31.7CVNov 27, 2023
GART: Gaussian Articulated Template ModelsJiahui Lei, Yufu Wang, Georgios Pavlakos et al.
We introduce Gaussian Articulated Template Model GART, an explicit, efficient, and expressive representation for non-rigid articulated subject capturing and rendering from monocular videos. GART utilizes a mixture of moving 3D Gaussians to explicitly approximate a deformable subject's geometry and appearance. It takes advantage of a categorical template model prior (SMPL, SMAL, etc.) with learnable forward skinning while further generalizing to more complex non-rigid deformations with novel latent bones. GART can be reconstructed via differentiable rendering from monocular videos in seconds or minutes and rendered in novel poses faster than 150fps.
7.3CVApr 12, 2022
Semantic keypoint-based pose estimation from single RGB framesKarl Schmeckpeper, Philip R. Osteen, Yufu Wang et al.
This paper presents an approach to estimating the continuous 6-DoF pose of an object from a single RGB image. The approach combines semantic keypoints predicted by a convolutional network (convnet) with a deformable shape model. Unlike prior investigators, we are agnostic to whether the object is textured or textureless, as the convnet learns the optimal representation from the available training-image data. Furthermore, the approach can be applied to instance- and class-based pose recovery. Additionally, we accompany our main pipeline with a technique for semi-automatic data generation from unlabeled videos. This procedure allows us to train the learnable components of our method with minimal manual intervention in the labeling process. Empirically, we show that our approach can accurately recover the 6-DoF object pose for both instance- and class-based scenarios even against a cluttered background. We apply our approach both to several, existing, large-scale datasets - including PASCAL3D+, LineMOD-Occluded, YCB-Video, and TUD-Light - and, using our labeling pipeline, to a new dataset with novel object classes that we introduce here. Extensive empirical evaluations show that our approach is able to provide pose estimation results comparable to the state of the art.
21.8CVAug 22, 2023
ReFit: Recurrent Fitting Network for 3D Human RecoveryYufu Wang, Kostas Daniilidis
We present Recurrent Fitting (ReFit), a neural network architecture for single-image, parametric 3D human reconstruction. ReFit learns a feedback-update loop that mirrors the strategy of solving an inverse problem through optimization. At each iterative step, it reprojects keypoints from the human model to feature maps to query feedback, and uses a recurrent-based updater to adjust the model to fit the image better. Because ReFit encodes strong knowledge of the inverse problem, it is faster to train than previous regression models. At the same time, ReFit improves state-of-the-art performance on standard benchmarks. Moreover, ReFit applies to other optimization settings, such as multi-view fitting and single-view shape fitting. Project website: https://yufu-wang.github.io/refit_humans/
8.1CVDec 1, 2022
Multi-view Tracking, Re-ID, and Social Network Analysis of a Flock of Visually Similar Birds in an Outdoor AviaryShiting Xiao, Yufu Wang, Ammon Perkes et al.
The ability to capture detailed interactions among individuals in a social group is foundational to our study of animal behavior and neuroscience. Recent advances in deep learning and computer vision are driving rapid progress in methods that can record the actions and interactions of multiple individuals simultaneously. Many social species, such as birds, however, live deeply embedded in a three-dimensional world. This world introduces additional perceptual challenges such as occlusions, orientation-dependent appearance, large variation in apparent size, and poor sensor coverage for 3D reconstruction, that are not encountered by applications studying animals that move and interact only on 2D planes. Here we introduce a system for studying the behavioral dynamics of a group of songbirds as they move throughout a 3D aviary. We study the complexities that arise when tracking a group of closely interacting animals in three dimensions and introduce a novel dataset for evaluating multi-view trackers. Finally, we analyze captured ethogram data and demonstrate that social context affects the distribution of sequential interactions between birds in the aviary.
12.2SEJun 10
Enhancing LLM-Based Code Translation with Verified Multi-Semantic RepresentationsYufu Wang, He Jiang, Hao Lin et al.
