Zhongyi Zhou

HC
h-index6
10papers
167citations
Novelty52%
AI Score57

10 Papers

10.8HCMar 25Code
Vibe Coding XR: Accelerating AI + XR Prototyping with XR Blocks and Gemini

Ruofei Du, Benjamin Hersh, David Li et al.

While large language models have accelerated software development through "vibe coding", prototyping intelligent Extended Reality (XR) experiences remains inaccessible due to the friction of complex game engines and low-level sensor integration. To bridge this gap, we contribute XR Blocks, an open-source, modular WebXR framework that abstracts spatial computing complexities into high-level, human-centered primitives. Building upon this foundation, we present Vibe Coding XR, an end-to-end rapid prototyping workflow that leverages LLMs to translate natural language intent directly into functional XR software. Using a web-based interface, creators can transform high-level prompts (e.g., "create a dandelion that reacts to hand") into interactive WebXR applications in under a minute. We provide a preliminary technical evaluation on a pilot dataset (VCXR60) alongside diverse application scenarios highlighting mixed-reality realism, multi-modal interaction, and generative AI integrations. By democratizing spatial software creation, this work empowers practitioners to bypass low-level hurdles and rapidly move from "idea to reality." Code and live demos are available at https://xrblocks.github.io/gem and https://github.com/google/xrblocks.

15.6ROApr 23
Hi-WM: Human-in-the-World-Model for Scalable Robot Post-Training

Yaxuan Li, Zhongyi Zhou, Yefei Chen et al.

Post-training is essential for turning pretrained generalist robot policies into reliable task-specific controllers, but existing human-in-the-loop pipelines remain tied to physical execution: each correction requires robot time, scene setup, resets, and operator supervision in the real world. Meanwhile, action-conditioned world models have been studied mainly for imagination, synthetic data generation, and policy evaluation. We propose \textbf{Human-in-the-World-Model (Hi-WM)}, a post-training framework that uses a learned world model as a reusable corrective substrate for failure-targeted policy improvement. A policy is first rolled out in closed loop inside the world model; when the rollout becomes incorrect or failure-prone, a human intervenes directly in the model to provide short corrective actions. Hi-WM caches intermediate states and supports rollback and branching, allowing a single failure state to be reused for multiple corrective continuations and yielding dense supervision around behaviors that the base policy handles poorly. The resulting corrective trajectories are then added back to the training set for post-training. We evaluate Hi-WM on three real-world manipulation tasks spanning both rigid and deformable object interaction, and on two policy backbones. Hi-WM improves real-world success by 37.9 points on average over the base policy and by 19.0 points over a world-model closed-loop baseline, while world-model evaluation correlates strongly with real-world performance (r = 0.953). These results suggest that world models can serve not only as generators or evaluators, but also as effective corrective substrates for scalable robot post-training.

16.2ROApr 24
dWorldEval: Scalable Robotic Policy Evaluation via Discrete Diffusion World Model

Yaxuan Li, Zhongyi Zhou, Yefei Chen et al.

Evaluating robotics policies across thousands of environments and thousands of tasks is infeasible with existing approaches. This motivates the need for a new methodology for scalable robotics policy evaluation. In this paper, we propose dWorldEval, which uses a discrete diffusion world model as a scalable evaluation proxy for robotics policies. Specifically, dWorldEval maps all modalities - including vision, language, and robotic actions - into a unified token space, modeling them via a single transformer-based denoising network. In this paper, we propose dWorldEval, using a discrete diffusion world model as a scalable evaluation proxy for robotics policy. Specifically, it maps all modalities, including vision, language, and robotics action into a unified token space, then denoises them with a single transformer network. Building on this architecture, we employ a sparse keyframe memory to maintain spatiotemporal consistency. We also introduce a progress token that indicates the degree of task completion. At inference, the model jointly predicts future observations and progress token, allowing automatically determine success when the progress reaches 1. Extensive experiments demonstrate that dWorldEval significantly outperforms previous approaches, i.e., WorldEval, Ctrl-World, and WorldGym, on LIBERO, RoboTwin, and multiple real-robot tasks. It paves the way for a new architectural paradigm in building world simulators for robotics evaluation at scale.

