LGOct 21, 2022
PaCo: Parameter-Compositional Multi-Task Reinforcement LearningLingfeng Sun, Haichao Zhang, Wei Xu et al. · berkeley
The purpose of multi-task reinforcement learning (MTRL) is to train a single policy that can be applied to a set of different tasks. Sharing parameters allows us to take advantage of the similarities among tasks. However, the gaps between contents and difficulties of different tasks bring us challenges on both which tasks should share the parameters and what parameters should be shared, as well as the optimization challenges due to parameter sharing. In this work, we introduce a parameter-compositional approach (PaCo) as an attempt to address these challenges. In this framework, a policy subspace represented by a set of parameters is learned. Policies for all the single tasks lie in this subspace and can be composed by interpolating with the learned set. It allows not only flexible parameter sharing but also a natural way to improve training. We demonstrate the state-of-the-art performance on Meta-World benchmarks, verifying the effectiveness of the proposed approach.
ROJun 2, 2023
Efficient Multi-Task and Transfer Reinforcement Learning with Parameter-Compositional FrameworkLingfeng Sun, Haichao Zhang, Wei Xu et al. · berkeley
In this work, we investigate the potential of improving multi-task training and also leveraging it for transferring in the reinforcement learning setting. We identify several challenges towards this goal and propose a transferring approach with a parameter-compositional formulation. We investigate ways to improve the training of multi-task reinforcement learning which serves as the foundation for transferring. Then we conduct a number of transferring experiments on various manipulation tasks. Experimental results demonstrate that the proposed approach can have improved performance in the multi-task training stage, and further show effective transferring in terms of both sample efficiency and performance.
AIFeb 2, 2023Code
Policy Expansion for Bridging Offline-to-Online Reinforcement LearningHaichao Zhang, We Xu, Haonan Yu
Pre-training with offline data and online fine-tuning using reinforcement learning is a promising strategy for learning control policies by leveraging the best of both worlds in terms of sample efficiency and performance. One natural approach is to initialize the policy for online learning with the one trained offline. In this work, we introduce a policy expansion scheme for this task. After learning the offline policy, we use it as one candidate policy in a policy set. We then expand the policy set with another policy which will be responsible for further learning. The two policies will be composed in an adaptive manner for interacting with the environment. With this approach, the policy previously learned offline is fully retained during online learning, thus mitigating the potential issues such as destroying the useful behaviors of the offline policy in the initial stage of online learning while allowing the offline policy participate in the exploration naturally in an adaptive manner. Moreover, new useful behaviors can potentially be captured by the newly added policy through learning. Experiments are conducted on a number of tasks and the results demonstrate the effectiveness of the proposed approach. Code is available at https://github.com/Haichao-Zhang/PEX
ROJul 3, 2024Code
Solving Motion Planning Tasks with a Scalable Generative ModelYihan Hu, Siqi Chai, Zhening Yang et al.
As autonomous driving systems being deployed to millions of vehicles, there is a pressing need of improving the system's scalability, safety and reducing the engineering cost. A realistic, scalable, and practical simulator of the driving world is highly desired. In this paper, we present an efficient solution based on generative models which learns the dynamics of the driving scenes. With this model, we can not only simulate the diverse futures of a given driving scenario but also generate a variety of driving scenarios conditioned on various prompts. Our innovative design allows the model to operate in both full-Autoregressive and partial-Autoregressive modes, significantly improving inference and training speed without sacrificing generative capability. This efficiency makes it ideal for being used as an online reactive environment for reinforcement learning, an evaluator for planning policies, and a high-fidelity simulator for testing. We evaluated our model against two real-world datasets: the Waymo motion dataset and the nuPlan dataset. On the simulation realism and scene generation benchmark, our model achieves the state-of-the-art performance. And in the planning benchmarks, our planner outperforms the prior arts. We conclude that the proposed generative model may serve as a foundation for a variety of motion planning tasks, including data generation, simulation, planning, and online training. Source code is public at https://github.com/HorizonRobotics/GUMP/
ROJun 26, 2023
Imitation with Spatial-Temporal Heatmap: 2nd Place Solution for NuPlan ChallengeYihan Hu, Kun Li, Pingyuan Liang et al.
This paper presents our 2nd place solution for the NuPlan Challenge 2023. Autonomous driving in real-world scenarios is highly complex and uncertain. Achieving safe planning in the complex multimodal scenarios is a highly challenging task. Our approach, Imitation with Spatial-Temporal Heatmap, adopts the learning form of behavior cloning, innovatively predicts the future multimodal states with a heatmap representation, and uses trajectory refinement techniques to ensure final safety. The experiment shows that our method effectively balances the vehicle's progress and safety, generating safe and comfortable trajectories. In the NuPlan competition, we achieved the second highest overall score, while obtained the best scores in the ego progress and comfort metrics.
CVMar 20, 2022
Vision Transformer with Convolutions Architecture SearchHaichao Zhang, Kuangrong Hao, Witold Pedrycz et al.
Transformers exhibit great advantages in handling computer vision tasks. They model image classification tasks by utilizing a multi-head attention mechanism to process a series of patches consisting of split images. However, for complex tasks, Transformer in computer vision not only requires inheriting a bit of dynamic attention and global context, but also needs to introduce features concerning noise reduction, shifting, and scaling invariance of objects. Therefore, here we take a step forward to study the structural characteristics of Transformer and convolution and propose an architecture search method-Vision Transformer with Convolutions Architecture Search (VTCAS). The high-performance backbone network searched by VTCAS introduces the desirable features of convolutional neural networks into the Transformer architecture while maintaining the benefits of the multi-head attention mechanism. The searched block-based backbone network can extract feature maps at different scales. These features are compatible with a wider range of visual tasks, such as image classification (32 M parameters, 82.0% Top-1 accuracy on ImageNet-1K) and object detection (50.4% mAP on COCO2017). The proposed topology based on the multi-head attention mechanism and CNN adaptively associates relational features of pixels with multi-scale features of objects. It enhances the robustness of the neural network for object recognition, especially in the low illumination indoor scene.
68.6CLMar 25Code
Demystifying When Pruning Works via Representation HierarchiesShwai He, Guoheng Sun, Haichao Zhang et al.
Network pruning, which removes less important parameters or architectures, is often expected to improve efficiency while preserving performance. However, this expectation does not consistently hold across language tasks: pruned models can perform well on non-generative tasks but frequently fail in generative settings. To understand this discrepancy, we analyze network pruning from a representation-hierarchy perspective, decomposing the internal computation of language models into three sequential spaces: embedding (hidden representations), logit (pre-softmax outputs), and probability (post-softmax distributions). We find that representations in the embedding and logit spaces are largely robust to pruning-induced perturbations. However, the nonlinear transformation from logits to probabilities amplifies these deviations, which accumulate across time steps and lead to substantial degradation during generation. In contrast, the stability of the categorical-token probability subspace, together with the robustness of the embedding space, supports the effectiveness of pruning for non-generative tasks such as retrieval and multiple-choice selection. Our analysis disentangles the effects of pruning across tasks and provides practical guidance for its application. Code is available at https://github.com/CASE-Lab-UMD/Pruning-on-Representations
CVNov 5, 2022
Multi-Objective Evolutionary for Object Detection Mobile Architectures SearchHaichao Zhang, Jiashi Li, Xin Xia et al.
