Zhen Shen

CV
h-index9
13papers
479citations
Novelty63%
AI Score61

13 Papers

CVNov 29, 2022Code
Compressing Volumetric Radiance Fields to 1 MB

Lingzhi Li, Zhen Shen, Zhongshu Wang et al.

Approximating radiance fields with volumetric grids is one of promising directions for improving NeRF, represented by methods like Plenoxels and DVGO, which achieve super-fast training convergence and real-time rendering. However, these methods typically require a tremendous storage overhead, costing up to hundreds of megabytes of disk space and runtime memory for a single scene. We address this issue in this paper by introducing a simple yet effective framework, called vector quantized radiance fields (VQRF), for compressing these volume-grid-based radiance fields. We first present a robust and adaptive metric for estimating redundancy in grid models and performing voxel pruning by better exploring intermediate outputs of volumetric rendering. A trainable vector quantization is further proposed to improve the compactness of grid models. In combination with an efficient joint tuning strategy and post-processing, our method can achieve a compression ratio of 100$\times$ by reducing the overall model size to 1 MB with negligible loss on visual quality. Extensive experiments demonstrate that the proposed framework is capable of achieving unrivaled performance and well generalization across multiple methods with distinct volumetric structures, facilitating the wide use of volumetric radiance fields methods in real-world applications. Code Available at \url{https://github.com/AlgoHunt/VQRF}

CVDec 9, 2022Code
4K-NeRF: High Fidelity Neural Radiance Fields at Ultra High Resolutions

Zhongshu Wang, Lingzhi Li, Zhen Shen et al.

In this paper, we present a novel and effective framework, named 4K-NeRF, to pursue high fidelity view synthesis on the challenging scenarios of ultra high resolutions, building on the methodology of neural radiance fields (NeRF). The rendering procedure of NeRF-based methods typically relies on a pixel-wise manner in which rays (or pixels) are treated independently on both training and inference phases, limiting its representational ability on describing subtle details, especially when lifting to a extremely high resolution. We address the issue by exploring ray correlation to enhance high-frequency details recovery. Particularly, we use the 3D-aware encoder to model geometric information effectively in a lower resolution space and recover fine details through the 3D-aware decoder, conditioned on ray features and depths estimated by the encoder. Joint training with patch-based sampling further facilitates our method incorporating the supervision from perception oriented regularization beyond pixel-wise loss. Benefiting from the use of geometry-aware local context, our method can significantly boost rendering quality on high-frequency details compared with modern NeRF methods, and achieve the state-of-the-art visual quality on 4K ultra-high-resolution scenarios. Code Available at \url{https://github.com/frozoul/4K-NeRF}

CVOct 26, 2022Code
Streaming Radiance Fields for 3D Video Synthesis

Lingzhi Li, Zhen Shen, Zhongshu Wang et al.

We present an explicit-grid based method for efficiently reconstructing streaming radiance fields for novel view synthesis of real world dynamic scenes. Instead of training a single model that combines all the frames, we formulate the dynamic modeling problem with an incremental learning paradigm in which per-frame model difference is trained to complement the adaption of a base model on the current frame. By exploiting the simple yet effective tuning strategy with narrow bands, the proposed method realizes a feasible framework for handling video sequences on-the-fly with high training efficiency. The storage overhead induced by using explicit grid representations can be significantly reduced through the use of model difference based compression. We also introduce an efficient strategy to further accelerate model optimization for each frame. Experiments on challenging video sequences demonstrate that our approach is capable of achieving a training speed of 15 seconds per-frame with competitive rendering quality, which attains $1000 \times$ speedup over the state-of-the-art implicit methods. Code is available at https://github.com/AlgoHunt/StreamRF.

CVJul 23, 2022
GraphFit: Learning Multi-scale Graph-Convolutional Representation for Point Cloud Normal Estimation

Keqiang Li, Mingyang Zhao, Huaiyu Wu et al.

We propose a precise and efficient normal estimation method that can deal with noise and nonuniform density for unstructured 3D point clouds. Unlike existing approaches that directly take patches and ignore the local neighborhood relationships, which make them susceptible to challenging regions such as sharp edges, we propose to learn graph convolutional feature representation for normal estimation, which emphasizes more local neighborhood geometry and effectively encodes intrinsic relationships. Additionally, we design a novel adaptive module based on the attention mechanism to integrate point features with their neighboring features, hence further enhancing the robustness of the proposed normal estimator against point density variations. To make it more distinguishable, we introduce a multi-scale architecture in the graph block to learn richer geometric features. Our method outperforms competitors with the state-of-the-art accuracy on various benchmark datasets, and is quite robust against noise, outliers, as well as the density variations.

