13.6AINov 30, 2025Code
SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social WorldsJiawei Ren, Yan Zhuang, Xiaokang Ye et al.
While LLM/VLM-powered AI agents have advanced rapidly in math, coding, and computer use, their applications in complex physical and social environments remain challenging. Building agents that can survive and thrive in the real world (for example, by autonomously earning income or running a business) requires massive-scale interaction, reasoning, training, and evaluation across diverse embodied scenarios. However, existing world simulators for such development fall short: they often rely on limited hand-crafted environments, simulate simplified game-like physics and social rules, and lack native support for LLM/VLM agents. We introduce SimWorld, a new simulator built on Unreal Engine 5, designed for developing and evaluating LLM/VLM agents in rich, real-world-like settings. SimWorld offers three core capabilities: (1) realistic, open-ended world simulation, including accurate physical and social dynamics and language-driven procedural environment generation; (2) a rich interface for LLM/VLM agents, with multimodal world inputs and open-vocabulary actions at varying levels of abstraction; and (3) diverse and extensible physical and social reasoning scenarios that are easily customizable by users. We demonstrate SimWorld by deploying frontier LLM agents (e.g., GPT-4o, Gemini-2.5-Flash, Claude-3.5, and DeepSeek-Prover-V2) on long-horizon multi-agent delivery tasks involving strategic cooperation and competition. The results reveal distinct reasoning patterns and limitations across models. We open-source SimWorld and hope it becomes a foundational platform for advancing real-world agent intelligence across disciplines: https://simworld.org.
7.8AIDec 10, 2025
SimWorld-Robotics: Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and CollaborationYan Zhuang, Jiawei Ren, Xiaokang Ye et al.
Recent advances in foundation models have shown promising results in developing generalist robotics that can perform diverse tasks in open-ended scenarios given multimodal inputs. However, current work has been mainly focused on indoor, household scenarios. In this work, we present SimWorld-Robotics~(SWR), a simulation platform for embodied AI in large-scale, photorealistic urban environments. Built on Unreal Engine 5, SWR procedurally generates unlimited photorealistic urban scenes populated with dynamic elements such as pedestrians and traffic systems, surpassing prior urban simulations in realism, complexity, and scalability. It also supports multi-robot control and communication. With these key features, we build two challenging robot benchmarks: (1) a multimodal instruction-following task, where a robot must follow vision-language navigation instructions to reach a destination in the presence of pedestrians and traffic; and (2) a multi-agent search task, where two robots must communicate to cooperatively locate and meet each other. Unlike existing benchmarks, these two new benchmarks comprehensively evaluate a wide range of critical robot capacities in realistic scenarios, including (1) multimodal instructions grounding, (2) 3D spatial reasoning in large environments, (3) safe, long-range navigation with people and traffic, (4) multi-robot collaboration, and (5) grounded communication. Our experimental results demonstrate that state-of-the-art models, including vision-language models (VLMs), struggle with our tasks, lacking robust perception, reasoning, and planning abilities necessary for urban environments.
4.9SDNov 5, 2024
Advancing Robust Underwater Acoustic Target Recognition through Multi-task Learning and Multi-Gate Mixture-of-ExpertsYuan Xie, Jiawei Ren, Junfeng Li et al.
Underwater acoustic target recognition has emerged as a prominent research area within the field of underwater acoustics. However, the current availability of authentic underwater acoustic signal recordings remains limited, which hinders data-driven acoustic recognition models from learning robust patterns of targets from a limited set of intricate underwater signals, thereby compromising their stability in practical applications. To overcome these limitations, this study proposes a recognition framework called M3 (Multi-task, Multi-gate, Multi-expert) to enhance the model's ability to capture robust patterns by making it aware of the inherent properties of targets. In this framework, an auxiliary task that focuses on target properties, such as estimating target size, is designed. The auxiliary task then shares parameters with the recognition task to realize multi-task learning. This paradigm allows the model to concentrate on shared information across tasks and identify robust patterns of targets in a regularized manner, thereby enhancing the model's generalization ability. Moreover, M3 incorporates multi-expert and multi-gate mechanisms, allowing for the allocation of distinct parameter spaces to various underwater signals. This enables the model to process intricate signal patterns in a fine-grained and differentiated manner. To evaluate the effectiveness of M3, extensive experiments were implemented on the ShipsEar underwater ship-radiated noise dataset. The results substantiate that M3 has the ability to outperform the most advanced single-task recognition models, thereby achieving the state-of-the-art performance.
