LGSep 16, 2025
NORA: A Nephrology-Oriented Representation Learning Approach Towards Chronic Kidney Disease ClassificationMohammad Abdul Hafeez Khan, Twisha Bhattacharyya, Omar Khan et al.
Chronic Kidney Disease (CKD) affects millions of people worldwide, yet its early detection remains challenging, especially in outpatient settings where laboratory-based renal biomarkers are often unavailable. In this work, we investigate the predictive potential of routinely collected non-renal clinical variables for CKD classification, including sociodemographic factors, comorbid conditions, and urinalysis findings. We introduce the Nephrology-Oriented Representation leArning (NORA) approach, which combines supervised contrastive learning with a nonlinear Random Forest classifier. NORA first derives discriminative patient representations from tabular EHR data, which are then used for downstream CKD classification. We evaluated NORA on a clinic-based EHR dataset from Riverside Nephrology Physicians. Our results demonstrated that NORA improves class separability and overall classification performance, particularly enhancing the F1-score for early-stage CKD. Additionally, we assessed the generalizability of NORA on the UCI CKD dataset, demonstrating its effectiveness for CKD risk stratification across distinct patient cohorts.
HCJun 24, 2019
Multisensory cues facilitate coordination of stepping movements with a virtual reality avatarOmar Khan, Imran Ahmed, Joshua Cottingham et al.
The effectiveness of simple sensory cues for retraining gait have been demonstrated, yet the feasibility of humanoid avatars for entrainment have yet to be investigated. Here, we describe the development of a novel method of visually cued training, in the form of a virtual partner, and investigate its ability to provide movement guidance in the form of stepping. Real stepping movements were mapped onto an avatar using motion capture data. The trajectory of one of the avatar step cycles was then accelerated or decelerated by 15% to create a perturbation. Healthy participants were motion captured while instructed to step in time to the avatar's movements, as viewed through a virtual reality headset. Step onset times were used to measure the timing errors (asynchronies) between them. Participants completed either a visual-only condition, or auditory-visual with footstep sounds included. Participants' asynchronies exhibited slow drift in the Visual-Only condition, but became stable in the Auditory-Visual condition. Moreover, we observed a clear corrective response to the phase perturbation in both auditory-visual conditions. We conclude that an avatar's movements can be used to influence a person's own gait, but should include relevant auditory cues congruent with the movement to ensure a suitable accuracy is achieved.