5.2ROApr 7
Occlusion Handling by Pushing for Enhanced Fruit DetectionEge Gursoy, Dana KuliÄ, Andrea Cherubini
In agricultural robotics, effective observation and localization of fruits present challenges due to occlusions caused by other parts of the tree, such as branches and leaves. These occlusions can result in false fruit localization or impede the robot from picking the fruit. The objective of this work is to push away branches that block the fruit's view to increase their visibility. Our setup consists of an RGB-D camera and a robot arm. First, we detect the occluded fruit in the RGB image and estimate its occluded part via a deep learning generative model in the depth space. The direction to push to clear the occlusions is determined using classic image processing techniques. We then introduce a 3D extension of the 2D Hough transform to detect straight line segments in the point cloud. This extension helps detect tree branches and identify the one mainly responsible for the occlusion. Finally, we clear the occlusion by pushing the branch with the robot arm. Our method uses a combination of deep learning for fruit appearance estimation, classic image processing for push direction determination, and 3D Hough transform for branch detection. We validate our perception methods through real data under different lighting conditions and various types of fruits (i.e. apple, lemon, orange), achieving improved visibility and successful occlusion clearance. We demonstrate the practical application of our approach through a real robot branch pushing demonstration.
28.5ROMay 4, 2021
Challenges and Outlook in Robotic Manipulation of Deformable ObjectsJihong Zhu, Andrea Cherubini, Claire Dune et al.
Deformable object manipulation (DOM) is an emerging research problem in robotics. The ability to manipulate deformable objects endows robots with higher autonomy and promises new applications in the industrial, services, and healthcare sectors. However, compared to rigid object manipulation, the manipulation of deformable objects is considerably more complex, and is still an open research problem. Addressing DOM challenges demand breakthroughs in almost all aspects of robotics, namely hardware design, sensing, (deformation) modeling, planning, and control. In this article, we review recent advances and highlight the main challenges when considering deformation in each sub-field. A particular focus of our paper lies in the discussions of these challenges and proposing future directions of research.
4.1RODec 24, 2020
On Radiation-Based Thermal Servoing: New Models, Controls and ExperimentsLuyin Hu, David Navarro-Alarcon, Andrea Cherubini et al.
In this paper, we introduce a new sensor-based control method that regulates (by means of robot motions) the heat transfer between a radiative source and an object of interest. This valuable sensorimotor capability is needed in many industrial, dermatology and field robot applications, and it is an essential component for creating machines with advanced thermo-motor intelligence. To this end, we derive a geometric-thermal-motor model which describes the relationship between the robot's active configuration and the produced dynamic thermal response. We then use the model to guide the design of two new thermal servoing controllers (one model-based and one adaptive), and analyze their stability with Lyapunov theory. To validate our method, we report a detailed experimental study with a robotic manipulator conducting autonomous thermal servoing tasks. To the best of the authors' knowledge, this is the first time that temperature regulation has been formulated as a motion control problem for robots.
8.3ROJul 4, 2020
Sensor-Based Control for Collaborative Robots: Fundamentals, Challenges and OpportunitiesAndrea Cherubini, David Navarro-Alarcon
The objective of this paper is to present a systematic review of existing sensor-based control methodologies for applications that involve direct interaction between humans and robots, in the form of either physical collaboration or safe coexistence. To this end, we first introduce the basic formulation of the sensor-servo problem, then present the most common approaches: vision-based, touch-based, audio-based, and distance-based control. Afterwards, we discuss and formalize the methods that integrate heterogeneous sensors at the control level. The surveyed body of literature is classified according to the type of sensor, to the way multiple measurements are combined, and to the target objectives and applications. Finally, we discuss open problems, potential applications, and future research directions.
15.1ROJun 16, 2020
Vision-based Manipulation of Deformable and Rigid Objects Using Subspace Projections of 2D ContoursJihong Zhu, David Navarro-Alarcon, Robin Passama et al.
This paper proposes a unified vision-based manipulation framework using image contours of deformable/rigid objects. Instead of using human-defined cues, the robot automatically learns the features from processed vision data. Our method simultaneously generates -- from the same data -- both, visual features and the interaction matrix that relates them to the robot control inputs. Extraction of the feature vector and control commands is done online and adaptively, with little data for initialization. The method allows the robot to manipulate an object without knowing whether it is rigid or deformable. To validate our approach, we conduct numerical simulations and experiments with both deformable and rigid objects.
2.3CVJun 11, 2020
A Deep Learning Framework for Recognizing both Static and Dynamic GesturesOsama Mazhar, Sofiane Ramdani, Andrea Cherubini
Intuitive user interfaces are indispensable to interact with the human centric smart environments. In this paper, we propose a unified framework that recognizes both static and dynamic gestures, using simple RGB vision (without depth sensing). This feature makes it suitable for inexpensive human-robot interaction in social or industrial settings. We employ a pose-driven spatial attention strategy, which guides our proposed Static and Dynamic gestures Network - StaDNet. From the image of the human upper body, we estimate his/her depth, along with the region-of-interest around his/her hands. The Convolutional Neural Network in StaDNet is fine-tuned on a background-substituted hand gestures dataset. It is utilized to detect 10 static gestures for each hand as well as to obtain the hand image-embeddings. These are subsequently fused with the augmented pose vector and then passed to the stacked Long Short-Term Memory blocks. Thus, human-centred frame-wise information from the augmented pose vector and from the left/right hands image-embeddings are aggregated in time to predict the dynamic gestures of the performing person. In a number of experiments, we show that the proposed approach surpasses the state-of-the-art results on the large-scale Chalearn 2016 dataset. Moreover, we transfer the knowledge learned through the proposed methodology to the Praxis gestures dataset, and the obtained results also outscore the state-of-the-art on this dataset.
7.0ROApr 25, 2020
A Lyapunov-Stable Adaptive Method to Approximate Sensorimotor Models for Sensor-Based ControlDavid Navarro-Alarcon, Jiaming Qi, Jihong Zhu et al.
In this article, we present a new scheme that approximates unknown sensorimotor models of robots by using feedback signals only. The formulation of the uncalibrated sensor-based regulation problem is first formulated, then, we develop a computational method that distributes the model estimation problem amongst multiple adaptive units that specialise in a local sensorimotor map. Different from traditional estimation algorithms, the proposed method requires little data to train and constrain it (the number of required data points can be analytically determined) and has rigorous stability properties (the conditions to satisfy Lyapunov stability are derived). Numerical simulations and experimental results are presented to validate the proposed method.
12.2ROJan 30, 2020
Model-free vision-based shaping of deformable plastic materialsAndrea Cherubini, Valerio Ortenzi, Akansel Cosgun et al.
We address the problem of shaping deformable plastic materials using non-prehensile actions. Shaping plastic objects is challenging, since they are difficult to model and to track visually. We study this problem, by using kinetic sand, a plastic toy material which mimics the physical properties of wet sand. Inspired by a pilot study where humans shape kinetic sand, we define two types of actions: \textit{pushing} the material from the sides and \textit{tapping} from above. The chosen actions are executed with a robotic arm using image-based visual servoing. From the current and desired view of the material, we define states based on visual features such as the outer contour shape and the pixel luminosity values. These are mapped to actions, which are repeated iteratively to reduce the image error until convergence is reached. For pushing, we propose three methods for mapping the visual state to an action. These include heuristic methods and a neural network, trained from human actions. We show that it is possible to obtain simple shapes with the kinetic sand, without explicitly modeling the material. Our approach is limited in the types of shapes it can achieve. A richer set of action types and multi-step reasoning is needed to achieve more sophisticated shapes.