CVNov 28, 2022Code
VLTinT: Visual-Linguistic Transformer-in-Transformer for Coherent Video Paragraph CaptioningKashu Yamazaki, Khoa Vo, Sang Truong et al. · cmu
Video paragraph captioning aims to generate a multi-sentence description of an untrimmed video with several temporal event locations in coherent storytelling. Following the human perception process, where the scene is effectively understood by decomposing it into visual (e.g. human, animal) and non-visual components (e.g. action, relations) under the mutual influence of vision and language, we first propose a visual-linguistic (VL) feature. In the proposed VL feature, the scene is modeled by three modalities including (i) a global visual environment; (ii) local visual main agents; (iii) linguistic scene elements. We then introduce an autoregressive Transformer-in-Transformer (TinT) to simultaneously capture the semantic coherence of intra- and inter-event contents within a video. Finally, we present a new VL contrastive loss function to guarantee learnt embedding features are matched with the captions semantics. Comprehensive experiments and extensive ablation studies on ActivityNet Captions and YouCookII datasets show that the proposed Visual-Linguistic Transformer-in-Transform (VLTinT) outperforms prior state-of-the-art methods on accuracy and diversity. Source code is made publicly available at: https://github.com/UARK-AICV/VLTinT.
CVOct 5, 2022Code
AOE-Net: Entities Interactions Modeling with Adaptive Attention Mechanism for Temporal Action Proposals GenerationKhoa Vo, Sang Truong, Kashu Yamazaki et al. · cmu
Temporal action proposal generation (TAPG) is a challenging task, which requires localizing action intervals in an untrimmed video. Intuitively, we as humans, perceive an action through the interactions between actors, relevant objects, and the surrounding environment. Despite the significant progress of TAPG, a vast majority of existing methods ignore the aforementioned principle of the human perceiving process by applying a backbone network into a given video as a black-box. In this paper, we propose to model these interactions with a multi-modal representation network, namely, Actors-Objects-Environment Interaction Network (AOE-Net). Our AOE-Net consists of two modules, i.e., perception-based multi-modal representation (PMR) and boundary-matching module (BMM). Additionally, we introduce adaptive attention mechanism (AAM) in PMR to focus only on main actors (or relevant objects) and model the relationships among them. PMR module represents each video snippet by a visual-linguistic feature, in which main actors and surrounding environment are represented by visual information, whereas relevant objects are depicted by linguistic features through an image-text model. BMM module processes the sequence of visual-linguistic features as its input and generates action proposals. Comprehensive experiments and extensive ablation studies on ActivityNet-1.3 and THUMOS-14 datasets show that our proposed AOE-Net outperforms previous state-of-the-art methods with remarkable performance and generalization for both TAPG and temporal action detection. To prove the robustness and effectiveness of AOE-Net, we further conduct an ablation study on egocentric videos, i.e. EPIC-KITCHENS 100 dataset. Source code is available upon acceptance.
CVDec 9, 2022Code
CLIP-TSA: CLIP-Assisted Temporal Self-Attention for Weakly-Supervised Video Anomaly DetectionHyekang Kevin Joo, Khoa Vo, Kashu Yamazaki et al. · cmu
Video anomaly detection (VAD) -- commonly formulated as a multiple-instance learning problem in a weakly-supervised manner due to its labor-intensive nature -- is a challenging problem in video surveillance where the frames of anomaly need to be localized in an untrimmed video. In this paper, we first propose to utilize the ViT-encoded visual features from CLIP, in contrast with the conventional C3D or I3D features in the domain, to efficiently extract discriminative representations in the novel technique. We then model temporal dependencies and nominate the snippets of interest by leveraging our proposed Temporal Self-Attention (TSA). The ablation study confirms the effectiveness of TSA and ViT feature. The extensive experiments show that our proposed CLIP-TSA outperforms the existing state-of-the-art (SOTA) methods by a large margin on three commonly-used benchmark datasets in the VAD problem (UCF-Crime, ShanghaiTech Campus, and XD-Violence). Our source code is available at https://github.com/joos2010kj/CLIP-TSA.
