Visual Dexterity: In-Hand Reorientation of Novel and Complex Object ShapesTao Chen, Megha Tippur, Siyang Wu et al. · deepmind
In-hand object reorientation is necessary for performing many dexterous manipulation tasks, such as tool use in less structured environments that remain beyond the reach of current robots. Prior works built reorientation systems assuming one or many of the following: reorienting only specific objects with simple shapes, limited range of reorientation, slow or quasistatic manipulation, simulation-only results, the need for specialized and costly sensor suites, and other constraints which make the system infeasible for real-world deployment. We present a general object reorientation controller that does not make these assumptions. It uses readings from a single commodity depth camera to dynamically reorient complex and new object shapes by any rotation in real-time, with the median reorientation time being close to seven seconds. The controller is trained using reinforcement learning in simulation and evaluated in the real world on new object shapes not used for training, including the most challenging scenario of reorienting objects held in the air by a downward-facing hand that must counteract gravity during reorientation. Our hardware platform only uses open-source components that cost less than five thousand dollars. Although we demonstrate the ability to overcome assumptions in prior work, there is ample scope for improving absolute performance. For instance, the challenging duck-shaped object not used for training was dropped in 56 percent of the trials. When it was not dropped, our controller reoriented the object within 0.4 radians (23 degrees) 75 percent of the time. Videos are available at: https://taochenshh.github.io/projects/visual-dexterity.
28.0RODec 7, 2022
See, Hear, and Feel: Smart Sensory Fusion for Robotic ManipulationHao Li, Yizhi Zhang, Junzhe Zhu et al. · stanford
Humans use all of their senses to accomplish different tasks in everyday activities. In contrast, existing work on robotic manipulation mostly relies on one, or occasionally two modalities, such as vision and touch. In this work, we systematically study how visual, auditory, and tactile perception can jointly help robots to solve complex manipulation tasks. We build a robot system that can see with a camera, hear with a contact microphone, and feel with a vision-based tactile sensor, with all three sensory modalities fused with a self-attention model. Results on two challenging tasks, dense packing and pouring, demonstrate the necessity and power of multisensory perception for robotic manipulation: vision displays the global status of the robot but can often suffer from occlusion, audio provides immediate feedback of key moments that are even invisible, and touch offers precise local geometry for decision making. Leveraging all three modalities, our robotic system significantly outperforms prior methods.
18.1RODec 9, 2022
Visuotactile Affordances for Cloth Manipulation with Local ControlNeha Sunil, Shaoxiong Wang, Yu She et al. · stanford
Cloth in the real world is often crumpled, self-occluded, or folded in on itself such that key regions, such as corners, are not directly graspable, making manipulation difficult. We propose a system that leverages visual and tactile perception to unfold the cloth via grasping and sliding on edges. By doing so, the robot is able to grasp two adjacent corners, enabling subsequent manipulation tasks like folding or hanging. As components of this system, we develop tactile perception networks that classify whether an edge is grasped and estimate the pose of the edge. We use the edge classification network to supervise a visuotactile edge grasp affordance network that can grasp edges with a 90% success rate. Once an edge is grasped, we demonstrate that the robot can slide along the cloth to the adjacent corner using tactile pose estimation/control in real time. See http://nehasunil.com/visuotactile/visuotactile.html for videos.
7.4ROMar 23, 2023
TactoFind: A Tactile Only System for Object RetrievalSameer Pai, Tao Chen, Megha Tippur et al. · deepmind
We study the problem of object retrieval in scenarios where visual sensing is absent, object shapes are unknown beforehand and objects can move freely, like grabbing objects out of a drawer. Successful solutions require localizing free objects, identifying specific object instances, and then grasping the identified objects, only using touch feedback. Unlike vision, where cameras can observe the entire scene, touch sensors are local and only observe parts of the scene that are in contact with the manipulator. Moreover, information gathering via touch sensors necessitates applying forces on the touched surface which may disturb the scene itself. Reasoning with touch, therefore, requires careful exploration and integration of information over time -- a challenge we tackle. We present a system capable of using sparse tactile feedback from fingertip touch sensors on a dexterous hand to localize, identify and grasp novel objects without any visual feedback. Videos are available at https://taochenshh.github.io/projects/tactofind.
