Ziyuan Liu

CV
h-index55
48papers
530citations
Novelty51%
AI Score59

48 Papers

CVJul 22, 2024Code
Open-CD: A Comprehensive Toolbox for Change Detection

Kaiyu Li, Jiawei Jiang, Andrea Codegoni et al.

We present Open-CD, a change detection toolbox that contains a rich set of change detection methods as well as related components and modules. The toolbox started from a series of open source general vision task tools, including OpenMMLab Toolkits, PyTorch Image Models, etc. It gradually evolves into a unified platform that covers many popular change detection methods and contemporary modules. It not only includes training and inference codes, but also provides some useful scripts for data analysis. We believe this toolbox is by far the most complete change detection toolbox. In this report, we introduce the various features, supported methods and applications of Open-CD. In addition, we also conduct a benchmarking study on different methods and components. We wish that the toolbox and benchmark could serve the growing research community by providing a flexible toolkit to reimplement existing methods and develop their own new change detectors. Code and models are available at https://github.com/likyoo/open-cd. Pioneeringly, this report also includes brief descriptions of the algorithms supported in Open-CD, mainly contributed by their authors. We sincerely encourage researchers in this field to participate in this project and work together to create a more open community. This toolkit and report will be kept updated.

CVAug 7, 2022Code
Domain Randomization-Enhanced Depth Simulation and Restoration for Perceiving and Grasping Specular and Transparent Objects

Qiyu Dai, Jiyao Zhang, Qiwei Li et al.

Commercial depth sensors usually generate noisy and missing depths, especially on specular and transparent objects, which poses critical issues to downstream depth or point cloud-based tasks. To mitigate this problem, we propose a powerful RGBD fusion network, SwinDRNet, for depth restoration. We further propose Domain Randomization-Enhanced Depth Simulation (DREDS) approach to simulate an active stereo depth system using physically based rendering and generate a large-scale synthetic dataset that contains 130K photorealistic RGB images along with their simulated depths carrying realistic sensor noises. To evaluate depth restoration methods, we also curate a real-world dataset, namely STD, that captures 30 cluttered scenes composed of 50 objects with different materials from specular, transparent, to diffuse. Experiments demonstrate that the proposed DREDS dataset bridges the sim-to-real domain gap such that, trained on DREDS, our SwinDRNet can seamlessly generalize to other real depth datasets, e.g. ClearGrasp, and outperform the competing methods on depth restoration with a real-time speed. We further show that our depth restoration effectively boosts the performance of downstream tasks, including category-level pose estimation and grasping tasks. Our data and code are available at https://github.com/PKU-EPIC/DREDS

IRJun 4
OneReason Technical Report

OneRec Team, Biao Yang, Boyang Ding et al.

Generative recommendation models in the OneRec family have been widely deployed in many real-world services, such as short-video, live-streaming, advertising, and e-commerce. However, these generative models can only benefit from the scaling advantage, while their reasoning ability is hard to activate, since we cannot construct meaningful Chain-of-Thought (CoT) sequences consisting of itemic tokens only. Inspired by the success of the reasoning-style ``think before answer'' paradigm in the LLM field, we conduct preliminary studies (i.e., OneRec-Think, OpenOneRec) to explore reasoning capability in generative recommendation. Nevertheless, we notice an unexpected phenomenon: the thinking mode does not show advantages over the non-thinking mode. Drawing insights from recent findings on CoT robustness in multi-modal language models, we argue that effective reasoning in recommendation rests on two factors: perception, the ability to ground itemic tokens in their underlying language semantics, and cognition, the ability to reorganize a user's behavior sequence into coherent latent interest points. We therefore propose OneReason, which includes: (1) strong itemic token perception in pre-training, (2) a three-level cognition-enhanced CoT format for recommendation tasks in SFT, and (3) a specialize-then-unify training recipe in RL to enhance the thinking ability.

AIFeb 26Code
MiroFlow: Towards High-Performance and Robust Open-Source Agent Framework for General Deep Research Tasks

Shiqian Su, Sen Xing, Xuan Dong et al.

Despite the remarkable progress of large language models (LLMs), the capabilities of standalone LLMs have begun to plateau when tackling real-world, complex tasks that require interaction with external tools and dynamic environments. Although recent agent frameworks aim to enhance model autonomy through tool integration and external interaction, they still suffer from naive workflows, unstable performance, limited support across diverse benchmarks and tasks, and heavy reliance on costly commercial APIs. In this work, we propose a high-performance and robust open-source agent framework, termed MiroFlow, which incorporates an agent graph for flexible orchestration, an optional deep reasoning mode to enhance performance, and a robust workflow execution to ensure stable and reproducible performance. Extensive experiments demonstrate that MiroFlow consistently achieves state-of-the-art performance across multiple agent benchmarks, including GAIA, BrowseComp-EN/ZH, HLE, xBench-DeepSearch, and notably FutureX. We hope it could serve as an easily accessible, reproducible, and comparable baseline for the deep research community.

AIMay 26Code
Counteraction-Aware Multi-Teacher On-Policy Distillation for General Capability Recovery with Domain Preservation

Tianlei Chen, Jiao Ou, Ziyuan Liu et al.

Domain specialization can improve LLM behavior in vertical domains, but often weakens the general capabilities inherited from the original model. Recent Multi-Teacher On-Policy Distillation (MOPD) pipelines recover model capabilities by supervising student-generated trajectories with teacher feedback, but typically assume teacher-aligned prompt coverage, requiring prompts to match the teachers' training distributions. This assumption is difficult to satisfy when the general teacher is an open-source model whose post-training data are unknown. Instead of attempting to reconstruct this hidden distribution, we study general capability recovery with readily available proxy general prompts. We identify two failure modes of vanilla MOPD in this incomplete-coverage situation: recovery-preservation counteraction from mixing conflicting recovery and preservation gradients, and weak-signal flattening from uniformly averaging samples with unequal correction demand. We propose Counteraction-Aware Multi-Teacher On-Policy Distillation (CaMOPD), which addresses these issues with decoupled alternating training and gap-based sample selection. CaMOPD gives general recovery dedicated updates, periodically reviews domain prompts for preservation, and selects samples with larger averaged token-level teacher-student log-probability gaps to concentrate correction signals. Across role-play dialogue and medical reasoning QA scenarios, CaMOPD performs best in general recovery over baselines while maintaining domain-specific behavior. Gradient coherence analyses further support the intended effect of CaMOPD in producing more coherent correction signals.

CLNov 14, 2025Code
MiroThinker: Pushing the Performance Boundaries of Open-Source Research Agents via Model, Context, and Interactive Scaling

MiroMind Team, Song Bai, Lidong Bing et al.