CVOct 12, 2022Code
AISFormer: Amodal Instance Segmentation with TransformerMinh Tran, Khoa Vo, Kashu Yamazaki et al. · cmu
Amodal Instance Segmentation (AIS) aims to segment the region of both visible and possible occluded parts of an object instance. While Mask R-CNN-based AIS approaches have shown promising results, they are unable to model high-level features coherence due to the limited receptive field. The most recent transformer-based models show impressive performance on vision tasks, even better than Convolution Neural Networks (CNN). In this work, we present AISFormer, an AIS framework, with a Transformer-based mask head. AISFormer explicitly models the complex coherence between occluder, visible, amodal, and invisible masks within an object's regions of interest by treating them as learnable queries. Specifically, AISFormer contains four modules: (i) feature encoding: extract ROI and learn both short-range and long-range visual features. (ii) mask transformer decoding: generate the occluder, visible, and amodal mask query embeddings by a transformer decoder (iii) invisible mask embedding: model the coherence between the amodal and visible masks, and (iv) mask predicting: estimate output masks including occluder, visible, amodal and invisible. We conduct extensive experiments and ablation studies on three challenging benchmarks i.e. KINS, D2SA, and COCOA-cls to evaluate the effectiveness of AISFormer. The code is available at: https://github.com/UARK-AICV/AISFormer
CVDec 12, 2022Code
Contextual Explainable Video Representation: Human Perception-based UnderstandingKhoa Vo, Kashu Yamazaki, Phong X. Nguyen et al. · cmu
Video understanding is a growing field and a subject of intense research, which includes many interesting tasks to understanding both spatial and temporal information, e.g., action detection, action recognition, video captioning, video retrieval. One of the most challenging problems in video understanding is dealing with feature extraction, i.e. extract contextual visual representation from given untrimmed video due to the long and complicated temporal structure of unconstrained videos. Different from existing approaches, which apply a pre-trained backbone network as a black-box to extract visual representation, our approach aims to extract the most contextual information with an explainable mechanism. As we observed, humans typically perceive a video through the interactions between three main factors, i.e., the actors, the relevant objects, and the surrounding environment. Therefore, it is very crucial to design a contextual explainable video representation extraction that can capture each of such factors and model the relationships between them. In this paper, we discuss approaches, that incorporate the human perception process into modeling actors, objects, and the environment. We choose video paragraph captioning and temporal action detection to illustrate the effectiveness of human perception based-contextual representation in video understanding. Source code is publicly available at https://github.com/UARK-AICV/Video_Representation.
CVMar 16, 2022Code
ABN: Agent-Aware Boundary Networks for Temporal Action Proposal GenerationKhoa Vo, Kashu Yamazaki, Sang Truong et al. · cmu
Temporal action proposal generation (TAPG) aims to estimate temporal intervals of actions in untrimmed videos, which is a challenging yet plays an important role in many tasks of video analysis and understanding. Despite the great achievement in TAPG, most existing works ignore the human perception of interaction between agents and the surrounding environment by applying a deep learning model as a black-box to the untrimmed videos to extract video visual representation. Therefore, it is beneficial and potentially improve the performance of TAPG if we can capture these interactions between agents and the environment. In this paper, we propose a novel framework named Agent-Aware Boundary Network (ABN), which consists of two sub-networks (i) an Agent-Aware Representation Network to obtain both agent-agent and agents-environment relationships in the video representation, and (ii) a Boundary Generation Network to estimate the confidence score of temporal intervals. In the Agent-Aware Representation Network, the interactions between agents are expressed through local pathway, which operates at a local level to focus on the motions of agents whereas the overall perception of the surroundings are expressed through global pathway, which operates at a global level to perceive the effects of agents-environment. Comprehensive evaluations on 20-action THUMOS-14 and 200-action ActivityNet-1.3 datasets with different backbone networks (i.e C3D, SlowFast and Two-Stream) show that our proposed ABN robustly outperforms state-of-the-art methods regardless of the employed backbone network on TAPG. We further examine the proposal quality by leveraging proposals generated by our method onto temporal action detection (TAD) frameworks and evaluate their detection performances. The source code can be found in this URL https://github.com/vhvkhoa/TAPG-AgentEnvNetwork.git.
