Zihan Zhu

CV
h-index28
16papers
1,360citations
Novelty53%
AI Score59

16 Papers

CVFeb 7, 2023
NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM

Zihan Zhu, Songyou Peng, Viktor Larsson et al. · eth-zurich

Neural implicit representations have recently become popular in simultaneous localization and mapping (SLAM), especially in dense visual SLAM. However, previous works in this direction either rely on RGB-D sensors, or require a separate monocular SLAM approach for camera tracking and do not produce high-fidelity dense 3D scene reconstruction. In this paper, we present NICER-SLAM, a dense RGB SLAM system that simultaneously optimizes for camera poses and a hierarchical neural implicit map representation, which also allows for high-quality novel view synthesis. To facilitate the optimization process for mapping, we integrate additional supervision signals including easy-to-obtain monocular geometric cues and optical flow, and also introduce a simple warping loss to further enforce geometry consistency. Moreover, to further boost performance in complicated indoor scenes, we also propose a local adaptive transformation from signed distance functions (SDFs) to density in the volume rendering equation. On both synthetic and real-world datasets we demonstrate strong performance in dense mapping, tracking, and novel view synthesis, even competitive with recent RGB-D SLAM systems.

CVMar 23, 2022
Hybrid Mesh-neural Representation for 3D Transparent Object Reconstruction

Jiamin Xu, Zihan Zhu, Hujun Bao et al. · eth-zurich

We propose a novel method to reconstruct the 3D shapes of transparent objects using hand-held captured images under natural light conditions. It combines the advantage of explicit mesh and multi-layer perceptron (MLP) network, a hybrid representation, to simplify the capture setting used in recent contributions. After obtaining an initial shape through the multi-view silhouettes, we introduce surface-based local MLPs to encode the vertex displacement field (VDF) for the reconstruction of surface details. The design of local MLPs allows to represent the VDF in a piece-wise manner using two layer MLP networks, which is beneficial to the optimization algorithm. Defining local MLPs on the surface instead of the volume also reduces the searching space. Such a hybrid representation enables us to relax the ray-pixel correspondences that represent the light path constraint to our designed ray-cell correspondences, which significantly simplifies the implementation of single-image based environment matting algorithm. We evaluate our representation and reconstruction algorithm on several transparent objects with ground truth models. Our experiments show that our method can produce high-quality reconstruction results superior to state-of-the-art methods using a simplified data acquisition setup.

87.1MLJun 4
Conformal Risk-Averse Decision Making with Action Conditional Guarantee

Zihan Zhu, Shayan Kiyani, George Pappas. Hamed Hassani

Reliable decision making pipelines powered by machine learning models require uncertainty quantification (UQ) methods that come with explicit safety guarantees. Conformal prediction provides such UQ by wrapping ML predictions into prediction sets, and recent work by Kiyani et al. (2025b) established that these sets can be translated into optimal risk-averse decision policies -- yet only inheriting marginal safety guarantees. We generalize and strengthen their results by (i) introducing action-conditional conformal prediction, which yields safety guarantees conditioned explicitly on each action taken by the decision maker, (ii) showing that action-conditional prediction sets serve as a proxy for the feasible decision space for risk-averse decision makers aiming to optimize action-conditional value-at-risk, and (iii) proposing a principled finite-sample algorithm based on pinball-loss minimization, connecting the framework of Gibbs et al. (2025) to action-conditional guarantees. Experiments on two real-world datasets confirm that our approach significantly improves action-conditional performance over conformal baselines.

80.4CVMar 19Code
DROID-SLAM in the Wild

Moyang Li, Zihan Zhu, Marc Pollefeys et al. · eth-zurich

We present a robust, real-time RGB SLAM system that handles dynamic environments by leveraging differentiable Uncertainty-aware Bundle Adjustment. Traditional SLAM methods typically assume static scenes, leading to tracking failures in the presence of motion. Recent dynamic SLAM approaches attempt to address this challenge using predefined dynamic priors or uncertainty-aware mapping, but they remain limited when confronted with unknown dynamic objects or highly cluttered scenes where geometric mapping becomes unreliable. In contrast, our method estimates per-pixel uncertainty by exploiting multi-view visual feature inconsistency, enabling robust tracking and reconstruction even in real-world environments. The proposed system achieves state-of-the-art camera poses and scene geometry in cluttered dynamic scenarios while running in real time at around 10 FPS. Code and datasets are available at https://github.com/MoyangLi00/DROID-W.git.

