AIAug 20, 2024
Strategist: Self-improvement of LLM Decision Making via Bi-Level Tree SearchJonathan Light, Min Cai, Weiqin Chen et al.
Traditional reinforcement learning and planning typically requires vast amounts of data and training to develop effective policies. In contrast, large language models (LLMs) exhibit strong generalization and zero-shot capabilities, but struggle with tasks that require detailed planning and decision-making in complex action spaces. We introduce STRATEGIST, a novel approach that integrates the strengths of both methods. Our approach leverages LLMs to search and update high-level strategies (as text), which are then refined and executed by low-level Monte Carlo Tree Search (MCTS). STRATEGIST is a generalizable framework to optimize the strategy through population-based self-play simulations without the need for any training data. We demonstrate the effectiveness of STRATEGIST in learning optimal strategies for competitive, multi-turn games with partial information, including Game of Pure Strategy (GOPS) and multi-agent, hidden-identity discussion games like The Resistance: Avalon. Our results show that agents equipped with STRATEGIST outperform those trained with traditional RL methods, other LLM-based skill acquisition techniques, pre-existing LLM agents across both game environments and achieves comparable performance against human players.
CLFeb 19, 2025Code
DataSciBench: An LLM Agent Benchmark for Data ScienceDan Zhang, Sining Zhoubian, Min Cai et al.
This paper presents DataSciBench, a comprehensive benchmark for evaluating Large Language Model (LLM) capabilities in data science. Recent related benchmarks have primarily focused on single tasks, easily obtainable ground truth, and straightforward evaluation metrics, which limits the scope of tasks that can be evaluated. In contrast, DataSciBench is constructed based on a more comprehensive and curated collection of natural and challenging prompts for uncertain ground truth and evaluation metrics. We develop a semi-automated pipeline for generating ground truth (GT) and validating evaluation metrics. This pipeline utilizes and implements an LLM-based self-consistency and human verification strategy to produce accurate GT by leveraging collected prompts, predefined task types, and aggregate functions (metrics). Furthermore, we propose an innovative Task - Function - Code (TFC) framework to assess each code execution outcome based on precisely defined metrics and programmatic rules. Our experimental framework involves testing 6 API-based models, 8 open-source general models, and 9 open-source code generation models using the diverse set of prompts we have gathered. This approach aims to provide a more comprehensive and rigorous evaluation of LLMs in data science, revealing their strengths and weaknesses. Experimental results demonstrate that API-based models outperform open-sourced models on all metrics and Deepseek-Coder-33B-Instruct achieves the highest score among open-sourced models. We release all code and data at https://github.com/THUDM/DataSciBench.
AIOct 8, 2023
AvalonBench: Evaluating LLMs Playing the Game of AvalonJonathan Light, Min Cai, Sheng Shen et al.
In this paper, we explore the potential of Large Language Models (LLMs) Agents in playing the strategic social deduction game, Resistance Avalon. Players in Avalon are challenged not only to make informed decisions based on dynamically evolving game phases, but also to engage in discussions where they must deceive, deduce, and negotiate with other players. These characteristics make Avalon a compelling test-bed to study the decision-making and language-processing capabilities of LLM Agents. To facilitate research in this line, we introduce AvalonBench - a comprehensive game environment tailored for evaluating multi-agent LLM Agents. This benchmark incorporates: (1) a game environment for Avalon, (2) rule-based bots as baseline opponents, and (3) ReAct-style LLM agents with tailored prompts for each role. Notably, our evaluations based on AvalonBench highlight a clear capability gap. For instance, models like ChatGPT playing good-role got a win rate of 22.2% against rule-based bots playing evil, while good-role bot achieves 38.2% win rate in the same setting. We envision AvalonBench could be a good test-bed for developing more advanced LLMs (with self-playing) and agent frameworks that can effectively model the layered complexities of such game environments.
CLOct 8, 2023
Self-Convinced Prompting: Few-Shot Question Answering with Repeated IntrospectionHaodi Zhang, Min Cai, Xinhe Zhang et al.
While large language models (LLMs) such as ChatGPT and PaLM have demonstrated remarkable performance in various language understanding and generation tasks, their capabilities in complex reasoning and intricate knowledge utilization still fall short of human-level proficiency. Recent studies have established the effectiveness of prompts in steering LLMs towards generating desired outputs. Building on these insights, we introduce a novel framework that harnesses the potential of large-scale pre-trained language models, to iteratively enhance performance of the LLMs. Our framework incorporates three components: \textit{Normal CoT}, a \textit{Convincer}, and an \textit{Answerer}. It processes the output of a typical few-shot chain-of-thought prompt, assesses the correctness of the response, scrutinizes the answer, refines the reasoning, and ultimately produces a new solution. Experimental results on the 7 datasets of miscellaneous problems validate the efficacy of the Self-Convince framework, achieving substantial improvements compared to the baselines. This study contributes to the burgeoning body of research focused on integrating pre-trained language models with tailored prompts and iterative refinement processes to augment their performance in complex tasks.
CLApr 3, 2025Code
How Post-Training Reshapes LLMs: A Mechanistic View on Knowledge, Truthfulness, Refusal, and ConfidenceHongzhe Du, Weikai Li, Min Cai et al.
