David Schneider

CV
h-index12
7papers
18citations
Novelty41%
AI Score30

7 Papers

3.7CVAug 3, 2022Code
Multimodal Generation of Novel Action Appearances for Synthetic-to-Real Recognition of Activities of Daily Living

Zdravko Marinov, David Schneider, Alina Roitberg et al.

Domain shifts, such as appearance changes, are a key challenge in real-world applications of activity recognition models, which range from assistive robotics and smart homes to driver observation in intelligent vehicles. For example, while simulations are an excellent way of economical data collection, a Synthetic-to-Real domain shift leads to a > 60% drop in accuracy when recognizing activities of Daily Living (ADLs). We tackle this challenge and introduce an activity domain generation framework which creates novel ADL appearances (novel domains) from different existing activity modalities (source domains) inferred from video training data. Our framework computes human poses, heatmaps of body joints, and optical flow maps and uses them alongside the original RGB videos to learn the essence of source domains in order to generate completely new ADL domains. The model is optimized by maximizing the distance between the existing source appearances and the generated novel appearances while ensuring that the semantics of an activity is preserved through an additional classification loss. While source data multimodality is an important concept in this design, our setup does not rely on multi-sensor setups, (i.e., all source modalities are inferred from a single video only.) The newly created activity domains are then integrated in the training of the ADL classification networks, resulting in models far less susceptible to changes in data distributions. Extensive experiments on the Synthetic-to-Real benchmark Sims4Action demonstrate the potential of the domain generation paradigm for cross-domain ADL recognition, setting new state-of-the-art results. Our code is publicly available at https://github.com/Zrrr1997/syn2real_DG

1.5CVSep 21, 2023Code
Exploring Self-supervised Skeleton-based Action Recognition in Occluded Environments

Yifei Chen, Kunyu Peng, Alina Roitberg et al.

To integrate action recognition into autonomous robotic systems, it is essential to address challenges such as person occlusions-a common yet often overlooked scenario in existing self-supervised skeleton-based action recognition methods. In this work, we propose IosPSTL, a simple and effective self-supervised learning framework designed to handle occlusions. IosPSTL combines a cluster-agnostic KNN imputer with an Occluded Partial Spatio-Temporal Learning (OPSTL) strategy. First, we pre-train the model on occluded skeleton sequences. Then, we introduce a cluster-agnostic KNN imputer that performs semantic grouping using k-means clustering on sequence embeddings. It imputes missing skeleton data by applying K-Nearest Neighbors in the latent space, leveraging nearby sample representations to restore occluded joints. This imputation generates more complete skeleton sequences, which significantly benefits downstream self-supervised models. To further enhance learning, the OPSTL module incorporates Adaptive Spatial Masking (ASM) to make better use of intact, high-quality skeleton sequences during training. Our method achieves state-of-the-art performance on the occluded versions of the NTU-60 and NTU-120 datasets, demonstrating its robustness and effectiveness under challenging conditions. Code is available at https://github.com/cyfml/OPSTL.

4.8CVAug 19, 2022
ModSelect: Automatic Modality Selection for Synthetic-to-Real Domain Generalization

Zdravko Marinov, Alina Roitberg, David Schneider et al.

Modality selection is an important step when designing multimodal systems, especially in the case of cross-domain activity recognition as certain modalities are more robust to domain shift than others. However, selecting only the modalities which have a positive contribution requires a systematic approach. We tackle this problem by proposing an unsupervised modality selection method (ModSelect), which does not require any ground-truth labels. We determine the correlation between the predictions of multiple unimodal classifiers and the domain discrepancy between their embeddings. Then, we systematically compute modality selection thresholds, which select only modalities with a high correlation and low domain discrepancy. We show in our experiments that our method ModSelect chooses only modalities with positive contributions and consistently improves the performance on a Synthetic-to-Real domain adaptation benchmark, narrowing the domain gap.

1.4CVNov 30, 2021Code
Affect-DML: Context-Aware One-Shot Recognition of Human Affect using Deep Metric Learning

Kunyu Peng, Alina Roitberg, David Schneider et al.

