CVMar 28, 2022Code
Killing Two Birds with One Stone:Efficient and Robust Training of Face Recognition CNNs by Partial FCXiang An, Jiankang Deng, Jia Guo et al.
Learning discriminative deep feature embeddings by using million-scale in-the-wild datasets and margin-based softmax loss is the current state-of-the-art approach for face recognition. However, the memory and computing cost of the Fully Connected (FC) layer linearly scales up to the number of identities in the training set. Besides, the large-scale training data inevitably suffers from inter-class conflict and long-tailed distribution. In this paper, we propose a sparsely updating variant of the FC layer, named Partial FC (PFC). In each iteration, positive class centers and a random subset of negative class centers are selected to compute the margin-based softmax loss. All class centers are still maintained throughout the whole training process, but only a subset is selected and updated in each iteration. Therefore, the computing requirement, the probability of inter-class conflict, and the frequency of passive update on tail class centers, are dramatically reduced. Extensive experiments across different training data and backbones (e.g. CNN and ViT) confirm the effectiveness, robustness and efficiency of the proposed PFC. The source code is available at \https://github.com/deepinsight/insightface/tree/master/recognition.
97.6CVMar 10Code
EXPLORE-Bench: Egocentric Scene Prediction with Long-Horizon ReasoningChengjun Yu, Xuhan Zhu, Chaoqun Du et al.
Multimodal large language models (MLLMs) are increasingly considered as a foundation for embodied agents, yet it remains unclear whether they can reliably reason about the long-term physical consequences of actions from an egocentric viewpoint. We study this gap through a new task, Egocentric Scene Prediction with LOng-horizon REasoning: given an initial-scene image and a sequence of atomic action descriptions, a model is asked to predict the final scene after all actions are executed. To enable systematic evaluation, we introduce EXPLORE-Bench, a benchmark curated from real first-person videos spanning diverse scenarios. Each instance pairs long action sequences with structured final-scene annotations, including object categories, visual attributes, and inter-object relations, which supports fine-grained, quantitative assessment. Experiments on a range of proprietary and open-source MLLMs reveal a significant performance gap to humans, indicating that long-horizon egocentric reasoning remains a major challenge. We further analyze test-time scaling via stepwise reasoning and show that decomposing long action sequences can improve performance to some extent, while incurring non-trivial computational overhead. Overall, EXPLORE-Bench provides a principled testbed for measuring and advancing long-horizon reasoning for egocentric embodied perception.
99.0CVMar 23Code
StreamingClaw Technical ReportJiawei Chen, Zhe Chen, Chaoqun Du et al.
Applications such as embodied intelligence rely on a real-time perception-decision-action closed loop, posing stringent challenges for streaming video understanding. However, current agents suffer from fragmented capabilities, such as supporting only offline video understanding, lacking long-term multimodal memory mechanisms, or struggling to achieve real-time reasoning and proactive interaction under streaming inputs. These shortcomings have become a key bottleneck for preventing them from sustaining perception, making real-time decisions, and executing actions in real-world environments. To alleviate these issues, we propose StreamingClaw, a unified agent framework for streaming video understanding and embodied intelligence. It is also an OpenClaw-compatible framework that supports real-time, multimodal streaming interaction. StreamingClaw integrates five core capabilities: (1) It supports real-time streaming reasoning. (2) It supports reasoning about future events and proactive interaction under the online evolution of interaction objectives. (3) It supports multimodal long-term storage, hierarchical evolution, and efficient retrieval of shared memory across multiple agents. (4) It supports a closed-loop of perception-decision-action. In addition to conventional tools and skills, it also provides streaming tools and action-centric skills tailored for real-world physical environments. (5) It is compatible with the OpenClaw framework, allowing it to fully leverage the resources and support of the open-source community. With these designs, StreamingClaw integrates online real-time reasoning, multimodal long-term memory, and proactive interaction within a unified framework. Moreover, by translating decisions into executable actions, it enables direct control of the physical world, supporting practical deployment of embodied interaction.
99.0CVMay 12Code
Self-Consistent Latent Reasoning: Long Latent Sequence Reasoning for Vision-Language ModelChenfeng Wang, Wei He, Xuhan Zhu et al.
In language reasoning, longer chains of thought consistently yield better performance, which naturally suggests that visual latent reasoning may likewise benefit from longer latent sequences. However, we discover a counterintuitive phenomenon: the performance of existing latent visual reasoning methods systematically degrades as the latent sequence grows longer. We reveal the root cause: Information Gain Collapse -- autoregressive generation makes each step highly dependent on prior outputs, so subsequent tokens can barely introduce new information. We further identify that heavily pooled ($\geq 128\times$) image embeddings used as supervision targets provide no more signal than meaningless placeholders. Motivated by these insights, we propose SCOLAR (Self-COnsistent LAtent Reasoning), which introduces a lightweight detransformer that leverages the LLM's full-sequence hidden states to generate auxiliary visual tokens in a single shot, with each token independently anchored to the original visual space. Combined with three-stage SFT and ALPO reinforcement learning, SCOLAR extends acceptable latent CoT length by over $30\times$, achieves state-of-the-art among open-source models on real-world reasoning benchmarks (+14.12% over backbone), and demonstrates strong out-of-distribution generalization.