We present MiroThinker v1.0, an open-source research agent designed to advance tool-augmented reasoning and information-seeking capabilities. Unlike previous agents that only scale up model size or context length, MiroThinker explores interaction scaling at the model level, systematically training the model to handle deeper and more frequent agent-environment interactions as a third dimension of performance improvement. Unlike LLM test-time scaling, which operates in isolation and risks degradation with longer reasoning chains, interactive scaling leverages environment feedback and external information acquisition to correct errors and refine trajectories. Through reinforcement learning, the model achieves efficient interaction scaling: with a 256K context window, it can perform up to 600 tool calls per task, enabling sustained multi-turn reasoning and complex real-world research workflows. Across four representative benchmarks-GAIA, HLE, BrowseComp, and BrowseComp-ZH-the 72B variant achieves up to 81.9%, 37.7%, 47.1%, and 55.6% accuracy respectively, surpassing previous open-source agents and approaching commercial counterparts such as GPT-5-high. Our analysis reveals that MiroThinker benefits from interactive scaling consistently: research performance improves predictably as the model engages in deeper and more frequent agent-environment interactions, demonstrating that interaction depth exhibits scaling behaviors analogous to model size and context length. These findings establish interaction scaling as a third critical dimension for building next-generation open research agents, complementing model capacity and context windows.

CVApr 5, 2023Code
DiGA: Distil to Generalize and then Adapt for Domain Adaptive Semantic Segmentation

Fengyi Shen, Akhil Gurram, Ziyuan Liu et al.

Domain adaptive semantic segmentation methods commonly utilize stage-wise training, consisting of a warm-up and a self-training stage. However, this popular approach still faces several challenges in each stage: for warm-up, the widely adopted adversarial training often results in limited performance gain, due to blind feature alignment; for self-training, finding proper categorical thresholds is very tricky. To alleviate these issues, we first propose to replace the adversarial training in the warm-up stage by a novel symmetric knowledge distillation module that only accesses the source domain data and makes the model domain generalizable. Surprisingly, this domain generalizable warm-up model brings substantial performance improvement, which can be further amplified via our proposed cross-domain mixture data augmentation technique. Then, for the self-training stage, we propose a threshold-free dynamic pseudo-label selection mechanism to ease the aforementioned threshold problem and make the model better adapted to the target domain. Extensive experiments demonstrate that our framework achieves remarkable and consistent improvements compared to the prior arts on popular benchmarks. Codes and models are available at https://github.com/fy-vision/DiGA

CVMar 22, 2022
A Real World Dataset for Multi-view 3D Reconstruction

Rakesh Shrestha, Siqi Hu, Minghao Gou et al.

We present a dataset of 998 3D models of everyday tabletop objects along with their 847,000 real world RGB and depth images. Accurate annotations of camera poses and object poses for each image are performed in a semi-automated fashion to facilitate the use of the dataset for myriad 3D applications like shape reconstruction, object pose estimation, shape retrieval etc. We primarily focus on learned multi-view 3D reconstruction due to the lack of appropriate real world benchmark for the task and demonstrate that our dataset can fill that gap. The entire annotated dataset along with the source code for the annotation tools and evaluation baselines is available at http://www.ocrtoc.org/3d-reconstruction.html.

CVNov 21, 2022Code
LoopDA: Constructing Self-loops to Adapt Nighttime Semantic Segmentation

Fengyi Shen, Zador Pataki, Akhil Gurram et al.

Due to the lack of training labels and the difficulty of annotating, dealing with adverse driving conditions such as nighttime has posed a huge challenge to the perception system of autonomous vehicles. Therefore, adapting knowledge from a labelled daytime domain to an unlabelled nighttime domain has been widely researched. In addition to labelled daytime datasets, existing nighttime datasets usually provide nighttime images with corresponding daytime reference images captured at nearby locations for reference. The key challenge is to minimize the performance gap between the two domains. In this paper, we propose LoopDA for domain adaptive nighttime semantic segmentation. It consists of self-loops that result in reconstructing the input data using predicted semantic maps, by rendering them into the encoded features. In a warm-up training stage, the self-loops comprise of an inner-loop and an outer-loop, which are responsible for intra-domain refinement and inter-domain alignment, respectively. To reduce the impact of day-night pose shifts, in the later self-training stage, we propose a co-teaching pipeline that involves an offline pseudo-supervision signal and an online reference-guided signal `DNA' (Day-Night Agreement), bringing substantial benefits to enhance nighttime segmentation. Our model outperforms prior methods on Dark Zurich and Nighttime Driving datasets for semantic segmentation. Code and pretrained models are available at https://github.com/fy-vision/LoopDA.

CVJun 23, 2022
Unseen Object 6D Pose Estimation: A Benchmark and Baselines

Minghao Gou, Haolin Pan, Hao-Shu Fang et al.

Estimating the 6D pose for unseen objects is in great demand for many real-world applications. However, current state-of-the-art pose estimation methods can only handle objects that are previously trained. In this paper, we propose a new task that enables and facilitates algorithms to estimate the 6D pose estimation of novel objects during testing. We collect a dataset with both real and synthetic images and up to 48 unseen objects in the test set. In the mean while, we propose a new metric named Infimum ADD (IADD) which is an invariant measurement for objects with different types of pose ambiguity. A two-stage baseline solution for this task is also provided. By training an end-to-end 3D correspondences network, our method finds corresponding points between an unseen object and a partial view RGBD image accurately and efficiently. It then calculates the 6D pose from the correspondences using an algorithm robust to object symmetry. Extensive experiments show that our method outperforms several intuitive baselines and thus verify its effectiveness. All the data, code and models will be made publicly available. Project page: www.graspnet.net/unseen6d

CVNov 6, 2023
Long-Term Invariant Local Features via Implicit Cross-Domain Correspondences

Zador Pataki, Mohammad Altillawi, Menelaos Kanakis et al.

Modern learning-based visual feature extraction networks perform well in intra-domain localization, however, their performance significantly declines when image pairs are captured across long-term visual domain variations, such as different seasonal and daytime variations. In this paper, our first contribution is a benchmark to investigate the performance impact of long-term variations on visual localization. We conduct a thorough analysis of the performance of current state-of-the-art feature extraction networks under various domain changes and find a significant performance gap between intra- and cross-domain localization. We investigate different methods to close this gap by improving the supervision of modern feature extractor networks. We propose a novel data-centric method, Implicit Cross-Domain Correspondences (iCDC). iCDC represents the same environment with multiple Neural Radiance Fields, each fitting the scene under individual visual domains. It utilizes the underlying 3D representations to generate accurate correspondences across different long-term visual conditions. Our proposed method enhances cross-domain localization performance, significantly reducing the performance gap. When evaluated on popular long-term localization benchmarks, our trained networks consistently outperform existing methods. This work serves as a substantial stride toward more robust visual localization pipelines for long-term deployments, and opens up research avenues in the development of long-term invariant descriptors.

CVMar 31Code
MathGen: Revealing the Illusion of Mathematical Competence through Text-to-Image Generation

Ruiyao Liu, Hui Shen, Ping Zhang et al.