AIMar 31
Grokking From Abstraction to Intelligence

Junjie Zhang, Zhen Shen, Gang Xiong et al.

Grokking in modular arithmetic has established itself as the quintessential fruit fly experiment, serving as a critical domain for investigating the mechanistic origins of model generalization. Despite its significance, existing research remains narrowly focused on specific local circuits or optimization tuning, largely overlooking the global structural evolution that fundamentally drives this phenomenon. We propose that grokking originates from a spontaneous simplification of internal model structures governed by the principle of parsimony. We integrate causal, spectral, and algorithmic complexity measures alongside Singular Learning Theory to reveal that the transition from memorization to generalization corresponds to the physical collapse of redundant manifolds and deep information compression, offering a novel perspective for understanding the mechanisms of model overfitting and generalization.

CVMay 11
HiDream-O1-Image: A Natively Unified Image Generative Foundation Model with Pixel-level Unified Transformer

Qi Cai, Jingwen Chen, Chengmin Gao et al.

The evolution of visual generative models has long been constrained by fragmented architectures relying on disjoint text encoders and external VAEs. In this report, we present HiDream-O1-Image, a natively unified generative foundation model via pixel-space Diffusion Transformer, that pioneers a paradigm shift from modular architectures to an end-to-end in-context visual generation engine. By mapping raw image pixels, text tokens, and task-specific conditions into a single shared token space, HiDream-O1-Image achieves a structural unification of multimodal inputs within an Unified Transformer (UiT) architecture. This native encoding paradigm eliminates the need for separate VAEs or disjoint pre-trained text encoders, allowing the model to treat diverse generation and editing tasks as a consistent in-context reasoning process. Extensive experiments show that HiDream-O1-Image excels across various generation tasks, including text-to-image generation, instruction-based editing, and subject-driven personalization. Notably, with only 8B parameters, HiDream-O1-Image (8B) achieves performance parity with or even surpasses established state-of-the-art models with significantly larger parameters (e.g., 27B Qwen-Image). Crucially, to validate the immense scalability of this paradigm, we successfully scale the architecture up to over 200B parameters. Experimental results demonstrate that this massive-scale version HiDream-O1-Image-Pro (200B+) unlocks unprecedented generative capabilities and superior performance, establishing new state-of-the-art benchmarks. Ultimately, HiDream-O1-Image highlights the immense potential of natively unified architectures and charts a highly scalable path toward next-generation multimodal AI.

CVApr 15, 2021Code
AsymmNet: Towards ultralight convolution neural networks using asymmetrical bottlenecks

Haojin Yang, Zhen Shen, Yucheng Zhao

Deep convolutional neural networks (CNN) have achieved astonishing results in a large variety of applications. However, using these models on mobile or embedded devices is difficult due to the limited memory and computation resources. Recently, the inverted residual block becomes the dominating solution for the architecture design of compact CNNs. In this work, we comprehensively investigated the existing design concepts, rethink the functional characteristics of two pointwise convolutions in the inverted residuals. We propose a novel design, called asymmetrical bottlenecks. Precisely, we adjust the first pointwise convolution dimension, enrich the information flow by feature reuse, and migrate saved computations to the second pointwise convolution. By doing so we can further improve the accuracy without increasing the computation overhead. The asymmetrical bottlenecks can be adopted as a drop-in replacement for the existing CNN blocks. We can thus create AsymmNet by easily stack those blocks according to proper depth and width conditions. Extensive experiments demonstrate that our proposed block design is more beneficial than the original inverted residual bottlenecks for mobile networks, especially useful for those ultralight CNNs within the regime of <220M MAdds. Code is available at https://github.com/Spark001/AsymmNet

CVFeb 10, 2025
Animate Anyone 2: High-Fidelity Character Image Animation with Environment Affordance

Li Hu, Guangyuan Wang, Zhen Shen et al.

Recent character image animation methods based on diffusion models, such as Animate Anyone, have made significant progress in generating consistent and generalizable character animations. However, these approaches fail to produce reasonable associations between characters and their environments. To address this limitation, we introduce Animate Anyone 2, aiming to animate characters with environment affordance. Beyond extracting motion signals from source video, we additionally capture environmental representations as conditional inputs. The environment is formulated as the region with the exclusion of characters and our model generates characters to populate these regions while maintaining coherence with the environmental context. We propose a shape-agnostic mask strategy that more effectively characterizes the relationship between character and environment. Furthermore, to enhance the fidelity of object interactions, we leverage an object guider to extract features of interacting objects and employ spatial blending for feature injection. We also introduce a pose modulation strategy that enables the model to handle more diverse motion patterns. Experimental results demonstrate the superior performance of the proposed method.

