2.2ROJan 12, 2024
UAV-Borne Mapping Algorithms for Low-Altitude and High-Speed Drone ApplicationsJincheng Zhang, Artur Wolek, Andrew R. Willis
This article presents an analysis of current state-of-the-art sensors and how these sensors work with several mapping algorithms for UAV (Unmanned Aerial Vehicle) applications, focusing on low-altitude and high-speed scenarios. A new experimental construct is created using highly realistic environments made possible by integrating the AirSim simulator with Google 3D maps models using the Cesium Tiles plugin. Experiments are conducted in this high-realism simulated environment to evaluate the performance of three distinct mapping algorithms: (1) Direct Sparse Odometry (DSO), (2) Stereo DSO (SDSO), and (3) DSO Lite (DSOL). Experimental results evaluate algorithms based on their measured geometric accuracy and computational speed. The results provide valuable insights into the strengths and limitations of each algorithm. Findings quantify compromises in UAV algorithm selection, allowing researchers to find the mapping solution best suited to their application, which often requires a compromise between computational performance and the density and accuracy of geometric map estimates. Results indicate that for UAVs with restrictive computing resources, DSOL is the best option. For systems with payload capacity and modest compute resources, SDSO is the best option. If only one camera is available, DSO is the option to choose for applications that require dense mapping results.
4.1ROJan 15, 2024
Cesium Tiles for High-realism Simulation and Comparing SLAM Results in Corresponding Virtual and Real-world EnvironmentsChris Beam, Jincheng Zhang, Nicholas Kakavitsas et al.
This article discusses the use of a simulated environment to predict algorithm results in the real world. Simulators are crucial in allowing researchers to test algorithms, sensor integration, and navigation systems without deploying expensive hardware. This article examines how the AirSim simulator, Unreal Engine, and Cesium plugin can be used to generate simulated digital twin models of real-world locations. Several technical challenges in completing the analysis are discussed and the technical solutions are detailed in this article. Work investigates how to assess mapping results for a real-life experiment using Cesium Tiles provided by digital twins of the experimental location. This is accompanied by a description of a process for duplicating real-world flights in simulation. The performance of these methods is evaluated by analyzing real-life and experimental image telemetry with the Direct Sparse Odometry (DSO) mapping algorithm. Results indicate that Cesium Tiles environments can provide highly accurate models of ground truth geometry after careful alignment. Further, results from real-life and simulated telemetry analysis indicate that the virtual simulation results accurately predict real-life results. Findings indicate that the algorithm results in real life and in the simulated duplicate exhibited a high degree of similarity. This indicates that the use of Cesium Tiles environments as a virtual digital twin for real-life experiments will provide representative results for such algorithms. The impact of this can be significant, potentially allowing expansive virtual testing of robotic systems at specific deployment locations to develop solutions that are tailored to the environment and potentially outperforming solutions meant to work in completely generic environments.
3.7CVMar 9, 2024
Unveiling Ancient Maya Settlements Using Aerial LiDAR Image SegmentationJincheng Zhang, William Ringle, Andrew R. Willis
Manual identification of archaeological features in LiDAR imagery is labor-intensive, costly, and requires archaeological expertise. This paper shows how recent advancements in deep learning (DL) present efficient solutions for accurately segmenting archaeological structures in aerial LiDAR images using the YOLOv8 neural network. The proposed approach uses novel pre-processing of the raw LiDAR data and dataset augmentation methods to produce trained YOLOv8 networks to improve accuracy, precision, and recall for the segmentation of two important Maya structure types: annular structures and platforms. The results show an IoU performance of 0.842 for platforms and 0.809 for annular structures which outperform existing approaches. Further, analysis via domain experts considers the topological consistency of segmented regions and performance vs. area providing important insights. The approach automates time-consuming LiDAR image labeling which significantly accelerates accurate analysis of historical landscapes.
2.2ROFeb 20, 2024
Design and Flight Demonstration of a Quadrotor for Urban Mapping and Target Tracking ResearchCollin Hague, Nick Kakavitsas, Jincheng Zhang et al.
