LGFeb 9, 2023Code
Hierarchical Generative Adversarial Imitation Learning with Mid-level Input Generation for Autonomous Driving on Urban EnvironmentsGustavo Claudio Karl Couto, Eric Aislan Antonelo
Deriving robust control policies for realistic urban navigation scenarios is not a trivial task. In an end-to-end approach, these policies must map high-dimensional images from the vehicle's cameras to low-level actions such as steering and throttle. While pure Reinforcement Learning (RL) approaches are based exclusively on engineered rewards, Generative Adversarial Imitation Learning (GAIL) agents learn from expert demonstrations while interacting with the environment, which favors GAIL on tasks for which a reward signal is difficult to derive, such as autonomous driving. However, training deep networks directly from raw images on RL tasks is known to be unstable and troublesome. To deal with that, this work proposes a hierarchical GAIL-based architecture (hGAIL) which decouples representation learning from the driving task to solve the autonomous navigation of a vehicle. The proposed architecture consists of two modules: a GAN (Generative Adversarial Net) which generates an abstract mid-level input representation, which is the Bird's-Eye View (BEV) from the surroundings of the vehicle; and the GAIL which learns to control the vehicle based on the BEV predictions from the GAN as input. hGAIL is able to learn both the policy and the mid-level representation simultaneously as the agent interacts with the environment. Our experiments made in the CARLA simulation environment have shown that GAIL exclusively from cameras (without BEV) fails to even learn the task, while hGAIL, after training exclusively on one city, was able to autonomously navigate successfully in 98% of the intersections of a new city not used in training phase. Videos and code available at: https://sites.google.com/view/hgail
LGSep 18, 2025
Exploring multimodal implicit behavior learning for vehicle navigation in simulated citiesEric Aislan Antonelo, Gustavo Claudio Karl Couto, Christian Möller
Standard Behavior Cloning (BC) fails to learn multimodal driving decisions, where multiple valid actions exist for the same scenario. We explore Implicit Behavioral Cloning (IBC) with Energy-Based Models (EBMs) to better capture this multimodality. We propose Data-Augmented IBC (DA-IBC), which improves learning by perturbing expert actions to form the counterexamples of IBC training and using better initialization for derivative-free inference. Experiments in the CARLA simulator with Bird's-Eye View inputs demonstrate that DA-IBC outperforms standard IBC in urban driving tasks designed to evaluate multimodal behavior learning in a test environment. The learned energy landscapes are able to represent multimodal action distributions, which BC fails to achieve.
CVAug 17, 2025
An Initial Study of Bird's-Eye View Generation for Autonomous Vehicles using Cross-View TransformersFelipe Carlos dos Santos, Eric Aislan Antonelo, Gustavo Claudio Karl Couto
Bird's-Eye View (BEV) maps provide a structured, top-down abstraction that is crucial for autonomous-driving perception. In this work, we employ Cross-View Transformers (CVT) for learning to map camera images to three BEV's channels - road, lane markings, and planned trajectory - using a realistic simulator for urban driving. Our study examines generalization to unseen towns, the effect of different camera layouts, and two loss formulations (focal and L1). Using training data from only a town, a four-camera CVT trained with the L1 loss delivers the most robust test performance, evaluated in a new town. Overall, our results underscore CVT's promise for mapping camera inputs to reasonably accurate BEV maps.
ROOct 16, 2021
Generative Adversarial Imitation Learning for End-to-End Autonomous Driving on Urban EnvironmentsGustavo Claudio Karl Couto, Eric Aislan Antonelo
Autonomous driving is a complex task, which has been tackled since the first self-driving car ALVINN in 1989, with a supervised learning approach, or behavioral cloning (BC). In BC, a neural network is trained with state-action pairs that constitute the training set made by an expert, i.e., a human driver. However, this type of imitation learning does not take into account the temporal dependencies that might exist between actions taken in different moments of a navigation trajectory. These type of tasks are better handled by reinforcement learning (RL) algorithms, which need to define a reward function. On the other hand, more recent approaches to imitation learning, such as Generative Adversarial Imitation Learning (GAIL), can train policies without explicitly requiring to define a reward function, allowing an agent to learn by trial and error directly on a training set of expert trajectories. In this work, we propose two variations of GAIL for autonomous navigation of a vehicle in the realistic CARLA simulation environment for urban scenarios. Both of them use the same network architecture, which process high dimensional image input from three frontal cameras, and other nine continuous inputs representing the velocity, the next point from the sparse trajectory and a high-level driving command. We show that both of them are capable of imitating the expert trajectory from start to end after training ends, but the GAIL loss function that is augmented with BC outperforms the former in terms of convergence time and training stability.