Erqun Dong

CV
h-index15
5papers
101citations
Novelty62%
AI Score45

5 Papers

ROSep 17, 2023
Differentiable SLAM Helps Deep Learning-based LiDAR Perception Tasks

Prashant Kumar, Dheeraj Vattikonda, Vedang Bhupesh Shenvi Nadkarni et al. · mila

We investigate a new paradigm that uses differentiable SLAM architectures in a self-supervised manner to train end-to-end deep learning models in various LiDAR based applications. To the best of our knowledge there does not exist any work that leverages SLAM as a training signal for deep learning based models. We explore new ways to improve the efficiency, robustness, and adaptability of LiDAR systems with deep learning techniques. We focus on the potential benefits of differentiable SLAM architectures for improving performance of deep learning tasks such as classification, regression as well as SLAM. Our experimental results demonstrate a non-trivial increase in the performance of two deep learning applications - Ground Level Estimation and Dynamic to Static LiDAR Translation, when used with differentiable SLAM architectures. Overall, our findings provide important insights that enhance the performance of LiDAR based navigation systems. We demonstrate that this new paradigm of using SLAM Loss signal while training LiDAR based models can be easily adopted by the community.

CVOct 29, 2021Code
Generalized Data Weighting via Class-level Gradient Manipulation

Can Chen, Shuhao Zheng, Xi Chen et al.

Label noise and class imbalance are two major issues coexisting in real-world datasets. To alleviate the two issues, state-of-the-art methods reweight each instance by leveraging a small amount of clean and unbiased data. Yet, these methods overlook class-level information within each instance, which can be further utilized to improve performance. To this end, in this paper, we propose Generalized Data Weighting (GDW) to simultaneously mitigate label noise and class imbalance by manipulating gradients at the class level. To be specific, GDW unrolls the loss gradient to class-level gradients by the chain rule and reweights the flow of each gradient separately. In this way, GDW achieves remarkable performance improvement on both issues. Aside from the performance gain, GDW efficiently obtains class-level weights without introducing any extra computational cost compared with instance weighting methods. Specifically, GDW performs a gradient descent step on class-level weights, which only relies on intermediate gradients. Extensive experiments in various settings verify the effectiveness of GDW. For example, GDW outperforms state-of-the-art methods by $2.56\%$ under the $60\%$ uniform noise setting in CIFAR10. Our code is available at https://github.com/GGchen1997/GDW-NIPS2021.

CVNov 25, 2025
SONIC: Spectral Optimization of Noise for Inpainting with Consistency

Seungyeon Baek, Erqun Dong, Shadan Namazifard et al.

We propose a novel training-free method for inpainting with off-the-shelf text-to-image models. While guidance-based methods in theory allow generic models to be used for inverse problems such as inpainting, in practice, their effectiveness is limited, leading to the necessity of specialized inpainting-specific models. In this work, we argue that the missing ingredient for training-free inpainting is the optimization (guidance) of the initial seed noise. We propose to optimize the initial seed noise to approximately match the unmasked parts of the data - with as few as a few tens of optimization steps. We then apply conventional training-free inpainting methods on top of our optimized initial seed noise. Critically, we propose two core ideas to effectively implement this idea: (i) to avoid the costly unrolling required to relate the initial noise and the generated outcome, we perform linear approximation; and (ii) to stabilize the optimization, we optimize the initial seed noise in the spectral domain. We demonstrate the effectiveness of our method on various inpainting tasks, outperforming the state of the art. Project page: https://ubc-vision.github.io/sonic/

CVMar 13, 2025
ROODI: Reconstructing Occluded Objects with Denoising Inpainters

Yeonjin Chang, Erqun Dong, Seunghyeon Seo et al.

While the quality of novel-view images has improved dramatically with 3D Gaussian Splatting, extracting specific objects from scenes remains challenging. Isolating individual 3D Gaussian primitives for each object and handling occlusions in scenes remains far from being solved. We propose a novel object extraction method based on two key principles: (1) object-centric reconstruction through removal of irrelevant primitives; and (2) leveraging generative inpainting to compensate for missing observations caused by occlusions. For pruning, we propose to remove irrelevant Gaussians by looking into how close they are to its K-nearest neighbors and removing those that are statistical outliers. Importantly, these distances must take into account the actual spatial extent they cover -- we thus propose to use Wasserstein distances. For inpainting, we employ an off-the-shelf diffusion-based inpainter combined with occlusion reasoning, utilizing the 3D representation of the entire scene. Our findings highlight the crucial synergy between proper pruning and inpainting, both of which significantly enhance extraction performance. We evaluate our method on a standard real-world dataset and introduce a synthetic dataset for quantitative analysis. Our approach outperforms the state-of-the-art, demonstrating its effectiveness in object extraction from complex scenes.

CVDec 3, 2023
ViVid-1-to-3: Novel View Synthesis with Video Diffusion Models

Jeong-gi Kwak, Erqun Dong, Yuhe Jin et al.

Generating novel views of an object from a single image is a challenging task. It requires an understanding of the underlying 3D structure of the object from an image and rendering high-quality, spatially consistent new views. While recent methods for view synthesis based on diffusion have shown great progress, achieving consistency among various view estimates and at the same time abiding by the desired camera pose remains a critical problem yet to be solved. In this work, we demonstrate a strikingly simple method, where we utilize a pre-trained video diffusion model to solve this problem. Our key idea is that synthesizing a novel view could be reformulated as synthesizing a video of a camera going around the object of interest -- a scanning video -- which then allows us to leverage the powerful priors that a video diffusion model would have learned. Thus, to perform novel-view synthesis, we create a smooth camera trajectory to the target view that we wish to render, and denoise using both a view-conditioned diffusion model and a video diffusion model. By doing so, we obtain a highly consistent novel view synthesis, outperforming the state of the art.