LGOct 18, 2022Code
Hidet: Task-Mapping Programming Paradigm for Deep Learning Tensor ProgramsYaoyao Ding, Cody Hao Yu, Bojian Zheng et al.
As deep learning models nowadays are widely adopted by both cloud services and edge devices, reducing the latency of deep learning model inferences becomes crucial to provide efficient model serving. However, it is challenging to develop efficient tensor programs for deep learning operators due to the high complexity of modern accelerators and the rapidly growing number of operators. Deep learning compilers, such as Apache TVM, adopt declarative scheduling primitives to lower the bar of developing tensor programs. However, we show that this approach is insufficient to cover state-of-the-art tensor program optimizations. In this paper, we propose to embed the scheduling process into tensor programs and use dedicated mappings, called task mappings, to define the computation assignment and ordering. This new approach greatly enriches the expressible optimizations by allowing developers to manipulate tensor programs at a much finer granularity. We call the proposed method the task-mapping programming paradigm. In addition, we propose a new post-scheduling fusion optimization that allows developers to focus on scheduling every single operator and automates the fusion after scheduling. It greatly reduces the engineering efforts for operator fusion. Our proposed paradigm also constructs an efficient hardware-centric schedule space, which is agnostic to the program input size and greatly reduces the tuning time. With the proposed paradigm, we implement a deep learning compiler Hidet. Extensive experiments on modern convolution and transformer models show that Hidet outperforms state-of-the-art DNN inference framework, ONNX Runtime, and compiler, TVM equipped with scheduler AutoTVM and Ansor, by up to 1.48x (1.22x on average). It also reduces the tuning time by 20x and 11x compared with AutoTVM and Ansor, respectively. We open-sourced hidet at https://www.github.com/hidet-org/hidet.
LGOct 19, 2022
Tempo: Accelerating Transformer-Based Model Training through Memory Footprint ReductionMuralidhar Andoorveedu, Zhanda Zhu, Bojian Zheng et al.
Training deep learning models can be computationally expensive. Prior works have shown that increasing the batch size can potentially lead to better overall throughput. However, the batch size is frequently limited by the accelerator memory capacity due to the activations/feature maps stored for the training backward pass, as larger batch sizes require larger feature maps to be stored. Transformer-based models, which have recently seen a surge in popularity due to their good performance and applicability to a variety of tasks, have a similar problem. To remedy this issue, we propose Tempo, a new approach to efficiently use accelerator (e.g., GPU) memory resources for training Transformer-based models. Our approach provides drop-in replacements for the GELU, LayerNorm, and Attention layers, reducing the memory usage and ultimately leading to more efficient training. We implement Tempo and evaluate the throughput, memory usage, and accuracy/loss on the BERT Large pre-training task. We demonstrate that Tempo enables up to 2x higher batch sizes and 16% higher training throughput over the state-of-the-art baseline. We also evaluate Tempo on GPT2 and RoBERTa models, showing 19% and 26% speedup over the baseline.
LGFeb 25Code
DualWeaver: Synergistic Feature Weaving Surrogates for Multivariate Forecasting with Univariate Time Series Foundation ModelsJinpeng Li, Zhongyi Pei, Huaze Xue et al.
Time-series foundation models (TSFMs) have achieved strong univariate forecasting through large-scale pre-training, yet effectively extending this success to multivariate forecasting remains challenging. To address this, we propose DualWeaver, a novel framework that adapts univariate TSFMs (Uni-TSFMs) for multivariate forecasting by using a pair of learnable, structurally symmetric surrogate series. Generated by a shared auxiliary feature-fusion module that captures cross-variable dependencies, these surrogates are mapped to TSFM-compatible series via the forecasting objective. The symmetric structure enables parameter-free reconstruction of final predictions directly from the surrogates, without additional parametric decoding. A theoretically grounded regularization term is further introduced to enhance robustness against adaptation collapse. Extensive experiments on diverse real-world datasets show that DualWeaver outperforms state-of-the-art multivariate forecasters in both accuracy and stability. We release the code at https://github.com/li-jinpeng/DualWeaver.
CVJun 18, 2025
Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR MaterialTeam Hunyuan3D, Shuhui Yang, Mingxin Yang et al.
3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.
DCMar 24, 2025
Mist: Efficient Distributed Training of Large Language Models via Memory-Parallelism Co-OptimizationZhanda Zhu, Christina Giannoula, Muralidhar Andoorveedu et al.
