Xiao Tang

CV
h-index10
22papers
611citations
Novelty52%
AI Score59

22 Papers

80.1SPApr 11
Energy-Efficient Hybrid Data Computation via Coordinated AirComp and Edge Offloading

Yudan Jiang, Xiao Tang, Jinxin Liu et al.

The development of 6G networks brings an increasing variety of data services, which motivates the hybrid computation paradigm that coordinates the over-the-air computation (AirComp) and edge computing for diverse and effective data processing. In this paper, we address this emerging issue of hybrid data computation from an energy-efficiency perspective, where the coexistence of both types induces resource competition and interference, and thus complicates the network management. Accordingly, we formulate the problem to minimize the overall energy consumption including the data transmission and computation, subject to the offloading capacity and aggregation accuracy. We then propose a block coordinate descent framework that decomposes and solves the subproblems including the user scheduling, power control, and transceiver scaling, which are then iterated towards a coordinated hybrid computation solution. Simulation results confirm that our coordinated approach achieves significant energy savings compared to baseline strategies, demonstrating its effectiveness in creating a well-coordinated and sustainable hybrid computing environment.

LGMar 5, 2023
Sparsity-Aware Intelligent Massive Random Access Control in Open RAN: A Reinforcement Learning Based Approach

Xiao Tang, Sicong Liu, Xiaojiang Du et al.

Massive random access of devices in the emerging Open Radio Access Network (O-RAN) brings great challenge to the access control and management. Exploiting the bursting nature of the access requests, sparse active user detection (SAUD) is an efficient enabler towards efficient access management, but the sparsity might be deteriorated in case of uncoordinated massive access requests. To dynamically preserve the sparsity of access requests, a reinforcement-learning (RL)-assisted scheme of closed-loop access control utilizing the access class barring technique is proposed, where the RL policy is determined through continuous interaction between the RL agent, i.e., a next generation node base (gNB), and the environment. The proposed scheme can be implemented by the near-real-time RAN intelligent controller (near-RT RIC) in O-RAN, supporting rapid switching between heterogeneous vertical applications, such as mMTC and uRLLC services. Moreover, a data-driven scheme of deep-RL-assisted SAUD is proposed to resolve highly complex environments with continuous and high-dimensional state and action spaces, where a replay buffer is applied for automatic large-scale data collection. An actor-critic framework is formulated to incorporate the strategy-learning modules into the near-RT RIC. Simulation results show that the proposed schemes can achieve superior performance in both access efficiency and user detection accuracy over the benchmark scheme for different heterogeneous services with massive access requests.

94.4ITMay 29
Distributionally Robust Physical-Layer Security for Satellite Communication via Aerial Reconfigurable Intelligent Surface

Zhaole Wang, Xiao Tang, Naijin Liu et al.

Satellite communications are envisioned as a key enabler for ubiquitous coverage in future 6G networks, yet the broadcast nature renders them vulnerable to eavesdropping, especially given the long-distance transmissions and associated high uncertainties. In this paper, we propose the physical layer security enhancement for multi-beam satellite communications with the assistance of an aerial reconfigurable intelligent surface (ARIS). Considering the high dynamics and uncertainties of channels, we characterize the channel distribution with moment-based ambiguity sets. Accordingly, a distributionally robust secrecy rate optimization is formulated through joint design of transmit and reflection beamforming. We then introduce a conditional value-at-risk-based reformulation to convert the probabilistic constraints into deterministic forms. An alternating optimization framework is subsequently employed to iteratively update the transmit and reflective beamforming vectors until convergence. Simulation results demonstrate that the proposed distributionally robust scheme significantly enhances secrecy performance, and maintains reliable performance across various channel error distributions.

60.4AIMay 21
S2ED: From Story to Executable Descriptions for Consistency-Aware Story Illustration

Sijing Yin, Jiamou Liu, Xiao Tang et al.