Recently, Neural architecture search has achieved great success on classification tasks for mobile devices. The backbone network for object detection is usually obtained on the image classification task. However, the architecture which is searched through the classification task is sub-optimal because of the gap between the task of image and object detection. As while work focuses on backbone network architecture search for mobile device object detection is limited, mainly because the backbone always requires expensive ImageNet pre-training. Accordingly, it is necessary to study the approach of network architecture search for mobile device object detection without expensive pre-training. In this work, we propose a mobile object detection backbone network architecture search algorithm which is a kind of evolutionary optimized method based on non-dominated sorting for NAS scenarios. It can quickly search to obtain the backbone network architecture within certain constraints. It better solves the problem of suboptimal linear combination accuracy and computational cost. The proposed approach can search the backbone networks with different depths, widths, or expansion sizes via a technique of weight mapping, making it possible to use NAS for mobile devices detection tasks a lot more efficiently. In our experiments, we verify the effectiveness of the proposed approach on YoloX-Lite, a lightweight version of the target detection framework. Under similar computational complexity, the accuracy of the backbone network architecture we search for is 2.0% mAP higher than MobileDet. Our improved backbone network can reduce the computational effort while improving the accuracy of the object detection network. To prove its effectiveness, a series of ablation studies have been carried out and the working mechanism has been analyzed in detail.
CVAug 13, 2023
Camouflaged Image Synthesis Is All You Need to Boost Camouflaged DetectionHaichao Zhang, Can Qin, Yu Yin et al.
Camouflaged objects that blend into natural scenes pose significant challenges for deep-learning models to detect and synthesize. While camouflaged object detection is a crucial task in computer vision with diverse real-world applications, this research topic has been constrained by limited data availability. We propose a framework for synthesizing camouflage data to enhance the detection of camouflaged objects in natural scenes. Our approach employs a generative model to produce realistic camouflage images, which can be used to train existing object detection models. Specifically, we use a camouflage environment generator supervised by a camouflage distribution classifier to synthesize the camouflage images, which are then fed into our generator to expand the dataset. Our framework outperforms the current state-of-the-art method on three datasets (COD10k, CAMO, and CHAMELEON), demonstrating its effectiveness in improving camouflaged object detection. This approach can serve as a plug-and-play data generation and augmentation module for existing camouflaged object detection tasks and provides a novel way to introduce more diversity and distributions into current camouflage datasets.
CVDec 18, 2025
LinkedOut: Linking World Knowledge Representation Out of Video LLM for Next-Generation Video RecommendationHaichao Zhang, Yao Lu, Lichen Wang et al.
Video Large Language Models (VLLMs) unlock world-knowledge-aware video understanding through pretraining on internet-scale data and have already shown promise on tasks such as movie analysis and video question answering. However, deploying VLLMs for downstream tasks such as video recommendation remains challenging, since real systems require multi-video inputs, lightweight backbones, low-latency sequential inference, and rapid response. In practice, (1) decode-only generation yields high latency for sequential inference, (2) typical interfaces do not support multi-video inputs, and (3) constraining outputs to language discards fine-grained visual details that matter for downstream vision tasks. We argue that these limitations stem from the absence of a representation that preserves pixel-level detail while leveraging world knowledge. We present LinkedOut, a representation that extracts VLLM world knowledge directly from video to enable fast inference, supports multi-video histories, and removes the language bottleneck. LinkedOut extracts semantically grounded, knowledge-aware tokens from raw frames using VLLMs, guided by promptable queries and optional auxiliary modalities. We introduce a cross-layer knowledge fusion MoE that selects the appropriate level of abstraction from the rich VLLM features, enabling personalized, interpretable, and low-latency recommendation. To our knowledge, LinkedOut is the first VLLM-based video recommendation method that operates on raw frames without handcrafted labels, achieving state-of-the-art results on standard benchmarks. Interpretability studies and ablations confirm the benefits of layer diversity and layer-wise fusion, pointing to a practical path that fully leverages VLLM world-knowledge priors and visual reasoning for downstream vision tasks such as recommendation.
CVApr 2, 2024Code
OOSTraj: Out-of-Sight Trajectory Prediction With Vision-Positioning DenoisingHaichao Zhang, Yi Xu, Hongsheng Lu et al.
Trajectory prediction is fundamental in computer vision and autonomous driving, particularly for understanding pedestrian behavior and enabling proactive decision-making. Existing approaches in this field often assume precise and complete observational data, neglecting the challenges associated with out-of-view objects and the noise inherent in sensor data due to limited camera range, physical obstructions, and the absence of ground truth for denoised sensor data. Such oversights are critical safety concerns, as they can result in missing essential, non-visible objects. To bridge this gap, we present a novel method for out-of-sight trajectory prediction that leverages a vision-positioning technique. Our approach denoises noisy sensor observations in an unsupervised manner and precisely maps sensor-based trajectories of out-of-sight objects into visual trajectories. This method has demonstrated state-of-the-art performance in out-of-sight noisy sensor trajectory denoising and prediction on the Vi-Fi and JRDB datasets. By enhancing trajectory prediction accuracy and addressing the challenges of out-of-sight objects, our work significantly contributes to improving the safety and reliability of autonomous driving in complex environments. Our work represents the first initiative towards Out-Of-Sight Trajectory prediction (OOSTraj), setting a new benchmark for future research. The code is available at \url{https://github.com/Hai-chao-Zhang/OOSTraj}.
CVOct 9, 2023
Layout Sequence Prediction From Noisy Mobile ModalityHaichao Zhang, Yi Xu, Hongsheng Lu et al.
Trajectory prediction plays a vital role in understanding pedestrian movement for applications such as autonomous driving and robotics. Current trajectory prediction models depend on long, complete, and accurately observed sequences from visual modalities. Nevertheless, real-world situations often involve obstructed cameras, missed objects, or objects out of sight due to environmental factors, leading to incomplete or noisy trajectories. To overcome these limitations, we propose LTrajDiff, a novel approach that treats objects obstructed or out of sight as equally important as those with fully visible trajectories. LTrajDiff utilizes sensor data from mobile phones to surmount out-of-sight constraints, albeit introducing new challenges such as modality fusion, noisy data, and the absence of spatial layout and object size information. We employ a denoising diffusion model to predict precise layout sequences from noisy mobile data using a coarse-to-fine diffusion strategy, incorporating the RMS, Siamese Masked Encoding Module, and MFM. Our model predicts layout sequences by implicitly inferring object size and projection status from a single reference timestamp or significantly obstructed sequences. Achieving SOTA results in randomly obstructed experiments and extremely short input experiments, our model illustrates the effectiveness of leveraging noisy mobile data. In summary, our approach offers a promising solution to the challenges faced by layout sequence and trajectory prediction models in real-world settings, paving the way for utilizing sensor data from mobile phones to accurately predict pedestrian bounding box trajectories. To the best of our knowledge, this is the first work that addresses severely obstructed and extremely short layout sequences by combining vision with noisy mobile modality, making it the pioneering work in the field of layout sequence trajectory prediction.
