transparent and reflective objects with robust adaptability.

ROApr 23, 2024
TOP-Nav: Legged Navigation Integrating Terrain, Obstacle and Proprioception Estimation

Junli Ren, Yikai Liu, Yingru Dai et al.

Legged navigation is typically examined within open-world, off-road, and challenging environments. In these scenarios, estimating external disturbances requires a complex synthesis of multi-modal information. This underlines a major limitation in existing works that primarily focus on avoiding obstacles. In this work, we propose TOP-Nav, a novel legged navigation framework that integrates a comprehensive path planner with Terrain awareness, Obstacle avoidance and close-loop Proprioception. TOP-Nav underscores the synergies between vision and proprioception in both path and motion planning. Within the path planner, we present and integrate a terrain estimator that enables the robot to select waypoints on terrains with higher traversability while effectively avoiding obstacles. In the motion planning level, we not only implement a locomotion controller to track the navigation commands, but also construct a proprioception advisor to provide motion evaluations for the path planner. Based on the close-loop motion feedback, we make online corrections for the vision-based terrain and obstacle estimations. Consequently, TOP-Nav achieves open-world navigation that the robot can handle terrains or disturbances beyond the distribution of prior knowledge and overcomes constraints imposed by visual conditions. Building upon extensive experiments conducted in both simulation and real-world environments, TOP-Nav demonstrates superior performance in open-world navigation compared to existing methods.

CVMar 12, 2024
Category-Agnostic Pose Estimation for Point Clouds

Bowen Liu, Wei Liu, Siang Chen et al.

The goal of object pose estimation is to visually determine the pose of a specific object in the RGB-D input. Unfortunately, when faced with new categories, both instance-based and category-based methods are unable to deal with unseen objects of unseen categories, which is a challenge for pose estimation. To address this issue, this paper proposes a method to introduce geometric features for pose estimation of point clouds without requiring category information. The method is based only on the patch feature of the point cloud, a geometric feature with rotation invariance. After training without category information, our method achieves as good results as other category-based methods. Our method successfully achieved pose annotation of no category information instances on the CAMERA25 dataset and ModelNet40 dataset.

68.3ROApr 6
WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment

Kangxu Wang, Shaofeng Zou, Chenxing Jiang et al.

Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments.

IVSep 19, 2025
PRISM: Probabilistic and Robust Inverse Solver with Measurement-Conditioned Diffusion Prior for Blind Inverse Problems

Yuanyun Hu, Evan Bell, Guijin Wang et al.

Diffusion models are now commonly used to solve inverse problems in computational imaging. However, most diffusion-based inverse solvers require complete knowledge of the forward operator to be used. In this work, we introduce a novel probabilistic and robust inverse solver with measurement-conditioned diffusion prior (PRISM) to effectively address blind inverse problems. PRISM offers a technical advancement over current methods by incorporating a powerful measurement-conditioned diffusion model into a theoretically principled posterior sampling scheme. Experiments on blind image deblurring validate the effectiveness of the proposed method, demonstrating the superior performance of PRISM over state-of-the-art baselines in both image and blur kernel recovery.

LGApr 3, 2025
VISTA: Unsupervised 2D Temporal Dependency Representations for Time Series Anomaly Detection

Sinchee Chin, Fan Zhang, Xiaochen Yang et al.

Time Series Anomaly Detection (TSAD) is essential for uncovering rare and potentially harmful events in unlabeled time series data. Existing methods are highly dependent on clean, high-quality inputs, making them susceptible to noise and real-world imperfections. Additionally, intricate temporal relationships in time series data are often inadequately captured in traditional 1D representations, leading to suboptimal modeling of dependencies. We introduce VISTA, a training-free, unsupervised TSAD algorithm designed to overcome these challenges. VISTA features three core modules: 1) Time Series Decomposition using Seasonal and Trend Decomposition via Loess (STL) to decompose noisy time series into trend, seasonal, and residual components; 2) Temporal Self-Attention, which transforms 1D time series into 2D temporal correlation matrices for richer dependency modeling and anomaly detection; and 3) Multivariate Temporal Aggregation, which uses a pretrained feature extractor to integrate cross-variable information into a unified, memory-efficient representation. VISTA's training-free approach enables rapid deployment and easy hyperparameter tuning, making it suitable for industrial applications. It achieves state-of-the-art performance on five multivariate TSAD benchmarks.

CVJun 7, 2020
ADMP: An Adversarial Double Masks Based Pruning Framework For Unsupervised Cross-Domain Compression

Xiaoyu Feng, Zhuqing Yuan, Guijin Wang et al.