Multi-frame story illustration requires long-horizon coherence beyond single-image text-to-image generation, including narrative decomposition and persistent character identity, layout, and affect across frames. We propose Story-to-Executable Descriptions (S2ED), a training-free, model-agnostic, prompt-layer framework that converts a full story into a sequence of explicit, editable executable descriptions for more consistent rendering. S2ED coordinates three agents to segment the narrative, ground canonical character attributes, and enrich spatial and affective cues, enabling interpretable prompt-carried state propagation and local edits to repair drift without retraining the generator. Experiments on Flintstones and Shakoo Maku show that S2ED improves sequence-level consistency and character fidelity over strong prompting, large-model planning, and a reference training-based method, under both automatic metrics and human judgments. We also deploy S2ED in an end-to-end story-to-storybook system for children's illustrated stories, with a supplementary video.

CLAug 12, 2024
Rethinking the Alignment of Psychotherapy Dialogue Generation with Motivational Interviewing Strategies

Xin Sun, Xiao Tang, Abdallah El Ali et al.

Recent advancements in large language models (LLMs) have shown promise in generating psychotherapeutic dialogues, particularly in the context of motivational interviewing (MI). However, the inherent lack of transparency in LLM outputs presents significant challenges given the sensitive nature of psychotherapy. Applying MI strategies, a set of MI skills, to generate more controllable therapeutic-adherent conversations with explainability provides a possible solution. In this work, we explore the alignment of LLMs with MI strategies by first prompting the LLMs to predict the appropriate strategies as reasoning and then utilizing these strategies to guide the subsequent dialogue generation. We seek to investigate whether such alignment leads to more controllable and explainable generations. Multiple experiments including automatic and human evaluations are conducted to validate the effectiveness of MI strategies in aligning psychotherapy dialogue generation. Our findings demonstrate the potential of LLMs in producing strategically aligned dialogues and suggest directions for practical applications in psychotherapeutic settings.

76.6CVMar 19
PhysVideo: Physically Plausible Video Generation with Cross-View Geometry Guidance

Cong Wang, Hanxin Zhu, Xiao Tang et al.

Recent progress in video generation has led to substantial improvements in visual fidelity, yet ensuring physically consistent motion remains a fundamental challenge. Intuitively, this limitation can be attributed to the fact that real-world object motion unfolds in three-dimensional space, while video observations provide only partial, view-dependent projections of such dynamics. To address these issues, we propose PhysVideo, a two-stage framework that first generates physics-aware orthogonal foreground videos and then synthesizes full videos with background. In the first stage, Phys4View leverages physics-aware attention to capture the influence of physical attributes on motion dynamics, and enhances spatio-temporal consistency by incorporating geometry-enhanced cross-view attention and temporal attention. In the second stage, VideoSyn uses the generated foreground videos as guidance and learns the interactions between foreground dynamics and background context for controllable video synthesis. To support training, we construct PhysMV, a dataset containing 40K scenes, each consisting of four orthogonal viewpoints, resulting in a total of 160K video sequences. Extensive experiments demonstrate that PhysVideo significantly improves physical realism and spatial-temporal coherence over existing video generation methods. Home page: https://anonymous.4open.science/w/Phys4D/.

CVFeb 27, 2024
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction

Jiaqi Lin, Zhihao Li, Xiao Tang et al. · pku

Existing NeRF-based methods for large scene reconstruction often have limitations in visual quality and rendering speed. While the recent 3D Gaussian Splatting works well on small-scale and object-centric scenes, scaling it up to large scenes poses challenges due to limited video memory, long optimization time, and noticeable appearance variations. To address these challenges, we present VastGaussian, the first method for high-quality reconstruction and real-time rendering on large scenes based on 3D Gaussian Splatting. We propose a progressive partitioning strategy to divide a large scene into multiple cells, where the training cameras and point cloud are properly distributed with an airspace-aware visibility criterion. These cells are merged into a complete scene after parallel optimization. We also introduce decoupled appearance modeling into the optimization process to reduce appearance variations in the rendered images. Our approach outperforms existing NeRF-based methods and achieves state-of-the-art results on multiple large scene datasets, enabling fast optimization and high-fidelity real-time rendering.