Post-training is essential for the success of large language models (LLMs), transforming pre-trained base models into more useful and aligned post-trained models. While plenty of works have studied post-training algorithms and evaluated post-training models by their outputs, it remains understudied how post-training reshapes LLMs internally. In this paper, we compare base and post-trained LLMs mechanistically from four perspectives to better understand post-training effects. Our findings across model families and datasets reveal that: (1) Post-training does not change the factual knowledge storage locations, and it adapts knowledge representations from the base model while developing new knowledge representations; (2) Both truthfulness and refusal can be represented by vectors in the hidden representation space. The truthfulness direction is highly similar between the base and post-trained model, and it is effectively transferable for interventions; (3) The refusal direction is different between the base and post-trained models, and it shows limited forward transferability; (4) Differences in confidence between the base and post-trained models cannot be attributed to entropy neurons. Our study provides insights into the fundamental mechanisms preserved and altered during post-training, facilitates downstream tasks like model steering, and could potentially benefit future research in interpretability and LLM post-training. Our code is publicly available at https://github.com/HZD01/post-training-mechanistic-analysis.
LGSep 18, 2025Code
TDRM: Smooth Reward Models with Temporal Difference for LLM RL and InferenceDan Zhang, Min Cai, Jonathan Light et al.
Reward models are central to both reinforcement learning (RL) with language models and inference-time verification. However, existing reward models often lack temporal consistency, leading to ineffective policy updates and unstable RL training. We introduce TDRM, a method for learning smoother and more reliable reward models by minimizing temporal differences (TD) for training-time reinforcement learning and inference-time verification. Experiments show that TD-trained process reward models (PRMs) improve performance across Best-of-N (up to 6.6%) and tree-search (up to 23.7%) settings. When combined with Reinforcement Learning with Verifiable Rewards (RLVR), TD-trained PRMs lead to more data-efficient RL -- achieving comparable performance with just 2.5k data to what baseline methods require 50.1k data to attain -- and yield higher-quality language model policies in 8 model variants (5 series), e.g., Qwen2.5-(0.5B, 1,5B), GLM4-9B-0414, GLM-Z1-9B-0414, Qwen2.5-Math-(1.5B, 7B), and DeepSeek-R1-Distill-Qwen-(1.5B, 7B). We release all code at https://github.com/THUDM/TDRM.
AINov 24, 2024
PIANIST: Learning Partially Observable World Models with LLMs for Multi-Agent Decision MakingJonathan Light, Sixue Xing, Yuanzhe Liu et al.
Effective extraction of the world knowledge in LLMs for complex decision-making tasks remains a challenge. We propose a framework PIANIST for decomposing the world model into seven intuitive components conducive to zero-shot LLM generation. Given only the natural language description of the game and how input observations are formatted, our method can generate a working world model for fast and efficient MCTS simulation. We show that our method works well on two different games that challenge the planning and decision making skills of the agent for both language and non-language based action taking, without any training on domain-specific training data or explicitly defined world model.
CLFeb 2
Advancing General-Purpose Reasoning Models with Modular Gradient SurgeryMin Cai, Yu Liang, Longzheng Wang et al.
Reinforcement learning (RL) has played a central role in recent advances in large reasoning models (LRMs), yielding strong gains in verifiable and open-ended reasoning. However, training a single general-purpose LRM across diverse domains remains challenging due to pronounced domain heterogeneity. Through a systematic study of two widely used strategies, Sequential RL and Mixed RL, we find that both incur substantial cross-domain interference at the behavioral and gradient levels, resulting in limited overall gains. To address these challenges, we introduce **M**odular **G**radient **S**urgery (**MGS**), which resolves gradient conflicts at the module level within the transformer. When applied to Llama and Qwen models, MGS achieves average improvements of 4.3 (16.6\%) and 4.5 (11.1\%) points, respectively, over standard multi-task RL across three representative domains (math, general chat, and instruction following). Further analysis demonstrates that MGS remains effective under prolonged training. Overall, our study clarifies the sources of interference in multi-domain RL and presents an effective solution for training general-purpose LRMs.
CLJun 4, 2024
Self-Control of LLM Behaviors by Compressing Suffix Gradient into Prefix ControllerMin Cai, Yuchen Zhang, Shichang Zhang et al.
We propose SelfControl, an inference-time model control method utilizing gradients to control the behavior of large language models (LLMs) without explicit human annotations. Given a desired behavior expressed in a natural language suffix string concatenated to the input prompt, SelfControl computes gradients of the LLM's self-evaluation of the suffix with respect to its latent representations. The gradients are used to directly control the auto-regressive generation process towards desired behaviors, which eliminates human supervision, achieves precise and transparent control, and offers on-the-fly adaptability. To further enhance efficiency, we introduce SelfControl_{Prefix}, a compact module that encapsulates the learned representations from gradients into a SelfControl_{Prefix}, facilitating efficient inference-time control with no latency compared to the original model and allowing control for multiple behaviors simultaneously. Our experiments demonstrate SelfControl's efficacy across multiple domains, where it improves over SOTA for 8.3% in detoxification, 3.1% in truthfulness enhancement, 4%~10% in controlling on emotion tones, and 48.2% in privacy protection, i.e., completely remove privacy leakage issue. Additionally, we demonstrate that SelfControl can be used for data synthesis and to improve reasoning abilities.