RODec 2, 2025
VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM

Zihan Zhu, Wei Zhang, Norbert Haala et al.

We present VIGS-SLAM, a visual-inertial 3D Gaussian Splatting SLAM system that achieves robust real-time tracking and high-fidelity reconstruction. Although recent 3DGS-based SLAM methods achieve dense and photorealistic mapping, their purely visual design degrades under motion blur, low texture, and exposure variations. Our method tightly couples visual and inertial cues within a unified optimization framework, jointly refining camera poses, depths, and IMU states. It features robust IMU initialization, time-varying bias modeling, and loop closure with consistent Gaussian updates. Experiments on four challenging datasets demonstrate our superiority over state-of-the-art methods. Project page: https://vigs-slam.github.io

83.8NIMar 31
Leaf-centric Logical Topology Design for OCS-based GPU Clusters

Xinchi Han, Weihao Jiang, Yingming Mao et al.

Recent years have witnessed the growing deployment of optical circuit switches (OCS) in commercial GPU clusters (e.g., Google A3 GPU cluster) optimized for machine learning (ML) workloads. Such clusters adopt a three-tier leaf-spine-OCS topology, servers attach to leaf-layer electronic packet switches (EPSes); these leaf switches aggregate into spine-layer EPSes to form a Pod; and multiple Pods are interconnected via core-layer OCSes. Unlike EPSes, OCSes only support circuit-based paths between directly connected spine switches, potentially inducing a phenomenon termed routing polarization, which refers to the scenario where the bandwidth requirements between specific pairs of Pods are unevenly fulfilled through links among different spine switches. The resulting imbalance induces traffic contention and bottlenecks on specific leaf-to-spine links, ultimately reducing ML training throughput. To mitigate this issue, we introduce a leaf-centric paradigm to ensure traffic originating from the same leaf switch is evenly distributed across multiple spine switches with balanced loads. Through rigorous theoretical analysis, we establish a sufficient condition for avoiding routing polarization and propose a corresponding logical topology design algorithm with polynomial-time complexity. Large-scale simulations validate up to 19.27% throughput improvement and a 99.16% reduction in logical topology computation overhead compared to Mixed Integer Programming (MIP)-based methods.

AIMar 5Code
Interactive Benchmarks

Baoqing Yue, Zihan Zhu, Yifan Zhang et al.

Standard benchmarks have become increasingly unreliable due to saturation, subjectivity, and poor generalization. We argue that evaluating model's ability to acquire information actively is important to assess model's intelligence. We propose Interactive Benchmarks, a unified evaluation paradigm that assesses model's reasoning ability in an interactive process under budget constraints. We instantiate this framework across two settings: Interactive Proofs, where models interact with a judge to deduce objective truths or answers in logic and mathematics; and Interactive Games, where models reason strategically to maximize long-horizon utilities. Our results show that interactive benchmarks provide a robust and faithful assessment of model intelligence, revealing that there is still substantial room to improve in interactive scenarios. Project page: https://github.com/interactivebench/interactivebench

65.0CVMay 12
WildPose: A Unified Framework for Robust Pose Estimation in the Wild

Jianhao Zheng, Liyuan Zhu, Zihan Zhu et al.

Estimating camera pose in dynamic environments is a critical challenge, as most visual SLAM and SfM methods assume static scenes. While recent dynamic-aware methods exist, they are often not unified: semantic-based approaches are brittle, per-sequence optimization methods fail on short sequences, and other learned models may degrade on static-only scenes. We present WildPose, a unified monocular pose estimation framework that is robust in dynamic environments while maintaining state-of-the-art performance on static and low-ego-motion datasets. Our key insight is to connect two powerful paradigms in modern 3D vision: the rich perceptual frontend of feedforward models and the end-to-end optimization of differentiable bundle adjustment (BA). We achieve this with a 3D-aware update operator built on a frozen, pre-trained MASt3R feature backbone, together with a high-capacity motion mask detector that uses multi-level 3D-aware features from the same backbone. Extensive experiments show WildPose consistently outperforms prior methods across dynamic (Wild-SLAM, Bonn), static (TUM, 7-Scenes), and low-ego-motion (Sintel) benchmarks.