CVJun 26, 2022
VLCap: Vision-Language with Contrastive Learning for Coherent Video Paragraph CaptioningKashu Yamazaki, Sang Truong, Khoa Vo et al. · cmu
In this paper, we leverage the human perceiving process, that involves vision and language interaction, to generate a coherent paragraph description of untrimmed videos. We propose vision-language (VL) features consisting of two modalities, i.e., (i) vision modality to capture global visual content of the entire scene and (ii) language modality to extract scene elements description of both human and non-human objects (e.g. animals, vehicles, etc), visual and non-visual elements (e.g. relations, activities, etc). Furthermore, we propose to train our proposed VLCap under a contrastive learning VL loss. The experiments and ablation studies on ActivityNet Captions and YouCookII datasets show that our VLCap outperforms existing SOTA methods on both accuracy and diversity metrics.
CVOct 5, 2023
Open-Fusion: Real-time Open-Vocabulary 3D Mapping and Queryable Scene RepresentationKashu Yamazaki, Taisei Hanyu, Khoa Vo et al. · cmu
Precise 3D environmental mapping is pivotal in robotics. Existing methods often rely on predefined concepts during training or are time-intensive when generating semantic maps. This paper presents Open-Fusion, a groundbreaking approach for real-time open-vocabulary 3D mapping and queryable scene representation using RGB-D data. Open-Fusion harnesses the power of a pre-trained vision-language foundation model (VLFM) for open-set semantic comprehension and employs the Truncated Signed Distance Function (TSDF) for swift 3D scene reconstruction. By leveraging the VLFM, we extract region-based embeddings and their associated confidence maps. These are then integrated with 3D knowledge from TSDF using an enhanced Hungarian-based feature-matching mechanism. Notably, Open-Fusion delivers outstanding annotation-free 3D segmentation for open-vocabulary without necessitating additional 3D training. Benchmark tests on the ScanNet dataset against leading zero-shot methods highlight Open-Fusion's superiority. Furthermore, it seamlessly combines the strengths of region-based VLFM and TSDF, facilitating real-time 3D scene comprehension that includes object concepts and open-world semantics. We encourage the readers to view the demos on our project page: https://uark-aicv.github.io/OpenFusion
CVNov 1, 2023
ZEETAD: Adapting Pretrained Vision-Language Model for Zero-Shot End-to-End Temporal Action DetectionThinh Phan, Khoa Vo, Duy Le et al.
Temporal action detection (TAD) involves the localization and classification of action instances within untrimmed videos. While standard TAD follows fully supervised learning with closed-set setting on large training data, recent zero-shot TAD methods showcase the promising open-set setting by leveraging large-scale contrastive visual-language (ViL) pretrained models. However, existing zero-shot TAD methods have limitations on how to properly construct the strong relationship between two interdependent tasks of localization and classification and adapt ViL model to video understanding. In this work, we present ZEETAD, featuring two modules: dual-localization and zero-shot proposal classification. The former is a Transformer-based module that detects action events while selectively collecting crucial semantic embeddings for later recognition. The latter one, CLIP-based module, generates semantic embeddings from text and frame inputs for each temporal unit. Additionally, we enhance discriminative capability on unseen classes by minimally updating the frozen CLIP encoder with lightweight adapters. Extensive experiments on THUMOS14 and ActivityNet-1.3 datasets demonstrate our approach's superior performance in zero-shot TAD and effective knowledge transfer from ViL models to unseen action categories.