This paper describes the hardware design and flight demonstration of a small quadrotor with imaging sensors for urban mapping, hazard avoidance, and target tracking research. The vehicle is equipped with five cameras, including two pairs of fisheye stereo cameras that enable a nearly omnidirectional view and a two-axis gimbaled camera. An onboard NVIDIA Jetson Orin Nano computer running the Robot Operating System software is used for data collection. An autonomous tracking behavior was implemented to coordinate the motion of the quadrotor and gimbaled camera to track a moving GPS coordinate. The data collection system was demonstrated through a flight test that tracked a moving GPS-tagged vehicle through a series of roads and parking lots. A map of the environment was reconstructed from the collected images using the Direct Sparse Odometry (DSO) algorithm. The performance of the quadrotor was also characterized by acoustic noise, communication range, battery voltage in hover, and maximum speed tests.
2.2ROFeb 5, 2024
GPU-Accelerated 3D Polygon Visibility Volumes for Synergistic Perception and NavigationAndrew Willis, Collin Hague, Artur Wolek et al.
UAV missions often require specific geometric constraints to be satisfied between ground locations and the vehicle location. Such requirements are typical for contexts where line-of-sight must be maintained between the vehicle location and the ground control location and are also important in surveillance applications where the UAV wishes to be able to sense, e.g., with a camera sensor, a specific region within a complex geometric environment. This problem is further complicated when the ground location is generalized to a convex 2D polygonal region. This article describes the theory and implementation of a system which can quickly calculate the 3D volume that encloses all 3D coordinates from which a 2D convex planar region can be entirely viewed; referred to as a visibility volume. The proposed approach computes visibility volumes using a combination of depth map computation using GPU-acceleration and geometric boolean operations. Solutions to this problem require complex 3D geometric analysis techniques that must execute using arbitrary precision arithmetic on a collection of discontinuous and non-analytic surfaces. Post-processing steps incorporate navigational constraints to further restrict the enclosed coordinates to include both visibility and navigation constraints. Integration of sensing visibility constraints with navigational constraints yields a range of navigable space where a vehicle will satisfy both perceptual sensing and navigational needs of the mission. This algorithm then provides a synergistic perception and navigation sensitive solution yielding a volume of coordinates in 3D that satisfy both the mission path and sensing needs.
2.2ROJan 19, 2022
ROS georegistration: Aerial Multi-spectral Image Simulator for the Robot Operating SystemAndrew R. Willis, Kevin Brink, Kathleen Dipple
This article describes a software package called ROS georegistration intended for use with the Robot Operating System (ROS) and the Gazebo 3D simulation environment. ROSgeoregistration provides tools for the simulation, test and deployment of aerial georegistration algorithms and is made available with a link provided in the paper. A model creation package is provided which downloads multi-spectral images from the Google Earth Engine database and, if necessary, incorporates these images into a single, possibly very large, reference image. Additionally a Gazebo plugin which uses the real-time sensor pose and image formation model to generate simulated imagery using the specified reference image is provided along with related plugins for UAV relevant data. The novelty of this work is threefold: (1) this is the first system to link the massive multi-spectral imaging database of Google's Earth Engine to the Gazebo simulator, (2) this is the first example of a system that can simulate geospatially and radiometrically accurate imagery from multiple sensor views of the same terrain region, and (3) integration with other UAS tools creates a new holistic UAS simulation environment to support UAS system and subsystem development where real-world testing would generally be prohibitive. Sensed imagery and ground truth registration information is published to client applications which can receive imagery synchronously with telemetry from other payload sensors, e.g., IMU, GPS/GNSS, barometer, and windspeed sensor data. To highlight functionality, we demonstrate ROSgeoregistration for simulating Electro-Optical (EO) and Synthetic Aperture Radar (SAR) image sensors and an example use case for developing and evaluating image-based UAS position feedback, i.e., pose for image-based Guidance Navigation and Control (GNC) applications.
5.3ROMar 10, 2021
Real-Time RGBD Odometry for Fused-State Navigation SystemsAndrew R. Willis, Kevin M. Brink
This article describes an algorithm that provides visual odometry estimates from sequential pairs of RGBD images. The key contribution of this article on RGBD odometry is that it provides both an odometry estimate and a covariance for the odometry parameters in real-time via a representative covariance matrix. Accurate, real-time parameter covariance is essential to effectively fuse odometry measurements into most navigation systems. To date, this topic has seen little treatment in research which limits the impact existing RGBD odometry approaches have for localization in these systems. Covariance estimates are obtained via a statistical perturbation approach motivated by real-world models of RGBD sensor measurement noise. Results discuss the accuracy of our RGBD odometry approach with respect to ground truth obtained from a motion capture system and characterizes the suitability of this approach for estimating the true RGBD odometry parameter uncertainty.