13.8ROSep 19, 2023
GelSight Svelte: A Human Finger-shaped Single-camera Tactile Robot Finger with Large Sensing Coverage and Proprioceptive SensingJialiang Zhao, Edward H. Adelson
Camera-based tactile sensing is a low-cost, popular approach to obtain highly detailed contact geometry information. However, most existing camera-based tactile sensors are fingertip sensors, and longer fingers often require extraneous elements to obtain an extended sensing area similar to the full length of a human finger. Moreover, existing methods to estimate proprioceptive information such as total forces and torques applied on the finger from camera-based tactile sensors are not effective when the contact geometry is complex. We introduce GelSight Svelte, a curved, human finger-sized, single-camera tactile sensor that is capable of both tactile and proprioceptive sensing over a large area. GelSight Svelte uses curved mirrors to achieve the desired shape and sensing coverage. Proprioceptive information, such as the total bending and twisting torques applied on the finger, is reflected as deformations on the flexible backbone of GelSight Svelte, which are also captured by the camera. We train a convolutional neural network to estimate the bending and twisting torques from the captured images. We conduct gel deformation experiments at various locations of the finger to evaluate the tactile sensing capability and proprioceptive sensing accuracy. To demonstrate the capability and potential uses of GelSight Svelte, we conduct an object holding task with three different grasping modes that utilize different areas of the finger. More information is available on our website: https://gelsight-svelte.alanz.info
14.4ROMar 14, 2023
FingerSLAM: Closed-loop Unknown Object Localization and Reconstruction from Visuo-tactile FeedbackJialiang Zhao, Maria Bauza, Edward H. Adelson
In this paper, we address the problem of using visuo-tactile feedback for 6-DoF localization and 3D reconstruction of unknown in-hand objects. We propose FingerSLAM, a closed-loop factor graph-based pose estimator that combines local tactile sensing at finger-tip and global vision sensing from a wrist-mount camera. FingerSLAM is constructed with two constituent pose estimators: a multi-pass refined tactile-based pose estimator that captures movements from detailed local textures, and a single-pass vision-based pose estimator that predicts from a global view of the object. We also design a loop closure mechanism that actively matches current vision and tactile images to previously stored key-frames to reduce accumulated error. FingerSLAM incorporates the two sensing modalities of tactile and vision, as well as the loop closure mechanism with a factor graph-based optimization framework. Such a framework produces an optimized pose estimation solution that is more accurate than the standalone estimators. The estimated poses are then used to reconstruct the shape of the unknown object incrementally by stitching the local point clouds recovered from tactile images. We train our system on real-world data collected with 20 objects. We demonstrate reliable visuo-tactile pose estimation and shape reconstruction through quantitative and qualitative real-world evaluations on 6 objects that are unseen during training.
22.7ROJun 19, 2024Code
Transferable Tactile Transformers for Representation Learning Across Diverse Sensors and TasksJialiang Zhao, Yuxiang Ma, Lirui Wang et al.
This paper presents T3: Transferable Tactile Transformers, a framework for tactile representation learning that scales across multi-sensors and multi-tasks. T3 is designed to overcome the contemporary issue that camera-based tactile sensing is extremely heterogeneous, i.e. sensors are built into different form factors, and existing datasets were collected for disparate tasks. T3 captures the shared latent information across different sensor-task pairings by constructing a shared trunk transformer with sensor-specific encoders and task-specific decoders. The pre-training of T3 utilizes a novel Foundation Tactile (FoTa) dataset, which is aggregated from several open-sourced datasets and it contains over 3 million data points gathered from 13 sensors and 11 tasks. FoTa is the largest and most diverse dataset in tactile sensing to date and it is made publicly available in a unified format. Across various sensors and tasks, experiments show that T3 pre-trained with FoTa achieved zero-shot transferability in certain sensor-task pairings, can be further fine-tuned with small amounts of domain-specific data, and its performance scales with bigger network sizes. T3 is also effective as a tactile encoder for long horizon contact-rich manipulation. Results from sub-millimeter multi-pin electronics insertion tasks show that T3 achieved a task success rate 25% higher than that of policies trained with tactile encoders trained from scratch, or 53% higher than without tactile sensing. Data, code, and model checkpoints are open-sourced at https://t3.alanz.info
26.2ROFeb 4, 2024
PoCo: Policy Composition from and for Heterogeneous Robot LearningLirui Wang, Jialiang Zhao, Yilun Du et al. · mit
Training general robotic policies from heterogeneous data for different tasks is a significant challenge. Existing robotic datasets vary in different modalities such as color, depth, tactile, and proprioceptive information, and collected in different domains such as simulation, real robots, and human videos. Current methods usually collect and pool all data from one domain to train a single policy to handle such heterogeneity in tasks and domains, which is prohibitively expensive and difficult. In this work, we present a flexible approach, dubbed Policy Composition, to combine information across such diverse modalities and domains for learning scene-level and task-level generalized manipulation skills, by composing different data distributions represented with diffusion models. Our method can use task-level composition for multi-task manipulation and be composed with analytic cost functions to adapt policy behaviors at inference time. We train our method on simulation, human, and real robot data and evaluate in tool-use tasks. The composed policy achieves robust and dexterous performance under varying scenes and tasks and outperforms baselines from a single data source in both simulation and real-world experiments. See https://liruiw.github.io/policycomp for more details .