AIOct 29, 2024Code
Robot Policy Learning with Temporal Optimal Transport RewardYuwei Fu, Haichao Zhang, Di Wu et al.
Reward specification is one of the most tricky problems in Reinforcement Learning, which usually requires tedious hand engineering in practice. One promising approach to tackle this challenge is to adopt existing expert video demonstrations for policy learning. Some recent work investigates how to learn robot policies from only a single/few expert video demonstrations. For example, reward labeling via Optimal Transport (OT) has been shown to be an effective strategy to generate a proxy reward by measuring the alignment between the robot trajectory and the expert demonstrations. However, previous work mostly overlooks that the OT reward is invariant to temporal order information, which could bring extra noise to the reward signal. To address this issue, in this paper, we introduce the Temporal Optimal Transport (TemporalOT) reward to incorporate temporal order information for learning a more accurate OT-based proxy reward. Extensive experiments on the Meta-world benchmark tasks validate the efficacy of the proposed method. Code is available at: https://github.com/fuyw/TemporalOT
75.6CVMar 23
ThinkJEPA: Empowering Latent World Models with Large Vision-Language Reasoning ModelHaichao Zhang, Yijiang Li, Shwai He et al.
Recent progress in latent world models (e.g., V-JEPA2) has shown promising capability in forecasting future world states from video observations. Nevertheless, dense prediction from a short observation window limits temporal context and can bias predictors toward local, low-level extrapolation, making it difficult to capture long-horizon semantics and reducing downstream utility. Vision--language models (VLMs), in contrast, provide strong semantic grounding and general knowledge by reasoning over uniformly sampled frames, but they are not ideal as standalone dense predictors due to compute-driven sparse sampling, a language-output bottleneck that compresses fine-grained interaction states into text-oriented representations, and a data-regime mismatch when adapting to small action-conditioned datasets. We propose a VLM-guided JEPA-style latent world modeling framework that combines dense-frame dynamics modeling with long-horizon semantic guidance via a dual-temporal pathway: a dense JEPA branch for fine-grained motion and interaction cues, and a uniformly sampled VLM \emph{thinker} branch with a larger temporal stride for knowledge-rich guidance. To transfer the VLM's progressive reasoning signals effectively, we introduce a hierarchical pyramid representation extraction module that aggregates multi-layer VLM representations into guidance features compatible with latent prediction. Experiments on hand-manipulation trajectory prediction show that our method outperforms both a strong VLM-only baseline and a JEPA-predictor baseline, and yields more robust long-horizon rollout behavior.
89.8CVMay 11
PhyGround: Benchmarking Physical Reasoning in Generative World ModelsJuyi Lin, Arash Akbari, Yumei He et al.
Generative world models are increasingly used for video generation, where learned simulators are expected to capture the physical rules that govern real-world dynamics. However, evaluating whether generated videos actually follow these rules remains challenging. Existing physics-focused video benchmarks have made important progress, but they still face three key challenges, including the coarse evaluation frameworks that hide law-specific failures, response biases and fatigue that undermine the validity of annotation judgments, and automated evaluators that are insufficiently physics-aware or difficult to audit. To address those challenges, we introduce PhyGround, a criteria-grounded benchmark for evaluating physical reasoning in video generation. The benchmark contains 250 curated prompts, each augmented with an expected physical outcome, and a taxonomy of 13 physical laws across solid-body mechanics, fluid dynamics, and optics. Each law is operationalized through observable sub-questions to enable per-law diagnostics. We evaluate eight modern video generation models through a large-scale, quality-controlled human study, grounded on social science lab experiment design. A total of 459 annotators provided 5,796 complete annotations and over 37.4K fine-grained labels; after quality control, the retained annotations exhibited high split-half model-ranking correlations (Spearman's rho > 0.90). To support reproducible automated evaluation, we release PhyJudge-9B, an open physics-specialized VLM judge. PhyJudge-9B achieves substantially lower aggregate relative bias than Gemini-3.1-Pro (3.3% vs. 16.6%). We release prompts, human annotations, model checkpoints, and evaluation code on the project page https://phyground.github.io/.
CVSep 18, 2025Code
Out-of-Sight Trajectories: Tracking, Fusion, and PredictionHaichao Zhang, Yi Xu, Yun Fu
Trajectory prediction is a critical task in computer vision and autonomous systems, playing a key role in autonomous driving, robotics, surveillance, and virtual reality. Existing methods often rely on complete and noise-free observational data, overlooking the challenges associated with out-of-sight objects and the inherent noise in sensor data caused by limited camera coverage, obstructions, and the absence of ground truth for denoised trajectories. These limitations pose safety risks and hinder reliable prediction in real-world scenarios. In this extended work, we present advancements in Out-of-Sight Trajectory (OST), a novel task that predicts the noise-free visual trajectories of out-of-sight objects using noisy sensor data. Building on our previous research, we broaden the scope of Out-of-Sight Trajectory Prediction (OOSTraj) to include pedestrians and vehicles, extending its applicability to autonomous driving, robotics, surveillance, and virtual reality. Our enhanced Vision-Positioning Denoising Module leverages camera calibration to establish a vision-positioning mapping, addressing the lack of visual references, while effectively denoising noisy sensor data in an unsupervised manner. Through extensive evaluations on the Vi-Fi and JRDB datasets, our approach achieves state-of-the-art performance in both trajectory denoising and prediction, significantly surpassing previous baselines. Additionally, we introduce comparisons with traditional denoising methods, such as Kalman filtering, and adapt recent trajectory prediction models to our task, providing a comprehensive benchmark. This work represents the first initiative to integrate vision-positioning projection for denoising noisy sensor trajectories of out-of-sight agents, paving the way for future advances. The code and preprocessed datasets are available at github.com/Hai-chao-Zhang/OST
IRSep 10, 2025Code
Customized Retrieval-Augmented Generation with LLM for Debiasing Recommendation UnlearningHaichao Zhang, Chong Zhang, Peiyu Hu et al.
Modern recommender systems face a critical challenge in complying with privacy regulations like the 'right to be forgotten': removing a user's data without disrupting recommendations for others. Traditional unlearning methods address this by partial model updates, but introduce propagation bias--where unlearning one user's data distorts recommendations for behaviorally similar users, degrading system accuracy. While retraining eliminates bias, it is computationally prohibitive for large-scale systems. To address this challenge, we propose CRAGRU, a novel framework leveraging Retrieval-Augmented Generation (RAG) for efficient, user-specific unlearning that mitigates bias while preserving recommendation quality. CRAGRU decouples unlearning into distinct retrieval and generation stages. In retrieval, we employ three tailored strategies designed to precisely isolate the target user's data influence, minimizing collateral impact on unrelated users and enhancing unlearning efficiency. Subsequently, the generation stage utilizes an LLM, augmented with user profiles integrated into prompts, to reconstruct accurate and personalized recommendations without needing to retrain the entire base model. Experiments on three public datasets demonstrate that CRAGRU effectively unlearns targeted user data, significantly mitigating unlearning bias by preventing adverse impacts on non-target users, while maintaining recommendation performance comparable to fully trained original models. Our work highlights the promise of RAG-based architectures for building robust and privacy-preserving recommender systems. The source code is available at: https://github.com/zhanghaichao520/LLM_rec_unlearning.