ROApr 24
Clutter-Robust Vision-Language-Action Models through Object-Centric and Geometry GroundingKhoa Vo, Taisei Hanyu, Yuki Ikebe et al.
Recent Vision-Language-Action (VLA) models have made impressive progress toward general-purpose robotic manipulation by post-training large Vision-Language Models (VLMs) for action prediction. Yet most VLAs entangle perception and control in a monolithic pipeline optimized purely for action, which can erode language-conditioned grounding. In our real-world tabletop tests, policies over-grasp when the target is absent, are distracted by clutter, and overfit to background appearance. To address these issues, we propose OBEYED-VLA (OBject-centric and gEometrY groundED VLA), a framework that explicitly disentangles perceptual grounding from action reasoning. Instead of operating directly on raw RGB, OBEYED-VLA augments VLAs with a perception module that grounds multi-view inputs into task-conditioned, object-centric, and geometry-aware observations. This module includes a VLM-based object-centric grounding stage that selects task-relevant object regions across camera views, along with a complementary geometric grounding stage that emphasizes the 3D structure of these objects over their appearance. The resulting grounded views are then fed to a pretrained VLA policy, which we fine-tune exclusively on single-object demonstrations collected without environmental clutter or non-target objects. On a real-world UR10e tabletop setup, OBEYED-VLA substantially improves robustness over strong VLA baselines across four challenging regimes and multiple difficulty levels: distractor objects, absent-target rejection, background appearance changes, and cluttered manipulation of unseen objects. Ablation studies confirm that both semantic grounding and geometry-aware grounding are critical to these gains. Overall, the results indicate that making perception an explicit, object-centric component is an effective way to strengthen and generalize VLA-based robotic manipulation.
CVMay 22
DRIVESPATIAL: A Benchmark for Spatiotemporal Intelligence in VLMs for Autonomous DrivingHao Vo, Khoa Vo, Phu Loc Nguyen et al.
Spatiotemporal intelligence in autonomous driving (AD) requires an agent to integrate multi-view observations into a coherent scene representation, maintain object continuity across viewpoints and time, and reason about spatial relations, interactions, and future dynamics. However, existing AD vision-language benchmarks largely focus on single-view, static, ego-centric, or single-source question answering, leaving it unclear whether current Vision-Language Models (VLMs) can truly construct and reason over dynamic driving scenes. We introduce DriveSpatial, a benchmark of 15.6K human-verified QA pairs across 20 tasks from five large-scale AD datasets. DriveSpatial evaluates four abilities: Cognitive Scene Construction, Multi-view Relational Understanding, Temporal Reasoning, and Generalization. Unlike prior benchmarks, DriveSpatial is generated from a dynamic multi-relational scene graph that encodes object states, spatial relations, interactions, camera visibility, and temporal correspondences, enabling QA pairs that enforce genuine cross-view and spatiotemporal reasoning. Evaluating 15 representative VLMs reveals a substantial human-model gap: the strongest model trails humans by 28.4 points, with Cognitive Scene Construction emerging as the key bottleneck. Further diagnostics show that language-only prompting is insufficient, while explicit BEV grounding consistently improves performance. These results suggest that current VLMs lack the scene-construction ability needed for reliable spatiotemporal driving intelligence. DriveSpatial and its construction pipeline will be released to support future research.
ROApr 24
CodeGraphVLP: Code-as-Planner Meets Semantic-Graph State for Non-Markovian Vision-Language-Action ModelsKhoa Vo, Sieu Tran, Taisei Hanyu et al.