Adversarial multi-task underwater acoustic target recognition: towards robustness against various influential factorsYuan Xie, Ji Xu, Jiawei Ren et al.
Underwater acoustic target recognition based on passive sonar faces numerous challenges in practical maritime applications. One of the main challenges lies in the susceptibility of signal characteristics to diverse environmental conditions and data acquisition configurations, which can lead to instability in recognition systems. While significant efforts have been dedicated to addressing these influential factors in other domains of underwater acoustics, they are often neglected in the field of underwater acoustic target recognition. To overcome this limitation, this study designs auxiliary tasks that model influential factors (e.g., source range, water column depth, or wind speed) based on available annotations and adopts a multi-task framework to connect these factors to the recognition task. Furthermore, we integrate an adversarial learning mechanism into the multi-task framework to prompt the model to extract representations that are robust against influential factors. Through extensive experiments and analyses on the ShipsEar dataset, our proposed adversarial multi-task model demonstrates its capacity to effectively model the influential factors and achieve state-of-the-art performance on the 12-class recognition task.
2.7SDNov 5, 2024
DEMONet: Underwater Acoustic Target Recognition based on Multi-Expert Network and Cross-Temporal Variational AutoencoderYuan Xie, Xiaowei Zhang, Jiawei Ren et al.
Building a robust underwater acoustic recognition system in real-world scenarios is challenging due to the complex underwater environment and the dynamic motion states of targets. A promising optimization approach is to leverage the intrinsic physical characteristics of targets, which remain invariable regardless of environmental conditions, to provide robust insights. However, our study reveals that while physical characteristics exhibit robust properties, they may lack class-specific discriminative patterns. Consequently, directly incorporating physical characteristics into model training can potentially introduce unintended inductive biases, leading to performance degradation. To utilize the benefits of physical characteristics while mitigating possible detrimental effects, we propose DEMONet in this study, which utilizes the detection of envelope modulation on noise (DEMON) to provide robust insights into the shaft frequency or blade counts of targets. DEMONet is a multi-expert network that allocates various underwater signals to their best-matched expert layer based on DEMON spectra for fine-grained signal processing. Thereinto, DEMON spectra are solely responsible for providing implicit physical characteristics without establishing a mapping relationship with the target category. Furthermore, to mitigate noise and spurious modulation spectra in DEMON features, we introduce a cross-temporal alignment strategy and employ a variational autoencoder (VAE) to reconstruct noise-resistant DEMON spectra to replace the raw DEMON features. The effectiveness of the proposed DEMONet with cross-temporal VAE was primarily evaluated on the DeepShip dataset and our proprietary datasets. Experimental results demonstrated that our approach could achieve state-of-the-art performance on both datasets.
22.3AIOct 21, 2024
RAG4ITOps: A Supervised Fine-Tunable and Comprehensive RAG Framework for IT Operations and MaintenanceTianyang Zhang, Zhuoxuan Jiang, Shengguang Bai et al.
With the ever-increasing demands on Question Answering (QA) systems for IT operations and maintenance, an efficient and supervised fine-tunable framework is necessary to ensure the data security, private deployment and continuous upgrading. Although Large Language Models (LLMs) have notably improved the open-domain QA's performance, how to efficiently handle enterprise-exclusive corpora and build domain-specific QA systems are still less-studied for industrial applications. In this paper, we propose a general and comprehensive framework based on Retrieval Augmented Generation (RAG) and facilitate the whole business process of establishing QA systems for IT operations and maintenance. In accordance with the prevailing RAG method, our proposed framework, named with RAG4ITOps, composes of two major stages: (1) Models Fine-tuning \& Data Vectorization, and (2) Online QA System Process. At the Stage 1, we leverage a contrastive learning method with two negative sampling strategies to fine-tune the embedding model, and design the instruction templates to fine-tune the LLM with a Retrieval Augmented Fine-Tuning method. At the Stage 2, an efficient process of QA system is built for serving. We collect enterprise-exclusive corpora from the domain of cloud computing, and the extensive experiments show that our method achieves superior results than counterparts on two kinds of QA tasks. Our experiment also provide a case for applying the RAG4ITOps to real-world enterprise-level applications.
