Chengdong Xu

AI
h-index1
6papers
20citations
Novelty53%
AI Score53

6 Papers

94.4CVMar 19Code
AndroTMem: From Interaction Trajectories to Anchored Memory in Long-Horizon GUI Agents

Yibo Shi, Jungang Li, Linghao Zhang et al.

Long-horizon GUI agents are a key step toward real-world deployment, yet effective interaction memory under prevailing paradigms remains under-explored. Replaying full interaction sequences is redundant and amplifies noise, while summaries often erase dependency-critical information and traceability. We present AndroTMem, a diagnostic framework for anchored memory in long-horizon Android GUI agents. Its core benchmark, AndroTMem-Bench, comprises 1,069 tasks with 34,473 interaction steps (avg. 32.1 per task, max. 65). We evaluate agents with TCR (Task Complete Rate), focusing on tasks whose completion requires carrying forward critical intermediate state; AndroTMem-Bench is designed to enforce strong step-to-step causal dependencies, making sparse yet essential intermediate states decisive for downstream actions and centering interaction memory in evaluation. Across open- and closed-source GUI agents, we observe a consistent pattern: as interaction sequences grow longer, performance drops are driven mainly by within-task memory failures, not isolated perception errors or local action mistakes. Guided by this diagnosis, we propose Anchored State Memory (ASM), which represents interaction sequences as a compact set of causally linked intermediate-state anchors to enable subgoal-targeted retrieval and attribution-aware decision making. Across multiple settings and 12 evaluated GUI agents, ASM consistently outperforms full-sequence replay and summary-based baselines, improving TCR by 5%-30.16% and AMS by 4.93%-24.66%, indicating that anchored, structured memory effectively mitigates the interaction-memory bottleneck in long-horizon GUI tasks. The code, benchmark, and related resources are publicly available at [https://github.com/CVC2233/AndroTMem](https://github.com/CVC2233/AndroTMem).

91.3AIMar 30
Dynamic Dual-Granularity Skill Bank for Agentic RL

Songjun Tu, Chengdong Xu, Qichao Zhang et al.

Agentic reinforcement learning (RL) can benefit substantially from reusable experience, yet existing skill-based methods mainly extract trajectory-level guidance and often lack principled mechanisms for maintaining an evolving skill memory. We propose D2Skill, a dynamic dual-granularity skill bank for agentic RL that organizes reusable experience into task skills for high-level guidance and step skills for fine-grained decision support and error correction. D2Skill jointly trains the policy and skill bank through paired baseline and skill-injected rollouts under the same policy, using their performance gap to derive hindsight utility signals for both skill updating and policy optimization. Built entirely from training-time experience, the skill bank is continuously expanded through reflection and maintained with utility-aware retrieval and pruning. Experiments on ALFWorld and WebShop with Qwen2.5-7B-Instruct and Qwen3-4B-Instruct-2507 show that D2Skill consistently improves success rates over skill-free baselines by 10-20 points. Further ablations and analyses show that both dual-granularity skill modeling and dynamic skill maintenance are critical to these gains, while the learned skills exhibit higher utility, transfer across evaluation settings, and introduce only modest training overhead.

56.3LGMay 27
Adaptive Coarse-to-Fine Subgoal Refinement for Long-Horizon Offline Goal-Conditioned Reinforcement Learning

Kaiqiang Ke, Shenghong He, Chengdong Xu et al.

Offline goal-conditioned reinforcement learning (GCRL) is challenging in long-horizon tasks, where distant state--goal pairs provide weak supervision and value estimates become vulnerable to accumulated bootstrapping errors. Hierarchical methods mitigate this difficulty by introducing intermediate subgoals, but fixed temporal abstractions or fixed hierarchy depths can be mismatched to state--goal pairs with different reachability horizons. We propose Coarse-to-Fine Hierarchical Goal Reinforcement Learning (CFHRL), a fully offline GCRL framework that adaptively refines distant goals before execution. Starting from the final goal, CFHRL recursively proposes intermediate targets, trained from replay-supported candidates, and stops refinement once the current target is estimated to be locally executable by a learned reachability cost. The key idea is that a subgoal need not be an exact midpoint or globally optimal waypoint; it only needs to provide reliable progress and reduce the remaining reaching difficulty, enabling subsequent refinement over shorter horizons. A stylized analysis further supports the robustness of approximate recursive contraction. Experiments on OGBench show substantial gains on several long-horizon tasks, with ablations validating the proposed refinement and stopping mechanisms

78.1AIMay 9
EvoMAS: Learning Execution-Time Workflows for Multi-Agent Systems

Chengdong Xu, Kaiqiang Ke, Ziheng Liu et al.