Vision-Language-Action (VLA) models promise generalist robot manipulation, but are typically trained and deployed as short-horizon policies that assume the latest observation is sufficient for action reasoning. This assumption breaks in non-Markovian long-horizon tasks, where task-relevant evidence can be occluded or appear only earlier in the trajectory, and where clutter and distractors make fine-grained visual grounding brittle. We present CodeGraphVLP, a hierarchical framework that enables reliable long-horizon manipulation by combining a persistent semantic-graph state with an executable code-based planner and progress-guided visual-language prompting. The semantic-graph maintains task-relevant entities and relations under partial observability. The synthesized planner executes over this semantic-graph to perform efficient progress checks and outputs a subtask instruction together with subtask-relevant objects. We use these outputs to construct clutter-suppressed observations that focus the VLA executor on critical evidence. On real-world non-Markovian tasks, CodeGraphVLP improves task completion over strong VLA baselines and history-enabled variants while substantially lowering planning latency compared to VLM-in-the-loop planning. We also conduct extensive ablation studies to confirm the contributions of each component.
LGJul 21, 2024
Error Detection and Constraint Recovery in Hierarchical Multi-Label Classification without Prior KnowledgeJoshua Shay Kricheli, Khoa Vo, Aniruddha Datta et al.
Recent advances in Hierarchical Multi-label Classification (HMC), particularly neurosymbolic-based approaches, have demonstrated improved consistency and accuracy by enforcing constraints on a neural model during training. However, such work assumes the existence of such constraints a-priori. In this paper, we relax this strong assumption and present an approach based on Error Detection Rules (EDR) that allow for learning explainable rules about the failure modes of machine learning models. We show that these rules are not only effective in detecting when a machine learning classifier has made an error but also can be leveraged as constraints for HMC, thereby allowing the recovery of explainable constraints even if they are not provided. We show that our approach is effective in detecting machine learning errors and recovering constraints, is noise tolerant, and can function as a source of knowledge for neurosymbolic models on multiple datasets, including a newly introduced military vehicle recognition dataset.
CVSep 26, 2024
Amodal Instance Segmentation with Diffusion Shape Prior EstimationMinh Tran, Khoa Vo, Tri Nguyen et al.
Amodal Instance Segmentation (AIS) presents an intriguing challenge, including the segmentation prediction of both visible and occluded parts of objects within images. Previous methods have often relied on shape prior information gleaned from training data to enhance amodal segmentation. However, these approaches are susceptible to overfitting and disregard object category details. Recent advancements highlight the potential of conditioned diffusion models, pretrained on extensive datasets, to generate images from latent space. Drawing inspiration from this, we propose AISDiff with a Diffusion Shape Prior Estimation (DiffSP) module. AISDiff begins with the prediction of the visible segmentation mask and object category, alongside occlusion-aware processing through the prediction of occluding masks. Subsequently, these elements are inputted into our DiffSP module to infer the shape prior of the object. DiffSP utilizes conditioned diffusion models pretrained on extensive datasets to extract rich visual features for shape prior estimation. Additionally, we introduce the Shape Prior Amodal Predictor, which utilizes attention-based feature maps from the shape prior to refine amodal segmentation. Experiments across various AIS benchmarks demonstrate the effectiveness of our AISDiff.
CVApr 20
SemLT3D: Semantic-Guided Expert Distillation for Camera-only Long-Tailed 3D Object DetectionHao Vo, Khoa Vo, Thinh Phan et al.
Camera-only 3D object detection has emerged as a cost-effective and scalable alternative to LiDAR for autonomous driving, yet existing methods primarily prioritize overall performance while overlooking the severe long-tail imbalance inherent in real-world datasets. In practice, many rare but safety-critical categories such as children, strollers, or emergency vehicles are heavily underrepresented, leading to biased learning and degraded performance. This challenge is further exacerbated by pronounced inter-class ambiguity (e.g., visually similar subclasses) and substantial intra-class diversity (e.g., objects varying widely in appearance, scale, pose, or context), which together hinder reliable long-tail recognition. In this work, we introduce SemLT3D, a Semantic-Guided Expert Distillation framework designed to enrich the representation space for underrepresented classes through semantic priors. SemLT3D consists of: (1) a language-guided mixture-of-experts module that routes 3D queries to specialized experts according to their semantic affinity, enabling the model to better disentangle confusing classes and specialize on tail distributions; and (2) a semantic projection distillation pipeline that aligns 3D queries with CLIP-informed 2D semantics, producing more coherent and discriminative features across diverse visual manifestations. Although motivated by long-tail imbalance, the semantically structured learning in SemLT3D also improves robustness under broader appearance variations and challenging corner cases, offering a principled step toward more reliable camera-only 3D perception.