11.5SDMay 31, 2023
Underwater-Art: Expanding Information Perspectives With Text Templates For Underwater Acoustic Target RecognitionYuan Xie, Jiawei Ren, Ji Xu
Underwater acoustic target recognition is an intractable task due to the complex acoustic source characteristics and sound propagation patterns. Limited by insufficient data and narrow information perspective, recognition models based on deep learning seem far from satisfactory in practical underwater scenarios. Although underwater acoustic signals are severely influenced by distance, channel depth, or other factors, annotations of relevant information are often non-uniform, incomplete, and hard to use. In our work, we propose to implement Underwater Acoustic Recognition based on Templates made up of rich relevant information (hereinafter called "UART"). We design templates to integrate relevant information from different perspectives into descriptive natural language. UART adopts an audio-spectrogram-text tri-modal contrastive learning framework, which endows UART with the ability to guide the learning of acoustic representations by descriptive natural language. Our experiments reveal that UART has better recognition capability and generalization performance than traditional paradigms. Furthermore, the pre-trained UART model could provide superior prior knowledge for the recognition model in the scenario without any auxiliary annotation.
7.3ASMay 31, 2023
Adaptive ship-radiated noise recognition with learnable fine-grained wavelet transformYuan Xie, Jiawei Ren, Ji Xu
Analyzing the ocean acoustic environment is a tricky task. Background noise and variable channel transmission environment make it complicated to implement accurate ship-radiated noise recognition. Existing recognition systems are weak in addressing the variable underwater environment, thus leading to disappointing performance in practical application. In order to keep the recognition system robust in various underwater environments, this work proposes an adaptive generalized recognition system - AGNet (Adaptive Generalized Network). By converting fixed wavelet parameters into fine-grained learnable parameters, AGNet learns the characteristics of underwater sound at different frequencies. Its flexible and fine-grained design is conducive to capturing more background acoustic information (e.g., background noise, underwater transmission channel). To utilize the implicit information in wavelet spectrograms, AGNet adopts the convolutional neural network with parallel convolution attention modules as the classifier. Experiments reveal that our AGNet outperforms all baseline methods on several underwater acoustic datasets, and AGNet could benefit more from transfer learning. Moreover, AGNet shows robust performance against various interference factors.
20.4CVOct 14, 2021
Playing for 3D Human RecoveryZhongang Cai, Mingyuan Zhang, Jiawei Ren et al.
Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work, we obtain massive human sequences by playing the video game with automatically annotated 3D ground truths. Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios. More importantly, we study the use of game-playing data and obtain five major insights. First, game-playing data is surprisingly effective. A simple frame-based baseline trained on GTA-Human outperforms more sophisticated methods by a large margin. For video-based methods, GTA-Human is even on par with the in-domain training set. Second, we discover that synthetic data provides critical complements to the real data that is typically collected indoor. Our investigation into domain gap provides explanations for our data mixture strategies that are simple yet useful. Third, the scale of the dataset matters. The performance boost is closely related to the additional data available. A systematic study reveals the model sensitivity to data density from multiple key aspects. Fourth, the effectiveness of GTA-Human is also attributed to the rich collection of strong supervision labels (SMPL parameters), which are otherwise expensive to acquire in real datasets. Fifth, the benefits of synthetic data extend to larger models such as deeper convolutional neural networks (CNNs) and Transformers, for which a significant impact is also observed. We hope our work could pave the way for scaling up 3D human recovery to the real world. Homepage: https://caizhongang.github.io/projects/GTA-Human/
3.7CVJan 6, 2021
HAVANA: Hierarchical and Variation-Normalized Autoencoder for Person Re-identificationJiawei Ren, Xiao Ma, Chen Xu et al.