LGFeb 6
Fault-Tolerant Evaluation for Sample-Efficient Model Performance Estimators

Zihan Zhu, Yanqiu Wu, Qiongkai Xu

In the era of Model-as-a-Service, organizations increasingly rely on third-party AI models for rapid deployment. However, the dynamic nature of emerging AI applications, the continual introduction of new datasets, and the growing number of models claiming superior performance make efficient and reliable validation of model services increasingly challenging. This motivates the development of sample-efficient performance estimators, which aim to estimate model performance by strategically selecting instances for labeling, thereby reducing annotation cost. Yet existing evaluation approaches often fail in low-variance settings: RMSE conflates bias and variance, masking persistent bias when variance is small, while p-value based tests become hypersensitive, rejecting adequate estimators for negligible deviations. To address this, we propose a fault-tolerant evaluation framework that integrates bias and variance considerations within an adjustable tolerance level ${\varepsilon}$, enabling the evaluation of performance estimators within practically acceptable error margins. We theoretically show that proper calibration of ${\varepsilon}$ ensures reliable evaluation across different variance regimes, and we further propose an algorithm that automatically optimizes and selects ${\varepsilon}$. Experiments on real-world datasets demonstrate that our framework provides comprehensive and actionable insights into estimator behavior.

43.6CVMay 8
UIESNN: A Scale-Aware Spiking Network for Underwater Image Enhancement

Shuang Chen, Ruochen Li, Zihan Zhu et al.

Underwater image enhancement (UIE) is a practically important yet underexplored application of spiking neural networks (SNNs), where the dominant degradations are large-scale and low-frequency, such as wavelength-dependent colour casts and scattering-induced veiling. Existing SNN restoration designs rely on locally bounded spiking perception, which can limit global correction and lead to saturated or inconsistent representations. To address these challenges, we propose a scale-aware SNN framework for UIE named UIESNN. At its core is a Multi-scale Pooling LIF Block (MPLB) that injects hierarchical multi-scale pooling responses into membrane dynamics, thereby enlarging the effective receptive field while preserving fine-grained details and inducing heterogeneous scale-dependent activations. Building on MPLB, we design a spiking residual architecture that integrates frequency decomposition and attention-based refinement in a fully spike-driven pipeline. Extensive experiments on the EUVP and LSUI benchmarks demonstrate that UIESNN achieves state-of-the-art performance among SNN-based methods, delivering improved colour fidelity and spatial coherence with competitive energy cost.

CVApr 4, 2025
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

Jianhao Zheng, Zihan Zhu, Valentin Bieri et al. · eth-zurich

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike traditional SLAM systems, which assume static scenes, our approach integrates depth and uncertainty information to enhance tracking, mapping, and rendering performance in the presence of moving objects. We introduce an uncertainty map, predicted by a shallow multi-layer perceptron and DINOv2 features, to guide dynamic object removal during both tracking and mapping. This uncertainty map enhances dense bundle adjustment and Gaussian map optimization, improving reconstruction accuracy. Our system is evaluated on multiple datasets and demonstrates artifact-free view synthesis. Results showcase WildGS-SLAM's superior performance in dynamic environments compared to state-of-the-art methods.

CVAug 3, 2025
Glass Surface Segmentation with an RGB-D Camera via Weighted Feature Fusion for Service Robots

Henghong Lin, Zihan Zhu, Tao Wang et al.

We address the problem of glass surface segmentation with an RGB-D camera, with a focus on effectively fusing RGB and depth information. To this end, we propose a Weighted Feature Fusion (WFF) module that dynamically and adaptively combines RGB and depth features to tackle issues such as transparency, reflections, and occlusions. This module can be seamlessly integrated with various deep neural network backbones as a plug-and-play solution. Additionally, we introduce the MJU-Glass dataset, a comprehensive RGB-D dataset collected by a service robot navigating real-world environments, providing a valuable benchmark for evaluating segmentation models. Experimental results show significant improvements in segmentation accuracy and robustness, with the WFF module enhancing performance in both mean Intersection over Union (mIoU) and boundary IoU (bIoU), achieving a 7.49% improvement in bIoU when integrated with PSPNet. The proposed module and dataset provide a robust framework for advancing glass surface segmentation in robotics and reducing the risk of collisions with glass objects.