22.3ROApr 27, 2025
PolyTouch: A Robust Multi-Modal Tactile Sensor for Contact-rich Manipulation Using Tactile-Diffusion PoliciesJialiang Zhao, Naveen Kuppuswamy, Siyuan Feng et al.
Achieving robust dexterous manipulation in unstructured domestic environments remains a significant challenge in robotics. Even with state-of-the-art robot learning methods, haptic-oblivious control strategies (i.e. those relying only on external vision and/or proprioception) often fall short due to occlusions, visual complexities, and the need for precise contact interaction control. To address these limitations, we introduce PolyTouch, a novel robot finger that integrates camera-based tactile sensing, acoustic sensing, and peripheral visual sensing into a single design that is compact and durable. PolyTouch provides high-resolution tactile feedback across multiple temporal scales, which is essential for efficiently learning complex manipulation tasks. Experiments demonstrate an at least 20-fold increase in lifespan over commercial tactile sensors, with a design that is both easy to manufacture and scalable. We then use this multi-modal tactile feedback along with visuo-proprioceptive observations to synthesize a tactile-diffusion policy from human demonstrations; the resulting contact-aware control policy significantly outperforms haptic-oblivious policies in multiple contact-aware manipulation policies. This paper highlights how effectively integrating multi-modal contact sensing can hasten the development of effective contact-aware manipulation policies, paving the way for more reliable and versatile domestic robots. More information can be found at https://polytouch.alanz.info/
24.1ROSep 4, 2025
DEXOP: A Device for Robotic Transfer of Dexterous Human ManipulationHao-Shu Fang, Branden Romero, Yichen Xie et al.
We introduce perioperation, a paradigm for robotic data collection that sensorizes and records human manipulation while maximizing the transferability of the data to real robots. We implement this paradigm in DEXOP, a passive hand exoskeleton designed to maximize human ability to collect rich sensory (vision + tactile) data for diverse dexterous manipulation tasks in natural environments. DEXOP mechanically connects human fingers to robot fingers, providing users with direct contact feedback (via proprioception) and mirrors the human hand pose to the passive robot hand to maximize the transfer of demonstrated skills to the robot. The force feedback and pose mirroring make task demonstrations more natural for humans compared to teleoperation, increasing both speed and accuracy. We evaluate DEXOP across a range of dexterous, contact-rich tasks, demonstrating its ability to collect high-quality demonstration data at scale. Policies learned with DEXOP data significantly improve task performance per unit time of data collection compared to teleoperation, making DEXOP a powerful tool for advancing robot dexterity. Our project page is at https://dex-op.github.io.
26.2ROJun 16, 2021
GelSight Wedge: Measuring High-Resolution 3D Contact Geometry with a Compact Robot FingerShaoxiong Wang, Yu She, Branden Romero et al.
Vision-based tactile sensors have the potential to provide important contact geometry to localize the objective with visual occlusion. However, it is challenging to measure high-resolution 3D contact geometry for a compact robot finger, to simultaneously meet optical and mechanical constraints. In this work, we present the GelSight Wedge sensor, which is optimized to have a compact shape for robot fingers, while achieving high-resolution 3D reconstruction. We evaluate the 3D reconstruction under different lighting configurations, and extend the method from 3 lights to 1 or 2 lights. We demonstrate the flexibility of the design by shrinking the sensor to the size of a human finger for fine manipulation tasks. We also show the effectiveness and potential of the reconstructed 3D geometry for pose tracking in the 3D space.
16.4ROFeb 20, 2021
Digger Finger: GelSight Tactile Sensor for Object Identification Inside Granular MediaRadhen Patel, Rui Ouyang, Branden Romero et al.