SPMar 9, 2023
Power and Interference Control for VLC-Based UDN: A Reinforcement Learning Approach

Xiao Tang, Sicong Liu

Visible light communication (VLC) has been widely applied as a promising solution for modern short range communication. When it comes to the deployment of LED arrays in VLC networks, the emerging ultra-dense network (UDN) technology can be adopted to expand the VLC network's capacity. However, the problem of inter-cell interference (ICI) mitigation and efficient power control in the VLC-based UDN is still a critical challenge. To this end, a reinforcement learning (RL) based VLC UDN architecture is devised in this paper. The deployment of the cells is optimized via spatial reuse to mitigate ICI. An RL-based algorithm is proposed to dynamically optimize the policy of power and interference control, maximizing the system utility in the complicated and dynamic environment. Simulation results demonstrate the superiority of the proposed scheme, it increase the system utility and achievable data rate while reducing the energy consumption and ICI, which outperforms the benchmark scheme.

CVApr 9, 2024
3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis

Zhicheng Lu, Xiang Guo, Le Hui et al.

In this paper, we propose a 3D geometry-aware deformable Gaussian Splatting method for dynamic view synthesis. Existing neural radiance fields (NeRF) based solutions learn the deformation in an implicit manner, which cannot incorporate 3D scene geometry. Therefore, the learned deformation is not necessarily geometrically coherent, which results in unsatisfactory dynamic view synthesis and 3D dynamic reconstruction. Recently, 3D Gaussian Splatting provides a new representation of the 3D scene, building upon which the 3D geometry could be exploited in learning the complex 3D deformation. Specifically, the scenes are represented as a collection of 3D Gaussian, where each 3D Gaussian is optimized to move and rotate over time to model the deformation. To enforce the 3D scene geometry constraint during deformation, we explicitly extract 3D geometry features and integrate them in learning the 3D deformation. In this way, our solution achieves 3D geometry-aware deformation modeling, which enables improved dynamic view synthesis and 3D dynamic reconstruction. Extensive experimental results on both synthetic and real datasets prove the superiority of our solution, which achieves new state-of-the-art performance. The project is available at https://npucvr.github.io/GaGS/

HCJul 6, 2023
BrickPal: Augmented Reality-based Assembly Instructions for Brick Models

Yao Shi, Xiaofeng Zhang, Ran zhang et al.

The assembly instruction is a mandatory component of Lego-like brick sets.The conventional production of assembly instructions requires a considerable amount of manual fine-tuning, which is intractable for casual users and customized brick sets.Moreover, the traditional paper-based instructions lack expressiveness and interactivity.To tackle the two problems above, we present BrickPal, an augmented reality-based system, which visualizes assembly instructions in an augmented reality head-mounted display. It utilizes Natural Language Processing (NLP) techniques to generate plausible assembly sequences, and provide real-time guidance in the AR headset.Our user study demonstrates BrickPal's effectiveness at assisting users in brick assembly compared to traditional assembly methods. Additionally, the NLP algorithm-generated assembly sequences achieve the same usability with manually adapted sequences.

CVMay 20, 2024
MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections

Jiayue Liu, Xiao Tang, Freeman Cheng et al. · pku

3D Gaussian Splatting showcases notable advancements in photo-realistic and real-time novel view synthesis. However, it faces challenges in modeling mirror reflections, which exhibit substantial appearance variations from different viewpoints. To tackle this problem, we present MirrorGaussian, the first method for mirror scene reconstruction with real-time rendering based on 3D Gaussian Splatting. The key insight is grounded on the mirror symmetry between the real-world space and the virtual mirror space. We introduce an intuitive dual-rendering strategy that enables differentiable rasterization of both the real-world 3D Gaussians and the mirrored counterpart obtained by reflecting the former about the mirror plane. All 3D Gaussians are jointly optimized with the mirror plane in an end-to-end framework. MirrorGaussian achieves high-quality and real-time rendering in scenes with mirrors, empowering scene editing like adding new mirrors and objects. Comprehensive experiments on multiple datasets demonstrate that our approach significantly outperforms existing methods, achieving state-of-the-art results. Project page: https://mirror-gaussian.github.io/.

