CVFeb 5Code
Fast-SAM3D: 3Dfy Anything in Images but FasterWeilun Feng, Mingqiang Wu, Zhiliang Chen et al.
SAM3D enables scalable, open-world 3D reconstruction from complex scenes, yet its deployment is hindered by prohibitive inference latency. In this work, we conduct the \textbf{first systematic investigation} into its inference dynamics, revealing that generic acceleration strategies are brittle in this context. We demonstrate that these failures stem from neglecting the pipeline's inherent multi-level \textbf{heterogeneity}: the kinematic distinctiveness between shape and layout, the intrinsic sparsity of texture refinement, and the spectral variance across geometries. To address this, we present \textbf{Fast-SAM3D}, a training-free framework that dynamically aligns computation with instantaneous generation complexity. Our approach integrates three heterogeneity-aware mechanisms: (1) \textit{Modality-Aware Step Caching} to decouple structural evolution from sensitive layout updates; (2) \textit{Joint Spatiotemporal Token Carving} to concentrate refinement on high-entropy regions; and (3) \textit{Spectral-Aware Token Aggregation} to adapt decoding resolution. Extensive experiments demonstrate that Fast-SAM3D delivers up to \textbf{2.67$\times$} end-to-end speedup with negligible fidelity loss, establishing a new Pareto frontier for efficient single-view 3D generation. Our code is released in https://github.com/wlfeng0509/Fast-SAM3D.
CVMay 15Code
Echo-Forcing: A Scene Memory Framework for Interactive Long Video GenerationMingqiang Wu, Weilun Feng, Zhefeng Zhang et al.
Autoregressive video diffusion models enable open-ended generation through local attention and KV caching. However, existing training-free long-video optimization methods mainly focus on stable extension under a single prompt, making them difficult to handle interactive scenarios involving prompt switching, old scene forgetting, and historical scene recall. We identify the core bottleneck as the functional entanglement of historical KV states: stable anchors and recent dynamics are handled by the same cache policy, leading to outdated background contamination, delayed response to new prompts, and loss of long-range memory. To address this issue, we propose Echo-Forcing, a training-free scene memory framework specifically designed for interactive long video generation with three core mechanisms: (1) Hierarchical Temporal Memory, which decouples stable anchors, compressed history, and recent windows under relative RoPE; (2) Scene Recall Frames, which compresses historical scenes into spatially structured KV representations to support long-term recall; and (3) Difference-aware Memory Decay, which adaptively forgets conflicting tokens according to the discrepancy between old and new scenes. Based on these designs, Echo-Forcing uniformly supports smooth transitions, hard cuts, and long-range scene recall under a bounded cache budget. Extensive evaluations on VBench-Long further demonstrate that Echo-Forcing achieves the best overall performance in both long-video generation and interactive video generation settings. Our code is released in https://github.com/mingqiangWu/Echo-Forcing
CVMar 6Code
WorldCache: Accelerating World Models for Free via Heterogeneous Token CachingWeilun Feng, Guoxin Fan, Haotong Qin et al.
Diffusion-based world models have shown strong potential for unified world simulation, but the iterative denoising remains too costly for interactive use and long-horizon rollouts. While feature caching can accelerate inference without training, we find that policies designed for single-modal diffusion transfer poorly to world models due to two world-model-specific obstacles: \emph{token heterogeneity} from multi-modal coupling and spatial variation, and \emph{non-uniform temporal dynamics} where a small set of hard tokens drives error growth, making uniform skipping either unstable or overly conservative. We propose \textbf{WorldCache}, a caching framework tailored to diffusion world models. We introduce \textit{Curvature-guided Heterogeneous Token Prediction}, which uses a physics-grounded curvature score to estimate token predictability and applies a Hermite-guided damped predictor for chaotic tokens with abrupt direction changes. We also design \textit{Chaotic-prioritized Adaptive Skipping}, which accumulates a curvature-normalized, dimensionless drift signal and recomputes only when bottleneck tokens begin to drift. Experiments on diffusion world models show that WorldCache delivers up to \textbf{3.7$\times$} end-to-end speedups while maintaining \textbf{98\%} rollout quality, demonstrating the vast advantages and practicality of WorldCache in resource-constrained scenarios. Our code is released in https://github.com/FofGofx/WorldCache.
CVNov 28, 2018
Deep learning based automatic segmentation of lumbosacral nerves on non-contrast CT for radiographic evaluation: a pilot studyGuoxin Fan, Huaqing Liu, Zhenhua Wu et al.
Background and objective: Combined evaluation of lumbosacral structures (e.g. nerves, bone) on multimodal radiographic images is routinely conducted prior to spinal surgery and interventional procedures. Generally, magnetic resonance imaging is conducted to differentiate nerves, while computed tomography (CT) is used to observe bony structures. The aim of this study is to investigate the feasibility of automatically segmenting lumbosacral structures (e.g. nerves & bone) on non-contrast CT with deep learning. Methods: a total of 50 cases with spinal CT were manually labeled for lumbosacral nerves and bone with Slicer 4.8. The ratio of training: validation: testing is 32:8:10. A 3D-Unet is adopted to build the model SPINECT for automatically segmenting lumbosacral structures. Pixel accuracy, IoU, and Dice score are used to assess the segmentation performance of lumbosacral structures. Results: the testing results reveals successful segmentation of lumbosacral bone and nerve on CT. The average pixel accuracy is 0.940 for bone and 0.918 for nerve. The average IoU is 0.897 for bone and 0.827 for nerve. The dice score is 0.945 for bone and 0.905 for nerve. Conclusions: this pilot study indicated that automatic segmenting lumbosacral structures (nerves and bone) on non-contrast CT is feasible and may have utility for planning and navigating spinal interventions and surgery.