3.2HCFeb 2
See2Refine: Vision-Language Feedback Improves LLM-Based eHMI Action Designers

Ding Xia, Xinyue Gui, Mark Colley et al.

Automated vehicles lack natural communication channels with other road users, making external Human-Machine Interfaces (eHMIs) essential for conveying intent and maintaining trust in shared environments. However, most eHMI studies rely on developer-crafted message-action pairs, which are difficult to adapt to diverse and dynamic traffic contexts. A promising alternative is to use Large Language Models (LLMs) as action designers that generate context-conditioned eHMI actions, yet such designers lack perceptual verification and typically depend on fixed prompts or costly human-annotated feedback for improvement. We present See2Refine, a human-free, closed-loop framework that uses vision-language model (VLM) perceptual evaluation as automated visual feedback to improve an LLM-based eHMI action designer. Given a driving context and a candidate eHMI action, the VLM evaluates the perceived appropriateness of the action, and this feedback is used to iteratively revise the designer's outputs, enabling systematic refinement without human supervision. We evaluate our framework across three eHMI modalities (lightbar, eyes, and arm) and multiple LLM model sizes. Across settings, our framework consistently outperforms prompt-only LLM designers and manually specified baselines in both VLM-based metrics and human-subject evaluations. Results further indicate that the improvements generalize across modalities and that VLM evaluations are well aligned with human preferences, supporting the robustness and effectiveness of See2Refine for scalable action design.

38.5ROFeb 20, 2025Code
ChatVLA: Unified Multimodal Understanding and Robot Control with Vision-Language-Action Model

Zhongyi Zhou, Yichen Zhu, Minjie Zhu et al.

Humans possess a unified cognitive ability to perceive, comprehend, and interact with the physical world. Why can't large language models replicate this holistic understanding? Through a systematic analysis of existing training paradigms in vision-language-action models (VLA), we identify two key challenges: spurious forgetting, where robot training overwrites crucial visual-text alignments, and task interference, where competing control and understanding tasks degrade performance when trained jointly. To overcome these limitations, we propose ChatVLA, a novel framework featuring Phased Alignment Training, which incrementally integrates multimodal data after initial control mastery, and a Mixture-of-Experts architecture to minimize task interference. ChatVLA demonstrates competitive performance on visual question-answering datasets and significantly surpasses state-of-the-art vision-language-action (VLA) methods on multimodal understanding benchmarks. Notably, it achieves a six times higher performance on MMMU and scores 47.2% on MMStar with a more parameter-efficient design than ECoT. Furthermore, ChatVLA demonstrates superior performance on 25 real-world robot manipulation tasks compared to existing VLA methods like OpenVLA. Our findings highlight the potential of our unified framework for achieving both robust multimodal understanding and effective robot control.

23.7ROMay 28, 2025
ChatVLA-2: Vision-Language-Action Model with Open-World Embodied Reasoning from Pretrained Knowledge

Zhongyi Zhou, Yichen Zhu, Junjie Wen et al.

Vision-language-action (VLA) models have emerged as the next generation of models in robotics. However, despite leveraging powerful pre-trained Vision-Language Models (VLMs), existing end-to-end VLA systems often lose key capabilities during fine-tuning as the model adapts to specific robotic tasks. We argue that a generalizable VLA model should retain and expand upon the VLM's core competencies: 1) Open-world embodied reasoning - the VLA should inherit the knowledge from VLM, i.e., recognize anything that the VLM can recognize, be capable of solving math problems, and possess visual-spatial intelligence, 2) Reasoning following - effectively translating the open-world reasoning into actionable steps for the robot. In this work, we introduce ChatVLA-2, a novel mixture-of-expert VLA model coupled with a specialized two-stage training pipeline designed to preserve the VLM's original strengths while enabling actionable reasoning. To validate our approach, we design a math-matching task wherein a robot interprets math problems written on a whiteboard and picks corresponding number cards from a table to solve equations. Remarkably, our method exhibits exceptional mathematical reasoning and OCR capabilities, despite these abilities not being explicitly trained within the VLA. Furthermore, we demonstrate that the VLA possesses strong spatial reasoning skills, enabling it to interpret novel directional instructions involving previously unseen objects. Overall, our method showcases reasoning and comprehension abilities that significantly surpass state-of-the-art imitation learning methods such as OpenVLA, DexVLA, and pi-zero. This work represents a substantial advancement toward developing truly generalizable robotic foundation models endowed with robust reasoning capacities.