In this paper we present an early prototype of the Digger Finger that is designed to easily penetrate granular media and is equipped with the GelSight sensor. Identifying objects buried in granular media using tactile sensors is a challenging task. First, particle jamming in granular media prevents downward movement. Second, the granular media particles tend to get stuck between the sensing surface and the object of interest, distorting the actual shape of the object. To tackle these challenges we present a Digger Finger prototype. It is capable of fluidizing granular media during penetration using mechanical vibrations. It is equipped with high resolution vision based tactile sensing to identify objects buried inside granular media. We describe the experimental procedures we use to evaluate these fluidizing and buried shape recognition capabilities. A robot with such fingers can perform explosive ordnance disposal and Improvised Explosive Device (IED) detection tasks at a much a finer resolution compared to techniques like Ground Penetration Radars (GPRs). Sensors like the Digger Finger will allow robotic manipulation research to move beyond only manipulating rigid objects.
24.0ROJan 28, 2021
SwingBot: Learning Physical Features from In-hand Tactile Exploration for Dynamic Swing-up ManipulationChen Wang, Shaoxiong Wang, Branden Romero et al.
Several robot manipulation tasks are extremely sensitive to variations of the physical properties of the manipulated objects. One such task is manipulating objects by using gravity or arm accelerations, increasing the importance of mass, center of mass, and friction information. We present SwingBot, a robot that is able to learn the physical features of a held object through tactile exploration. Two exploration actions (tilting and shaking) provide the tactile information used to create a physical feature embedding space. With this embedding, SwingBot is able to predict the swing angle achieved by a robot performing dynamic swing-up manipulations on a previously unseen object. Using these predictions, it is able to search for the optimal control parameters for a desired swing-up angle. We show that with the learned physical features our end-to-end self-supervised learning pipeline is able to substantially improve the accuracy of swinging up unseen objects. We also show that objects with similar dynamics are closer to each other on the embedding space and that the embedding can be disentangled into values of specific physical properties.
15.7ROMay 18, 2020
Soft, Round, High Resolution Tactile Fingertip Sensors for Dexterous Robotic ManipulationBranden Romero, Filipe Veiga, Edward Adelson
High resolution tactile sensors are often bulky and have shape profiles that make them awkward for use in manipulation. This becomes important when using such sensors as fingertips for dexterous multi-fingered hands, where boxy or planar fingertips limit the available set of smooth manipulation strategies. High resolution optical based sensors such as GelSight have until now been constrained to relatively flat geometries due to constraints on illumination geometry.Here, we show how to construct a rounded fingertip that utilizes a form of light piping for directional illumination. Our sensors can replace the standard rounded fingertips of the Allegro hand.They can capture high resolution maps of the contact surfaces,and can be used to support various dexterous manipulation tasks.
14.4ROFeb 6, 2020
Design of a Fully Actuated Robotic Hand With Multiple Gelsight Tactile SensorsAchu Wilson, Shaoxiong Wang, Branden Romero et al.
This work details the design of a novel two finger robot gripper with multiple Gelsight based optical-tactile sensors covering the inner surface of the hand. The multiple Gelsight sensors can gather the surface topology of the object from multiple views simultaneously as well as can track the shear and tensile stress. In addition, other sensing modalities enable the hand to gather the thermal, acoustic and vibration information from the object being grasped. The force controlled gripper is fully actuated so that it can be used for various grasp configurations and can also be used for in-hand manipulation tasks. Here we present the design of such a gripper.
27.0ROOct 3, 2019
Cable Manipulation with a Tactile-Reactive GripperYu She, Shaoxiong Wang, Siyuan Dong et al.
Cables are complex, high dimensional, and dynamic objects. Standard approaches to manipulate them often rely on conservative strategies that involve long series of very slow and incremental deformations, or various mechanical fixtures such as clamps, pins or rings. We are interested in manipulating freely moving cables, in real time, with a pair of robotic grippers, and with no added mechanical constraints. The main contribution of this paper is a perception and control framework that moves in that direction, and uses real-time tactile feedback to accomplish the task of following a dangling cable. The approach relies on a vision-based tactile sensor, GelSight, that estimates the pose of the cable in the grip, and the friction forces during cable sliding. We achieve the behavior by combining two tactile-based controllers: 1) Cable grip controller, where a PD controller combined with a leaky integrator regulates the gripping force to maintain the frictional sliding forces close to a suitable value; and 2) Cable pose controller, where an LQR controller based on a learned linear model of the cable sliding dynamics keeps the cable centered and aligned on the fingertips to prevent the cable from falling from the grip. This behavior is possible by a reactive gripper fitted with GelSight-based high-resolution tactile sensors. The robot can follow one meter of cable in random configurations within 2-3 hand regrasps, adapting to cables of different materials and thicknesses. We demonstrate a robot grasping a headphone cable, sliding the fingers to the jack connector, and inserting it. To the best of our knowledge, this is the first implementation of real-time cable following without the aid of mechanical fixtures.