Large language models (LLMs) have shown great promise for automated code translation, yet existing approaches often rely on token-level statistical patterns rather than sufficient understanding of program semantics. As a result, translated programs may still contain logical and semantic errors. Although high-quality semantic guidance, such as functional descriptions and test cases, can help mitigate these errors, such resources are often unavailable in real-world scenarios. This raises two key challenges: how to construct rich semantic information directly from source code, and how to ensure that such semantics are accurate and reliable enough to guide translation.To address these challenges, we propose Multisage, a multi-semantic augmentation and self-calibration framework for LLM-based code translation. Multisage consists of three modules. First, a semantic representation parsing module extracts structured base semantics from source code, including data-flow graphs, type constraints, and external API information. Second, a multi-semantic augmentation module builds on these representations to generate diverse augmented semantics, including code summaries, function-level test cases, and API-oriented descriptions and tests. Third, a semantic consistency calibration module uses semantics-preserving mutations and cross-semantic consistency verification to filter, calibrate, and refine the generated semantics.Experiments on the HumanEval-X code translation benchmark show that Multisage improves translation success rates by up to 2.22 times across diverse backbone models. It consistently outperforms vanilla prompting, instruction-tuned LLMs, and Chain-of-Thought reasoning, with the largest gains observed on smaller models. These results demonstrate that explicit semantic augmentation can substantially improve the reliability of LLM-based code translation.
TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild VideosYufu Wang, Ziyun Wang, Lingjie Liu et al.
We propose TRAM, a two-stage method to reconstruct a human's global trajectory and motion from in-the-wild videos. TRAM robustifies SLAM to recover the camera motion in the presence of dynamic humans and uses the scene background to derive the motion scale. Using the recovered camera as a metric-scale reference frame, we introduce a video transformer model (VIMO) to regress the kinematic body motion of a human. By composing the two motions, we achieve accurate recovery of 3D humans in the world space, reducing global motion errors by a large margin from prior work. https://yufu-wang.github.io/tram4d/
35.0CVApr 8, 2025
PromptHMR: Promptable Human Mesh RecoveryYufu Wang, Yu Sun, Priyanka Patel et al.
Human pose and shape (HPS) estimation presents challenges in diverse scenarios such as crowded scenes, person-person interactions, and single-view reconstruction. Existing approaches lack mechanisms to incorporate auxiliary "side information" that could enhance reconstruction accuracy in such challenging scenarios. Furthermore, the most accurate methods rely on cropped person detections and cannot exploit scene context while methods that process the whole image often fail to detect people and are less accurate than methods that use crops. While recent language-based methods explore HPS reasoning through large language or vision-language models, their metric accuracy is well below the state of the art. In contrast, we present PromptHMR, a transformer-based promptable method that reformulates HPS estimation through spatial and semantic prompts. Our method processes full images to maintain scene context and accepts multiple input modalities: spatial prompts like bounding boxes and masks, and semantic prompts like language descriptions or interaction labels. PromptHMR demonstrates robust performance across challenging scenarios: estimating people from bounding boxes as small as faces in crowded scenes, improving body shape estimation through language descriptions, modeling person-person interactions, and producing temporally coherent motions in videos. Experiments on benchmarks show that PromptHMR achieves state-of-the-art performance while offering flexible prompt-based control over the HPS estimation process.
1.2DCApr 14, 2024
The intelligent prediction and assessment of financial information risk in the cloud computing modelYufu Wang, Mingwei Zhu, Jiaqiang Yuan et al.