CVMar 24, 2025
DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds

Youyu Chen, Junjun Jiang, Kui Jiang et al.

3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, dominate the time cost in primitive optimization. In this paper, we propose DashGaussian, a scheduling scheme over the optimization complexity of 3DGS that strips redundant complexity to accelerate 3DGS optimization. Specifically, we formulate 3DGS optimization as progressively fitting 3DGS to higher levels of frequency components in the training views, and propose a dynamic rendering resolution scheme that largely reduces the optimization complexity based on this formulation. Besides, we argue that a specific rendering resolution should cooperate with a proper primitive number for a better balance between computing redundancy and fitting quality, where we schedule the growth of the primitives to synchronize with the rendering resolution. Extensive experiments show that our method accelerates the optimization of various 3DGS backbones by 45.7% on average while preserving the rendering quality.

CVJan 18, 2025
Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting

Jiaqi Lin, Zhihao Li, Binxiao Huang et al. · pku

Gaussian Splatting has emerged as a prominent 3D representation in novel view synthesis, but it still suffers from appearance variations, which are caused by various factors, such as modern camera ISPs, different time of day, weather conditions, and local light changes. These variations can lead to floaters and color distortions in the rendered images/videos. Recent appearance modeling approaches in Gaussian Splatting are either tightly coupled with the rendering process, hindering real-time rendering, or they only account for mild global variations, performing poorly in scenes with local light changes. In this paper, we propose DAVIGS, a method that decouples appearance variations in a plug-and-play and efficient manner. By transforming the rendering results at the image level instead of the Gaussian level, our approach can model appearance variations with minimal optimization time and memory overhead. Furthermore, our method gathers appearance-related information in 3D space to transform the rendered images, thus building 3D consistency across views implicitly. We validate our method on several appearance-variant scenes, and demonstrate that it achieves state-of-the-art rendering quality with minimal training time and memory usage, without compromising rendering speeds. Additionally, it provides performance improvements for different Gaussian Splatting baselines in a plug-and-play manner.

GRMar 20, 2025
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering

Shiyong Liu, Xiao Tang, Zhihao Li et al. · pku

In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io.

CVJun 8, 2025
Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction

Binxiao Huang, Zhihao Li, Shiyong Liu et al.

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations accurately, leading to inefficiencies in rendering speed. To address this challenge, we introduce a hybrid representation for indoor scenes that combines 3DGS with textured meshes. Our approach uses textured meshes to handle texture-rich flat areas, while retaining Gaussians to model intricate geometries. The proposed method begins by pruning and refining the extracted mesh to eliminate geometrically complex regions. We then employ a joint optimization for 3DGS and mesh, incorporating a warm-up strategy and transmittance-aware supervision to balance their contributions seamlessly.Extensive experiments demonstrate that the hybrid representation maintains comparable rendering quality and achieves superior frames per second FPS with fewer Gaussian primitives.

CVMay 18, 2025
DNOI-4DRO: Deep 4D Radar Odometry with Differentiable Neural-Optimization Iterations

Shouyi Lu, Huanyu Zhou, Guirong Zhuo et al.