10.1ROOct 3, 2019
Exoskeleton-covered soft finger with vision-based proprioception and tactile sensingYu She, Sandra Q. Liu, Peiyu Yu et al.
Soft robots offer significant advantages in adaptability, safety, and dexterity compared to conventional rigid-body robots. However, it is challenging to equip soft robots with accurate proprioception and tactile sensing due to their high flexibility and elasticity. In this work, we describe the development of a vision-based proprioceptive and tactile sensor for soft robots called GelFlex, which is inspired by previous GelSight sensing techniques. More specifically, we develop a novel exoskeleton-covered soft finger with embedded cameras and deep learning methods that enable high-resolution proprioceptive sensing and rich tactile sensing. To do so, we design features along the axial direction of the finger, which enable high-resolution proprioceptive sensing, and incorporate a reflective ink coating on the surface of the finger to enable rich tactile sensing. We design a highly underactuated exoskeleton with a tendon-driven mechanism to actuate the finger. Finally, we assemble 2 of the fingers together to form a robotic gripper and successfully perform a bar stock classification task, which requires both shape and tactile information. We train neural networks for proprioception and shape (box versus cylinder) classification using data from the embedded sensors. The proprioception CNN had over 99\% accuracy on our testing set (all six joint angles were within 1 degree of error) and had an average accumulative distance error of 0.77 mm during live testing, which is better than human finger proprioception. These proposed techniques offer soft robots the high-level ability to simultaneously perceive their proprioceptive state and peripheral environment, providing potential solutions for soft robots to solve everyday manipulation tasks. We believe the methods developed in this work can be widely applied to different designs and applications.
19.3CVAug 9, 2018
3D Shape Perception from Monocular Vision, Touch, and Shape PriorsShaoxiong Wang, Jiajun Wu, Xingyuan Sun et al.
Perceiving accurate 3D object shape is important for robots to interact with the physical world. Current research along this direction has been primarily relying on visual observations. Vision, however useful, has inherent limitations due to occlusions and the 2D-3D ambiguities, especially for perception with a monocular camera. In contrast, touch gets precise local shape information, though its efficiency for reconstructing the entire shape could be low. In this paper, we propose a novel paradigm that efficiently perceives accurate 3D object shape by incorporating visual and tactile observations, as well as prior knowledge of common object shapes learned from large-scale shape repositories. We use vision first, applying neural networks with learned shape priors to predict an object's 3D shape from a single-view color image. We then use tactile sensing to refine the shape; the robot actively touches the object regions where the visual prediction has high uncertainty. Our method efficiently builds the 3D shape of common objects from a color image and a small number of tactile explorations (around 10). Our setup is easy to apply and has potentials to help robots better perform grasping or manipulation tasks on real-world objects.
33.7ROMay 28, 2018
More Than a Feeling: Learning to Grasp and Regrasp using Vision and TouchRoberto Calandra, Andrew Owens, Dinesh Jayaraman et al.
For humans, the process of grasping an object relies heavily on rich tactile feedback. Most recent robotic grasping work, however, has been based only on visual input, and thus cannot easily benefit from feedback after initiating contact. In this paper, we investigate how a robot can learn to use tactile information to iteratively and efficiently adjust its grasp. To this end, we propose an end-to-end action-conditional model that learns regrasping policies from raw visuo-tactile data. This model -- a deep, multimodal convolutional network -- predicts the outcome of a candidate grasp adjustment, and then executes a grasp by iteratively selecting the most promising actions. Our approach requires neither calibration of the tactile sensors, nor any analytical modeling of contact forces, thus reducing the engineering effort required to obtain efficient grasping policies. We train our model with data from about 6,450 grasping trials on a two-finger gripper equipped with GelSight high-resolution tactile sensors on each finger. Across extensive experiments, our approach outperforms a variety of baselines at (i) estimating grasp adjustment outcomes, (ii) selecting efficient grasp adjustments for quick grasping, and (iii) reducing the amount of force applied at the fingers, while maintaining competitive performance. Finally, we study the choices made by our model and show that it has successfully acquired useful and interpretable grasping behaviors.