3.7CVFeb 23, 2021
A System for 3D Reconstruction Of Comminuted Tibial Plafond Bone FracturesPengcheng Liu, Nathan Hewitt, Waseem Shadid et al.
High energy impacts at joint locations often generate highly fragmented, or comminuted, bone fractures. Current approaches for treatment require physicians to decide how to classify the fracture within a hierarchy fracture severity categories. Each category then provides a best-practice treatment scenario to obtain the best possible prognosis for the patient. This article identifies shortcomings associated with qualitative-only evaluation of fracture severity and provides new quantitative metrics that serve to address these shortcomings. We propose a system to semi-automatically extract quantitative metrics that are major indicators of fracture severity. These include: (i) fracture surface area, i.e., how much surface area was generated when the bone broke apart, and (ii) dispersion, i.e., how far the fragments have rotated and translated from their original anatomic positions. This article describes new computational tools to extract these metrics by computationally reconstructing 3D bone anatomy from CT images with a focus on tibial plafond fracture cases where difficult qualitative fracture severity cases are more prevalent. Reconstruction is accomplished within a single system that integrates several novel algorithms that identify, extract and piece-together fractured fragments in a virtual environment. Doing so provides objective quantitative measures for these fracture severity indicators. The availability of such measures provides new tools for fracture severity assessment which may lead to improved fracture treatment. This paper describes the system, the underlying algorithms and the metrics of the reconstruction results by quantitatively analyzing six clinical tibial plafond fracture cases.
2.3CVMay 20, 2020
Maplets: An Efficient Approach for Cooperative SLAM Map Building Under Communication and Computation ConstraintsKevin M. Brink, Jincheng Zhang, Andrew R. Willis et al.
This article introduces an approach to facilitate cooperative exploration and mapping of large-scale, near-ground, underground, or indoor spaces via a novel integration framework for locally-dense agent map data. The effort targets limited Size, Weight, and Power (SWaP) agents with an emphasis on limiting required communications and redundant processing. The approach uses a unique organization of batch optimization engines to enable a highly efficient two-tier optimization structure. Tier I consist of agents that create and potentially share local maplets (local maps, limited in size) which are generated using Simultaneous Localization and Mapping (SLAM) map-building software and then marginalized to a more compact parameterization. Maplets are generated in an overlapping manner and used to estimate the transform and uncertainty between those overlapping maplets, providing accurate and compact odometry or delta-pose representation between maplet's local frames. The delta poses can be shared between agents, and in cases where maplets have salient features (for loop closures), the compact representation of the maplet can also be shared. The second optimization tier consists of a global optimizer that seeks to optimize those maplet-to-maplet transformations, including any loop closures identified. This can provide an accurate global "skeleton"' of the traversed space without operating on the high-density point cloud. This compact version of the map data allows for scalable, cooperative exploration with limited communication requirements where most of the individual maplets, or low fidelity renderings, are only shared if desired.
2.3CVMay 20, 2020
Compute-Bound and Low-Bandwidth Distributed 3D Graph-SLAMJincheng Zhang, Andrew R. Willis, Jamie Godwin
This article describes a new approach for distributed 3D SLAM map building. The key contribution of this article is the creation of a distributed graph-SLAM map-building architecture responsive to bandwidth and computational needs of the robotic platform. Responsiveness is afforded by the integration of a 3D point cloud to plane cloud compression algorithm that approximates dense 3D point cloud using local planar patches. Compute bound platforms may restrict the computational duration of the compression algorithm and low-bandwidth platforms can restrict the size of the compression result. The backbone of the approach is an ultra-fast adaptive 3D compression algorithm that transforms swaths of 3D planar surface data into planar patches attributed with image textures. Our approach uses DVO SLAM, a leading algorithm for 3D mapping, and extends it by computationally isolating map integration tasks from local Guidance, Navigation, and Control tasks and includes an addition of a network protocol to share the compressed plane clouds. The joint effect of these contributions allows agents with 3D sensing capabilities to calculate and communicate compressed map information commensurate with their onboard computational resources and communication channel capacities. This opens SLAM mapping to new categories of robotic platforms that may have computational and memory limits that prohibit other SLAM solutions.