Michele Flammini

GT
h-index22
6papers
2,025citations
Novelty39%
AI Score31

6 Papers

4.3GTJan 31, 2023
PAC learning and stabilizing Hedonic Games: towards a unifying approach

Simone Fioravanti, Michele Flammini, Bojana Kodric et al.

We study PAC learnability and PAC stabilizability of Hedonic Games (HGs), i.e., efficiently inferring preferences or core-stable partitions from samples. We first expand the known learnability/stabilizability landscape for some of the most prominent HGs classes, providing results for Friends and Enemies Games, Bottom Responsive, and Anonymous HGs. Then, having a broader view in mind, we attempt to shed light on the structural properties leading to learnability/stabilizability, or lack thereof, for specific HGs classes. Along this path, we focus on the fully expressive Hedonic Coalition Nets representation of HGs. We identify two sets of conditions that lead to efficient learnability, and which encompass all of the known positive learnability results. On the side of stability, we reveal that, while the freedom of choosing an ad hoc adversarial distribution is the most obvious hurdle to achieving PAC stability, it is not the only one. First, we show a distribution independent necessary condition for PAC stability. Then, we focus on $\W$-games, where players have individual preferences over other players and evaluate coalitions based on the least preferred member. We prove that these games are PAC stabilizable under the class of bounded distributions, which assign positive probability mass to all coalitions. Finally, we discuss why such a result is not easily extendable to other HGs classes even in this promising scenario. Namely, we establish a purely computational property necessary for achieving PAC stability.

5.5CVJun 23Code
TrOCR for Medieval HTR: A Systematic Ablation Study with Cross-Dataset Validation

Sachin Sharma, Michele Flammini, Federico Simonetta

Fine-tuning transformer-based handwritten text recognition (HTR) models on medieval manuscripts is challenging because these models are pre-trained on modern text and must adapt to a very different visual domain. This paper studies how three controllable fine-tuning choices (contrast normalization, data augmentation, and layer freezing) affect recognition accuracy when adapting TrOCR to small historical datasets. We run controlled experiments on a 13th-century Italian manuscript (I-CT 91 "Cortonese") and replicate the same experimental grid on the public READ-16 benchmark as robustness evidence. On Cortonese, our best configuration achieves 8.03% character error rate (CER). Statistical comparisons across 13 configurations show that freezing up to three encoder layers or six decoder layers does not significantly harm accuracy, while deeper freezing becomes progressively detrimental. Removing contrast normalization (CLAHE) yields 7.84% CER, comparable to a domain-specialized baseline, suggesting strong optimization can reduce reliance on image preprocessing. Cross-dataset validation on READ-16 shows that decoder freezing thresholds transfer more robustly than encoder thresholds, and combined freezing strategies require dataset-specific re-validation. Finally, we use Grad-CAM gradient attributions and decoder cross-attention maps to diagnose error patterns and failure modes revealed by the ablations. Source code is available at https://github.com/LaudareProject/TrOCR-analysis

2.3GTNov 18, 2023
$\varepsilon$-fractional Core Stability in Hedonic Games

Simone Fioravanti, Michele Flammini, Bojana Kodric et al.

Hedonic Games (HGs) are a classical framework modeling coalition formation of strategic agents guided by their individual preferences. According to these preferences, it is desirable that a coalition structure (i.e. a partition of agents into coalitions) satisfies some form of stability. The most well-known and natural of such notions is arguably core-stability. Informally, a partition is core-stable if no subset of agents would like to deviate by regrouping in a so-called core-blocking coalition. Unfortunately, core-stable partitions seldom exist and even when they do, it is often computationally intractable to find one. To circumvent these problems, we propose the notion of $\varepsilon$-fractional core-stability, where at most an $\varepsilon$-fraction of all possible coalitions is allowed to core-block. It turns out that such a relaxation may guarantee both existence and polynomial-time computation. Specifically, we design efficient algorithms returning an $\varepsilon$-fractional core-stable partition, with $\varepsilon$ exponentially decreasing in the number of agents, for two fundamental classes of HGs: Simple Fractional and Anonymous. From a probabilistic point of view, being the definition of $\varepsilon$-fractional core equivalent to requiring that uniformly sampled coalitions core-block with probability lower than $\varepsilon$, we further extend the definition to handle more complex sampling distributions. Along this line, when valuations have to be learned from samples in a PAC-learning fashion, we give positive and negative results on which distributions allow the efficient computation of outcomes that are $\varepsilon$-fractional core-stable with arbitrarily high confidence.

3.6CVJul 21, 2025
Experimenting active and sequential learning in a medieval music manuscript

Sachin Sharma, Federico Simonetta, Michele Flammini

Optical Music Recognition (OMR) is a cornerstone of music digitization initiatives in cultural heritage, yet it remains limited by the scarcity of annotated data and the complexity of historical manuscripts. In this paper, we present a preliminary study of Active Learning (AL) and Sequential Learning (SL) tailored for object detection and layout recognition in an old medieval music manuscript. Leveraging YOLOv8, our system selects samples with the highest uncertainty (lowest prediction confidence) for iterative labeling and retraining. Our approach starts with a single annotated image and successfully boosts performance while minimizing manual labeling. Experimental results indicate that comparable accuracy to fully supervised training can be achieved with significantly fewer labeled examples. We test the methodology as a preliminary investigation on a novel dataset offered to the community by the Anonymous project, which studies laude, a poetical-musical genre spread across Italy during the 12th-16th Century. We show that in the manuscript at-hand, uncertainty-based AL is not effective and advocates for more usable methods in data-scarcity scenarios.

1.6LGFeb 20, 2021
Unavailable Transit Feed Specification: Making it Available with Recurrent Neural Networks

Ludovico Iovino, Phuong T. Nguyen, Amleto Di Salle et al.

Studies on public transportation in Europe suggest that European inhabitants use buses in ca. 56% of all public transport travels. One of the critical factors affecting such a percentage and more, in general, the demand for public transport services, with an increasing reluctance to use them, is their quality. End-users can perceive quality from various perspectives, including the availability of information, i.e., the access to details about the transit and the provided services. The approach proposed in this paper, using innovative methodologies resorting on data mining and machine learning techniques, aims to make available the unavailable data about public transport. In particular, by mining GPS traces, we manage to reconstruct the complete transit graph of public transport. The approach has been successfully validated on a real dataset collected from the local bus system of the city of L'Aquila (Italy). The experimental results demonstrate that the proposed approach and implemented framework are both effective and efficient, thus being ready for deployment.

4.4AIJun 27, 2017
Strategyproof Mechanisms for Additively Separable Hedonic Games and Fractional Hedonic Games

Michele Flammini, Gianpiero Monaco, Qiang Zhang

Additively separable hedonic games and fractional hedonic games have received considerable attention. They are coalition forming games of selfish agents based on their mutual preferences. Most of the work in the literature characterizes the existence and structure of stable outcomes (i.e., partitions in coalitions), assuming that preferences are given. However, there is little discussion on this assumption. In fact, agents receive different utilities if they belong to different partitions, and thus it is natural for them to declare their preferences strategically in order to maximize their benefit. In this paper we consider strategyproof mechanisms for additively separable hedonic games and fractional hedonic games, that is, partitioning methods without payments such that utility maximizing agents have no incentive to lie about their true preferences. We focus on social welfare maximization and provide several lower and upper bounds on the performance achievable by strategyproof mechanisms for general and specific additive functions. In most of the cases we provide tight or asymptotically tight results. All our mechanisms are simple and can be computed in polynomial time. Moreover, all the lower bounds are unconditional, that is, they do not rely on any computational or complexity assumptions.