LGJun 2, 2024Code
FuRL: Visual-Language Models as Fuzzy Rewards for Reinforcement LearningYuwei Fu, Haichao Zhang, Di Wu et al.
In this work, we investigate how to leverage pre-trained visual-language models (VLM) for online Reinforcement Learning (RL). In particular, we focus on sparse reward tasks with pre-defined textual task descriptions. We first identify the problem of reward misalignment when applying VLM as a reward in RL tasks. To address this issue, we introduce a lightweight fine-tuning method, named Fuzzy VLM reward-aided RL (FuRL), based on reward alignment and relay RL. Specifically, we enhance the performance of SAC/DrQ baseline agents on sparse reward tasks by fine-tuning VLM representations and using relay RL to avoid local minima. Extensive experiments on the Meta-world benchmark tasks demonstrate the efficacy of the proposed method. Code is available at: https://github.com/fuyw/FuRL.
LGJan 28, 2022Code
Towards Safe Reinforcement Learning with a Safety Editor PolicyHaonan Yu, Wei Xu, Haichao Zhang
We consider the safe reinforcement learning (RL) problem of maximizing utility with extremely low constraint violation rates. Assuming no prior knowledge or pre-training of the environment safety model given a task, an agent has to learn, via exploration, which states and actions are safe. A popular approach in this line of research is to combine a model-free RL algorithm with the Lagrangian method to adjust the weight of the constraint reward relative to the utility reward dynamically. It relies on a single policy to handle the conflict between utility and constraint rewards, which is often challenging. We present SEditor, a two-policy approach that learns a safety editor policy transforming potentially unsafe actions proposed by a utility maximizer policy into safe ones. The safety editor is trained to maximize the constraint reward while minimizing a hinge loss of the utility state-action values before and after an action is edited. SEditor extends existing safety layer designs that assume simplified safety models, to general safe RL scenarios where the safety model can in theory be arbitrarily complex. As a first-order method, it is easy to implement and efficient for both inference and training. On 12 Safety Gym tasks and 2 safe racing tasks, SEditor obtains much a higher overall safety-weighted-utility (SWU) score than the baselines, and demonstrates outstanding utility performance with constraint violation rates as low as once per 2k time steps, even in obstacle-dense environments. On some tasks, this low violation rate is up to 200 times lower than that of an unconstrained RL method with similar utility performance. Code is available at https://github.com/hnyu/seditor.
LGApr 13, 2021Code
TAAC: Temporally Abstract Actor-Critic for Continuous ControlHaonan Yu, Wei Xu, Haichao Zhang
We present temporally abstract actor-critic (TAAC), a simple but effective off-policy RL algorithm that incorporates closed-loop temporal abstraction into the actor-critic framework. TAAC adds a second-stage binary policy to choose between the previous action and a new action output by an actor. Crucially, its "act-or-repeat" decision hinges on the actually sampled action instead of the expected behavior of the actor. This post-acting switching scheme let the overall policy make more informed decisions. TAAC has two important features: a) persistent exploration, and b) a new compare-through Q operator for multi-step TD backup, specially tailored to the action repetition scenario. We demonstrate TAAC's advantages over several strong baselines across 14 continuous control tasks. Our surprising finding reveals that while achieving top performance, TAAC is able to "mine" a significant number of repeated actions with the trained policy even on continuous tasks whose problem structures on the surface seem to repel action repetition. This suggests that aside from encouraging persistent exploration, action repetition can find its place in a good policy behavior. Code is available at https://github.com/hnyu/taac.
ROJan 17, 2025
SLIM: Sim-to-Real Legged Instructive Manipulation via Long-Horizon Visuomotor LearningHaichao Zhang, Haonan Yu, Le Zhao et al.
We present a low-cost legged mobile manipulation system that solves long-horizon real-world tasks, trained by reinforcement learning purely in simulation. This system is made possible by 1) a hierarchical design of a high-level policy for visual-mobile manipulation following task instructions, and a low-level quadruped locomotion policy, 2) a teacher and student training pipeline for the high level, which trains a teacher to tackle long-horizon tasks using privileged task decomposition and target object information, and further trains a student for visual-mobile manipulation via RL guided by the teacher's behavior, and 3) a suite of techniques for minimizing the sim-to-real gap. In contrast to many previous works that use high-end equipments, our system demonstrates effective performance with more accessible hardware -- specifically, a Unitree Go1 quadruped, a WidowX-250S arm, and a single wrist-mounted RGB camera -- despite the increased challenges of sim-to-real transfer. Trained fully in simulation, a single policy autonomously solves long-horizon tasks involving search, move to, grasp, transport, and drop into, achieving nearly 80% real-world success. This performance is comparable to that of expert human teleoperation on the same tasks while the robot is more efficient, operating at about 1.5x the speed of the teleoperation. Finally, we perform extensive ablations on key techniques for efficient RL training and effective sim-to-real transfer, and demonstrate effective deployment across diverse indoor and outdoor scenes under various lighting conditions.
CVMar 21, 2025
VQToken: Neural Discrete Token Representation Learning for Extreme Token Reduction in Video Large Language ModelsHaichao Zhang, Yun Fu
Token-based video representation has emerged as a promising approach for enabling large language models (LLMs) to interpret video content. However, existing token reduction techniques, such as pruning and merging, often disrupt essential positional embeddings and rely on continuous visual tokens sampled from nearby pixels with similar spatial-temporal locations. By removing only a small fraction of tokens, these methods still produce relatively lengthy continuous sequences, which falls short of the extreme compression required to balance computational efficiency and token count in video LLMs. In this paper, we introduce the novel task of Extreme Short Token Reduction, which aims to represent entire videos using a minimal set of discrete tokens. We propose VQToken, a neural discrete token representation framework that (i) applies adaptive vector quantization to continuous ViT embeddings to learn a compact codebook and (ii) preserves spatial-temporal positions via a token hash function by assigning each grid-level token to its nearest codebook entry. On the Extreme Short Token Reduction task, our VQToken compresses sequences to just 0.07 percent of their original length while incurring only a 0.66 percent drop in accuracy on the NextQA-MC benchmark. It also achieves comparable performance on ActNet-QA, Long Video Bench, and VideoMME. We further introduce the Token Information Density (TokDense) metric and formalize fixed-length and adaptive-length subtasks, achieving state-of-the-art results in both settings. Our approach dramatically lowers theoretical complexity, increases information density, drastically reduces token counts, and enables efficient video LLMs in resource-constrained environments.
44.4CLApr 2
Grounded Token Initialization for New Vocabulary in LMs for Generative RecommendationDaiwei Chen, Zhoutong Fu, Chengming Jiang et al.