96.6CVMay 25
Dual-Pathway Geometry-Aware MLLM for Spatial IntelligenceYufei Zheng, Xuhan Zhu, Zide Liu et al.
Spatial understanding of the physical world from 2D visual inputs hinges on two complementary forms of geometric knowledge: holistic 3D structural perception and fine-grained metric scale estimation. Existing multimodal large language models (MLLMs) typically address only one facet, ingesting either depth maps or point clouds as additional model inputs, which incurs substantial computational overhead and inherits the generalization limitations of upstream prediction models. We propose GAMSI, a dual-pathway Geometry-Aware MLLM for Spatial Intelligence that takes only RGB images as input while internalizing both forms of geometric prior within a unified autoregressive backbone. Specifically, we introduce Metric-Structure Decoupled Queries (MSDQ) which employ two groups of learnable queries to respectively extract dense metric signals and sparse structural cues from the shared visual context, with a task-decoupled attention mask further preventing the two pathways from contaminating each other. Building on this, an Expert-Guided Visual Grounding (EVG) module projects the aggregated cues back to frame-level visual features and aligns them with vision foundation models, which serve purely as training-time supervision, rather than as model inputs. We further build a multi-task spatial instruction-tuning dataset (MTS) comprising 152{,}776 samples spanning 13 task types and three visual modalities, consolidated from six public datasets. Trained with a two-stage curriculum, GAMSI achieves state-of-the-art performance on seven spatial intelligence benchmarks.
CVDec 2, 2025Code
MindGPT-4ov: An Enhanced MLLM via a Multi-Stage Post-Training ParadigmWei Chen, Chaoqun Du, Feng Gu et al.
We present MindGPT-4ov, a multimodal large language model (MLLM) that introduces a general post-training paradigm spanning data production, model training, and efficient deployment. It achieves state-of-the-art performance across multiple benchmarks at low cost, effectively enhancing the foundational capabilities of MLLMs and the generalization ability. Focusing on data construction, supervised fine-tuning strategies, and multimodal reinforcement learning methods, this work proposes three key innovations: (1) An information density-based data generation scheme, integrated with a dual-dimensional tree-structured label system, enabling automated generation of high-quality cross-domain data. (2) A collaborative curriculum supervised fine-tuning approach that balances the injection of domain-specific knowledge with the preservation of general capabilities. (3) A hybrid reinforcement learning paradigm that enhances reasoning ability while simultaneously addressing multi-objective optimization such as diversity exploration, maintenance of multimodal perception, and response conciseness. Moreover, we implement a series of infrastructure optimizations, such as 5D parallel training, operator optimization, and inference quantization to enhance training and inference efficiency while reducing the cost of domain adaptation. Experimental results demonstrate that the MindGPT-4ov model outperforms state-of-the-art models on benchmarks such as MMBench, MMStar, MathVision, and MathVista. In addition, MindGPT-4ov also demonstrates superior user experience in vertical domain tasks, enabling a seamless transition from academic research to industrial deployment. MindGPT-4ov provides a general post-training paradigm applicable to a wide range of MLLMs. The model weights, datasets, and code for the Qwen3-VL-based variants will be recently open-sourced to support the community's development of MLLMs.
CVNov 4, 2022
UV R-CNN: Stable and Efficient Dense Human Pose EstimationWenhe Jia, Yilin Zhou, Xuhan Zhu et al.
Dense pose estimation is a dense 3D prediction task for instance-level human analysis, aiming to map human pixels from an RGB image to a 3D surface of the human body. Due to a large amount of surface point regression, the training process appears to be easy to collapse compared to other region-based human instance analyzing tasks. By analyzing the loss formulation of the existing dense pose estimation model, we introduce a novel point regression loss function, named Dense Points} loss to stable the training progress, and a new balanced loss weighting strategy to handle the multi-task losses. With the above novelties, we propose a brand new architecture, named UV R-CNN. Without auxiliary supervision and external knowledge from other tasks, UV R-CNN can handle many complicated issues in dense pose model training progress, achieving 65.0% $AP_{gps}$ and 66.1% $AP_{gpsm}$ on the DensePose-COCO validation subset with ResNet-50-FPN feature extractor, competitive among the state-of-the-art dense human pose estimation methods.
CVOct 11, 2020Code
Partial FC: Training 10 Million Identities on a Single MachineXiang An, Xuhan Zhu, Yang Xiao et al.
Face recognition has been an active and vital topic among computer vision community for a long time. Previous researches mainly focus on loss functions used for facial feature extraction network, among which the improvements of softmax-based loss functions greatly promote the performance of face recognition. However, the contradiction between the drastically increasing number of face identities and the shortage of GPU memories is gradually becoming irreconcilable. In this paper, we thoroughly analyze the optimization goal of softmax-based loss functions and the difficulty of training massive identities. We find that the importance of negative classes in softmax function in face representation learning is not as high as we previously thought. The experiment demonstrates no loss of accuracy when training with only 10\% randomly sampled classes for the softmax-based loss functions, compared with training with full classes using state-of-the-art models on mainstream benchmarks. We also implement a very efficient distributed sampling algorithm, taking into account model accuracy and training efficiency, which uses only eight NVIDIA RTX2080Ti to complete classification tasks with tens of millions of identities. The code of this paper has been made available https://github.com/deepinsight/insightface/tree/master/recognition/partial_fc.