Modern generative models have demonstrated the ability to solve challenging mathematical problems. In many real-world settings, however, mathematical solutions must be expressed visually through diagrams, plots, geometric constructions, and structured symbolic layouts, where correctness depends on precise visual composition. This naturally raises the question of whether generative models can still do so when the answer must be rendered visually rather than written in text? To study this problem, we introduce MathGen, a rigorous benchmark of 900 problems spanning seven core domains, each paired with an executable verifier under a Script-as-a-Judge protocol for deterministic and objective evaluation. Experiments on representative open-source and proprietary text-to-image models show that mathematical fidelity remains a major bottleneck: even the best closed-source model reaches only 42.0% overall accuracy, while open-source models achieve just ~ 1-11%, often near 0% on structured tasks. Overall, current T2I models remain far from competent at even elementary mathematical visual generation.

LGMay 27
Stage-wise Distortion-Perception Traversal in Zero-shot Inverse Problems with Diffusion Models

Jiawei Zhang, Ziyuan Liu, Leon Yan et al.

The distortion-perception (D-P) tradeoff is a fundamental phenomenon of Bayesian inverse problems, which characterizes the inherent tension between distortion performance and perceptual quality. Enabling flexible traversal of the D-P tradeoff at inference time is crucial for practical applications. Despite the recent success of diffusion models in zero-shot inverse problem solving, efficient and principled strategies for D-P traversal in diffusion-based inverse algorithms remain inadequately characterized. In this paper, we propose a stage-wise framework for realizing D-P traversal using a single diffusion model in zero-shot inverse problems. Our proposed method, termed MAP-RPS, starts with an MAP estimation stage that approximates the MMSE solution and provides a low-distortion initialization, followed by a re-noised posterior sampling stage that progressively improves perceptual quality. We provide theoretical analyses for both stages, establishing the validity and effectiveness of the proposed design. Furthermore, we extend MAP-RPS to the latent space, yielding LMAP-RPS, which enjoys broader applicability by leveraging large-scale pre-trained latent diffusion backbones. Extensive experiments demonstrate that MAP-RPS and LMAP-RPS enable more effective D-P traversal on various tasks, while also exhibiting strong performance as efficient solvers for real-world inverse problems.

CVDec 16, 2025
DRAW2ACT: Turning Depth-Encoded Trajectories into Robotic Demonstration Videos

Yang Bai, Liudi Yang, George Eskandar et al.

Video diffusion models provide powerful real-world simulators for embodied AI but remain limited in controllability for robotic manipulation. Recent works on trajectory-conditioned video generation address this gap but often rely on 2D trajectories or single modality conditioning, which restricts their ability to produce controllable and consistent robotic demonstrations. We present DRAW2ACT, a depth-aware trajectory-conditioned video generation framework that extracts multiple orthogonal representations from the input trajectory, capturing depth, semantics, shape and motion, and injects them into the diffusion model. Moreover, we propose to jointly generate spatially aligned RGB and depth videos, leveraging cross-modality attention mechanisms and depth supervision to enhance the spatio-temporal consistency. Finally, we introduce a multimodal policy model conditioned on the generated RGB and depth sequences to regress the robot's joint angles. Experiments on Bridge V2, Berkeley Autolab, and simulation benchmarks show that DRAW2ACT achieves superior visual fidelity and consistency while yielding higher manipulation success rates compared to existing baselines.

AIMay 12Code
Rollout Cards: A Reproducibility Standard for Agent Research

Charlie Masters, Ziyuan Liu, Stefano V. Albrecht

Reproducibility problems that have long affected machine learning and reinforcement learning are now surfacing in agent research: papers compare systems by reported scores while leaving the rollout records behind those scores difficult to inspect. For agentic tasks, this matters because the same behaviour can receive different reported scores when evaluations select different parts of a rollout or apply different reporting rules. In a structured audit of 50 popular training and evaluation repositories, we find that none report how many runs failed, errored, or were skipped alongside headline scores. We also document 37 cases where reporting rules can change task-success rates, cost/token accounting, or timing measurements for fixed evidence, sometimes dramatically. We treat rollout records, not reported scores, as the unit of reproducibility for agent research. We introduce rollout cards: publication bundles that preserve the rollout record and declare the views, reporting rules, and drops manifests behind reported scores. We validate rollout cards in two settings. First, four partial public releases in tool safety, multi-agent systems, theorem proving, and search let us compute analyses their original reports did not include. Second, re-grading preserved benchmark outputs across short-answer, code-generation, and tool-use tasks shows that changing only the reporting rule can change reported scores by 20.9 absolute percentage points and, in some cases, invert rankings of frontier models. We release a reference implementation integrated into Ergon, an open-source reinforcement learning gym, and publicly publish Ergon-produced rollout-card exports for benchmarks spanning tool use, software engineering, web interaction, multi-agent coordination, safety, and search to support future research.

CVJul 19, 2024
OpenSU3D: Open World 3D Scene Understanding using Foundation Models

Rafay Mohiuddin, Sai Manoj Prakhya, Fiona Collins et al.

In this paper, we present a novel, scalable approach for constructing open set, instance-level 3D scene representations, advancing open world understanding of 3D environments. Existing methods require pre-constructed 3D scenes and face scalability issues due to per-point feature vector learning, limiting their efficacy with complex queries. Our method overcomes these limitations by incrementally building instance-level 3D scene representations using 2D foundation models, efficiently aggregating instance-level details such as masks, feature vectors, names, and captions. We introduce fusion schemes for feature vectors to enhance their contextual knowledge and performance on complex queries. Additionally, we explore large language models for robust automatic annotation and spatial reasoning tasks. We evaluate our proposed approach on multiple scenes from ScanNet and Replica datasets demonstrating zero-shot generalization capabilities, exceeding current state-of-the-art methods in open world 3D scene understanding.

CVMar 10
ConfCtrl: Enabling Precise Camera Control in Video Diffusion via Confidence-Aware Interpolation

Liudi Yang, George Eskandar, Fengyi Shen et al.

We address the challenge of novel view synthesis from only two input images under large viewpoint changes. Existing regression-based methods lack the capacity to reconstruct unseen regions, while camera-guided diffusion models often deviate from intended trajectories due to noisy point cloud projections or insufficient conditioning from camera poses. To address these issues, we propose ConfCtrl, a confidence-aware video interpolation framework that enables diffusion models to follow prescribed camera poses while completing unseen regions. ConfCtrl initializes the diffusion process by combining a confidence-weighted projected point cloud latent with noise as the conditioning input. It then applies a Kalman-inspired predict-update mechanism, treating the projected point cloud as a noisy measurement and using learned residual corrections to balance pose-driven predictions with noisy geometric observations. This allows the model to rely on reliable projections while down-weighting uncertain regions, yielding stable, geometry-aware generation. Experiments on multiple datasets show that ConfCtrl produces geometrically consistent and visually plausible novel views, effectively reconstructing occluded regions under large viewpoint changes.

CVDec 17, 2025
CoVAR: Co-generation of Video and Action for Robotic Manipulation via Multi-Modal Diffusion

Liudi Yang, Yang Bai, George Eskandar et al.