Language models (LMs) are increasingly extended with new learnable vocabulary tokens for domain-specific tasks, such as Semantic-ID tokens in generative recommendation. The standard practice initializes these new tokens as the mean of existing vocabulary embeddings, then relies on supervised fine-tuning to learn their representations. We present a systematic analysis of this strategy: through spectral and geometric diagnostics, we show that mean initialization collapses all new tokens into a degenerate subspace, erasing inter-token distinctions that subsequent fine-tuning struggles to fully recover. These findings suggest that \emph{token initialization} is a key bottleneck when extending LMs with new vocabularies. Motivated by this diagnosis, we propose the \emph{Grounded Token Initialization Hypothesis}: linguistically grounding novel tokens in the pretrained embedding space before fine-tuning better enables the model to leverage its general-purpose knowledge for novel-token domains. We operationalize this hypothesis as GTI (Grounded Token Initialization), a lightweight grounding stage that, prior to fine-tuning, maps new tokens to distinct, semantically meaningful locations in the pretrained embedding space using only paired linguistic supervision. Despite its simplicity, GTI outperforms both mean initialization and existing auxiliary-task adaptation methods in the majority of evaluation settings across multiple generative recommendation benchmarks, including industry-scale and public datasets. Further analyses show that grounded embeddings produce richer inter-token structure that persists through fine-tuning, corroborating the hypothesis that initialization quality is a key bottleneck in vocabulary extension.
CVSep 17, 2025
Dense Video Understanding with Gated Residual TokenizationHaichao Zhang, Wenhao Chai, Shwai He et al.
High temporal resolution is essential for capturing fine-grained details in video understanding. However, current video large language models (VLLMs) and benchmarks mostly rely on low-frame-rate sampling, such as uniform sampling or keyframe selection, discarding dense temporal information. This compromise avoids the high cost of tokenizing every frame, which otherwise leads to redundant computation and linear token growth as video length increases. While this trade-off works for slowly changing content, it fails for tasks like lecture comprehension, where information appears in nearly every frame and requires precise temporal alignment. To address this gap, we introduce Dense Video Understanding (DVU), which enables high-FPS video comprehension by reducing both tokenization time and token overhead. Existing benchmarks are also limited, as their QA pairs focus on coarse content changes. We therefore propose DIVE (Dense Information Video Evaluation), the first benchmark designed for dense temporal reasoning. To make DVU practical, we present Gated Residual Tokenization (GRT), a two-stage framework: (1) Motion-Compensated Inter-Gated Tokenization uses pixel-level motion estimation to skip static regions during tokenization, achieving sub-linear growth in token count and compute. (2) Semantic-Scene Intra-Tokenization Merging fuses tokens across static regions within a scene, further reducing redundancy while preserving dynamic semantics. Experiments on DIVE show that GRT outperforms larger VLLM baselines and scales positively with FPS. These results highlight the importance of dense temporal information and demonstrate that GRT enables efficient, scalable high-FPS video understanding.
AIJul 31, 2025
LLM4Rail: An LLM-Augmented Railway Service Consulting PlatformZhuo Li, Xianghuai Deng, Chiwei Feng et al.
Large language models (LLMs) have significantly reshaped different walks of business. To meet the increasing demands for individualized railway service, we develop LLM4Rail - a novel LLM-augmented railway service consulting platform. Empowered by LLM, LLM4Rail can provide custom modules for ticketing, railway food & drink recommendations, weather information, and chitchat. In LLM4Rail, we propose the iterative "Question-Thought-Action-Observation (QTAO)" prompting framework. It meticulously integrates verbal reasoning with task-oriented actions, that is, reasoning to guide action selection, to effectively retrieve external observations relevant to railway operation and service to generate accurate responses. To provide personalized onboard dining services, we first construct the Chinese Railway Food and Drink (CRFD-25) - a publicly accessible takeout dataset tailored for railway services. CRFD-25 covers a wide range of signature dishes categorized by cities, cuisines, age groups, and spiciness levels. We further introduce an LLM-based zero-shot conversational recommender for railway catering. To address the unconstrained nature of open recommendations, the feature similarity-based post-processing step is introduced to ensure all the recommended items are aligned with CRFD-25 dataset.
LGJan 28, 2022
Do You Need the Entropy Reward (in Practice)?Haonan Yu, Haichao Zhang, Wei Xu
Maximum entropy (MaxEnt) RL maximizes a combination of the original task reward and an entropy reward. It is believed that the regularization imposed by entropy, on both policy improvement and policy evaluation, together contributes to good exploration, training convergence, and robustness of learned policies. This paper takes a closer look at entropy as an intrinsic reward, by conducting various ablation studies on soft actor-critic (SAC), a popular representative of MaxEnt RL. Our findings reveal that in general, entropy rewards should be applied with caution to policy evaluation. On one hand, the entropy reward, like any other intrinsic reward, could obscure the main task reward if it is not properly managed. We identify some failure cases of the entropy reward especially in episodic Markov decision processes (MDPs), where it could cause the policy to be overly optimistic or pessimistic. On the other hand, our large-scale empirical study shows that using entropy regularization alone in policy improvement, leads to comparable or even better performance and robustness than using it in both policy improvement and policy evaluation. Based on these observations, we recommend either normalizing the entropy reward to a zero mean (SACZero), or simply removing it from policy evaluation (SACLite) for better practical results.
LGJan 24, 2022
Generative Planning for Temporally Coordinated Exploration in Reinforcement LearningHaichao Zhang, Wei Xu, Haonan Yu
Standard model-free reinforcement learning algorithms optimize a policy that generates the action to be taken in the current time step in order to maximize expected future return. While flexible, it faces difficulties arising from the inefficient exploration due to its single step nature. In this work, we present Generative Planning method (GPM), which can generate actions not only for the current step, but also for a number of future steps (thus termed as generative planning). This brings several benefits to GPM. Firstly, since GPM is trained by maximizing value, the plans generated from it can be regarded as intentional action sequences for reaching high value regions. GPM can therefore leverage its generated multi-step plans for temporally coordinated exploration towards high value regions, which is potentially more effective than a sequence of actions generated by perturbing each action at single step level, whose consistent movement decays exponentially with the number of exploration steps. Secondly, starting from a crude initial plan generator, GPM can refine it to be adaptive to the task, which, in return, benefits future explorations. This is potentially more effective than commonly used action-repeat strategy, which is non-adaptive in its form of plans. Additionally, since the multi-step plan can be interpreted as the intent of the agent from now to a span of time period into the future, it offers a more informative and intuitive signal for interpretation. Experiments are conducted on several benchmark environments and the results demonstrated its effectiveness compared with several baseline methods.
AIJan 20, 2022
Fine-Grained Trajectory-based Travel Time Estimation for Multi-city Scenarios Based on Deep Meta-LearningChenxing Wang, Fang Zhao, Haichao Zhang et al.
