CVSep 23, 2024
AIM 2024 Sparse Neural Rendering Challenge: Methods and ResultsMichal Nazarczuk, Sibi Catley-Chandar, Thomas Tanay et al.
This paper reviews the challenge on Sparse Neural Rendering that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ECCV 2024. This manuscript focuses on the competition set-up, the proposed methods and their respective results. The challenge aims at producing novel camera view synthesis of diverse scenes from sparse image observations. It is composed of two tracks, with differing levels of sparsity; 3 views in Track 1 (very sparse) and 9 views in Track 2 (sparse). Participants are asked to optimise objective fidelity to the ground-truth images as measured via the Peak Signal-to-Noise Ratio (PSNR) metric. For both tracks, we use the newly introduced Sparse Rendering (SpaRe) dataset and the popular DTU MVS dataset. In this challenge, 5 teams submitted final results to Track 1 and 4 teams submitted final results to Track 2. The submitted models are varied and push the boundaries of the current state-of-the-art in sparse neural rendering. A detailed description of all models developed in the challenge is provided in this paper.
CVMar 18
STAC: Plug-and-Play Spatio-Temporal Aware Cache Compression for Streaming 3D ReconstructionRunze Wang, Yuxuan Song, Youcheng Cai et al.
Online 3D reconstruction from streaming inputs requires both long-term temporal consistency and efficient memory usage. Although causal VGGT transformers address this challenge through a key-value (KV) cache mechanism, the cache grows linearly with the stream length, creating a major memory bottleneck. Under limited memory budgets, early cache eviction significantly degrades reconstruction quality and temporal consistency. In this work, we observe that attention in causal transformers for 3D reconstruction exhibits intrinsic spatio-temporal sparsity. Based on this insight, we propose STAC, a Spatio-Temporally Aware Cache Compression framework for streaming 3D reconstruction with large causal transformers. STAC consists of three key components: (1) a Working Temporal Token Caching mechanism that preserves long-term informative tokens using decayed cumulative attention scores; (2) a Long-term Spatial Token Caching scheme that compresses spatially redundant tokens into voxel-aligned representations for memory-efficient storage; and (3) a Chunk-based Multi-frame Optimization strategy that jointly processes consecutive frames to improve temporal coherence and GPU efficiency. Extensive experiments show that STAC achieves state-of-the-art reconstruction quality while reducing memory consumption by nearly 10x and accelerating inference by 4x, substantially improving the scalability of real-time 3D reconstruction in streaming settings.
GRMay 12
3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS RenderingYibo Zhao, Fan Gao, Youcheng Cai et al.
3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive applications. Instead of optimizing the splatting pipeline itself, we propose \textbf{3DGS$^3$}, a unified post-rendering framework that jointly performs super sampling and frame interpolation through differentiable processing of low-resolution outputs to achieve both high-resolution and high-frame-rate rendering. Our \textbf{Gradient\- \-Aware Super Sampling (GASS)} module leverages the continuous differentiability of 3DGS to extract image gradients that guide a GRU-based refinement network to enable high-fidelity super sampling. Furthermore, a \textbf{Lightweight Temporal Frame Interpolation (LTFI)} module based on a compact U-Net-like backbone fuses temporal and differentiable spatial cues from consecutive frames to synthesize temporally coherent intermediate frames. Experiments on public datasets demonstrate that 3DGS$^3$ achieves superior rendering efficiency and visual quality when compared with state-of-the-art methods and remains compatible with existing 3DGS acceleration techniques. The code will be publicly released upon acceptance.
GRApr 14
VVGT: Visual Volume-Grounded TransformerYuxuan Wang, Qibiao Li, Youcheng Cai
Volumetric visualization has long been dominated by Direct Volume Rendering (DVR), which operates on dense voxel grids and suffers from limited scalability as resolution and interactivity demands increase. Recent advances in 3D Gaussian Splatting (3DGS) offer a representation-centric alternative; however, existing volumetric extensions still depend on costly per-scene optimization, limiting scalability and interactivity. We present VVGT (Visual Volume-Grounded Transformer), a feed-forward, representation-first framework that directly maps volumetric data to a 3D Gaussian Splatting representation, advancing a new paradigm for volumetric visualization beyond DVR. Unlike prior feed-forward 3DGS methods designed for surface-centric reconstruction, VVGT explicitly accounts for volumetric rendering, where each pixel aggregates contributions along a ray. VVGT employs a dual-transformer network and introduces Volume Geometry Forcing, an epipolar cross-attention mechanism that integrates multi-view observations into distributed 3D Gaussian primitives without surface assumptions. This design eliminates per-scene optimization while enabling accurate volumetric representations. Extensive experiments show that VVGT achieves high-quality visualization with orders-of-magnitude faster conversion, improved geometric consistency, and strong zero-shot generalization across diverse datasets, enabling truly interactive and scalable volumetric visualization. The code will be publicly released upon acceptance.
CVNov 27, 2025
HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous DrivingQiang Li, Yingwenqi Jiang, Tuoxi Li et al.
Realistic and controllable simulation is critical for advancing end-to-end autonomous driving, yet existing approaches often struggle to support novel view synthesis under large viewpoint changes or to ensure geometric consistency. We introduce HybridWorldSim, a hybrid simulation framework that integrates multi-traversal neural reconstruction for static backgrounds with generative modeling for dynamic agents. This unified design addresses key limitations of previous methods, enabling the creation of diverse and high-fidelity driving scenarios with reliable visual and spatial consistency. To facilitate robust benchmarking, we further release a new multi-traversal dataset MIRROR that captures a wide range of routes and environmental conditions across different cities. Extensive experiments demonstrate that HybridWorldSim surpasses previous state-of-the-art methods, providing a practical and scalable solution for high-fidelity simulation and a valuable resource for research and development in autonomous driving.
GRSep 17, 2025
CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless FusionJames Jincheng, Youcheng Cai, Ligang Liu
Controllable, high-fidelity mesh editing remains a significant challenge in 3D content creation. Existing generative methods often struggle with complex geometries and fail to produce detailed results. We propose CraftMesh, a novel framework for high-fidelity generative mesh manipulation via Poisson Seamless Fusion. Our key insight is to decompose mesh editing into a pipeline that leverages the strengths of 2D and 3D generative models: we edit a 2D reference image, then generate a region-specific 3D mesh, and seamlessly fuse it into the original model. We introduce two core techniques: Poisson Geometric Fusion, which utilizes a hybrid SDF/Mesh representation with normal blending to achieve harmonious geometric integration, and Poisson Texture Harmonization for visually consistent texture blending. Experimental results demonstrate that CraftMesh outperforms state-of-the-art methods, delivering superior global consistency and local detail in complex editing tasks.