MAFeb 2Code
TABX: A High-Throughput Sandbox Battle Simulator for Multi-Agent Reinforcement LearningHayeong Lee, JunHyeok Oh, Byung-Jun Lee
The design of environments plays a critical role in shaping the development and evaluation of cooperative multi-agent reinforcement learning (MARL) algorithms. While existing benchmarks highlight critical challenges, they often lack the modularity required to design custom evaluation scenarios. We introduce the Totally Accelerated Battle Simulator in JAX (TABX), a high-throughput sandbox designed for reconfigurable multi-agent tasks. TABX provides granular control over environmental parameters, permitting a systematic investigation into emergent agent behaviors and algorithmic trade-offs across a diverse spectrum of task complexities. Leveraging JAX for hardware-accelerated execution on GPUs, TABX enables massive parallelization and significantly reduces computational overhead. By providing a fast, extensible, and easily customized framework, TABX facilitates the study of MARL agents in complex structured domains and serves as a scalable foundation for future research. Our code is available at: https://anonymous.4open.science/r/TABX-00CA.
CVSep 17, 2025Code
Iterative Prompt Refinement for Safer Text-to-Image GenerationJinwoo Jeon, JunHyeok Oh, Hayeong Lee et al.
Text-to-Image (T2I) models have made remarkable progress in generating images from text prompts, but their output quality and safety still depend heavily on how prompts are phrased. Existing safety methods typically refine prompts using large language models (LLMs), but they overlook the images produced, which can result in unsafe outputs or unnecessary changes to already safe prompts. To address this, we propose an iterative prompt refinement algorithm that uses Vision Language Models (VLMs) to analyze both the input prompts and the generated images. By leveraging visual feedback, our method refines prompts more effectively, improving safety while maintaining user intent and reliability comparable to existing LLM-based approaches. Additionally, we introduce a new dataset labeled with both textual and visual safety signals using off-the-shelf multi-modal LLM, enabling supervised fine-tuning. Experimental results demonstrate that our approach produces safer outputs without compromising alignment with user intent, offering a practical solution for generating safer T2I content. Our code is available at https://github.com/ku-dmlab/IPR. \textbf{\textcolor{red}WARNING: This paper contains examples of harmful or inappropriate images generated by models.
AIJun 15, 2025
Rethinking DPO: The Role of Rejected Responses in Preference MisalignmentJay Hyeon Cho, JunHyeok Oh, Myunsoo Kim et al.
Direct Preference Optimization (DPO) is a simple and efficient framework that has attracted substantial attention. However, it often struggles to meet its primary objectives -- increasing the generation probability of chosen responses while reducing that of rejected responses -- due to the dominant influence of rejected responses on the loss function. This imbalance leads to suboptimal performance in promoting preferred responses. In this work, we systematically analyze the limitations of DPO and existing algorithms designed to achieve the objectives stated above. To address these limitations, we propose Bounded-DPO (BDPO), a novel method that bounds the influence of rejected responses while maintaining the original optimization structure of DPO. Through theoretical analysis and empirical evaluations, we demonstrate that BDPO achieves a balanced optimization of the chosen and rejected responses, outperforming existing algorithms.
LGJul 3, 2025
Offline Reinforcement Learning with Penalized Action Noise InjectionJunHyeok Oh, Byung-Jun Lee
Offline reinforcement learning (RL) optimizes a policy using only a fixed dataset, making it a practical approach in scenarios where interaction with the environment is costly. Due to this limitation, generalization ability is key to improving the performance of offline RL algorithms, as demonstrated by recent successes of offline RL with diffusion models. However, it remains questionable whether such diffusion models are necessary for highly performing offline RL algorithms, given their significant computational requirements during inference. In this paper, we propose Penalized Action Noise Injection (PANI), a method that simply enhances offline learning by utilizing noise-injected actions to cover the entire action space, while penalizing according to the amount of noise injected. This approach is inspired by how diffusion models have worked in offline RL algorithms. We provide a theoretical foundation for this method, showing that offline RL algorithms with such noise-injected actions solve a modified Markov Decision Process (MDP), which we call the noisy action MDP. PANI is compatible with a wide range of existing off-policy and offline RL algorithms, and despite its simplicity, it demonstrates significant performance improvements across various benchmarks.