Various parallelism, such as data, tensor, and pipeline parallelism, along with memory optimizations like activation checkpointing, redundancy elimination, and offloading, have been proposed to accelerate distributed training for Large Language Models. To find the best combination of these techniques, automatic distributed training systems are proposed. However, existing systems only tune a subset of optimizations, due to the lack of overlap awareness, inability to navigate the vast search space, and ignoring the inter-microbatch imbalance, leading to sub-optimal performance. To address these shortcomings, we propose Mist, a memory, overlap, and imbalance-aware automatic distributed training system that comprehensively co-optimizes all memory footprint reduction techniques alongside parallelism. Mist is based on three key ideas: (1) fine-grained overlap-centric scheduling, orchestrating optimizations in an overlapped manner, (2) symbolic-based performance analysis that predicts runtime and memory usage using symbolic expressions for fast tuning, and (3) imbalance-aware hierarchical tuning, decoupling the process into an inter-stage imbalance and overlap aware Mixed Integer Linear Programming problem and an intra-stage Dual-Objective Constrained Optimization problem, and connecting them through Pareto frontier sampling. Our evaluation results show that Mist achieves an average of 1.28$\times$ (up to 1.73$\times$) and 1.27$\times$ (up to 2.04$\times$) speedup compared to state-of-the-art manual system Megatron-LM and state-of-the-art automatic system Aceso, respectively.
CVSep 16, 2025
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset GenerationBiwen Lei, Yang Li, Xinhai Liu et al.
The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.
LGMay 22, 2018
Echo: Compiler-based GPU Memory Footprint Reduction for LSTM RNN TrainingBojian Zheng, Abhishek Tiwari, Nandita Vijaykumar et al.
The Long-Short-Term-Memory Recurrent Neural Networks (LSTM RNNs) are a popular class of machine learning models for analyzing sequential data. Their training on modern GPUs, however, is limited by the GPU memory capacity. Our profiling results of the LSTM RNN-based Neural Machine Translation (NMT) model reveal that feature maps of the attention and RNN layers form the memory bottleneck and runtime is unevenly distributed across different layers when training on GPUs. Based on these two observations, we propose to recompute the feature maps rather than stashing them persistently in the GPU memory. While the idea of feature map recomputation has been considered before, existing solutions fail to deliver satisfactory footprint reduction, as they do not address two key challenges. For each feature map recomputation to be effective and efficient, its effect on (1) the total memory footprint, and (2) the total execution time has to be carefully estimated. To this end, we propose *Echo*, a new compiler-based optimization scheme that addresses the first challenge with a practical mechanism that estimates the memory benefits of recomputation over the entire computation graph, and the second challenge by non-conservatively estimating the recomputation overhead leveraging layer specifics. *Echo* reduces the GPU memory footprint automatically and transparently without any changes required to the training source code, and is effective for models beyond LSTM RNNs. We evaluate *Echo* on numerous state-of-the-art machine learning workloads on real systems with modern GPUs and observe footprint reduction ratios of 1.89X on average and 3.13X maximum. Such reduction can be converted into faster training with a larger batch size, savings in GPU energy consumption (e.g., training with one GPU as fast as with four), and/or an increase in the maximum number of layers under the same GPU memory budget.
LGMar 16, 2018
TBD: Benchmarking and Analyzing Deep Neural Network TrainingHongyu Zhu, Mohamed Akrout, Bojian Zheng et al.
The recent popularity of deep neural networks (DNNs) has generated a lot of research interest in performing DNN-related computation efficiently. However, the primary focus is usually very narrow and limited to (i) inference -- i.e. how to efficiently execute already trained models and (ii) image classification networks as the primary benchmark for evaluation. Our primary goal in this work is to break this myopic view by (i) proposing a new benchmark for DNN training, called TBD (TBD is short for Training Benchmark for DNNs), that uses a representative set of DNN models that cover a wide range of machine learning applications: image classification, machine translation, speech recognition, object detection, adversarial networks, reinforcement learning, and (ii) by performing an extensive performance analysis of training these different applications on three major deep learning frameworks (TensorFlow, MXNet, CNTK) across different hardware configurations (single-GPU, multi-GPU, and multi-machine). TBD currently covers six major application domains and eight different state-of-the-art models. We present a new toolchain for performance analysis for these models that combines the targeted usage of existing performance analysis tools, careful selection of new and existing metrics and methodologies to analyze the results, and utilization of domain specific characteristics of DNN training. We also build a new set of tools for memory profiling in all three major frameworks; much needed tools that can finally shed some light on precisely how much memory is consumed by different data structures (weights, activations, gradients, workspace) in DNN training. By using our tools and methodologies, we make several important observations and recommendations on where the future research and optimization of DNN training should be focused.