We present a method to generate video-action pairs that follow text instructions, starting from an initial image observation and the robot's joint states. Our approach automatically provides action labels for video diffusion models, overcoming the common lack of action annotations and enabling their full use for robotic policy learning. Existing methods either adopt two-stage pipelines, which limit tightly coupled cross-modal information sharing, or rely on adapting a single-modal diffusion model for a joint distribution that cannot fully leverage pretrained video knowledge. To overcome these limitations, we (1) extend a pretrained video diffusion model with a parallel, dedicated action diffusion model that preserves pretrained knowledge, (2) introduce a Bridge Attention mechanism to enable effective cross-modal interaction, and (3) design an action refinement module to convert coarse actions into precise controls for low-resolution datasets. Extensive evaluations on multiple public benchmarks and real-world datasets demonstrate that our method generates higher-quality videos, more accurate actions, and significantly outperforms existing baselines, offering a scalable framework for leveraging large-scale video data for robotic learning.

ROJan 30, 2025Code
Lifelong 3D Mapping Framework for Hand-held & Robot-mounted LiDAR Mapping Systems

Liudi Yang, Sai Manoj Prakhya, Senhua Zhu et al.

We propose a lifelong 3D mapping framework that is modular, cloud-native by design and more importantly, works for both hand-held and robot-mounted 3D LiDAR mapping systems. Our proposed framework comprises of dynamic point removal, multi-session map alignment, map change detection and map version control. First, our sensor-setup agnostic dynamic point removal algorithm works seamlessly with both hand-held and robot-mounted setups to produce clean static 3D maps. Second, the multi-session map alignment aligns these clean static maps automatically, without manual parameter fine-tuning, into a single reference frame, using a two stage approach based on feature descriptor matching and fine registration. Third, our novel map change detection identifies positive and negative changes between two aligned maps. Finally, the map version control maintains a single base map that represents the current state of the environment, and stores the detected positive and negative changes, and boundary information. Our unique map version control system can reconstruct any of the previous clean session maps and allows users to query changes between any two random mapping sessions, all without storing any input raw session maps, making it very unique. Extensive experiments are performed using hand-held commercial LiDAR mapping devices and open-source robot-mounted LiDAR SLAM algorithms to evaluate each module and the whole 3D lifelong mapping framework.

CVMar 16
MMSpec: Benchmarking Speculative Decoding for Vision-Language Models

Hui Shen, Xin Wang, Ping Zhang et al.

Vision-language models (VLMs) achieve strong performance on multimodal tasks but suffer from high inference latency due to large model sizes and long multimodal contexts. Speculative decoding has recently emerged as an effective acceleration technique, yet its behavior in VLMs remains insufficiently understood. We introduce MMSpec, the first benchmark for evaluating speculative decoding in vision-language models. MMSpec contains 600 multimodal samples across six task categories and integrates ten representative speculative decoding algorithms under a unified evaluation framework. Our study reveals three key findings: (1) methods designed for text-only LLMs degrade in multimodal scenarios, (2) vision awareness becomes increasingly important at larger batch sizes, and (3) throughput speedup alone does not reliably reflect latency performance. Motivated by these findings, we propose ViSkip, a plug-and-play speculative decoding method that dynamically adapts speculation to vision tokens and achieves state-of-the-art performance.

CVMar 13, 2025Code
Improving Diffusion-based Inverse Algorithms under Few-Step Constraint via Learnable Linear Extrapolation

Jiawei Zhang, Ziyuan Liu, Leon Yan et al.

Diffusion-based inverse algorithms have shown remarkable performance across various inverse problems, yet their reliance on numerous denoising steps incurs high computational costs. While recent developments of fast diffusion ODE solvers offer effective acceleration for diffusion sampling without observations, their application in inverse problems remains limited due to the heterogeneous formulations of inverse algorithms and their prevalent use of approximations and heuristics, which often introduce significant errors that undermine the reliability of analytical solvers. In this work, we begin with an analysis of ODE solvers for inverse problems that reveals a linear combination structure of approximations for the inverse trajectory. Building on this insight, we propose a canonical form that unifies a broad class of diffusion-based inverse algorithms and facilitates the design of more generalizable solvers. Inspired by the linear subspace search strategy, we propose Learnable Linear Extrapolation (LLE), a lightweight approach that universally enhances the performance of any diffusion-based inverse algorithm conforming to our canonical form. LLE optimizes the combination coefficients to refine current predictions using previous estimates, alleviating the sensitivity of analytical solvers for inverse algorithms. Extensive experiments demonstrate consistent improvements of the proposed LLE method across multiple algorithms and tasks, indicating its potential for more efficient solutions and boosted performance of diffusion-based inverse algorithms with limited steps. Codes for reproducing our experiments are available at https://github.com/weigerzan/LLE_inverse_problem.

CVJan 31, 2025Code
LiDAR Loop Closure Detection using Semantic Graphs with Graph Attention Networks

Liudi Yang, Ruben Mascaro, Ignacio Alzugaray et al.

In this paper, we propose a novel loop closure detection algorithm that uses graph attention neural networks to encode semantic graphs to perform place recognition and then use semantic registration to estimate the 6 DoF relative pose constraint. Our place recognition algorithm has two key modules, namely, a semantic graph encoder module and a graph comparison module. The semantic graph encoder employs graph attention networks to efficiently encode spatial, semantic and geometric information from the semantic graph of the input point cloud. We then use self-attention mechanism in both node-embedding and graph-embedding steps to create distinctive graph vectors. The graph vectors of the current scan and a keyframe scan are then compared in the graph comparison module to identify a possible loop closure. Specifically, employing the difference of the two graph vectors showed a significant improvement in performance, as shown in ablation studies. Lastly, we implemented a semantic registration algorithm that takes in loop closure candidate scans and estimates the relative 6 DoF pose constraint for the LiDAR SLAM system. Extensive evaluation on public datasets shows that our model is more accurate and robust, achieving 13% improvement in maximum F1 score on the SemanticKITTI dataset, when compared to the baseline semantic graph algorithm. For the benefit of the community, we open-source the complete implementation of our proposed algorithm and custom implementation of semantic registration at https://github.com/crepuscularlight/SemanticLoopClosure

CVMar 26
VideoWeaver: Multimodal Multi-View Video-to-Video Transfer for Embodied Agents

George Eskandar, Fengyi Shen, Mohammad Altillawi et al.

Recent progress in video-to-video (V2V) translation has enabled realistic resimulation of embodied AI demonstrations, a capability that allows pretrained robot policies to be transferable to new environments without additional data collection. However, prior works can only operate on a single view at a time, while embodied AI tasks are commonly captured from multiple synchronized cameras to support policy learning. Naively applying single-view models independently to each camera leads to inconsistent appearance across views, and standard transformer architectures do not scale to multi-view settings due to the quadratic cost of cross-view attention. We present VideoWeaver, the first multimodal multi-view V2V translation framework. VideoWeaver is initially trained as a single-view flow-based V2V model. To achieve an extension to the multi-view regime, we propose to ground all views in a shared 4D latent space derived from a feed-forward spatial foundation model, namely, Pi3. This encourages view-consistent appearance even under wide baselines and dynamic camera motion. To scale beyond a fixed number of cameras, we train views at distinct diffusion timesteps, enabling the model to learn both joint and conditional view distributions. This in turn allows autoregressive synthesis of new viewpoints conditioned on existing ones. Experiments show superior or similar performance to the state-of-the-art on the single-view translation benchmarks and, for the first time, physically and stylistically consistent multi-view translations, including challenging egocentric and heterogeneous-camera setups central to world randomization for robot learning.