Despite the recent progress of network pruning, directly applying it to the Internet of Things (IoT) applications still faces two challenges, i.e. the distribution divergence between end and cloud data and the missing of data label on end devices. One straightforward solution is to combine the unsupervised domain adaptation (UDA) technique and pruning. For example, the model is first pruned on the cloud and then transferred from cloud to end by UDA. However, such a naive combination faces high performance degradation. Hence this work proposes an Adversarial Double Masks based Pruning (ADMP) for such cross-domain compression. In ADMP, we construct a Knowledge Distillation framework not only to produce pseudo labels but also to provide a measurement of domain divergence as the output difference between the full-size teacher and the pruned student. Unlike existing mask-based pruning works, two adversarial masks, i.e. soft and hard masks, are adopted in ADMP. So ADMP can prune the model effectively while still allowing the model to extract strong domain-invariant features and robust classification boundaries. During training, the Alternating Direction Multiplier Method is used to overcome the binary constraint of {0,1}-masks. On Office31 and ImageCLEF-DA datasets, the proposed ADMP can prune 60% channels with only 0.2% and 0.3% average accuracy loss respectively. Compared with the state of art, we can achieve about 1.63x parameters reduction and 4.1% and 5.1% accuracy improvement.

CVFeb 26, 2019
Bi-stream Pose Guided Region Ensemble Network for Fingertip Localization from Stereo Images

Guijin Wang, Cairong Zhang, Xinghao Chen et al.

In human-computer interaction, it is important to accurately estimate the hand pose especially fingertips. However, traditional approaches for fingertip localization mainly rely on depth images and thus suffer considerably from the noise and missing values. Instead of depth images, stereo images can also provide 3D information of hands and promote 3D hand pose estimation. There are nevertheless limitations on the dataset size, global viewpoints, hand articulations and hand shapes in the publicly available stereo-based hand pose datasets. To mitigate these limitations and promote further research on hand pose estimation from stereo images, we propose a new large-scale binocular hand pose dataset called THU-Bi-Hand, offering a new perspective for fingertip localization. In the THU-Bi-Hand dataset, there are 447k pairs of stereo images of different hand shapes from 10 subjects with accurate 3D location annotations of the wrist and five fingertips. Captured with minimal restriction on the range of hand motion, the dataset covers large global viewpoint space and hand articulation space. To better present the performance of fingertip localization on THU-Bi-Hand, we propose a novel scheme termed Bi-stream Pose Guided Region Ensemble Network (Bi-Pose-REN). It extracts more representative feature regions around joint points in the feature maps under the guidance of the previously estimated pose. The feature regions are integrated hierarchically according to the topology of hand joints to regress the refined hand pose. Bi-Pose-REN and several existing methods are evaluated on THU-Bi-Hand so that benchmarks are provided for further research. Experimental results show that our new method has achieved the best performance on THU-Bi-Hand.

CVApr 26, 2018
Two-Stream Binocular Network: Accurate Near Field Finger Detection Based On Binocular Images

Yi Wei, Guijin Wang, Cairong Zhang et al.

Fingertip detection plays an important role in human computer interaction. Previous works transform binocular images into depth images. Then depth-based hand pose estimation methods are used to predict 3D positions of fingertips. Different from previous works, we propose a new framework, named Two-Stream Binocular Network (TSBnet) to detect fingertips from binocular images directly. TSBnet first shares convolutional layers for low level features of right and left images. Then it extracts high level features in two-stream convolutional networks separately. Further, we add a new layer: binocular distance measurement layer to improve performance of our model. To verify our scheme, we build a binocular hand image dataset, containing about 117k pairs of images in training set and 10k pairs of images in test set. Our methods achieve an average error of 10.9mm on our test set, outperforming previous work by 5.9mm (relatively 35.1%).

CVApr 2, 2018
Interactive Hand Pose Estimation: Boosting accuracy in localizing extended finger joints

Cairong Zhang, Guijin Wang, Hengkai Guo et al.

Accurate 3D hand pose estimation plays an important role in Human Machine Interaction (HMI). In the reality of HMI, joints in fingers stretching out, especially corresponding fingertips, are much more important than other joints. We propose a novel method to refine stretching-out finger joint locations after obtaining rough hand pose estimation. It first detects which fingers are stretching out, then neighbor pixels of certain joint vote for its new location based on random forests. The algorithm is tested on two public datasets: MSRA15 and ICVL. After the refinement stage of stretching-out fingers, errors of predicted HMI finger joint locations are significantly reduced. Mean error of all fingertips reduces around 5mm (relatively more than 20%). Stretching-out fingertip locations are even more precise, which in MSRA15 reduces 10.51mm (relatively 41.4%).