Large language model (LLM)-based multi-agent systems have shown strong potential on complex tasks through agent specialization, tool use, and collaborative reasoning. However, most automated multi-agent system design methods still follow a one-shot paradigm: a workflow is optimized or selected before execution and then reused unchanged throughout the task. This static coordination strategy is ill-suited for long-horizon tasks whose subgoals, intermediate evidence, and information needs evolve over multiple execution stages. We propose EvoMAS, a framework for execution-time multi-agent workflow construction. EvoMAS formulates workflow construction as a meta-level sequential decision problem along a single task trajectory. At each stage, it constructs an explicit task state through a Planner-Evaluator-Updater pipeline and uses a learned Workflow Adapter to instantiate a stage-specific layered workflow from a fixed pool of candidate agents. The adapter is trained with policy gradients using sparse, verifiable terminal task success as the main supervision signal, while evaluator-based process reward is analyzed separately under very-hard sparse-reward settings. Experiments on GAIA, HLE, and DeepResearcher show that EvoMAS outperforms single-agent baselines and recent automated multi-agent workflow design methods. Our analyses further show that explicit task-state construction and learned workflow adaptation provide complementary benefits. Additional results indicate that process reward is most useful when terminal success is extremely sparse, and qualitative case studies illustrate that EvoMAS adapts agent coordination as the task state evolves.

AIDec 16, 2025
Context-Picker: Dynamic context selection using multi-stage reinforcement learning

Siyuan Zhu, Chengdong Xu, Kaiqiang Ke et al.

In long-context question answering, selecting the appropriate scope of context for a query remains a key and unresolved challenge. Insufficient context can lead to missing essential information, whereas excessive context often introduces noise and degrades answer quality. Conventional methods, such as retrieving a fixed number of passages or applying reranking, struggle to dynamically determine which context to include. This is especially problematic for factoid questions, which typically depend only on a few precise pieces of evidence. To overcome this limitation, we propose Context-Picker, a reasoning-aware framework that reframes context selection as the task of identifying a minimal sufficient evidence subset, moving beyond conventional similarity-based ranking. Context-Picker uses a human-inspired two-stage reinforcement learning schedule: stage 1 focuses on improving the recall rate of critical passages, and stage 2 prioritizes pruning redundancy to distill a compact evidence set. To resolve reward sparsity, we propose an offline evidence distillation pipeline that mines ``minimal sufficient sets" via a Leave-One-Out (LOO) procedure, providing dense and task-aligned supervision. Experiments on five long-context and multi-hop QA datasets demonstrate that our method outperforms strong RAG baselines and achieved higher answer accuracy. Ablation studies also indicate that our coarse-to-fine optimization schedule, the redundancy-aware reward shaping, along with the rationale generated by the policy, all contribute substantially to these gains.

AISep 16, 2025
H$^2$R: Hierarchical Hindsight Reflection for Multi-Task LLM Agents

Shicheng Ye, Chao Yu, Kaiqiang Ke et al.

Large language model (LLM)-based agents have shown strong potential in multi-task scenarios, owing to their ability to transfer knowledge across diverse tasks. However, existing approaches often treat prior experiences and knowledge as monolithic units, leading to inefficient and coarse-grained knowledge transfer. In this work, we propose a novel hierarchical memory architecture that enables fine-grained knowledge transfer by decoupling high-level planning memory from low-level execution memory. To construct and refine these hierarchical memories, we introduce Hierarchical Hindsight Reflection (H$^2$R), a mechanism that distills reusable and hierarchical knowledge from past agent-environment interactions. At test time, H$^2$R performs retrievals of high-level and low-level memories separately, allowing LLM-based agents to efficiently access and utilize task-relevant knowledge for new tasks.Experimental results across two benchmarks demonstrate that H$^2$R can improve generalization and decision-making performance, outperforming prior baselines such as Expel.