A novel learning-optimization-combined 4D radar odometry model, named DNOI-4DRO, is proposed in this paper. The proposed model seamlessly integrates traditional geometric optimization with end-to-end neural network training, leveraging an innovative differentiable neural-optimization iteration operator. In this framework, point-wise motion flow is first estimated using a neural network, followed by the construction of a cost function based on the relationship between point motion and pose in 3D space. The radar pose is then refined using Gauss-Newton updates. Additionally, we design a dual-stream 4D radar backbone that integrates multi-scale geometric features and clustering-based class-aware features to enhance the representation of sparse 4D radar point clouds. Extensive experiments on the VoD and Snail-Radar datasets demonstrate the superior performance of our model, which outperforms recent classical and learning-based approaches. Notably, our method even achieves results comparable to A-LOAM with mapping optimization using LiDAR point clouds as input. Our models and code will be publicly released.

CVSep 16, 2025
MSDNet: Efficient 4D Radar Super-Resolution via Multi-Stage Distillation

Minqing Huang, Shouyi Lu, Boyuan Zheng et al.

4D radar super-resolution, which aims to reconstruct sparse and noisy point clouds into dense and geometrically consistent representations, is a foundational problem in autonomous perception. However, existing methods often suffer from high training cost or rely on complex diffusion-based sampling, resulting in high inference latency and poor generalization, making it difficult to balance accuracy and efficiency. To address these limitations, we propose MSDNet, a multi-stage distillation framework that efficiently transfers dense LiDAR priors to 4D radar features to achieve both high reconstruction quality and computational efficiency. The first stage performs reconstruction-guided feature distillation, aligning and densifying the student's features through feature reconstruction. In the second stage, we propose diffusion-guided feature distillation, which treats the stage-one distilled features as a noisy version of the teacher's representations and refines them via a lightweight diffusion network. Furthermore, we introduce a noise adapter that adaptively aligns the noise level of the feature with a predefined diffusion timestep, enabling a more precise denoising. Extensive experiments on the VoD and in-house datasets demonstrate that MSDNet achieves both high-fidelity reconstruction and low-latency inference in the task of 4D radar point cloud super-resolution, and consistently improves performance on downstream tasks. The code will be publicly available upon publication.

CVSep 16, 2025
4DRadar-GS: Self-Supervised Dynamic Driving Scene Reconstruction with 4D Radar

Xiao Tang, Guirong Zhuo, Cong Wang et al.

3D reconstruction and novel view synthesis are critical for validating autonomous driving systems and training advanced perception models. Recent self-supervised methods have gained significant attention due to their cost-effectiveness and enhanced generalization in scenarios where annotated bounding boxes are unavailable. However, existing approaches, which often rely on frequency-domain decoupling or optical flow, struggle to accurately reconstruct dynamic objects due to imprecise motion estimation and weak temporal consistency, resulting in incomplete or distorted representations of dynamic scene elements. To address these challenges, we propose 4DRadar-GS, a 4D Radar-augmented self-supervised 3D reconstruction framework tailored for dynamic driving scenes. Specifically, we first present a 4D Radar-assisted Gaussian initialization scheme that leverages 4D Radar's velocity and spatial information to segment dynamic objects and recover monocular depth scale, generating accurate Gaussian point representations. In addition, we propose a Velocity-guided PointTrack (VGPT) model, which is jointly trained with the reconstruction pipeline under scene flow supervision, to track fine-grained dynamic trajectories and construct temporally consistent representations. Evaluated on the OmniHD-Scenes dataset, 4DRadar-GS achieves state-of-the-art performance in dynamic driving scene 3D reconstruction.

CVMay 29, 2025
Zero-P-to-3: Zero-Shot Partial-View Images to 3D Object

Yuxuan Lin, Ruihang Chu, Zhenyu Chen et al.

