65.4CLOct 25, 2024
GPT-4o System CardAaron Hurst, Adam Lerer, Adam P. Goucher et al. · openai
GPT-4o is an autoregressive omni model that accepts as input any combination of text, audio, image, and video, and generates any combination of text, audio, and image outputs. It's trained end-to-end across text, vision, and audio, meaning all inputs and outputs are processed by the same neural network. GPT-4o can respond to audio inputs in as little as 232 milliseconds, with an average of 320 milliseconds, which is similar to human response time in conversation. It matches GPT-4 Turbo performance on text in English and code, with significant improvement on text in non-English languages, while also being much faster and 50\% cheaper in the API. GPT-4o is especially better at vision and audio understanding compared to existing models. In line with our commitment to building AI safely and consistent with our voluntary commitments to the White House, we are sharing the GPT-4o System Card, which includes our Preparedness Framework evaluations. In this System Card, we provide a detailed look at GPT-4o's capabilities, limitations, and safety evaluations across multiple categories, focusing on speech-to-speech while also evaluating text and image capabilities, and measures we've implemented to ensure the model is safe and aligned. We also include third-party assessments on dangerous capabilities, as well as discussion of potential societal impacts of GPT-4o's text and vision capabilities.
Training language models to follow instructions with human feedbackLong Ouyang, Jeff Wu, Xu Jiang et al.
Making language models bigger does not inherently make them better at following a user's intent. For example, large language models can generate outputs that are untruthful, toxic, or simply not helpful to the user. In other words, these models are not aligned with their users. In this paper, we show an avenue for aligning language models with user intent on a wide range of tasks by fine-tuning with human feedback. Starting with a set of labeler-written prompts and prompts submitted through the OpenAI API, we collect a dataset of labeler demonstrations of the desired model behavior, which we use to fine-tune GPT-3 using supervised learning. We then collect a dataset of rankings of model outputs, which we use to further fine-tune this supervised model using reinforcement learning from human feedback. We call the resulting models InstructGPT. In human evaluations on our prompt distribution, outputs from the 1.3B parameter InstructGPT model are preferred to outputs from the 175B GPT-3, despite having 100x fewer parameters. Moreover, InstructGPT models show improvements in truthfulness and reductions in toxic output generation while having minimal performance regressions on public NLP datasets. Even though InstructGPT still makes simple mistakes, our results show that fine-tuning with human feedback is a promising direction for aligning language models with human intent.
2.3LGOct 6, 2020
Safety Aware Reinforcement Learning (SARL)Santiago Miret, Somdeb Majumdar, Carroll Wainwright
As reinforcement learning agents become increasingly integrated into complex, real-world environments, designing for safety becomes a critical consideration. We specifically focus on researching scenarios where agents can cause undesired side effects while executing a policy on a primary task. Since one can define multiple tasks for a given environment dynamics, there are two important challenges. First, we need to abstract the concept of safety that applies broadly to that environment independent of the specific task being executed. Second, we need a mechanism for the abstracted notion of safety to modulate the actions of agents executing different policies to minimize their side-effects. In this work, we propose Safety Aware Reinforcement Learning (SARL) - a framework where a virtual safe agent modulates the actions of a main reward-based agent to minimize side effects. The safe agent learns a task-independent notion of safety for a given environment. The main agent is then trained with a regularization loss given by the distance between the native action probabilities of the two agents. Since the safe agent effectively abstracts a task-independent notion of safety via its action probabilities, it can be ported to modulate multiple policies solving different tasks within the given environment without further training. We contrast this with solutions that rely on task-specific regularization metrics and test our framework on the SafeLife Suite, based on Conway's Game of Life, comprising a number of complex tasks in dynamic environments. We show that our solution is able to match the performance of solutions that rely on task-specific side-effect penalties on both the primary and safety objectives while additionally providing the benefit of generalizability and portability.
SafeLife 1.0: Exploring Side Effects in Complex EnvironmentsCarroll L. Wainwright, Peter Eckersley
We present SafeLife, a publicly available reinforcement learning environment that tests the safety of reinforcement learning agents. It contains complex, dynamic, tunable, procedurally generated levels with many opportunities for unsafe behavior. Agents are graded both on their ability to maximize their explicit reward and on their ability to operate safely without unnecessary side effects. We train agents to maximize rewards using proximal policy optimization and score them on a suite of benchmark levels. The resulting agents are performant but not safe -- they tend to cause large side effects in their environments -- but they form a baseline against which future safety research can be measured.