96.8ROMay 8
HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World ModelDongting Li, Xingyu Chen, Qianyang Wu et al.
Humanoid robots show promise for complex whole-body tasks in unstructured environments. Although Human-Object Interaction (HOI) has advanced, most methods focus on fully actuated objects rigidly coupled to the robot, ignoring underactuated objects with independent dynamics and non-holonomic constraints. These introduce control challenges from coupling forces and occlusions. We present HAIC, a unified framework for robust interaction across diverse object dynamics without external state estimation. Our key contribution is a dynamics predictor that estimates high-order object states (velocity, acceleration) solely from proprioceptive history. These predictions are projected onto static geometric priors to form a spatially grounded dynamic occupancy map, enabling the policy to infer collision boundaries and contact affordances in blind spots. We use asymmetric fine-tuning, where a world model continuously adapts to the student policy's exploration, ensuring robust state estimation under distribution shifts. Experiments on a humanoid robot show HAIC achieves high success rates in agile tasks (skateboarding, cart pushing/pulling under various loads) by proactively compensating for inertial perturbations, and also masters multi-object long-horizon tasks like carrying a box across varied terrain by predicting the dynamics of multiple objects.
IRDec 31, 2025
HiGR: Efficient Generative Slate Recommendation via Hierarchical Planning and Multi-Objective Preference AlignmentYunsheng Pang, Zijian Liu, Yudong Li et al.
Slate recommendation, which presents users with a ranked item list in a single display, is ubiquitous across mainstream online platforms. Recent advances in generative models have shown significant potential for this task via autoregressive modeling of discrete semantic ID sequences. However, existing methods suffer from three key limitations: entangled item tokenization, inefficient sequential decoding, and the absence of holistic slate planning. These issues often result in substantial inference overhead and inadequate alignment with diverse user preferences and practical business requirements, hindering the industrial deployment of generative slate recommendation systems. In this paper, we propose HiGR, an efficient generative slate recommendation framework that integrates hierarchical planning with listwise preference alignment. First, we design an auto-encoder incorporating residual quantization and contrastive constraints, which tokenizes items into semantically structured IDs to enable controllable generation. Second, HiGR decouples the generation process into two stages: a list-level planning stage to capture global slate intent, and an item-level decoding stage to select specific items, effectively reducing the search space and enabling efficient generation. Third, we introduce a multi-objective and listwise preference alignment mechanism that enhances slate quality by leveraging implicit user feedback. Extensive experiments have validated the effectiveness of our HiGR method. Notably, it outperforms state-of-the-art baselines by over 10\% in offline recommendation quality while achieving a $5\times$ inference speedup. Furthermore, we have deployed HiGR on a commercial platform under Tencent (serving hundreds of millions of users), and online A/B tests show that it increases average watch time and average video plays by 1.22\% and 1.73\%, respectively.
ROSep 18, 2025
Implicit Kinodynamic Motion Retargeting for Human-to-humanoid Imitation LearningXingyu Chen, Hanyu Wu, Sikai Wu et al.
Human-to-humanoid imitation learning aims to learn a humanoid whole-body controller from human motion. Motion retargeting is a crucial step in enabling robots to acquire reference trajectories when exploring locomotion skills. However, current methods focus on motion retargeting frame by frame, which lacks scalability. Could we directly convert large-scale human motion into robot-executable motion through a more efficient approach? To address this issue, we propose Implicit Kinodynamic Motion Retargeting (IKMR), a novel efficient and scalable retargeting framework that considers both kinematics and dynamics. In kinematics, IKMR pretrains motion topology feature representation and a dual encoder-decoder architecture to learn a motion domain mapping. In dynamics, IKMR integrates imitation learning with the motion retargeting network to refine motion into physically feasible trajectories. After fine-tuning using the tracking results, IKMR can achieve large-scale physically feasible motion retargeting in real time, and a whole-body controller could be directly trained and deployed for tracking its retargeted trajectories. We conduct our experiments both in the simulator and the real robot on a full-size humanoid robot. Extensive experiments and evaluation results verify the effectiveness of our proposed framework.