QUANT-PHDec 8, 2025
A scalable and real-time neural decoder for topological quantum codesAndrew W. Senior, Thomas Edlich, Francisco J. H. Heras et al.
Fault-tolerant quantum computing will require error rates far below those achievable with physical qubits. Quantum error correction (QEC) bridges this gap, but depends on decoders being simultaneously fast, accurate, and scalable. This combination of requirements has not yet been met by a machine-learning decoder, nor by any decoder for promising resource-efficient codes such as the colour code. Here we introduce AlphaQubit 2, a neural-network decoder that achieves near-optimal logical error rates for both surface and colour codes at large scales under realistic noise. For the colour code, it is orders of magnitude faster than other high-accuracy decoders. For the surface code, we demonstrate real-time decoding faster than 1 microsecond per cycle up to distance 11 on current commercial accelerators with better accuracy than leading real-time decoders. These results support the practical application of a wider class of promising QEC codes, and establish a credible path towards high-accuracy, real-time neural decoding at the scales required for fault-tolerant quantum computation.
IMSep 17, 2025
Improving cosmological reach of a gravitational wave observatory using Deep Loop ShapingJonas Buchli, Brendan Tracey, Tomislav Andric et al. · deepmind
Improved low-frequency sensitivity of gravitational wave observatories would unlock study of intermediate-mass black hole mergers, binary black hole eccentricity, and provide early warnings for multi-messenger observations of binary neutron star mergers. Today's mirror stabilization control injects harmful noise, constituting a major obstacle to sensitivity improvements. We eliminated this noise through Deep Loop Shaping, a reinforcement learning method using frequency domain rewards. We proved our methodology on the LIGO Livingston Observatory (LLO). Our controller reduced control noise in the 10--30Hz band by over 30x, and up to 100x in sub-bands surpassing the design goal motivated by the quantum limit. These results highlight the potential of Deep Loop Shaping to improve current and future GW observatories, and more broadly instrumentation and control systems.
MAMar 8, 2021
A multi-agent reinforcement learning model of reputation and cooperation in human groupsKevin R. McKee, Edward Hughes, Tina O. Zhu et al.
Collective action demands that individuals efficiently coordinate how much, where, and when to cooperate. Laboratory experiments have extensively explored the first part of this process, demonstrating that a variety of social-cognitive mechanisms influence how much individuals choose to invest in group efforts. However, experimental research has been unable to shed light on how social cognitive mechanisms contribute to the where and when of collective action. We build and test a computational model of human behavior in Clean Up, a social dilemma task popular in multi-agent reinforcement learning research. We show that human groups effectively cooperate in Clean Up when they can identify group members and track reputations over time, but fail to organize under conditions of anonymity. A multi-agent reinforcement learning model of reputation demonstrates the same difference in cooperation under conditions of identifiability and anonymity. In addition, the model accurately predicts spatial and temporal patterns of group behavior: in this public goods dilemma, the intrinsic motivation for reputation catalyzes the development of a non-territorial, turn-taking strategy to coordinate collective action.
MAFeb 16, 2021
Quantifying the effects of environment and population diversity in multi-agent reinforcement learningKevin R. McKee, Joel Z. Leibo, Charlie Beattie et al.
Generalization is a major challenge for multi-agent reinforcement learning. How well does an agent perform when placed in novel environments and in interactions with new co-players? In this paper, we investigate and quantify the relationship between generalization and diversity in the multi-agent domain. Across the range of multi-agent environments considered here, procedurally generating training levels significantly improves agent performance on held-out levels. However, agent performance on the specific levels used in training sometimes declines as a result. To better understand the effects of co-player variation, our experiments introduce a new environment-agnostic measure of behavioral diversity. Results demonstrate that population size and intrinsic motivation are both effective methods of generating greater population diversity. In turn, training with a diverse set of co-players strengthens agent performance in some (but not all) cases.