11.1HCDec 15, 2023
InstructPipe: Generating Visual Blocks Pipelines with Human Instructions and LLMs

Zhongyi Zhou, Jing Jin, Vrushank Phadnis et al.

Visual programming has the potential of providing novice programmers with a low-code experience to build customized processing pipelines. Existing systems typically require users to build pipelines from scratch, implying that novice users are expected to set up and link appropriate nodes from a blank workspace. In this paper, we introduce InstructPipe, an AI assistant for prototyping machine learning (ML) pipelines with text instructions. We contribute two large language model (LLM) modules and a code interpreter as part of our framework. The LLM modules generate pseudocode for a target pipeline, and the interpreter renders the pipeline in the node-graph editor for further human-AI collaboration. Both technical and user evaluation (N=16) shows that InstructPipe empowers users to streamline their ML pipeline workflow, reduce their learning curve, and leverage open-ended commands to spark innovative ideas.

7.6HCMar 12
Exploring the Role of User Comments Throughout the Stages of Video-Based Task-Learning

Nayoung Kim, Yotam Sechayk, Zhongyi Zhou et al.

Learning tasks through videos is a dynamic way to acquire skills by witnessing entire processes. However, compared to in-person demonstrations, videos may omit tacit knowledge, including subtle details and contextual nuances. Users' unique circumstances, like missing ingredients in a recipe, may also require adaptation beyond the video content. To fill these gaps, many users turn to the comment section, seeking additional guidance and interactions with creators or peers to personalize their experience. Despite their importance, there is limited understanding of how users engage with and apply comments in task-learning scenarios. In our study, we explore the role of comments in video-based task-learning through interviews with 14 users, and co-watching sessions with eight. Our findings show that while comments are critical for learning, they are poorly integrated into all stages of the learning process. Based on our findings, we outline design opportunities to better utilize comments in video-based task-learning.

20.0ROOct 2, 2025
ActiveUMI: Robotic Manipulation with Active Perception from Robot-Free Human Demonstrations

Qiyuan Zeng, Chengmeng Li, Jude St. John et al.

We present ActiveUMI, a framework for a data collection system that transfers in-the-wild human demonstrations to robots capable of complex bimanual manipulation. ActiveUMI couples a portable VR teleoperation kit with sensorized controllers that mirror the robot's end-effectors, bridging human-robot kinematics via precise pose alignment. To ensure mobility and data quality, we introduce several key techniques, including immersive 3D model rendering, a self-contained wearable computer, and efficient calibration methods. ActiveUMI's defining feature is its capture of active, egocentric perception. By recording an operator's deliberate head movements via a head-mounted display, our system learns the crucial link between visual attention and manipulation. We evaluate ActiveUMI on six challenging bimanual tasks. Policies trained exclusively on ActiveUMI data achieve an average success rate of 70\% on in-distribution tasks and demonstrate strong generalization, retaining a 56\% success rate when tested on novel objects and in new environments. Our results demonstrate that portable data collection systems, when coupled with learned active perception, provide an effective and scalable pathway toward creating generalizable and highly capable real-world robot policies.

3.7HCAug 26, 2021Code
Enhancing Model Assessment in Vision-based Interactive Machine Teaching through Real-time Saliency Map Visualization

Zhongyi Zhou, Koji Yatani

Interactive Machine Teaching systems allow users to create customized machine learning models through an iterative process of user-guided training and model assessment. They primarily offer confidence scores of each label or class as feedback for assessment by users. However, we observe that such feedback does not necessarily suffice for users to confirm the behavior of the model. In particular, confidence scores do not always offer the full understanding of what features in the data are used for learning, potentially leading to the creation of an incorrectly-trained model. In this demonstration paper, we present a vision-based interactive machine teaching interface with real-time saliency map visualization in the assessment phase. This visualization can offer feedback on which regions of each image frame the current model utilizes for classification, thus better guiding users to correct the corresponding concepts in the iterative teaching.