RONov 14, 2025
Rethinking Progression of Memory State in Robotic Manipulation: An Object-Centric PerspectiveNhat Chung, Taisei Hanyu, Toan Nguyen et al.
As embodied agents operate in increasingly complex environments, the ability to perceive, track, and reason about individual object instances over time becomes essential, especially in tasks requiring sequenced interactions with visually similar objects. In these non-Markovian settings, key decision cues are often hidden in object-specific histories rather than the current scene. Without persistent memory of prior interactions (what has been interacted with, where it has been, or how it has changed) visuomotor policies may fail, repeat past actions, or overlook completed ones. To surface this challenge, we introduce LIBERO-Mem, a non-Markovian task suite for stress-testing robotic manipulation under object-level partial observability. It combines short- and long-horizon object tracking with temporally sequenced subgoals, requiring reasoning beyond the current frame. However, vision-language-action (VLA) models often struggle in such settings, with token scaling quickly becoming intractable even for tasks spanning just a few hundred frames. We propose Embodied-SlotSSM, a slot-centric VLA framework built for temporal scalability. It maintains spatio-temporally consistent slot identities and leverages them through two mechanisms: (1) slot-state-space modeling for reconstructing short-term history, and (2) a relational encoder to align the input tokens with action decoding. Together, these components enable temporally grounded, context-aware action prediction. Experiments show Embodied-SlotSSM's baseline performance on LIBERO-Mem and general tasks, offering a scalable solution for non-Markovian reasoning in object-centric robotic policies.
RONov 10, 2025
SlotVLA: Towards Modeling of Object-Relation Representations in Robotic ManipulationTaisei Hanyu, Nhat Chung, Huy Le et al.
Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation. Most existing robotic multitask models rely on dense embeddings that entangle both object and background cues, raising concerns about both efficiency and interpretability. In contrast, we study object-relation-centric representations as a pathway to more structured, efficient, and explainable visuomotor control. Our contributions are two-fold. First, we introduce LIBERO+, a fine-grained benchmark dataset designed to enable and evaluate object-relation reasoning in robotic manipulation. Unlike prior datasets, LIBERO+ provides object-centric annotations that enrich demonstrations with box- and mask-level labels as well as instance-level temporal tracking, supporting compact and interpretable visuomotor representations. Second, we propose SlotVLA, a slot-attention-based framework that captures both objects and their relations for action decoding. It uses a slot-based visual tokenizer to maintain consistent temporal object representations, a relation-centric decoder to produce task-relevant embeddings, and an LLM-driven module that translates these embeddings into executable actions. Experiments on LIBERO+ demonstrate that object-centric slot and object-relation slot representations drastically reduce the number of required visual tokens, while providing competitive generalization. Together, LIBERO+ and SlotVLA provide a compact, interpretable, and effective foundation for advancing object-relation-centric robotic manipulation.
CVMar 18, 2024Code
ShapeFormer: Shape Prior Visible-to-Amodal Transformer-based Amodal Instance SegmentationMinh Tran, Winston Bounsavy, Khoa Vo et al.