CVDec 11, 2017
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals

Shanxin Yuan, Guillermo Garcia-Hernando, Bjorn Stenger et al.

In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.

CVAug 11, 2017
Pose Guided Structured Region Ensemble Network for Cascaded Hand Pose Estimation

Xinghao Chen, Guijin Wang, Hengkai Guo et al.

Hand pose estimation from a single depth image is an essential topic in computer vision and human computer interaction. Despite recent advancements in this area promoted by convolutional neural network, accurate hand pose estimation is still a challenging problem. In this paper we propose a Pose guided structured Region Ensemble Network (Pose-REN) to boost the performance of hand pose estimation. The proposed method extracts regions from the feature maps of convolutional neural network under the guide of an initially estimated pose, generating more optimal and representative features for hand pose estimation. The extracted feature regions are then integrated hierarchically according to the topology of hand joints by employing tree-structured fully connections. A refined estimation of hand pose is directly regressed by the proposed network and the final hand pose is obtained by utilizing an iterative cascaded method. Comprehensive experiments on public hand pose datasets demonstrate that our proposed method outperforms state-of-the-art algorithms.

CVAug 10, 2017
Motion Feature Augmented Recurrent Neural Network for Skeleton-based Dynamic Hand Gesture Recognition

Xinghao Chen, Hengkai Guo, Guijin Wang et al.

Dynamic hand gesture recognition has attracted increasing interests because of its importance for human computer interaction. In this paper, we propose a new motion feature augmented recurrent neural network for skeleton-based dynamic hand gesture recognition. Finger motion features are extracted to describe finger movements and global motion features are utilized to represent the global movement of hand skeleton. These motion features are then fed into a bidirectional recurrent neural network (RNN) along with the skeleton sequence, which can augment the motion features for RNN and improve the classification performance. Experiments demonstrate that our proposed method is effective and outperforms start-of-the-art methods.

CVJul 23, 2017
Towards Good Practices for Deep 3D Hand Pose Estimation

Hengkai Guo, Guijin Wang, Xinghao Chen et al.

3D hand pose estimation from single depth image is an important and challenging problem for human-computer interaction. Recently deep convolutional networks (ConvNet) with sophisticated design have been employed to address it, but the improvement over traditional random forest based methods is not so apparent. To exploit the good practice and promote the performance for hand pose estimation, we propose a tree-structured Region Ensemble Network (REN) for directly 3D coordinate regression. It first partitions the last convolution outputs of ConvNet into several grid regions. The results from separate fully-connected (FC) regressors on each regions are then integrated by another FC layer to perform the estimation. By exploitation of several training strategies including data augmentation and smooth $L_1$ loss, proposed REN can significantly improve the performance of ConvNet to localize hand joints. The experimental results demonstrate that our approach achieves the best performance among state-of-the-art algorithms on three public hand pose datasets. We also experiment our methods on fingertip detection and human pose datasets and obtain state-of-the-art accuracy.

CVFeb 8, 2017
Region Ensemble Network: Improving Convolutional Network for Hand Pose Estimation

Hengkai Guo, Guijin Wang, Xinghao Chen et al.

Hand pose estimation from monocular depth images is an important and challenging problem for human-computer interaction. Recently deep convolutional networks (ConvNet) with sophisticated design have been employed to address it, but the improvement over traditional methods is not so apparent. To promote the performance of directly 3D coordinate regression, we propose a tree-structured Region Ensemble Network (REN), which partitions the convolution outputs into regions and integrates the results from multiple regressors on each regions. Compared with multi-model ensemble, our model is completely end-to-end training. The experimental results demonstrate that our approach achieves the best performance among state-of-the-arts on two public datasets.

CVDec 23, 2016
Two-stream convolutional neural network for accurate RGB-D fingertip detection using depth and edge information

Hengkai Guo, Guijin Wang, Xinghao Chen

Accurate detection of fingertips in depth image is critical for human-computer interaction. In this paper, we present a novel two-stream convolutional neural network (CNN) for RGB-D fingertip detection. Firstly edge image is extracted from raw depth image using random forest. Then the edge information is combined with depth information in our CNN structure. We study several fusion approaches and suggest a slow fusion strategy as a promising way of fingertip detection. As shown in our experiments, our real-time algorithm outperforms state-of-the-art fingertip detection methods on the public dataset HandNet with an average 3D error of 9.9mm, and shows comparable accuracy of fingertip estimation on NYU hand dataset.