Person Re-Identification (Re-ID) is of great importance to the many video surveillance systems. Learning discriminative features for Re-ID remains a challenge due to the large variations in the image space, e.g., continuously changing human poses, illuminations and point of views. In this paper, we propose HAVANA, a novel extensible, light-weight HierArchical and VAriation-Normalized Autoencoder that learns features robust to intra-class variations. In contrast to existing generative approaches that prune the variations with heavy extra supervised signals, HAVANA suppresses the intra-class variations with a Variation-Normalized Autoencoder trained with no additional supervision. We also introduce a novel Jensen-Shannon triplet loss for contrastive distribution learning in Re-ID. In addition, we present Hierarchical Variation Distiller, a hierarchical VAE to factorize the latent representation and explicitly model the variations. To the best of our knowledge, HAVANA is the first VAE-based framework for person ReID.
4.2LGAug 24, 2020
Balanced Activation for Long-tailed Visual RecognitionJiawei Ren, Cunjun Yu, Zhongang Cai et al.
Deep classifiers have achieved great success in visual recognition. However, real-world data is long-tailed by nature, leading to the mismatch between training and testing distributions. In this report, we introduce Balanced Activation (Balanced Softmax and Balanced Sigmoid), an elegant unbiased, and simple extension of Sigmoid and Softmax activation function, to accommodate the label distribution shift between training and testing in object detection. We derive the generalization bound for multiclass Softmax regression and show our loss minimizes the bound. In our experiments, we demonstrate that Balanced Activation generally provides ~3% gain in terms of mAP on LVIS-1.0 and outperforms the current state-of-the-art methods without introducing any extra parameters.
1.2CVAug 7, 2020
Leveraging Localization for Multi-camera AssociationZhongang Cai, Cunjun Yu, Junzhe Zhang et al.
We present McAssoc, a deep learning approach to the as-sociation of detection bounding boxes in different views ofa multi-camera system. The vast majority of the academiahas been developing single-camera computer vision algo-rithms, however, little research attention has been directedto incorporating them into a multi-camera system. In thispaper, we designed a 3-branch architecture that leveragesdirect association and additional cross localization infor-mation. A new metric, image-pair association accuracy(IPAA) is designed specifically for performance evaluationof cross-camera detection association. We show in the ex-periments that localization information is critical to suc-cessful cross-camera association, especially when similar-looking objects are present. This paper is an experimentalwork prior to MessyTable, which is a large-scale bench-mark for instance association in mutliple cameras.
Balanced Meta-Softmax for Long-Tailed Visual RecognitionJiawei Ren, Cunjun Yu, Shunan Sheng et al.
Deep classifiers have achieved great success in visual recognition. However, real-world data is long-tailed by nature, leading to the mismatch between training and testing distributions. In this paper, we show that the Softmax function, though used in most classification tasks, gives a biased gradient estimation under the long-tailed setup. This paper presents Balanced Softmax, an elegant unbiased extension of Softmax, to accommodate the label distribution shift between training and testing. Theoretically, we derive the generalization bound for multiclass Softmax regression and show our loss minimizes the bound. In addition, we introduce Balanced Meta-Softmax, applying a complementary Meta Sampler to estimate the optimal class sample rate and further improve long-tailed learning. In our experiments, we demonstrate that Balanced Meta-Softmax outperforms state-of-the-art long-tailed classification solutions on both visual recognition and instance segmentation tasks.
Spatio-Temporal Graph Transformer Networks for Pedestrian Trajectory PredictionCunjun Yu, Xiao Ma, Jiawei Ren et al.
Understanding crowd motion dynamics is critical to real-world applications, e.g., surveillance systems and autonomous driving. This is challenging because it requires effectively modeling the socially aware crowd spatial interaction and complex temporal dependencies. We believe attention is the most important factor for trajectory prediction. In this paper, we present STAR, a Spatio-Temporal grAph tRansformer framework, which tackles trajectory prediction by only attention mechanisms. STAR models intra-graph crowd interaction by TGConv, a novel Transformer-based graph convolution mechanism. The inter-graph temporal dependencies are modeled by separate temporal Transformers. STAR captures complex spatio-temporal interactions by interleaving between spatial and temporal Transformers. To calibrate the temporal prediction for the long-lasting effect of disappeared pedestrians, we introduce a read-writable external memory module, consistently being updated by the temporal Transformer. We show that with only attention mechanism, STAR achieves state-of-the-art performance on 5 commonly used real-world pedestrian prediction datasets.