Amodal Instance Segmentation (AIS) presents a challenging task as it involves predicting both visible and occluded parts of objects within images. Existing AIS methods rely on a bidirectional approach, encompassing both the transition from amodal features to visible features (amodal-to-visible) and from visible features to amodal features (visible-to-amodal). Our observation shows that the utilization of amodal features through the amodal-to-visible can confuse the visible features due to the extra information of occluded/hidden segments not presented in visible display. Consequently, this compromised quality of visible features during the subsequent visible-to-amodal transition. To tackle this issue, we introduce ShapeFormer, a decoupled Transformer-based model with a visible-to-amodal transition. It facilitates the explicit relationship between output segmentations and avoids the need for amodal-to-visible transitions. ShapeFormer comprises three key modules: (i) Visible-Occluding Mask Head for predicting visible segmentation with occlusion awareness, (ii) Shape-Prior Amodal Mask Head for predicting amodal and occluded masks, and (iii) Category-Specific Shape Prior Retriever aims to provide shape prior knowledge. Comprehensive experiments and extensive ablation studies across various AIS benchmarks demonstrate the effectiveness of our ShapeFormer. The code is available at: \url{https://github.com/UARK-AICV/ShapeFormer}
LGJul 21, 2025Code
Joint-Local Grounded Action Transformation for Sim-to-Real Transfer in Multi-Agent Traffic ControlJustin Turnau, Longchao Da, Khoa Vo et al.
Traffic Signal Control (TSC) is essential for managing urban traffic flow and reducing congestion. Reinforcement Learning (RL) offers an adaptive method for TSC by responding to dynamic traffic patterns, with multi-agent RL (MARL) gaining traction as intersections naturally function as coordinated agents. However, due to shifts in environmental dynamics, implementing MARL-based TSC policies in the real world often leads to a significant performance drop, known as the sim-to-real gap. Grounded Action Transformation (GAT) has successfully mitigated this gap in single-agent RL for TSC, but real-world traffic networks, which involve numerous interacting intersections, are better suited to a MARL framework. In this work, we introduce JL-GAT, an application of GAT to MARL-based TSC that balances scalability with enhanced grounding capability by incorporating information from neighboring agents. JL-GAT adopts a decentralized approach to GAT, allowing for the scalability often required in real-world traffic networks while still capturing key interactions between agents. Comprehensive experiments on various road networks under simulated adverse weather conditions, along with ablation studies, demonstrate the effectiveness of JL-GAT. The code is publicly available at https://github.com/DaRL-LibSignal/JL-GAT/.
LGJan 27
Domain Expansion: A Latent Space Construction Framework for Multi-Task LearningChi-Yao Huang, Khoa Vo, Aayush Atul Verma et al.
Training a single network with multiple objectives often leads to conflicting gradients that degrade shared representations, forcing them into a compromised state that is suboptimal for any single task--a problem we term latent representation collapse. We introduce Domain Expansion, a framework that prevents these conflicts by restructuring the latent space itself. Our framework uses a novel orthogonal pooling mechanism to construct a latent space where each objective is assigned to a mutually orthogonal subspace. We validate our approach across diverse benchmarks--including ShapeNet, MPIIGaze, and Rotated MNIST--on challenging multi-objective problems combining classification with pose and gaze estimation. Our experiments demonstrate that this structure not only prevents collapse but also yields an explicit, interpretable, and compositional latent space where concepts can be directly manipulated.
CVJul 16, 2025
CT-ScanGaze: A Dataset and Baselines for 3D Volumetric Scanpath ModelingTrong-Thang Pham, Akash Awasthi, Saba Khan et al.
Understanding radiologists' eye movement during Computed Tomography (CT) reading is crucial for developing effective interpretable computer-aided diagnosis systems. However, CT research in this area has been limited by the lack of publicly available eye-tracking datasets and the three-dimensional complexity of CT volumes. To address these challenges, we present the first publicly available eye gaze dataset on CT, called CT-ScanGaze. Then, we introduce CT-Searcher, a novel 3D scanpath predictor designed specifically to process CT volumes and generate radiologist-like 3D fixation sequences, overcoming the limitations of current scanpath predictors that only handle 2D inputs. Since deep learning models benefit from a pretraining step, we develop a pipeline that converts existing 2D gaze datasets into 3D gaze data to pretrain CT-Searcher. Through both qualitative and quantitative evaluations on CT-ScanGaze, we demonstrate the effectiveness of our approach and provide a comprehensive assessment framework for 3D scanpath prediction in medical imaging.