29.5ROMar 1, 2018
GelSlim: A High-Resolution, Compact, Robust, and Calibrated Tactile-sensing FingerElliott Donlon, Siyuan Dong, Melody Liu et al.
This work describes the development of a high-resolution tactile-sensing finger for robot grasping. This finger, inspired by previous GelSight sensing techniques, features an integration that is slimmer, more robust, and with more homogeneous output than previous vision-based tactile sensors. To achieve a compact integration, we redesign the optical path from illumination source to camera by combining light guides and an arrangement of mirror reflections. We parameterize the optical path with geometric design variables and describe the tradeoffs between the finger thickness, the depth of field of the camera, and the size of the tactile sensing area. The sensor sustains the wear from continuous use -- and abuse -- in grasping tasks by combining tougher materials for the compliant soft gel, a textured fabric skin, a structurally rigid body, and a calibration process that maintains homogeneous illumination and contrast of the tactile images during use. Finally, we evaluate the sensor's durability along four metrics that track the signal quality during more than 3000 grasping experiments.
20.2ROFeb 27, 2018
Slip Detection with Combined Tactile and Visual InformationJianhua Li, Siyuan Dong, Edward Adelson
Slip detection plays a vital role in robotic manipulation and it has long been a challenging problem in the robotic community. In this paper, we propose a new method based on deep neural network (DNN) to detect slip. The training data is acquired by a GelSight tactile sensor and a camera mounted on a gripper when we use a robot arm to grasp and lift 94 daily objects with different grasping forces and grasping positions. The DNN is trained to classify whether a slip occurred or not. To evaluate the performance of the DNN, we test 10 unseen objects in 152 grasps. A detection accuracy as high as 88.03% is achieved. It is anticipated that the accuracy can be further improved with a larger dataset. This method is beneficial for robots to make stable grasps, which can be widely applied to automatic force control, grasping strategy selection and fine manipulation.
21.0ROFeb 21, 2018
ViTac: Feature Sharing between Vision and Tactile Sensing for Cloth Texture RecognitionShan Luo, Wenzhen Yuan, Edward Adelson et al.
Vision and touch are two of the important sensing modalities for humans and they offer complementary information for sensing the environment. Robots could also benefit from such multi-modal sensing ability. In this paper, addressing for the first time (to the best of our knowledge) texture recognition from tactile images and vision, we propose a new fusion method named Deep Maximum Covariance Analysis (DMCA) to learn a joint latent space for sharing features through vision and tactile sensing. The features of camera images and tactile data acquired from a GelSight sensor are learned by deep neural networks. But the learned features are of a high dimensionality and are redundant due to the differences between the two sensing modalities, which deteriorates the perception performance. To address this, the learned features are paired using maximum covariance analysis. Results of the algorithm on a newly collected dataset of paired visual and tactile data relating to cloth textures show that a good recognition performance of greater than 90\% can be achieved by using the proposed DMCA framework. In addition, we find that the perception performance of either vision or tactile sensing can be improved by employing the shared representation space, compared to learning from unimodal data.
24.1RONov 2, 2017
Active Clothing Material Perception using Tactile Sensing and Deep LearningWenzhen Yuan, Yuchen Mo, Shaoxiong Wang et al.
Humans represent and discriminate the objects in the same category using their properties, and an intelligent robot should be able to do the same. In this paper, we build a robot system that can autonomously perceive the object properties through touch. We work on the common object category of clothing. The robot moves under the guidance of an external Kinect sensor, and squeezes the clothes with a GelSight tactile sensor, then it recognizes the 11 properties of the clothing according to the tactile data. Those properties include the physical properties, like thickness, fuzziness, softness and durability, and semantic properties, like wearing season and preferred washing methods. We collect a dataset of 153 varied pieces of clothes, and conduct 6616 robot exploring iterations on them. To extract the useful information from the high-dimensional sensory output, we applied Convolutional Neural Networks (CNN) on the tactile data for recognizing the clothing properties, and on the Kinect depth images for selecting exploration locations. Experiments show that using the trained neural networks, the robot can autonomously explore the unknown clothes and learn their properties. This work proposes a new framework for active tactile perception system with vision-touch system, and has potential to enable robots to help humans with varied clothing related housework.
