Nuno Ferreira Duarte

RO
h-index8
4papers
36citations
Novelty56%
AI Score36

4 Papers

16.0ROJan 2, 2023
3DSGrasp: 3D Shape-Completion for Robotic Grasp

Seyed S. Mohammadi, Nuno F. Duarte, Dimitris Dimou et al.

Real-world robotic grasping can be done robustly if a complete 3D Point Cloud Data (PCD) of an object is available. However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping action, leading to the generation of wrong or inaccurate grasp poses. We propose a novel grasping strategy, named 3DSGrasp, that predicts the missing geometry from the partial PCD to produce reliable grasp poses. Our proposed PCD completion network is a Transformer-based encoder-decoder network with an Offset-Attention layer. Our network is inherently invariant to the object pose and point's permutation, which generates PCDs that are geometrically consistent and completed properly. Experiments on a wide range of partial PCD show that 3DSGrasp outperforms the best state-of-the-art method on PCD completion tasks and largely improves the grasping success rate in real-world scenarios. The code and dataset will be made available upon acceptance.

3.2ROOct 22, 2025
GRASPLAT: Enabling dexterous grasping through novel view synthesis

Matteo Bortolon, Nuno Ferreira Duarte, Plinio Moreno et al.

Achieving dexterous robotic grasping with multi-fingered hands remains a significant challenge. While existing methods rely on complete 3D scans to predict grasp poses, these approaches face limitations due to the difficulty of acquiring high-quality 3D data in real-world scenarios. In this paper, we introduce GRASPLAT, a novel grasping framework that leverages consistent 3D information while being trained solely on RGB images. Our key insight is that by synthesizing physically plausible images of a hand grasping an object, we can regress the corresponding hand joints for a successful grasp. To achieve this, we utilize 3D Gaussian Splatting to generate high-fidelity novel views of real hand-object interactions, enabling end-to-end training with RGB data. Unlike prior methods, our approach incorporates a photometric loss that refines grasp predictions by minimizing discrepancies between rendered and real images. We conduct extensive experiments on both synthetic and real-world grasping datasets, demonstrating that GRASPLAT improves grasp success rates up to 36.9% over existing image-based methods. Project page: https://mbortolon97.github.io/grasplat/

3.2ROApr 23, 2025
HERB: Human-augmented Efficient Reinforcement learning for Bin-packing

Gojko Perovic, Nuno Ferreira Duarte, Atabak Dehban et al.

Packing objects efficiently is a fundamental problem in logistics, warehouse automation, and robotics. While traditional packing solutions focus on geometric optimization, packing irregular, 3D objects presents significant challenges due to variations in shape and stability. Reinforcement Learning~(RL) has gained popularity in robotic packing tasks, but training purely from simulation can be inefficient and computationally expensive. In this work, we propose HERB, a human-augmented RL framework for packing irregular objects. We first leverage human demonstrations to learn the best sequence of objects to pack, incorporating latent factors such as space optimization, stability, and object relationships that are difficult to model explicitly. Next, we train a placement algorithm that uses visual information to determine the optimal object positioning inside a packing container. Our approach is validated through extensive performance evaluations, analyzing both packing efficiency and latency. Finally, we demonstrate the real-world feasibility of our method on a robotic system. Experimental results show that our method outperforms geometric and purely RL-based approaches by leveraging human intuition, improving both packing robustness and adaptability. This work highlights the potential of combining human expertise-driven RL to tackle complex real-world packing challenges in robotic systems.

1.9ROMay 10, 2019
Learning Motor Resonance in Human-Human and Human-Robot Interaction with Coupled Dynamical System

Nuno Ferreira Duarte, Mirko Raković, José Santos-Victor

Human interaction involves very sophisticated non-verbal communication skills like understanding the goals and actions of others and coordinating our own actions accordingly. Neuroscience refers to this mechanism as motor resonance, in the sense that the perception of another person's actions and sensory experiences activates the observer's brain as if (s)he would be performing the same actions and having the same experiences. We analyze and model non-verbal cues (arm movements) exchanged between two humans that interact and execute handover actions. The contributions of this paper are the following: (i) computational models, using recorded motion data, describing the motor behaviour of each actor in action-in-interaction situations, (ii) a computational model that captures the behaviour if the "giver" and "receiver" during an object handover action, by coupling the arm motion of both actors, and (iii) embedded these models in the iCub robot for both action execution and recognition. Our results show that: (i) the robot can interpret the human arm motion and recognize handover actions; and (ii) behave in a "human-like" manner to receive the object of the recognized handover action.