CVJun 1, 2024
HENASY: Learning to Assemble Scene-Entities for Egocentric Video-Language ModelKhoa Vo, Thinh Phan, Kashu Yamazaki et al.
Current video-language models (VLMs) rely extensively on instance-level alignment between video and language modalities, which presents two major limitations: (1) visual reasoning disobeys the natural perception that humans do in first-person perspective, leading to a lack of reasoning interpretation; and (2) learning is limited in capturing inherent fine-grained relationships between two modalities. In this paper, we take an inspiration from human perception and explore a compositional approach for egocentric video representation. We introduce HENASY (Hierarchical ENtities ASsemblY), which includes a spatiotemporal token grouping mechanism to explicitly assemble dynamically evolving scene entities through time and model their relationship for video representation. By leveraging compositional structure understanding, HENASY possesses strong interpretability via visual grounding with free-form text queries. We further explore a suite of multi-grained contrastive losses to facilitate entity-centric understandings. This comprises three alignment types: video-narration, noun-entity, verb-entities alignments. Our method demonstrates strong interpretability in both quantitative and qualitative experiments; while maintaining competitive performances on five downstream tasks via zero-shot transfer or as video/text representation, including video/text retrieval, action recognition, multi-choice query, natural language query, and moments query.
CVOct 21, 2021
AEI: Actors-Environment Interaction with Adaptive Attention for Temporal Action Proposals GenerationKhoa Vo, Hyekang Joo, Kashu Yamazaki et al.
Humans typically perceive the establishment of an action in a video through the interaction between an actor and the surrounding environment. An action only starts when the main actor in the video begins to interact with the environment, while it ends when the main actor stops the interaction. Despite the great progress in temporal action proposal generation, most existing works ignore the aforementioned fact and leave their model learning to propose actions as a black-box. In this paper, we make an attempt to simulate that ability of a human by proposing Actor Environment Interaction (AEI) network to improve the video representation for temporal action proposals generation. AEI contains two modules, i.e., perception-based visual representation (PVR) and boundary-matching module (BMM). PVR represents each video snippet by taking human-human relations and humans-environment relations into consideration using the proposed adaptive attention mechanism. Then, the video representation is taken by BMM to generate action proposals. AEI is comprehensively evaluated in ActivityNet-1.3 and THUMOS-14 datasets, on temporal action proposal and detection tasks, with two boundary-matching architectures (i.e., CNN-based and GCN-based) and two classifiers (i.e., Unet and P-GCN). Our AEI robustly outperforms the state-of-the-art methods with remarkable performance and generalization for both temporal action proposal generation and temporal action detection.
CVMar 8, 2021
Offboard 3D Object Detection from Point Cloud SequencesCharles R. Qi, Yin Zhou, Mahyar Najibi et al.
While current 3D object recognition research mostly focuses on the real-time, onboard scenario, there are many offboard use cases of perception that are largely under-explored, such as using machines to automatically generate high-quality 3D labels. Existing 3D object detectors fail to satisfy the high-quality requirement for offboard uses due to the limited input and speed constraints. In this paper, we propose a novel offboard 3D object detection pipeline using point cloud sequence data. Observing that different frames capture complementary views of objects, we design the offboard detector to make use of the temporal points through both multi-frame object detection and novel object-centric refinement models. Evaluated on the Waymo Open Dataset, our pipeline named 3D Auto Labeling shows significant gains compared to the state-of-the-art onboard detectors and our offboard baselines. Its performance is even on par with human labels verified through a human label study. Further experiments demonstrate the application of auto labels for semi-supervised learning and provide extensive analysis to validate various design choices.