32.6ROOct 16, 2017
The Feeling of Success: Does Touch Sensing Help Predict Grasp Outcomes?Roberto Calandra, Andrew Owens, Manu Upadhyaya et al.
A successful grasp requires careful balancing of the contact forces. Deducing whether a particular grasp will be successful from indirect measurements, such as vision, is therefore quite challenging, and direct sensing of contacts through touch sensing provides an appealing avenue toward more successful and consistent robotic grasping. However, in order to fully evaluate the value of touch sensing for grasp outcome prediction, we must understand how touch sensing can influence outcome prediction accuracy when combined with other modalities. Doing so using conventional model-based techniques is exceptionally difficult. In this work, we investigate the question of whether touch sensing aids in predicting grasp outcomes within a multimodal sensing framework that combines vision and touch. To that end, we collected more than 9,000 grasping trials using a two-finger gripper equipped with GelSight high-resolution tactile sensors on each finger, and evaluated visuo-tactile deep neural network models to directly predict grasp outcomes from either modality individually, and from both modalities together. Our experimental results indicate that incorporating tactile readings substantially improve grasping performance.
13.5CVApr 12, 2017
Connecting Look and Feel: Associating the visual and tactile properties of physical materialsWenzhen Yuan, Shaoxiong Wang, Siyuan Dong et al.
For machines to interact with the physical world, they must understand the physical properties of objects and materials they encounter. We use fabrics as an example of a deformable material with a rich set of mechanical properties. A thin flexible fabric, when draped, tends to look different from a heavy stiff fabric. It also feels different when touched. Using a collection of 118 fabric sample, we captured color and depth images of draped fabrics along with tactile data from a high resolution touch sensor. We then sought to associate the information from vision and touch by jointly training CNNs across the three modalities. Through the CNN, each input, regardless of the modality, generates an embedding vector that records the fabric's physical property. By comparing the embeddings, our system is able to look at a fabric image and predict how it will feel, and vice versa. We also show that a system jointly trained on vision and touch data can outperform a similar system trained only on visual data when tested purely with visual inputs.
36.0CVDec 28, 2015
Visually Indicated SoundsAndrew Owens, Phillip Isola, Josh McDermott et al.
Objects make distinctive sounds when they are hit or scratched. These sounds reveal aspects of an object's material properties, as well as the actions that produced them. In this paper, we propose the task of predicting what sound an object makes when struck as a way of studying physical interactions within a visual scene. We present an algorithm that synthesizes sound from silent videos of people hitting and scratching objects with a drumstick. This algorithm uses a recurrent neural network to predict sound features from videos and then produces a waveform from these features with an example-based synthesis procedure. We show that the sounds predicted by our model are realistic enough to fool participants in a "real or fake" psychophysical experiment, and that they convey significant information about material properties and physical interactions.
25.4LGNov 21, 2015
Learning visual groups from co-occurrences in space and timePhillip Isola, Daniel Zoran, Dilip Krishnan et al.
We propose a self-supervised framework that learns to group visual entities based on their rate of co-occurrence in space and time. To model statistical dependencies between the entities, we set up a simple binary classification problem in which the goal is to predict if two visual primitives occur in the same spatial or temporal context. We apply this framework to three domains: learning patch affinities from spatial adjacency in images, learning frame affinities from temporal adjacency in videos, and learning photo affinities from geospatial proximity in image collections. We demonstrate that in each case the learned affinities uncover meaningful semantic groupings. From patch affinities we generate object proposals that are competitive with state-of-the-art supervised methods. From frame affinities we generate movie scene segmentations that correlate well with DVD chapter structure. Finally, from geospatial affinities we learn groups that relate well to semantic place categories.
6.1CVDec 26, 2014
Sparkle Vision: Seeing the World through Random Specular MicrofacetsZhengdong Zhang, Phillip Isola, Edward H. Adelson
In this paper, we study the problem of reproducing the world lighting from a single image of an object covered with random specular microfacets on the surface. We show that such reflectors can be interpreted as a randomized mapping from the lighting to the image. Such specular objects have very different optical properties from both diffuse surfaces and smooth specular objects like metals, so we design special imaging system to robustly and effectively photograph them. We present simple yet reliable algorithms to calibrate the proposed system and do the inference. We conduct experiments to verify the correctness of our model assumptions and prove the effectiveness of our pipeline.