2.2RONov 12, 2024
Effective Virtual Reality Teleoperation of an Upper-body Humanoid with Modified Task Jacobians and Relaxed Barrier Functions for Self-Collision AvoidanceSteven Jens Jorgensen, Ravi Bhadeshiya
We present an approach for retartgeting off-the-shelf Virtual Reality (VR) trackers to effectively teleoperate an upper-body humanoid while ensuring self-collision-free motions. Key to the effectiveness was the proper assignment of trackers to joint sets via modified task Jacobians and relaxed barrier functions for self-collision avoidance. The approach was validated on Apptronik's Astro hardware by demonstrating manipulation capabilities on a table-top environment with pick-and-place box packing and a two-handed box pick up and handover task.
Finding Locomanipulation Plans Quickly in the Locomotion Constrained ManifoldSteven Jens Jorgensen, Mihir Vedantam, Ryan Gupta et al.
We present a method that finds locomanipulation plans that perform simultaneous locomotion and manipulation of objects for a desired end-effector trajectory. Key to our approach is to consider a generic locomotion constraint manifold that defines the locomotion scheme of the robot and then using this constraint manifold to search for admissible manipulation trajectories. The problem is formulated as a weighted-A* graph search whose planner output is a sequence of contact transitions and a path progression trajectory to construct the whole-body kinodynamic locomanipulation plan. We also provide a method for computing, visualizing and learning the locomanipulability region, which is used to efficiently evaluate the edge transition feasibility during the graph search. Experiments are performed on the NASA Valkyrie robot platform that utilizes a dynamic locomotion approach, called the divergent-component-of-motion (DCM), on two example locomanipulation scenarios.
17.2ROJan 23, 2019
Dynamic Locomotion For Passive-Ankle Biped Robots And Humanoids Using Whole-Body Locomotion ControlD. Kim, S. Jorgensen, J. Lee et al.
Whole-body control (WBC) is a generic task-oriented control method for feedback control of loco-manipulation behaviors in humanoid robots. The combination of WBC and model-based walking controllers has been widely utilized in various humanoid robots. However, to date, the WBC method has not been employed for unsupported passive-ankle dynamic locomotion. As such, in this paper, we devise a new WBC, dubbed whole-body locomotion controller (WBLC), that can achieve experimental dynamic walking on unsupported passive-ankle biped robots. A key aspect of WBLC is the relaxation of contact constraints such that the control commands produce reduced jerk when switching foot contacts. To achieve robust dynamic locomotion, we conduct an in-depth analysis of uncertainty for our dynamic walking algorithm called time-to-velocity-reversal (TVR) planner. The uncertainty study is fundamental as it allows us to improve the control algorithms and mechanical structure of our robot to fulfill the tolerated uncertainty. In addition, we conduct extensive experimentation for: 1) unsupported dynamic balancing (i.e. in-place stepping) with a six degree-of-freedom (DoF) biped, Mercury; 2) unsupported directional walking with Mercury; 3) walking over an irregular and slippery terrain with Mercury; and 4) in-place walking with our newly designed ten-DoF viscoelastic liquid-cooled biped, DRACO. Overall, the main contributions of this work are on: a) achieving various modalities of unsupported dynamic locomotion of passive-ankle bipeds using a WBLC controller and a TVR planner, b) conducting an uncertainty analysis to improve the mechanical structure and the controllers of Mercury, and c) devising a whole-body control strategy that reduces movement jerk during walking.
5.3ROSep 24, 2018
Social Navigation Planning Based on People's Awareness of RobotsMinkyu Kim, Jaemin Lee, Steven Jens Jorgensen et al.
When mobile robots maneuver near people, they run the risk of rudely blocking their paths; but not all people behave the same around robots. People that have not noticed the robot are the most difficult to predict. This paper investigates how mobile robots can generate acceptable paths in dynamic environments by predicting human behavior. Here, human behavior may include both physical and mental behavior, we focus on the latter. We introduce a simple safe interaction model: when a human seems unaware of the robot, it should avoid going too close. In this study, people around robots are detected and tracked using sensor fusion and filtering techniques. To handle uncertainties in the dynamic environment, a Partially-Observable Markov Decision Process Model (POMDP) is used to formulate a navigation planning problem in the shared environment. People's awareness of robots is inferred and included as a state and reward model in the POMDP. The proposed planner enables a robot to change its navigation plan based on its perception of each person's robot-awareness. As far as we can tell, this is a new capability. We conduct simulation and experiments using the Toyota Human Support Robot (HSR) to validate our approach. We demonstrate that the proposed framework is capable of running in real-time.
1.6ROSep 24, 2018
Prioritized Kinematic Control of Joint-Constrained Head-Eye Robots using the Intermediate Value ApproachSteven Jens Jorgensen, Orion Campbell, Travis Llado et al.
Existing gaze controllers for head-eye robots can only handle single fixation points. Here, a generic controller for head-eye robots capable of executing simultaneous and prioritized fixation trajectories in Cartesian space is presented. This enables the specification of multiple operational-space behaviors with priority such that the execution of a low priority head orientation task does not disturb the satisfaction of a higher prioritized eye gaze task. Through our approach, the head-eye robot inherently gains the biomimetic vestibulo-ocular reflex (VOR), which is the ability of gaze stabilization under self generated movements. The described controller utilizes recursive null space projections to encode joint limit constraints and task priorities. To handle the solution discontinuity that occurs when joint limit tasks are inserted or removed as a constraint, the Intermediate Desired Value (IDV) approach is applied. Experimental validation of the controller's properties is demonstrated with the Dreamer humanoid robot. Our contribution is on (1) the formulation of a desired gaze task as an operational space orientation task, (2) the application details of the IDV approach for the prioritized head-eye robot controller that can handle intermediate joint constraints, and (3) a minimum-jerk specification for behavior and trajectory generation in Cartesian space.
5.7HCJan 13, 2017
Exploring Model Predictive Control to Generate Optimal Control Policies for HRI Dynamical SystemsSteven Jens Jorgensen, Orion Campbell, Travis Llado et al.
We model Human-Robot-Interaction (HRI) scenarios as linear dynamical systems and use Model Predictive Control (MPC) with mixed integer constraints to generate human-aware control policies. We motivate the approach by presenting two scenarios. The first involves an assistive robot that aims to maximize productivity while minimizing the human's workload, and the second involves a listening humanoid robot that manages its eye contact behavior to maximize "connection" and minimize social "awkwardness" with the human during the interaction. Our simulation results show that the robot generates useful behaviors as it finds control policies to minimize the specified cost function. Further, we implement the second scenario on a humanoid robot and test the eye contact scenario with 48 human participants to demonstrate and evaluate the desired controller behavior. The humanoid generated 25% more eye contact when it was told to maximize connection over when it was told to maximize awkwardness. However, despite showing the desired behavior, there was no statistical difference between the participant's perceived connection with the humanoid.