CVFeb 19, 2025Code
JL1-CD: A New Benchmark for Remote Sensing Change Detection and a Robust Multi-Teacher Knowledge Distillation Framework

Ziyuan Liu, Ruifei Zhu, Long Gao et al.

Change detection (CD) in remote sensing images plays a vital role in Earth observation. However, the scarcity of high-resolution, comprehensive open-source datasets and the difficulty in achieving robust performance across varying change types remain major challenges. To address these issues, we introduce JL1-CD, a large-scale, sub-meter CD dataset consisting of 5,000 image pairs. We further propose a novel Origin-Partition (O-P) strategy and integrate it into a Multi-Teacher Knowledge Distillation (MTKD) framework to enhance CD performance. The O-P strategy partitions the training set by Change Area Ratio (CAR) and trains specialized teacher models on each subset. The MTKD framework then distills complementary knowledge from these teachers into a single student model, enabling improved detection results across diverse CAR scenarios without additional inference cost. Our MTKD approach demonstrated strong performance in the 2024 ``Jilin-1'' Cup challenge, ranking first in the preliminary and second in the final rounds. Extensive experiments on the JL1-CD and SYSU-CD datasets show that the MTKD framework consistently improves the performance of CD models with various network architectures and parameter sizes, establishing new state-of-the-art results. Code and dataset are available at https://github.com/circleLZY/MTKD-CD.

GRFeb 6
DesignAsCode: Bridging Structural Editability and Visual Fidelity in Graphic Design Generation

Ziyuan Liu, Shizhao Sun, Danqing Huang et al.

Graphic design generation demands a delicate balance between high visual fidelity and fine-grained structural editability. However, existing approaches typically bifurcate into either non-editable raster image synthesis or abstract layout generation devoid of visual content. Recent combinations of these two approaches attempt to bridge this gap but often suffer from rigid composition schemas and unresolvable visual dissonances (e.g., text-background conflicts) due to their inexpressive representation and open-loop nature. To address these challenges, we propose DesignAsCode, a novel framework that reimagines graphic design as a programmatic synthesis task using HTML/CSS. Specifically, we introduce a Plan-Implement-Reflect pipeline, incorporating a Semantic Planner to construct dynamic, variable-depth element hierarchies and a Visual-Aware Reflection mechanism that iteratively optimizes the code to rectify rendering artifacts. Extensive experiments demonstrate that DesignAsCode significantly outperforms state-of-the-art baselines in both structural validity and aesthetic quality. Furthermore, our code-native representation unlocks advanced capabilities, including automatic layout retargeting, complex document generation (e.g., resumes), and CSS-based animation. Our project page is available at https://liuziyuan1109.github.io/design-as-code/.

ROApr 23, 2021Code
OCRTOC: A Cloud-Based Competition and Benchmark for Robotic Grasping and Manipulation

Ziyuan Liu, Wei Liu, Yuzhe Qin et al.

In this paper, we propose a cloud-based benchmark for robotic grasping and manipulation, called the OCRTOC benchmark. The benchmark focuses on the object rearrangement problem, specifically table organization tasks. We provide a set of identical real robot setups and facilitate remote experiments of standardized table organization scenarios in varying difficulties. In this workflow, users upload their solutions to our remote server and their code is executed on the real robot setups and scored automatically. After each execution, the OCRTOC team resets the experimental setup manually. We also provide a simulation environment that researchers can use to develop and test their solutions. With the OCRTOC benchmark, we aim to lower the barrier of conducting reproducible research on robotic grasping and manipulation and accelerate progress in this field. Executing standardized scenarios on identical real robot setups allows us to quantify algorithm performances and achieve fair comparisons. Using this benchmark we held a competition in the 2020 International Conference on Intelligence Robots and Systems (IROS 2020). In total, 59 teams took part in this competition worldwide. We present the results and our observations of the 2020 competition, and discuss our adjustments and improvements for the upcoming OCRTOC 2021 competition. The homepage of the OCRTOC competition is www.ocrtoc.org, and the OCRTOC software package is available at https://github.com/OCRTOC/OCRTOC_software_package.

ROMay 4
Orchestrating Spatial Semantics via a Zone-Graph Paradigm for Intricate Indoor Scene Generation

Meisheng Zhang, Shizhao Sun, Yang Zhao et al.

Autonomous 3D indoor scene synthesis breaks down in non-convex rooms with tightly coupled spatial constraints. Data-driven generators lack topological priors for long-horizon planning, while iterative agents fragment semantics and become geometrically brittle. We present ZoneMaestro, a unified framework that shifts the paradigm from object-centric synthesis to Zone-Graph Orchestration. By internalizing a novel zone-based logic, ZoneMaestro translates high-level semantic intent into functional zones and topological constraints, enabling robust adaptation to diverse architectural forms. To support this, we construct Zone-Scene-10K, a large-scale dataset enriched with explicit Zone-Graph annotations. We further introduce an Alternating Alignment Strategy that cycles between reasoning internalization and Zone-Aware Group Relative Policy Optimization (Z-GRPO), effectively reconciling the tension between semantic richness and geometric validity without relying on external physics engines. To rigorously evaluate spatial intelligence beyond convex primitives, we formally define the task of Intricate Spatial Orchestration and release SCALE, a stress-test benchmark for irregular indoor scenarios with complex, dense spatial relations. Extensive experiments demonstrate that ZoneMaestro resolves the density-safety dichotomy, significantly outperforming state-of-the-art baselines in both structural coherence and intent adherence.

GRFeb 24
Physics-Informed Video Diffusion For Shallow Water Equations

Yang Bai, George Eskandar, Ziyuan Liu et al.

Traditional fluid dynamics simulation pipelines combine numerical solvers with rendering, producing highly realistic results but at considerable computational cost. Diffusion-based generative video models offer a faster alternative, yet often ignore physical laws and thus fail to capture consistent dynamics. We propose a physics-informed video diffusion framework that jointly generates visual outputs and physical states. Unlike prior two-stage approaches that first simulate the physical variables and then render, we directly integrate physics constraints into the generative process, enabling simultaneous prediction of physical states and realistic videos without a separate rendering step. Built on the two-dimensional shallow water equations with terrain topography, our method produces temporally coherent water flow while maintaining physical plausibility. Experiments show that it outperforms purely data-driven video diffusion baselines in both realism and physical fidelity, while generating videos significantly faster than traditional simulation-plus-rendering pipelines.

CVMay 3, 2024
DiffMap: Enhancing Map Segmentation with Map Prior Using Diffusion Model

Peijin Jia, Tuopu Wen, Ziang Luo et al.