Travel Time Estimation (TTE) is indispensable in intelligent transportation system (ITS). It is significant to achieve the fine-grained Trajectory-based Travel Time Estimation (TTTE) for multi-city scenarios, namely to accurately estimate travel time of the given trajectory for multiple city scenarios. However, it faces great challenges due to complex factors including dynamic temporal dependencies and fine-grained spatial dependencies. To tackle these challenges, we propose a meta learning based framework, MetaTTE, to continuously provide accurate travel time estimation over time by leveraging well-designed deep neural network model called DED, which consists of Data preprocessing module and Encoder-Decoder network module. By introducing meta learning techniques, the generalization ability of MetaTTE is enhanced using small amount of examples, which opens up new opportunities to increase the potential of achieving consistent performance on TTTE when traffic conditions and road networks change over time in the future. The DED model adopts an encoder-decoder network to capture fine-grained spatial and temporal representations. Extensive experiments on two real-world datasets are conducted to confirm that our MetaTTE outperforms six state-of-art baselines, and improve 29.35% and 25.93% accuracy than the best baseline on Chengdu and Porto datasets, respectively.
CVOct 10, 2021
Sketch Me A VideoHaichao Zhang, Gang Yu, Tao Chen et al.
Video creation has been an attractive yet challenging task for artists to explore. With the advancement of deep learning, recent works try to utilize deep convolutional neural networks to synthesize a video with the aid of a guiding video, and have achieved promising results. However, the acquisition of guiding videos, or other forms of guiding temporal information is costly expensive and difficult in reality. Therefore, in this work we introduce a new video synthesis task by employing two rough bad-drwan sketches only as input to create a realistic portrait video. A two-stage Sketch-to-Video model is proposed, which consists of two key novelties: 1) a feature retrieve and projection (FRP) module, which parititions the input sketch into different parts and utilizes these parts for synthesizing a realistic start or end frame and meanwhile generating rich semantic features, is designed to alleviate the sketch out-of-domain problem due to arbitrarily drawn free-form sketch styles by different users. 2) A motion projection followed by feature blending module, which projects a video (used only in training phase) into a motion space modeled by normal distribution and blends the motion variables with semantic features extracted above, is proposed to alleviate the guiding temporal information missing problem in the test phase. Experiments conducted on a combination of CelebAMask-HQ and VoxCeleb2 dataset well validate that, our method can acheive both good quantitative and qualitative results in synthesizing high-quality videos from two rough bad-drawn sketches.
CVOct 10, 2021
Fine-grained Identity Preserving Landmark Synthesis for Face ReenactmentHaichao Zhang, Youcheng Ben, Weixi Zhang et al.
Recent face reenactment works are limited by the coarse reference landmarks, leading to unsatisfactory identity preserving performance due to the distribution gap between the manipulated landmarks and those sampled from a real person. To address this issue, we propose a fine-grained identity-preserving landmark-guided face reenactment approach. The proposed method has two novelties. First, a landmark synthesis network which is designed to generate fine-grained landmark faces with more details. The network refines the manipulated landmarks and generates a smooth and gradually changing face landmark sequence with good identity preserving ability. Second, several novel loss functions including synthesized face identity preserving loss, foreground/background mask loss as well as boundary loss are designed, which aims at synthesizing clear and sharp high-quality faces. Experiments are conducted on our self-collected BeautySelfie and the public VoxCeleb1 datasets. The presented qualitative and quantitative results show that our method can reenact fine-grained higher quality faces with good ID-preserved appearance details, fewer artifacts and clearer boundaries than state-of-the-art works. Code will be released for reproduction.
CVMar 23, 2021
Enhanced Gradient for Differentiable Architecture SearchHaichao Zhang, Kuangrong Hao, Lei Gao et al.
In recent years, neural architecture search (NAS) methods have been proposed for the automatic generation of task-oriented network architecture in image classification. However, the architectures obtained by existing NAS approaches are optimized only for classification performance and do not adapt to devices with limited computational resources. To address this challenge, we propose a neural network architecture search algorithm aiming to simultaneously improve network performance (e.g., classification accuracy) and reduce network complexity. The proposed framework automatically builds the network architecture at two stages: block-level search and network-level search. At the stage of block-level search, a relaxation method based on the gradient is proposed, using an enhanced gradient to design high-performance and low-complexity blocks. At the stage of network-level search, we apply an evolutionary multi-objective algorithm to complete the automatic design from blocks to the target network. The experiment results demonstrate that our method outperforms all evaluated hand-crafted networks in image classification, with an error rate of on CIFAR10 and an error rate of on CIFAR100, both at network parameter size less than one megabit. Moreover, compared with other neural architecture search methods, our method offers a tremendous reduction in designed network architecture parameters.
ROMar 7, 2021
MetaView: Few-shot Active Object RecognitionWei Wei, Haonan Yu, Haichao Zhang et al.
In robot sensing scenarios, instead of passively utilizing human captured views, an agent should be able to actively choose informative viewpoints of a 3D object as discriminative evidence to boost the recognition accuracy. This task is referred to as active object recognition. Recent works on this task rely on a massive amount of training examples to train an optimal view selection policy. But in realistic robot sensing scenarios, the large-scale training data may not exist and whether the intelligent view selection policy can be still learned from few object samples remains unclear. In this paper, we study this new problem which is extremely challenging but very meaningful in robot sensing -- Few-shot Active Object Recognition, i.e., to learn view selection policies from few object samples, which has not been considered and addressed before. We solve the proposed problem by adopting the framework of meta learning and name our method "MetaView". Extensive experiments on both category-level and instance-level classification tasks demonstrate that the proposed method can efficiently resolve issues that are hard for state-of-the-art active object recognition methods to handle, and outperform several baselines by large margins.
CVDec 21, 2020
Optimizing Deep Neural Networks through Neuroevolution with Stochastic Gradient DescentHaichao Zhang, Kuangrong Hao, Lei Gao et al.
Deep neural networks (DNNs) have achieved remarkable success in computer vision; however, training DNNs for satisfactory performance remains challenging and suffers from sensitivity to empirical selections of an optimization algorithm for training. Stochastic gradient descent (SGD) is dominant in training a DNN by adjusting neural network weights to minimize the DNNs loss function. As an alternative approach, neuroevolution is more in line with an evolutionary process and provides some key capabilities that are often unavailable in SGD, such as the heuristic black-box search strategy based on individual collaboration in neuroevolution. This paper proposes a novel approach that combines the merits of both neuroevolution and SGD, enabling evolutionary search, parallel exploration, and an effective probe for optimal DNNs. A hierarchical cluster-based suppression algorithm is also developed to overcome similar weight updates among individuals for improving population diversity. We implement the proposed approach in four representative DNNs based on four publicly-available datasets. Experiment results demonstrate that the four DNNs optimized by the proposed approach all outperform corresponding ones optimized by only SGD on all datasets. The performance of DNNs optimized by the proposed approach also outperforms state-of-the-art deep networks. This work also presents a meaningful attempt for pursuing artificial general intelligence.
CVJul 24, 2019
Defense Against Adversarial Attacks Using Feature Scattering-based Adversarial TrainingHaichao Zhang, Jianyu Wang
We introduce a feature scattering-based adversarial training approach for improving model robustness against adversarial attacks. Conventional adversarial training approaches leverage a supervised scheme (either targeted or non-targeted) in generating attacks for training, which typically suffer from issues such as label leaking as noted in recent works. Differently, the proposed approach generates adversarial images for training through feature scattering in the latent space, which is unsupervised in nature and avoids label leaking. More importantly, this new approach generates perturbed images in a collaborative fashion, taking the inter-sample relationships into consideration. We conduct analysis on model robustness and demonstrate the effectiveness of the proposed approach through extensively experiments on different datasets compared with state-of-the-art approaches.
