Alex Xu

h-index45
2papers

2 Papers

ROSep 6, 2025
Learning to Walk in Costume: Adversarial Motion Priors for Aesthetically Constrained Humanoids

Arturo Flores Alvarez, Fatemeh Zargarbashi, Havel Liu et al.

We present a Reinforcement Learning (RL)-based locomotion system for Cosmo, a custom-built humanoid robot designed for entertainment applications. Unlike traditional humanoids, entertainment robots present unique challenges due to aesthetic-driven design choices. Cosmo embodies these with a disproportionately large head (16% of total mass), limited sensing, and protective shells that considerably restrict movement. To address these challenges, we apply Adversarial Motion Priors (AMP) to enable the robot to learn natural-looking movements while maintaining physical stability. We develop tailored domain randomization techniques and specialized reward structures to ensure safe sim-to-real, protecting valuable hardware components during deployment. Our experiments demonstrate that AMP generates stable standing and walking behaviors despite Cosmo's extreme mass distribution and movement constraints. These results establish a promising direction for robots that balance aesthetic appeal with functional performance, suggesting that learning-based methods can effectively adapt to aesthetic-driven design constraints.

CVSep 17, 2025
A Generalization of CLAP from 3D Localization to Image Processing, A Connection With RANSAC & Hough Transforms

Ruochen Hou, Gabriel I. Fernandez, Alex Xu et al.

In previous work, we introduced a 2D localization algorithm called CLAP, Clustering to Localize Across $n$ Possibilities, which was used during our championship win in RoboCup 2024, an international autonomous humanoid soccer competition. CLAP is particularly recognized for its robustness against outliers, where clustering is employed to suppress noise and mitigate against erroneous feature matches. This clustering-based strategy provides an alternative to traditional outlier rejection schemes such as RANSAC, in which candidates are validated by reprojection error across all data points. In this paper, CLAP is extended to a more general framework beyond 2D localization, specifically to 3D localization and image stitching. We also show how CLAP, RANSAC, and Hough transforms are related. The generalization of CLAP is widely applicable to many different fields and can be a useful tool to deal with noise and uncertainty.