Human affect recognition is a well-established research area with numerous applications, e.g., in psychological care, but existing methods assume that all emotions-of-interest are given a priori as annotated training examples. However, the rising granularity and refinements of the human emotional spectrum through novel psychological theories and the increased consideration of emotions in context brings considerable pressure to data collection and labeling work. In this paper, we conceptualize one-shot recognition of emotions in context -- a new problem aimed at recognizing human affect states in finer particle level from a single support sample. To address this challenging task, we follow the deep metric learning paradigm and introduce a multi-modal emotion embedding approach which minimizes the distance of the same-emotion embeddings by leveraging complementary information of human appearance and the semantic scene context obtained through a semantic segmentation network. All streams of our context-aware model are optimized jointly using weighted triplet loss and weighted cross entropy loss. We conduct thorough experiments on both, categorical and numerical emotion recognition tasks of the Emotic dataset adapted to our one-shot recognition problem, revealing that categorizing human affect from a single example is a hard task. Still, all variants of our model clearly outperform the random baseline, while leveraging the semantic scene context consistently improves the learnt representations, setting state-of-the-art results in one-shot emotion recognition. To foster research of more universal representations of human affect states, we will make our benchmark and models publicly available to the community under https://github.com/KPeng9510/Affect-DML.

6.5CVOct 31, 2024Code
Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activations

David Schneider, Simon Reiß, Marco Kugler et al.

Exploring the intricate dynamics between muscular and skeletal structures is pivotal for understanding human motion. This domain presents substantial challenges, primarily attributed to the intensive resources required for acquiring ground truth muscle activation data, resulting in a scarcity of datasets. In this work, we address this issue by establishing Muscles in Time (MinT), a large-scale synthetic muscle activation dataset. For the creation of MinT, we enriched existing motion capture datasets by incorporating muscle activation simulations derived from biomechanical human body models using the OpenSim platform, a common approach in biomechanics and human motion research. Starting from simple pose sequences, our pipeline enables us to extract detailed information about the timing of muscle activations within the human musculoskeletal system. Muscles in Time contains over nine hours of simulation data covering 227 subjects and 402 simulated muscle strands. We demonstrate the utility of this dataset by presenting results on neural network-based muscle activation estimation from human pose sequences with two different sequence-to-sequence architectures. Data and code are provided under https://simplexsigil.github.io/mint.

6.5CVOct 22, 2024
Activity Recognition on Avatar-Anonymized Datasets with Masked Differential Privacy

David Schneider, Sina Sajadmanesh, Vikash Sehwag et al. · princeton

Privacy-preserving computer vision is an important emerging problem in machine learning and artificial intelligence. Prevalent methods tackling this problem use differential privacy (DP) or obfuscation techniques to protect the privacy of individuals. In both cases, the utility of the trained model is sacrificed heavily in this process. In this work, we present an anonymization pipeline that replaces sensitive human subjects in video datasets with synthetic avatars within context, employing a combined rendering and stable diffusion-based strategy. Additionally we propose masked differential privacy ({MaskDP}) to protect non-anonymized but privacy sensitive background information. MaskDP allows for controlling sensitive regions where differential privacy is applied, in contrast to applying DP on the entire input. This combined methodology provides strong privacy protection while minimizing the usual performance penalty of privacy preserving methods. Experiments on multiple challenging action recognition datasets demonstrate that our proposed techniques result in better utility-privacy trade-offs compared to standard differentially private training in the especially demanding $ε<1$ regime.

1.9RODec 9, 2019
An Interactive Indoor Drone Assistant

Tino Fuhrman, David Schneider, Felix Altenberg et al.

With the rapid advance of sophisticated control algorithms, the capabilities of drones to stabilise, fly and manoeuvre autonomously have dramatically improved, enabling us to pay greater attention to entire missions and the interaction of a drone with humans and with its environment during the course of such a mission. In this paper, we present an indoor office drone assistant that is tasked to run errands and carry out simple tasks at our laboratory, while given instructions from and interacting with humans in the space. To accomplish its mission, the system has to be able to understand verbal instructions from humans, and perform subject to constraints from control and hardware limitations, uncertain localisation information, unpredictable and uncertain obstacles and environmental factors. We combine and evaluate the dialogue, navigation, flight control, depth perception and collision avoidance components. We discuss performance and limitations of our assistant at the component as well as the mission level. A 78% mission success rate was obtained over the course of 27 missions.