CVJul 24, 2019
Joint Adversarial Training: Incorporating both Spatial and Pixel AttacksHaichao Zhang, Jianyu Wang
Conventional adversarial training methods using attacks that manipulate the pixel value directly and individually, leading to models that are less robust in face of spatial transformation-based attacks. In this paper, we propose a joint adversarial training method that incorporates both spatial transformation-based and pixel-value based attacks for improving model robustness. We introduce a spatial transformation-based attack with an explicit notion of budget and develop an algorithm for spatial attack generation. We further integrate both pixel and spatial attacks into one generation model and show how to leverage the complementary strengths of each other in training for improving the overall model robustness. Extensive experimental results on different benchmark datasets compared with state-of-the-art methods verified the effectiveness of the proposed method.
CVJul 24, 2019
Towards Adversarially Robust Object DetectionHaichao Zhang, Jianyu Wang
Object detection is an important vision task and has emerged as an indispensable component in many vision system, rendering its robustness as an increasingly important performance factor for practical applications. While object detection models have been demonstrated to be vulnerable against adversarial attacks by many recent works, very few efforts have been devoted to improving their robustness. In this work, we take an initial attempt towards this direction. We first revisit and systematically analyze object detectors and many recently developed attacks from the perspective of model robustness. We then present a multi-task learning perspective of object detection and identify an asymmetric role of task losses. We further develop an adversarial training approach which can leverage the multiple sources of attacks for improving the robustness of detection models. Extensive experiments on PASCAL-VOC and MS-COCO verified the effectiveness of the proposed approach.
CLJan 18, 2019
Improving Sequence-to-Sequence Learning via Optimal TransportLiqun Chen, Yizhe Zhang, Ruiyi Zhang et al.
Sequence-to-sequence models are commonly trained via maximum likelihood estimation (MLE). However, standard MLE training considers a word-level objective, predicting the next word given the previous ground-truth partial sentence. This procedure focuses on modeling local syntactic patterns, and may fail to capture long-range semantic structure. We present a novel solution to alleviate these issues. Our approach imposes global sequence-level guidance via new supervision based on optimal transport, enabling the overall characterization and preservation of semantic features. We further show that this method can be understood as a Wasserstein gradient flow trying to match our model to the ground truth sequence distribution. Extensive experiments are conducted to validate the utility of the proposed approach, showing consistent improvements over a wide variety of NLP tasks, including machine translation, abstractive text summarization, and image captioning.
CVNov 26, 2018
Bilateral Adversarial Training: Towards Fast Training of More Robust Models Against Adversarial AttacksJianyu Wang, Haichao Zhang
In this paper, we study fast training of adversarially robust models. From the analyses of the state-of-the-art defense method, i.e., the multi-step adversarial training, we hypothesize that the gradient magnitude links to the model robustness. Motivated by this, we propose to perturb both the image and the label during training, which we call Bilateral Adversarial Training (BAT). To generate the adversarial label, we derive an closed-form heuristic solution. To generate the adversarial image, we use one-step targeted attack with the target label being the most confusing class. In the experiment, we first show that random start and the most confusing target attack effectively prevent the label leaking and gradient masking problem. Then coupled with the adversarial label part, our model significantly improves the state-of-the-art results. For example, against PGD100 white-box attack with cross-entropy loss, on CIFAR10, we achieve 63.7\% versus 47.2\%; on SVHN, we achieve 59.1\% versus 42.1\%. At last, the experiment on the very (computationally) challenging ImageNet dataset further demonstrates the effectiveness of our fast method.
CLSep 17, 2018
Adversarial Text Generation via Feature-Mover's DistanceLiqun Chen, Shuyang Dai, Chenyang Tao et al.
Generative adversarial networks (GANs) have achieved significant success in generating real-valued data. However, the discrete nature of text hinders the application of GAN to text-generation tasks. Instead of using the standard GAN objective, we propose to improve text-generation GAN via a novel approach inspired by optimal transport. Specifically, we consider matching the latent feature distributions of real and synthetic sentences using a novel metric, termed the feature-mover's distance (FMD). This formulation leads to a highly discriminative critic and easy-to-optimize objective, overcoming the mode-collapsing and brittle-training problems in existing methods. Extensive experiments are conducted on a variety of tasks to evaluate the proposed model empirically, including unconditional text generation, style transfer from non-parallel text, and unsupervised cipher cracking. The proposed model yields superior performance, demonstrating wide applicability and effectiveness.
AIMay 22, 2018
Guided Feature Transformation (GFT): A Neural Language Grounding Module for Embodied AgentsHaonan Yu, Xiaochen Lian, Haichao Zhang et al.
Recently there has been a rising interest in training agents, embodied in virtual environments, to perform language-directed tasks by deep reinforcement learning. In this paper, we propose a simple but effective neural language grounding module for embodied agents that can be trained end to end from scratch taking raw pixels, unstructured linguistic commands, and sparse rewards as the inputs. We model the language grounding process as a language-guided transformation of visual features, where latent sentence embeddings are used as the transformation matrices. In several language-directed navigation tasks that feature challenging partial observability and require simple reasoning, our module significantly outperforms the state of the art. We also release XWorld3D, an easy-to-customize 3D environment that can potentially be modified to evaluate a variety of embodied agents.
CLApr 26, 2018
Interactive Language Acquisition with One-shot Visual Concept Learning through a Conversational GameHaichao Zhang, Haonan Yu, Wei Xu
Building intelligent agents that can communicate with and learn from humans in natural language is of great value. Supervised language learning is limited by the ability of capturing mainly the statistics of training data, and is hardly adaptive to new scenarios or flexible for acquiring new knowledge without inefficient retraining or catastrophic forgetting. We highlight the perspective that conversational interaction serves as a natural interface both for language learning and for novel knowledge acquisition and propose a joint imitation and reinforcement approach for grounded language learning through an interactive conversational game. The agent trained with this approach is able to actively acquire information by asking questions about novel objects and use the just-learned knowledge in subsequent conversations in a one-shot fashion. Results compared with other methods verified the effectiveness of the proposed approach.
CLJan 31, 2018
Interactive Grounded Language Acquisition and Generalization in a 2D WorldHaonan Yu, Haichao Zhang, Wei Xu
We build a virtual agent for learning language in a 2D maze-like world. The agent sees images of the surrounding environment, listens to a virtual teacher, and takes actions to receive rewards. It interactively learns the teacher's language from scratch based on two language use cases: sentence-directed navigation and question answering. It learns simultaneously the visual representations of the world, the language, and the action control. By disentangling language grounding from other computational routines and sharing a concept detection function between language grounding and prediction, the agent reliably interpolates and extrapolates to interpret sentences that contain new word combinations or new words missing from training sentences. The new words are transferred from the answers of language prediction. Such a language ability is trained and evaluated on a population of over 1.6 million distinct sentences consisting of 119 object words, 8 color words, 9 spatial-relation words, and 50 grammatical words. The proposed model significantly outperforms five comparison methods for interpreting zero-shot sentences. In addition, we demonstrate human-interpretable intermediate outputs of the model in the appendix.