Constructing high-definition (HD) maps is a crucial requirement for enabling autonomous driving. In recent years, several map segmentation algorithms have been developed to address this need, leveraging advancements in Bird's-Eye View (BEV) perception. However, existing models still encounter challenges in producing realistic and consistent semantic map layouts. One prominent issue is the limited utilization of structured priors inherent in map segmentation masks. In light of this, we propose DiffMap, a novel approach specifically designed to model the structured priors of map segmentation masks using latent diffusion model. By incorporating this technique, the performance of existing semantic segmentation methods can be significantly enhanced and certain structural errors present in the segmentation outputs can be effectively rectified. Notably, the proposed module can be seamlessly integrated into any map segmentation model, thereby augmenting its capability to accurately delineate semantic information. Furthermore, through extensive visualization analysis, our model demonstrates superior proficiency in generating results that more accurately reflect real-world map layouts, further validating its efficacy in improving the quality of the generated maps.

CVFeb 9, 2024
ControlUDA: Controllable Diffusion-assisted Unsupervised Domain Adaptation for Cross-Weather Semantic Segmentation

Fengyi Shen, Li Zhou, Kagan Kucukaytekin et al.

Data generation is recognized as a potent strategy for unsupervised domain adaptation (UDA) pertaining semantic segmentation in adverse weathers. Nevertheless, these adverse weather scenarios encompass multiple possibilities, and high-fidelity data synthesis with controllable weather is under-researched in previous UDA works. The recent strides in large-scale text-to-image diffusion models (DM) have ushered in a novel avenue for research, enabling the generation of realistic images conditioned on semantic labels. This capability proves instrumental for cross-domain data synthesis from source to target domain owing to their shared label space. Thus, source domain labels can be paired with those generated pseudo target data for training UDA. However, from the UDA perspective, there exists several challenges for DM training: (i) ground-truth labels from target domain are missing; (ii) the prompt generator may produce vague or noisy descriptions of images from adverse weathers; (iii) existing arts often struggle to well handle the complex scene structure and geometry of urban scenes when conditioned only on semantic labels. To tackle the above issues, we propose ControlUDA, a diffusion-assisted framework tailored for UDA segmentation under adverse weather conditions. It first leverages target prior from a pre-trained segmentor for tuning the DM, compensating the missing target domain labels; It also contains UDAControlNet, a condition-fused multi-scale and prompt-enhanced network targeted at high-fidelity data generation in adverse weathers. Training UDA with our generated data brings the model performances to a new milestone (72.0 mIoU) on the popular Cityscapes-to-ACDC benchmark for adverse weathers. Furthermore, ControlUDA helps to achieve good model generalizability on unseen data.

ROJun 29, 2025
Benchmarking Generalizable Bimanual Manipulation: RoboTwin Dual-Arm Collaboration Challenge at CVPR 2025 MEIS Workshop

Tianxing Chen, Kaixuan Wang, Zhaohui Yang et al.

Embodied Artificial Intelligence (Embodied AI) is an emerging frontier in robotics, driven by the need for autonomous systems that can perceive, reason, and act in complex physical environments. While single-arm systems have shown strong task performance, collaborative dual-arm systems are essential for handling more intricate tasks involving rigid, deformable, and tactile-sensitive objects. To advance this goal, we launched the RoboTwin Dual-Arm Collaboration Challenge at the 2nd MEIS Workshop, CVPR 2025. Built on the RoboTwin Simulation platform (1.0 and 2.0) and the AgileX COBOT-Magic Robot platform, the competition consisted of three stages: Simulation Round 1, Simulation Round 2, and a final Real-World Round. Participants totally tackled 17 dual-arm manipulation tasks, covering rigid, deformable, and tactile-based scenarios. The challenge attracted 64 global teams and over 400 participants, producing top-performing solutions like SEM and AnchorDP3 and generating valuable insights into generalizable bimanual policy learning. This report outlines the competition setup, task design, evaluation methodology, key findings and future direction, aiming to support future research on robust and generalizable bimanual manipulation policies. The Challenge Webpage is available at https://robotwin-benchmark.github.io/cvpr-2025-challenge/.

ROMar 13
ReMem-VLA: Empowering Vision-Language-Action Model with Memory via Dual-Level Recurrent Queries

Hang Li, Fengyi Shen, Dong Chen et al.

Vision-language-action (VLA) models for closed-loop robot control are typically cast under the Markov assumption, making them prone to errors on tasks requiring historical context. To incorporate memory, existing VLAs either retrieve from a memory bank, which can be misled by distractors, or extend the frame window, whose fixed horizon still limits long-term retention. In this paper, we introduce ReMem-VLA, a Recurrent Memory VLA model equipped with two sets of learnable queries: frame-level recurrent memory queries for propagating information across consecutive frames to support short-term memory, and chunk-level recurrent memory queries for carrying context across temporal chunks for long-term memory. These queries are trained end-to-end to aggregate and maintain relevant context over time, implicitly guiding the model's decisions without additional training or inference cost. Furthermore, to enhance visual memory, we introduce Past Observation Prediction as an auxiliary training objective. Through extensive memory-centric simulation and real-world robot experiments, we demonstrate that ReMem-VLA exhibits strong memory capabilities across multiple dimensions, including spatial, sequential, episodic, temporal, and visual memory. ReMem-VLA significantly outperforms memory-free VLA baselines $π$0.5 and OpenVLA-OFT and surpasses MemoryVLA on memory-dependent tasks by a large margin.

CVJun 27, 2025
RoboEnvision: A Long-Horizon Video Generation Model for Multi-Task Robot Manipulation

Liudi Yang, Yang Bai, George Eskandar et al.

We address the problem of generating long-horizon videos for robotic manipulation tasks. Text-to-video diffusion models have made significant progress in photorealism, language understanding, and motion generation but struggle with long-horizon robotic tasks. Recent works use video diffusion models for high-quality simulation data and predictive rollouts in robot planning. However, these works predict short sequences of the robot achieving one task and employ an autoregressive paradigm to extend to the long horizon, leading to error accumulations in the generated video and in the execution. To overcome these limitations, we propose a novel pipeline that bypasses the need for autoregressive generation. We achieve this through a threefold contribution: 1) we first decompose the high-level goals into smaller atomic tasks and generate keyframes aligned with these instructions. A second diffusion model then interpolates between each of the two generated frames, achieving the long-horizon video. 2) We propose a semantics preserving attention module to maintain consistency between the keyframes. 3) We design a lightweight policy model to regress the robot joint states from generated videos. Our approach achieves state-of-the-art results on two benchmarks in video quality and consistency while outperforming previous policy models on long-horizon tasks.

CVDec 4, 2023
Implicit Learning of Scene Geometry from Poses for Global Localization

Mohammad Altillawi, Shile Li, Sai Manoj Prakhya et al.

