Arun Sukumaran Nair

h-index9
2papers
692citations

2 Papers

4.4LGNov 23, 2021
Appliance Level Short-term Load Forecasting via Recurrent Neural Network

Yuqi Zhou, Arun Sukumaran Nair, David Ganger et al.

Accurate load forecasting is critical for electricity market operations and other real-time decision-making tasks in power systems. This paper considers the short-term load forecasting (STLF) problem for residential customers within a community. Existing STLF work mainly focuses on forecasting the aggregated load for either a feeder system or a single customer, but few efforts have been made on forecasting the load at individual appliance level. In this work, we present an STLF algorithm for efficiently predicting the power consumption of individual electrical appliances. The proposed method builds upon a powerful recurrent neural network (RNN) architecture in deep learning, termed as long short-term memory (LSTM). As each appliance has uniquely repetitive consumption patterns, the patterns of prediction error will be tracked such that past prediction errors can be used for improving the final prediction performance. Numerical tests on real-world load datasets demonstrate the improvement of the proposed method over existing LSTM-based method and other benchmark approaches.

33.7LGJul 15, 2015
Massively Parallel Methods for Deep Reinforcement Learning

Arun Nair, Praveen Srinivasan, Sam Blackwell et al.

We present the first massively distributed architecture for deep reinforcement learning. This architecture uses four main components: parallel actors that generate new behaviour; parallel learners that are trained from stored experience; a distributed neural network to represent the value function or behaviour policy; and a distributed store of experience. We used our architecture to implement the Deep Q-Network algorithm (DQN). Our distributed algorithm was applied to 49 games from Atari 2600 games from the Arcade Learning Environment, using identical hyperparameters. Our performance surpassed non-distributed DQN in 41 of the 49 games and also reduced the wall-time required to achieve these results by an order of magnitude on most games.