Generative 3D reconstruction shows strong potential in incomplete observations. While sparse-view and single-image reconstruction are well-researched, partial observation remains underexplored. In this context, dense views are accessible only from a specific angular range, with other perspectives remaining inaccessible. This task presents two main challenges: (i) limited View Range: observations confined to a narrow angular scope prevent effective traditional interpolation techniques that require evenly distributed perspectives. (ii) inconsistent Generation: views created for invisible regions often lack coherence with both visible regions and each other, compromising reconstruction consistency. To address these challenges, we propose \method, a novel training-free approach that integrates the local dense observations and multi-source priors for reconstruction. Our method introduces a fusion-based strategy to effectively align these priors in DDIM sampling, thereby generating multi-view consistent images to supervise invisible views. We further design an iterative refinement strategy, which uses the geometric structures of the object to enhance reconstruction quality. Extensive experiments on multiple datasets show the superiority of our method over SOTAs, especially in invisible regions.

CVApr 2, 2025
Direction-Aware Hybrid Representation Learning for 3D Hand Pose and Shape Estimation

Shiyong Liu, Zhihao Li, Xiao Tang et al.

Most model-based 3D hand pose and shape estimation methods directly regress the parametric model parameters from an image to obtain 3D joints under weak supervision. However, these methods involve solving a complex optimization problem with many local minima, making training difficult. To address this challenge, we propose learning direction-aware hybrid features (DaHyF) that fuse implicit image features and explicit 2D joint coordinate features. This fusion is enhanced by the pixel direction information in the camera coordinate system to estimate pose, shape, and camera viewpoint. Our method directly predicts 3D hand poses with DaHyF representation and reduces jittering during motion capture using prediction confidence based on contrastive learning. We evaluate our method on the FreiHAND dataset and show that it outperforms existing state-of-the-art methods by more than 33% in accuracy. DaHyF also achieves the top ranking on both the HO3Dv2 and HO3Dv3 leaderboards for the metric of Mean Joint Error (after scale and translation alignment). Compared to the second-best results, the largest improvement observed is 10%. We also demonstrate its effectiveness in real-time motion capture scenarios with hand position variability, occlusion, and motion blur.

CVSep 3, 2021
Towards Accurate Alignment in Real-time 3D Hand-Mesh Reconstruction

Xiao Tang, Tianyu Wang, Chi-Wing Fu

3D hand-mesh reconstruction from RGB images facilitates many applications, including augmented reality (AR). However, this requires not only real-time speed and accurate hand pose and shape but also plausible mesh-image alignment. While existing works already achieve promising results, meeting all three requirements is very challenging. This paper presents a novel pipeline by decoupling the hand-mesh reconstruction task into three stages: a joint stage to predict hand joints and segmentation; a mesh stage to predict a rough hand mesh; and a refine stage to fine-tune it with an offset mesh for mesh-image alignment. With careful design in the network structure and in the loss functions, we can promote high-quality finger-level mesh-image alignment and drive the models together to deliver real-time predictions. Extensive quantitative and qualitative results on benchmark datasets demonstrate that the quality of our results outperforms the state-of-the-art methods on hand-mesh/pose precision and hand-image alignment. In the end, we also showcase several real-time AR scenarios.

GRDec 23, 2019
GrabAR: Occlusion-aware Grabbing Virtual Objects in AR

Xiao Tang, Xiaowei Hu, Chi-Wing Fu et al.

Existing augmented reality (AR) applications often ignore occlusion between real hands and virtual objects when incorporating virtual objects in our views. The challenges come from the lack of accurate depth and mismatch between real and virtual depth. This paper presents GrabAR, a new approach that directly predicts the real-and-virtual occlusion, and bypasses the depth acquisition and inference. Our goal is to enhance AR applications with interactions between hand (real) and grabbable objects (virtual). With paired images of hand and object as inputs, we formulate a neural network that learns to generate the occlusion mask. To train the network, we compile a synthetic dataset to pre-train it and a real dataset to fine-tune it, thus reducing the burden of manual labels and addressing the domain difference. Then, we embed the trained network in a prototyping AR system that supports hand grabbing of various virtual objects, demonstrate the system performance, both quantitatively and qualitatively, and showcase interaction scenarios, in which we can use bare hand to grab virtual objects and directly manipulate them.