CVAug 26, 2025
Wan-S2V: Audio-Driven Cinematic Video Generation

Xin Gao, Li Hu, Siqi Hu et al.

Current state-of-the-art (SOTA) methods for audio-driven character animation demonstrate promising performance for scenarios primarily involving speech and singing. However, they often fall short in more complex film and television productions, which demand sophisticated elements such as nuanced character interactions, realistic body movements, and dynamic camera work. To address this long-standing challenge of achieving film-level character animation, we propose an audio-driven model, which we refere to as Wan-S2V, built upon Wan. Our model achieves significantly enhanced expressiveness and fidelity in cinematic contexts compared to existing approaches. We conducted extensive experiments, benchmarking our method against cutting-edge models such as Hunyuan-Avatar and Omnihuman. The experimental results consistently demonstrate that our approach significantly outperforms these existing solutions. Additionally, we explore the versatility of our method through its applications in long-form video generation and precise video lip-sync editing.

AIMar 31
Spontaneous Functional Differentiation in Large Language Models: A Brain-Like Intelligence Economy

Junjie Zhang, Zhen Shen, Gang Xiong et al.

The evolution of intelligence in artificial systems provides a unique opportunity to identify universal computational principles. Here we show that large language models spontaneously develop synergistic cores where information integration exceeds individual parts remarkably similar to the human brain. Using Integrated Information Decomposition across multiple architectures we find that middle layers exhibit synergistic processing while early and late layers rely on redundancy. This organization is dynamic and emerges as a physical phase transition as task difficulty increases. Crucially ablating synergistic components causes catastrophic performance loss confirming their role as the physical entity of abstract reasoning and bridging artificial and biological intelligence.

CVSep 17, 2025
Wan-Animate: Unified Character Animation and Replacement with Holistic Replication

Gang Cheng, Xin Gao, Li Hu et al.

We introduce Wan-Animate, a unified framework for character animation and replacement. Given a character image and a reference video, Wan-Animate can animate the character by precisely replicating the expressions and movements of the character in the video to generate high-fidelity character videos. Alternatively, it can integrate the animated character into the reference video to replace the original character, replicating the scene's lighting and color tone to achieve seamless environmental integration. Wan-Animate is built upon the Wan model. To adapt it for character animation tasks, we employ a modified input paradigm to differentiate between reference conditions and regions for generation. This design unifies multiple tasks into a common symbolic representation. We use spatially-aligned skeleton signals to replicate body motion and implicit facial features extracted from source images to reenact expressions, enabling the generation of character videos with high controllability and expressiveness. Furthermore, to enhance environmental integration during character replacement, we develop an auxiliary Relighting LoRA. This module preserves the character's appearance consistency while applying the appropriate environmental lighting and color tone. Experimental results demonstrate that Wan-Animate achieves state-of-the-art performance. We are committed to open-sourcing the model weights and its source code.

CVJun 23, 2024
MLPHand: Real Time Multi-View 3D Hand Mesh Reconstruction via MLP Modeling

Jian Yang, Jiakun Li, Guoming Li et al.

Multi-view hand mesh reconstruction is a critical task for applications in virtual reality and human-computer interaction, but it remains a formidable challenge. Although existing multi-view hand reconstruction methods achieve remarkable accuracy, they typically come with an intensive computational burden that hinders real-time inference. To this end, we propose MLPHand, a novel method designed for real-time multi-view single hand reconstruction. MLP Hand consists of two primary modules: (1) a lightweight MLP-based Skeleton2Mesh model that efficiently recovers hand meshes from hand skeletons, and (2) a multi-view geometry feature fusion prediction module that enhances the Skeleton2Mesh model with detailed geometric information from multiple views. Experiments on three widely used datasets demonstrate that MLPHand can reduce computational complexity by 90% while achieving comparable reconstruction accuracy to existing state-of-the-art baselines.

CVMay 29, 2023
Compact Real-time Radiance Fields with Neural Codebook

Lingzhi Li, Zhongshu Wang, Zhen Shen et al.

Reconstructing neural radiance fields with explicit volumetric representations, demonstrated by Plenoxels, has shown remarkable advantages on training and rendering efficiency, while grid-based representations typically induce considerable overhead for storage and transmission. In this work, we present a simple and effective framework for pursuing compact radiance fields from the perspective of compression methodology. By exploiting intrinsic properties exhibiting in grid models, a non-uniform compression stem is developed to significantly reduce model complexity and a novel parameterized module, named Neural Codebook, is introduced for better encoding high-frequency details specific to per-scene models via a fast optimization. Our approach can achieve over 40 $\times$ reduction on grid model storage with competitive rendering quality. In addition, the method can achieve real-time rendering speed with 180 fps, realizing significant advantage on storage cost compared to real-time rendering methods.