LGJan 19
Decoding Rewards in Competitive Games: Inverse Game Theory with Entropy Regularization

Junyi Liao, Zihan Zhu, Ethan Fang et al.

Estimating the unknown reward functions driving agents' behaviors is of central interest in inverse reinforcement learning and game theory. To tackle this problem, we develop a unified framework for reward function recovery in two-player zero-sum matrix games and Markov games with entropy regularization, where we aim to reconstruct the underlying reward functions given observed players' strategies and actions. This task is challenging due to the inherent ambiguity of inverse problems, the non-uniqueness of feasible rewards, and limited observational data coverage. To address these challenges, we establish the reward function's identifiability using the quantal response equilibrium (QRE) under linear assumptions. Building upon this theoretical foundation, we propose a novel algorithm to learn reward functions from observed actions. Our algorithm works in both static and dynamic settings and is adaptable to incorporate different methods, such as Maximum Likelihood Estimation (MLE). We provide strong theoretical guarantees for the reliability and sample efficiency of our algorithm. Further, we conduct extensive numerical studies to demonstrate the practical effectiveness of the proposed framework, offering new insights into decision-making in competitive environments.

CYDec 5, 2025
Knowing Your Uncertainty -- On the application of LLM in social sciences

Bolun Zhang, Linzhuo Li, Yunqi Chen et al.

Large language models (LLMs) are rapidly being integrated into computational social science research, yet their blackboxed training and designed stochastic elements in inference pose unique challenges for scientific inquiry. This article argues that applying LLMs to social scientific tasks requires explicit assessment of uncertainty-an expectation long established in both quantitative methodology in the social sciences and machine learning. We introduce a unified framework for evaluating LLM uncertainty along two dimensions: the task type (T), which distinguishes between classification, short-form, and long-form generation, and the validation type (V), which captures the availability of reference data or evaluative criteria. Drawing from both computer science and social science literature, we map existing uncertainty quantification (UQ) methods to this T-V typology and offer practical recommendations for researchers. Our framework provides both a methodological safeguard and a practical guide for integrating LLMs into rigorous social science research.

ROSep 17, 2025
MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping

Zhihao Cao, Hanyu Wu, Li Wa Tang et al. · eth-zurich

Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting (3DGS). Unlike prior methods relying on sparse maps or inertial data, MCGS-SLAM fuses dense RGB inputs from multiple viewpoints into a unified, continuously optimized Gaussian map. A multi-camera bundle adjustment (MCBA) jointly refines poses and depths via dense photometric and geometric residuals, while a scale consistency module enforces metric alignment across views using low-rank priors. The system supports RGB input and maintains real-time performance at large scale. Experiments on synthetic and real-world datasets show that MCGS-SLAM consistently yields accurate trajectories and photorealistic reconstructions, usually outperforming monocular baselines. Notably, the wide field of view from multi-camera input enables reconstruction of side-view regions that monocular setups miss, critical for safe autonomous operation. These results highlight the promise of multi-camera Gaussian Splatting SLAM for high-fidelity mapping in robotics and autonomous driving.

CVDec 22, 2021
NICE-SLAM: Neural Implicit Scalable Encoding for SLAM

Zihan Zhu, Songyou Peng, Viktor Larsson et al.

Neural implicit representations have recently shown encouraging results in various domains, including promising progress in simultaneous localization and mapping (SLAM). Nevertheless, existing methods produce over-smoothed scene reconstructions and have difficulty scaling up to large scenes. These limitations are mainly due to their simple fully-connected network architecture that does not incorporate local information in the observations. In this paper, we present NICE-SLAM, a dense SLAM system that incorporates multi-level local information by introducing a hierarchical scene representation. Optimizing this representation with pre-trained geometric priors enables detailed reconstruction on large indoor scenes. Compared to recent neural implicit SLAM systems, our approach is more scalable, efficient, and robust. Experiments on five challenging datasets demonstrate competitive results of NICE-SLAM in both mapping and tracking quality. Project page: https://pengsongyou.github.io/nice-slam