Global visual localization estimates the absolute pose of a camera using a single image, in a previously mapped area. Obtaining the pose from a single image enables many robotics and augmented/virtual reality applications. Inspired by latest advances in deep learning, many existing approaches directly learn and regress 6 DoF pose from an input image. However, these methods do not fully utilize the underlying scene geometry for pose regression. The challenge in monocular relocalization is the minimal availability of supervised training data, which is just the corresponding 6 DoF poses of the images. In this paper, we propose to utilize these minimal available labels (.i.e, poses) to learn the underlying 3D geometry of the scene and use the geometry to estimate the 6 DoF camera pose. We present a learning method that uses these pose labels and rigid alignment to learn two 3D geometric representations (\textit{X, Y, Z coordinates}) of the scene, one in camera coordinate frame and the other in global coordinate frame. Given a single image, it estimates these two 3D scene representations, which are then aligned to estimate a pose that matches the pose label. This formulation allows for the active inclusion of additional learning constraints to minimize 3D alignment errors between the two 3D scene representations, and 2D re-projection errors between the 3D global scene representation and 2D image pixels, resulting in improved localization accuracy. During inference, our model estimates the 3D scene geometry in camera and global frames and aligns them rigidly to obtain pose in real-time. We evaluate our work on three common visual localization datasets, conduct ablation studies, and show that our method exceeds state-of-the-art regression methods' pose accuracy on all datasets.

RONov 8, 2024
A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world Robotics

Puze Liu, Jonas Günster, Niklas Funk et al.

Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited. Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks. The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging. Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution. The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.

CVJun 10, 2025
RoboSwap: A GAN-driven Video Diffusion Framework For Unsupervised Robot Arm Swapping

Yang Bai, Liudi Yang, George Eskandar et al.

Recent advancements in generative models have revolutionized video synthesis and editing. However, the scarcity of diverse, high-quality datasets continues to hinder video-conditioned robotic learning, limiting cross-platform generalization. In this work, we address the challenge of swapping a robotic arm in one video with another: a key step for crossembodiment learning. Unlike previous methods that depend on paired video demonstrations in the same environmental settings, our proposed framework, RoboSwap, operates on unpaired data from diverse environments, alleviating the data collection needs. RoboSwap introduces a novel video editing pipeline integrating both GANs and diffusion models, combining their isolated advantages. Specifically, we segment robotic arms from their backgrounds and train an unpaired GAN model to translate one robotic arm to another. The translated arm is blended with the original video background and refined with a diffusion model to enhance coherence, motion realism and object interaction. The GAN and diffusion stages are trained independently. Our experiments demonstrate that RoboSwap outperforms state-of-the-art video and image editing models on three benchmarks in terms of both structural coherence and motion consistency, thereby offering a robust solution for generating reliable, cross-embodiment data in robotic learning.

CVApr 28, 2025
CE-NPBG: Connectivity Enhanced Neural Point-Based Graphics for Novel View Synthesis in Autonomous Driving Scenes

Mohammad Altillawi, Fengyi Shen, Liudi Yang et al.

Current point-based approaches encounter limitations in scalability and rendering quality when using large 3D point cloud maps because using them directly for novel view synthesis (NVS) leads to degraded visualizations. We identify the primary issue behind these low-quality renderings as a visibility mismatch between geometry and appearance, stemming from using these two modalities together. To address this problem, we present CE-NPBG, a new approach for novel view synthesis (NVS) in large-scale autonomous driving scenes. Our method is a neural point-based technique that leverages two modalities: posed images (cameras) and synchronized raw 3D point clouds (LiDAR). We first employ a connectivity relationship graph between appearance and geometry, which retrieves points from a large 3D point cloud map observed from the current camera perspective and uses them for rendering. By leveraging this connectivity, our method significantly improves rendering quality and enhances run-time and scalability by using only a small subset of points from the large 3D point cloud map. Our approach associates neural descriptors with the points and uses them to synthesize views. To enhance the encoding of these descriptors and elevate rendering quality, we propose a joint adversarial and point rasterization training. During training, we pair an image-synthesizer network with a multi-resolution discriminator. At inference, we decouple them and use the image-synthesizer to generate novel views. We also integrate our proposal into the recent 3D Gaussian Splatting work to highlight its benefits for improved rendering and scalability.

CVMar 25, 2025
M$^2$CD: A Unified MultiModal Framework for Optical-SAR Change Detection with Mixture of Experts and Self-Distillation

Ziyuan Liu, Jiawei Zhang, Wenyu Wang et al.

Most existing change detection (CD) methods focus on optical images captured at different times, and deep learning (DL) has achieved remarkable success in this domain. However, in extreme scenarios such as disaster response, synthetic aperture radar (SAR), with its active imaging capability, is more suitable for providing post-event data. This introduces new challenges for CD methods, as existing weight-sharing Siamese networks struggle to effectively learn the cross-modal data distribution between optical and SAR images. To address this challenge, we propose a unified MultiModal CD framework, M$^2$CD. We integrate Mixture of Experts (MoE) modules into the backbone to explicitly handle diverse modalities, thereby enhancing the model's ability to learn multimodal data distributions. Additionally, we innovatively propose an Optical-to-SAR guided path (O2SP) and implement self-distillation during training to reduce the feature space discrepancy between different modalities, further alleviating the model's learning burden. We design multiple variants of M$^2$CD based on both CNN and Transformer backbones. Extensive experiments validate the effectiveness of the proposed framework, with the MiT-b1 version of M$^2$CD outperforming all state-of-the-art (SOTA) methods in optical-SAR CD tasks.

CVFeb 13, 2025
ConsistentDreamer: View-Consistent Meshes Through Balanced Multi-View Gaussian Optimization

Onat Şahin, Mohammad Altillawi, George Eskandar et al.

Recent advances in diffusion models have significantly improved 3D generation, enabling the use of assets generated from an image for embodied AI simulations. However, the one-to-many nature of the image-to-3D problem limits their use due to inconsistent content and quality across views. Previous models optimize a 3D model by sampling views from a view-conditioned diffusion prior, but diffusion models cannot guarantee view consistency. Instead, we present ConsistentDreamer, where we first generate a set of fixed multi-view prior images and sample random views between them with another diffusion model through a score distillation sampling (SDS) loss. Thereby, we limit the discrepancies between the views guided by the SDS loss and ensure a consistent rough shape. In each iteration, we also use our generated multi-view prior images for fine-detail reconstruction. To balance between the rough shape and the fine-detail optimizations, we introduce dynamic task-dependent weights based on homoscedastic uncertainty, updated automatically in each iteration. Additionally, we employ opacity, depth distortion, and normal alignment losses to refine the surface for mesh extraction. Our method ensures better view consistency and visual quality compared to the state-of-the-art.

LGJun 19, 2024
LightGBM robust optimization algorithm based on topological data analysis

Han Yang, Guangjun Qin, Ziyuan Liu et al.

To enhance the robustness of the Light Gradient Boosting Machine (LightGBM) algorithm for image classification, a topological data analysis (TDA)-based robustness optimization algorithm for LightGBM, TDA-LightGBM, is proposed to address the interference of noise on image classification. Initially, the method partitions the feature engineering process into two streams: pixel feature stream and topological feature stream for feature extraction respectively. Subsequently, these pixel and topological features are amalgamated into a comprehensive feature vector, serving as the input for LightGBM in image classification tasks. This fusion of features not only encompasses traditional feature engineering methodologies but also harnesses topological structure information to more accurately encapsulate the intrinsic features of the image. The objective is to surmount challenges related to unstable feature extraction and diminished classification accuracy induced by data noise in conventional image processing. Experimental findings substantiate that TDA-LightGBM achieves a 3% accuracy improvement over LightGBM on the SOCOFing dataset across five classification tasks under noisy conditions. In noise-free scenarios, TDA-LightGBM exhibits a 0.5% accuracy enhancement over LightGBM on two classification tasks, achieving a remarkable accuracy of 99.8%. Furthermore, the method elevates the classification accuracy of the Ultrasound Breast Images for Breast Cancer dataset and the Masked CASIA WebFace dataset by 6% and 15%, respectively, surpassing LightGBM in the presence of noise. These empirical results underscore the efficacy of the TDA-LightGBM approach in fortifying the robustness of LightGBM by integrating topological features, thereby augmenting the performance of image classification tasks amidst data perturbations.

