Masaki Aono

CL
h-index30
3papers
1,033citations
Novelty15%
AI Score18

3 Papers

35.0CLMay 11, 2021
kdehumor at semeval-2020 task 7: a neural network model for detecting funniness in dataset humicroedit

Rida Miraj, Masaki Aono

This paper describes our contribution to SemEval-2020 Task 7: Assessing Humor in Edited News Headlines. Here we present a method based on a deep neural network. In recent years, quite some attention has been devoted to humor production and perception. Our team KdeHumor employs recurrent neural network models including Bi-Directional LSTMs (BiLSTMs). Moreover, we utilize the state-of-the-art pre-trained sentence embedding techniques. We analyze the performance of our method and demonstrate the contribution of each component of our architecture.

0.2CLMay 11, 2021
Integrating extracted information from bert and multiple embedding methods with the deep neural network for humour detection

Rida Miraj, Masaki Aono

Humour detection from sentences has been an interesting and challenging task in the last few years. In attempts to highlight humour detection, most research was conducted using traditional approaches of embedding, e.g., Word2Vec or Glove. Recently BERT sentence embedding has also been used for this task. In this paper, we propose a framework for humour detection in short texts taken from news headlines. Our proposed framework (IBEN) attempts to extract information from written text via the use of different layers of BERT. After several trials, weights were assigned to different layers of the BERT model. The extracted information was then sent to a Bi-GRU neural network as an embedding matrix. We utilized the properties of some external embedding models. A multi-kernel convolution in our neural network was also employed to extract higher-level sentence representations. This framework performed very well on the task of humour detection.

11.1CVMar 1, 2020
Shape retrieval of non-rigid 3d human models

David Pickup, Xianfang Sun, Paul L Rosin et al.

3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing non-rigid 3D shape retrieval algorithms on 3D human models. This benchmark provided a far stricter challenge than previous shape benchmarks. We have added 145 new models for use as a separate training set, in order to standardise the training data used and provide a fairer comparison. We have also included experiments with the FAUST dataset of human scans. All participants of the previous benchmark study have taken part in the new tests reported here, many providing updated results using the new data. In addition, further participants have also taken part, and we provide extra analysis of the retrieval results. A total of 25 different shape retrieval methods.