CVDec 20, 2017
Enhance Visual Recognition under Adverse Conditions via Deep NetworksDing Liu, Bowen Cheng, Zhangyang Wang et al.
Visual recognition under adverse conditions is a very important and challenging problem of high practical value, due to the ubiquitous existence of quality distortions during image acquisition, transmission, or storage. While deep neural networks have been extensively exploited in the techniques of low-quality image restoration and high-quality image recognition tasks respectively, few studies have been done on the important problem of recognition from very low-quality images. This paper proposes a deep learning based framework for improving the performance of image and video recognition models under adverse conditions, using robust adverse pre-training or its aggressive variant. The robust adverse pre-training algorithms leverage the power of pre-training and generalizes conventional unsupervised pre-training and data augmentation methods. We further develop a transfer learning approach to cope with real-world datasets of unknown adverse conditions. The proposed framework is comprehensively evaluated on a number of image and video recognition benchmarks, and obtains significant performance improvements under various single or mixed adverse conditions. Our visualization and analysis further add to the explainability of results.
CLMay 28, 2017
Listen, Interact and Talk: Learning to Speak via InteractionHaichao Zhang, Haonan Yu, Wei Xu
One of the long-term goals of artificial intelligence is to build an agent that can communicate intelligently with human in natural language. Most existing work on natural language learning relies heavily on training over a pre-collected dataset with annotated labels, leading to an agent that essentially captures the statistics of the fixed external training data. As the training data is essentially a static snapshot representation of the knowledge from the annotator, the agent trained this way is limited in adaptiveness and generalization of its behavior. Moreover, this is very different from the language learning process of humans, where language is acquired during communication by taking speaking action and learning from the consequences of speaking action in an interactive manner. This paper presents an interactive setting for grounded natural language learning, where an agent learns natural language by interacting with a teacher and learning from feedback, thus learning and improving language skills while taking part in the conversation. To achieve this goal, we propose a model which incorporates both imitation and reinforcement by leveraging jointly sentence and reward feedbacks from the teacher. Experiments are conducted to validate the effectiveness of the proposed approach.
CLMar 28, 2017
A Deep Compositional Framework for Human-like Language Acquisition in Virtual EnvironmentHaonan Yu, Haichao Zhang, Wei Xu
We tackle a task where an agent learns to navigate in a 2D maze-like environment called XWORLD. In each session, the agent perceives a sequence of raw-pixel frames, a natural language command issued by a teacher, and a set of rewards. The agent learns the teacher's language from scratch in a grounded and compositional manner, such that after training it is able to correctly execute zero-shot commands: 1) the combination of words in the command never appeared before, and/or 2) the command contains new object concepts that are learned from another task but never learned from navigation. Our deep framework for the agent is trained end to end: it learns simultaneously the visual representations of the environment, the syntax and semantics of the language, and the action module that outputs actions. The zero-shot learning capability of our framework results from its compositionality and modularity with parameter tying. We visualize the intermediate outputs of the framework, demonstrating that the agent truly understands how to solve the problem. We believe that our results provide some preliminary insights on how to train an agent with similar abilities in a 3D environment.
CVJun 17, 2013
Non-Uniform Blind Deblurring with a Spatially-Adaptive Sparse PriorHaichao Zhang, David Wipf
Typical blur from camera shake often deviates from the standard uniform convolutional script, in part because of problematic rotations which create greater blurring away from some unknown center point. Consequently, successful blind deconvolution requires the estimation of a spatially-varying or non-uniform blur operator. Using ideas from Bayesian inference and convex analysis, this paper derives a non-uniform blind deblurring algorithm with several desirable, yet previously-unexplored attributes. The underlying objective function includes a spatially adaptive penalty which couples the latent sharp image, non-uniform blur operator, and noise level together. This coupling allows the penalty to automatically adjust its shape based on the estimated degree of local blur and image structure such that regions with large blur or few prominent edges are discounted. Remaining regions with modest blur and revealing edges therefore dominate the overall estimation process without explicitly incorporating structure-selection heuristics. The algorithm can be implemented using a majorization-minimization strategy that is virtually parameter free. Detailed theoretical analysis and empirical validation on real images serve to validate the proposed method.
CVMay 10, 2013
Revisiting Bayesian Blind DeconvolutionDavid Wipf, Haichao Zhang
Blind deconvolution involves the estimation of a sharp signal or image given only a blurry observation. Because this problem is fundamentally ill-posed, strong priors on both the sharp image and blur kernel are required to regularize the solution space. While this naturally leads to a standard MAP estimation framework, performance is compromised by unknown trade-off parameter settings, optimization heuristics, and convergence issues stemming from non-convexity and/or poor prior selections. To mitigate some of these problems, a number of authors have recently proposed substituting a variational Bayesian (VB) strategy that marginalizes over the high-dimensional image space leading to better estimates of the blur kernel. However, the underlying cost function now involves both integrals with no closed-form solution and complex, function-valued arguments, thus losing the transparency of MAP. Beyond standard Bayesian-inspired intuitions, it thus remains unclear by exactly what mechanism these methods are able to operate, rendering understanding, improvements and extensions more difficult. To elucidate these issues, we demonstrate that the VB methodology can be recast as an unconventional MAP problem with a very particular penalty/prior that couples the image, blur kernel, and noise level in a principled way. This unique penalty has a number of useful characteristics pertaining to relative concavity, local minima avoidance, and scale-invariance that allow us to rigorously explain the success of VB including its existing implementational heuristics and approximations. It also provides strict criteria for choosing the optimal image prior that, perhaps counter-intuitively, need not reflect the statistics of natural scenes. In so doing we challenge the prevailing notion of why VB is successful for blind deconvolution while providing a transparent platform for introducing enhancements.
CVSep 19, 2012
Image Super-Resolution via Sparse Bayesian Modeling of Natural ImagesHaichao Zhang, David Wipf, Yanning Zhang
Image super-resolution (SR) is one of the long-standing and active topics in image processing community. A large body of works for image super resolution formulate the problem with Bayesian modeling techniques and then obtain its Maximum-A-Posteriori (MAP) solution, which actually boils down to a regularized regression task over separable regularization term. Although straightforward, this approach cannot exploit the full potential offered by the probabilistic modeling, as only the posterior mode is sought. Also, the separable property of the regularization term can not capture any correlations between the sparse coefficients, which sacrifices much on its modeling accuracy. We propose a Bayesian image SR algorithm via sparse modeling of natural images. The sparsity property of the latent high resolution image is exploited by introducing latent variables into the high-order Markov Random Field (MRF) which capture the content adaptive variance by pixel-wise adaptation. The high-resolution image is estimated via Empirical Bayesian estimation scheme, which is substantially faster than our previous approach based on Markov Chain Monte Carlo sampling [1]. It is shown that the actual cost function for the proposed approach actually incorporates a non-factorial regularization term over the sparse coefficients. Experimental results indicate that the proposed method can generate competitive or better results than \emph{state-of-the-art} SR algorithms.