ROAug 11, 2021
Road Mapping and Localization using Sparse Semantic Visual Features

Wentao Cheng, Sheng Yang, Maomin Zhou et al.

We present a novel method for visual mapping and localization for autonomous vehicles, by extracting, modeling, and optimizing semantic road elements. Specifically, our method integrates cascaded deep models to detect standardized road elements instead of traditional point features, to seek for improved pose accuracy and map representation compactness. To utilize the structural features, we model road lights and signs by their representative deep keypoints for skeleton and boundary, and parameterize lanes via piecewise cubic splines. Based on the road semantic features, we build a complete pipeline for mapping and localization, which includes a) image processing front-end, b) sensor fusion strategies, and c) optimization backend. Experiments on public datasets and our testing platform have demonstrated the effectiveness and advantages of our method by outperforming traditional approaches.

CVFeb 21, 2020
Particle Filter Based Monocular Human Tracking with a 3D Cardbox Model and a Novel Deterministic Resampling Strategy

Ziyuan Liu, Dongheui Lee, Wolfgang Sepp

The challenge of markerless human motion tracking is the high dimensionality of the search space. Thus, efficient exploration in the search space is of great significance. In this paper, a motion capturing algorithm is proposed for upper body motion tracking. The proposed system tracks human motion based on monocular silhouette-matching, and it is built on the top of a hierarchical particle filter, within which a novel deterministic resampling strategy (DRS) is applied. The proposed system is evaluated quantitatively with the ground truth data measured by an inertial sensor system. In addition, we compare the DRS with the stratified resampling strategy (SRS). It is shown in experiments that DRS outperforms SRS with the same amount of particles. Moreover, a new 3D articulated human upper body model with the name 3D cardbox model is created and is proven to work successfully for motion tracking. Experiments show that the proposed system can robustly track upper body motion without self-occlusion. Motions towards the camera can also be well tracked.

CVFeb 21, 2020
Online Semantic Exploration of Indoor Maps

Ziyuan Liu, Dong Chen, Georg von Wichert

In this paper we propose a method to extract an abstracted floor plan from typical grid maps using Bayesian reasoning. The result of this procedure is a probabilistic generative model of the environment defined over abstract concepts. It is well suited for higher-level reasoning and communication purposes. We demonstrate the effectiveness of the approach through real-world experiments.

CVFeb 21, 2020
Applying Rule-Based Context Knowledge to Build Abstract Semantic Maps of Indoor Environments

Ziyuan Liu, Georg von Wichert

In this paper, we propose a generalizable method that systematically combines data driven MCMC samplingand inference using rule-based context knowledge for data abstraction. In particular, we demonstrate the usefulness of our method in the scenario of building abstract semantic maps for indoor environments. The product of our system is a parametric abstract model of the perceived environment that not only accurately represents the geometry of the environment but also provides valuable abstract information which benefits high-level robotic applications. Based on predefined abstract terms,such as type and relation, we define task-specific context knowledge as descriptive rules in Markov Logic Networks. The corresponding inference results are used to construct a priordistribution that aims to add reasonable constraints to the solution space of semantic maps. In addition, by applying a semantically annotated sensor model, we explicitly use context information to interpret the sensor data. Experiments on real world data show promising results and thus confirm the usefulness of our system.

CVFeb 19, 2020
Table-Top Scene Analysis Using Knowledge-Supervised MCMC

Ziyuan Liu, Dong Chen, Kai M. Wurm et al.

In this paper, we propose a probabilistic method to generate abstract scene graphs for table-top scenes from 6D object pose estimates. We explicitly make use of task-specfic context knowledge by encoding this knowledge as descriptive rules in Markov logic networks. Our approach to generate scene graphs is probabilistic: Uncertainty in the object poses is addressed by a probabilistic sensor model that is embedded in a data driven MCMC process. We apply Markov logic inference to reason about hidden objects and to detect false estimates of object poses. The effectiveness of our approach is demonstrated and evaluated in real world experiments.

CVFeb 19, 2020
A Generalizable Knowledge Framework for Semantic Indoor Mapping Based on Markov Logic Networks and Data Driven MCMC

Ziyuan Liu, Georg von Wichert

In this paper, we propose a generalizable knowledge framework for data abstraction, i.e. finding compact abstract model for input data using predefined abstract terms. Based on these abstract terms, intelligent autonomous systems, such as a robot, should be able to make inference according to specific knowledge base, so that they can better handle the complexity and uncertainty of the real world. We propose to realize this framework by combining Markov logic networks (MLNs) and data driven MCMC sampling, because the former are a powerful tool for modelling uncertain knowledge and the latter provides an efficient way to draw samples from unknown complex distributions. Furthermore, we show in detail how to adapt this framework to a certain task, in particular, semantic robot mapping. Based on MLNs, we formulate task-specific context knowledge as descriptive soft rules. Experiments on real world data and simulated data confirm the usefulness of our framework.

CVFeb 19, 2020
Extracting Semantic Indoor Maps from Occupancy Grids

Ziyuan Liu, Georg von Wichert

The primary challenge for any autonomous system operating in realistic, rather unconstrained scenarios is to manage the complexity and uncertainty of the real world. While it is unclear how exactly humans and other higher animals master these problems, it seems evident, that abstraction plays an important role. The use of abstract concepts allows to define the system behavior on higher levels. In this paper we focus on the semantic mapping of indoor environments. We propose a method to extract an abstracted floor plan from typical grid maps using Bayesian reasoning. The result of this procedure is a probabilistic generative model of the environment defined over abstract concepts. It is well suited for higher-level reasoning and communication purposes. We demonstrate the effectiveness of the approach using real-world data.

NIDec 4, 2019
Reinforcement learning for bandwidth estimation and congestion control in real-time communications

Joyce Fang, Martin Ellis, Bin Li et al.

Bandwidth estimation and congestion control for real-time communications (i.e., audio and video conferencing) remains a difficult problem, despite many years of research. Achieving high quality of experience (QoE) for end users requires continual updates due to changing network architectures and technologies. In this paper, we apply reinforcement learning for the first time to the problem of real-time communications (RTC), where we seek to optimize user-perceived quality. We present initial proof-of-concept results, where we learn an agent to control sending rate in an RTC system, evaluating using both network simulation and real Internet video calls. We discuss the challenges we observed, particularly in designing realistic reward functions that reflect QoE, and in bridging the gap between the training environment and real-world networks.