Cloud computing (cloud computing) is a kind of distributed computing, referring to the network "cloud" will be a huge data calculation and processing program into countless small programs, and then, through the system composed of multiple servers to process and analyze these small programs to get the results and return to the user. This report explores the intersection of cloud computing and financial information processing, identifying risks and challenges faced by financial institutions in adopting cloud technology. It discusses the need for intelligent solutions to enhance data processing efficiency and accuracy while addressing security and privacy concerns. Drawing on regulatory frameworks, the report proposes policy recommendations to mitigate concentration risks associated with cloud computing in the financial industry. By combining intelligent forecasting and evaluation technologies with cloud computing models, the study aims to provide effective solutions for financial data processing and management, facilitating the industry's transition towards digital transformation.
5.2CVDec 2, 2024
Continuous-Time Human Motion Field from EventsZiyun Wang, Ruijun Zhang, Zi-Yan Liu et al.
This paper addresses the challenges of estimating a continuous-time human motion field from a stream of events. Existing Human Mesh Recovery (HMR) methods rely predominantly on frame-based approaches, which are prone to aliasing and inaccuracies due to limited temporal resolution and motion blur. In this work, we predict a continuous-time human motion field directly from events by leveraging a recurrent feed-forward neural network to predict human motion in the latent space of possible human motions. Prior state-of-the-art event-based methods rely on computationally intensive optimization across a fixed number of poses at high frame rates, which becomes prohibitively expensive as we increase the temporal resolution. In comparison, we present the first work that replaces traditional discrete-time predictions with a continuous human motion field represented as a time-implicit function, enabling parallel pose queries at arbitrary temporal resolutions. Despite the promises of event cameras, few benchmarks have tested the limit of high-speed human motion estimation. We introduce Beam-splitter Event Agile Human Motion Dataset-a hardware-synchronized high-speed human dataset to fill this gap. On this new data, our method improves joint errors by 23.8% compared to previous event human methods while reducing the computational time by 69%.
11.8CVOct 2, 2025
PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion ReconstructionQiao Feng, Yiming Huang, Yufu Wang et al.
Reconstructing physically plausible human motion from monocular videos remains a challenging problem in computer vision and graphics. Existing methods primarily focus on kinematics-based pose estimation, often leading to unrealistic results due to the lack of physical constraints. To address such artifacts, prior methods have typically relied on physics-based post-processing following the initial kinematics-based motion estimation. However, this two-stage design introduces error accumulation, ultimately limiting the overall reconstruction quality. In this paper, we present PhysHMR, a unified framework that directly learns a visual-to-action policy for humanoid control in a physics-based simulator, enabling motion reconstruction that is both physically grounded and visually aligned with the input video. A key component of our approach is the pixel-as-ray strategy, which lifts 2D keypoints into 3D spatial rays and transforms them into global space. These rays are incorporated as policy inputs, providing robust global pose guidance without depending on noisy 3D root predictions. This soft global grounding, combined with local visual features from a pretrained encoder, allows the policy to reason over both detailed pose and global positioning. To overcome the sample inefficiency of reinforcement learning, we further introduce a distillation scheme that transfers motion knowledge from a mocap-trained expert to the vision-conditioned policy, which is then refined using physically motivated reinforcement learning rewards. Extensive experiments demonstrate that PhysHMR produces high-fidelity, physically plausible motion across diverse scenarios, outperforming prior approaches in both visual accuracy and physical realism.
Birds of a Feather: Capturing Avian Shape Models from ImagesYufu Wang, Nikos Kolotouros, Kostas Daniilidis et al.
Animals are diverse in shape, but building a deformable shape model for a new species is not always possible due to the lack of 3D data. We present a method to capture new species using an articulated template and images of that species. In this work, we focus mainly on birds. Although birds represent almost twice the number of species as mammals, no accurate shape model is available. To capture a novel species, we first fit the articulated template to each training sample. By disentangling pose and shape, we learn a shape space that captures variation both among species and within each species from image evidence. We learn models of multiple species from the CUB dataset, and contribute new species-specific and multi-species shape models that are useful for downstream reconstruction tasks. Using a low-dimensional embedding, we show that our learned 3D shape space better reflects the phylogenetic relationships among birds than learned perceptual features.