Hansol Lim

CV
h-index3
9papers
21citations
Novelty42%
AI Score49

9 Papers

CVSep 9, 2024
LiDAR-3DGS: LiDAR Reinforced 3D Gaussian Splatting for Multimodal Radiance Field Rendering

Hansol Lim, Hanbeom Chang, Jongseong Brad Choi et al.

In this paper, we explore the capabilities of multimodal inputs to 3D Gaussian Splatting (3DGS) based Radiance Field Rendering. We present LiDAR-3DGS, a novel method of reinforcing 3DGS inputs with LiDAR generated point clouds to significantly improve the accuracy and detail of 3D models. We demonstrate a systematic approach of LiDAR reinforcement to 3DGS to enable capturing of important features such as bolts, apertures, and other details that are often missed by image-based features alone. These details are crucial for engineering applications such as remote monitoring and maintenance. Without modifying the underlying 3DGS algorithm, we demonstrate that even a modest addition of LiDAR generated point cloud significantly enhances the perceptual quality of the models. At 30k iterations, the model generated by our method resulted in an increase of 7.064% in PSNR and 0.565% in SSIM, respectively. Since the LiDAR used in this research was a commonly used commercial-grade device, the improvements observed were modest and can be further enhanced with higher-grade LiDAR systems. Additionally, these improvements can be supplementary to other derivative works of Radiance Field Rendering and also provide a new insight for future LiDAR and computer vision integrated modeling.

40.1CVMay 6
PRISM: Color-Stratified Point Cloud Sampling

Hansol Lim, Minhyeok Im, Jongseong Brad Choi

We present PRISM, a novel color-guided stratified sampling method for RGB-LiDAR point clouds. Our approach is motivated by the observation that unique scene features often exhibit chromatic diversity while repetitive, redundant features are homogeneous in color. Conventional downsampling methods (Random Sampling, Voxel Grid, Normal Space Sampling) enforce spatial uniformity while ignoring this photometric content. In contrast, PRISM allocates sampling density proportional to chromatic diversity. By treating RGB color space as the stratification domain and imposing a maximum capacity k per color bin, the method preserves texture-rich regions with high color variation while substantially reducing visually homogeneous surfaces. This shifts the sampling space from spatial coverage to visual complexity to produce sparser point clouds that retain essential features for 3D reconstruction tasks.

14.0CVMar 11
Splat2Real: Novel-view Scaling for Physical AI with 3D Gaussian Splatting

Hansol Lim, Jongseong Brad Choi

Physical AI faces viewpoint shift between training and deployment, and novel-view robustness is essential for monocular RGB-to-3D perception. We cast Real2Render2Real monocular depth pretraining as imitation-learning-style supervision from a digital twin oracle: a student depth network imitates expert metric depth/visibility rendered from a scene mesh, while 3DGS supplies scalable novel-view observations. We present Splat2Real, centered on novel-view scaling: performance depends more on which views are added than on raw view count. We introduce CN-Coverage, a coverage+novelty curriculum that greedily selects views by geometry gain and an extrapolation penalty, plus a quality-aware guardrail fallback for low-reliability teachers. Across 20 TUM RGB-D sequences with step-matched budgets (N=0 to 2000 additional rendered views, with N unique <= 500 and resampling for larger budgets), naive scaling is unstable; CN-Coverage mitigates worst-case regressions relative to Robot/Coverage policies, and GOL-Gated CN-Coverage provides the strongest medium-high-budget stability with the lowest high-novelty tail error. Downstream control-proxy results versus N provides embodied-relevance evidence by shifting safety/progress trade-offs under viewpoint shift.

CVMar 6
Transforming Omnidirectional RGB-LiDAR data into 3D Gaussian Splatting

Semin Bae, Hansol Lim, Jongseong Brad Choi

The demand for large-scale digital twins is rapidly growing in robotics and autonomous driving. However, constructing these environments with 3D Gaussian Splatting (3DGS) usually requires expensive, purpose-built data collection. Meanwhile, deployed platforms routinely collect extensive omnidirectional RGB and LiDAR logs, but a significant portion of these sensor data is directly discarded or strictly underutilized due to transmission constraints and the lack of scalable reuse pipeline. In this paper, we present an omnidirectional RGB-LiDAR reuse pipeline that transforms these archived logs into robust initialization assets for 3DGS. Direct conversion of such raw logs introduces practical bottlenecks: inherent non-linear distortion leads to unreliable Structure-from-Motion (SfM) tracking, and dense, unorganized LiDAR clouds cause computational overhead during 3DGS optimization. To overcome these challenges, our pipeline strategically integrates an ERP-to-cubemap conversion module for deterministic spatial anchoring, alongside PRISM-a color stratified downsampling strategy. By bridging these multi-modal inputs via Fast Point Feature Histograms (FPFH) based global registration and Iterative Closest Point (ICP), our pipeline successfully repurposes a considerable fraction of discarded data into usable SfM geometry. Furthermore, our LiDAR-reinforced initialization consistently enhances the final 3DGS rendering fidelity in structurally complex scenes compared to vision-only baselines. Ultimately, this work provides a deterministic workflow for creating simulation-grade digital twins from standard archived sensor logs.

LGNov 22, 2024
EV-PINN: A Physics-Informed Neural Network for Predicting Electric Vehicle Dynamics

Hansol Lim, Jee Won Lee, Jonathan Boyack et al.

An onboard prediction of dynamic parameters (e.g. Aerodynamic drag, rolling resistance) enables accurate path planning for EVs. This paper presents EV-PINN, a Physics-Informed Neural Network approach in predicting instantaneous battery power and cumulative energy consumption during cruising while generalizing to the nonlinear dynamics of an EV. Our method learns real-world parameters such as motor efficiency, regenerative braking efficiency, vehicle mass, coefficient of aerodynamic drag, and coefficient of rolling resistance using automatic differentiation based on dynamics and ensures consistency with ground truth vehicle data. EV-PINN was validated using 15 and 35 minutes of in-situ battery log data from the Tesla Model 3 Long Range and Tesla Model S, respectively. With only vehicle speed and time as inputs, our model achieves high accuracy and generalization to dynamics, with validation losses of 0.002195 and 0.002292, respectively. This demonstrates EV-PINN's effectiveness in estimating parameters and predicting battery usage under actual driving conditions without the need for additional sensors.

GRMar 25, 2025
MATT-GS: Masked Attention-based 3DGS for Robot Perception and Object Detection

Jee Won Lee, Hansol Lim, SooYeun Yang et al.

This paper presents a novel masked attention-based 3D Gaussian Splatting (3DGS) approach to enhance robotic perception and object detection in industrial and smart factory environments. U2-Net is employed for background removal to isolate target objects from raw images, thereby minimizing clutter and ensuring that the model processes only relevant data. Additionally, a Sobel filter-based attention mechanism is integrated into the 3DGS framework to enhance fine details - capturing critical features such as screws, wires, and intricate textures essential for high-precision tasks. We validate our approach using quantitative metrics, including L1 loss, SSIM, PSNR, comparing the performance of the background-removed and attention-incorporated 3DGS model against the ground truth images and the original 3DGS training baseline. The results demonstrate significant improves in visual fidelity and detail preservation, highlighting the effectiveness of our method in enhancing robotic vision for object recognition and manipulation in complex industrial settings.

ROSep 16, 2025
VEGA: Electric Vehicle Navigation Agent via Physics-Informed Neural Operator and Proximal Policy Optimization

Hansol Lim, Minhyeok Im, Jonathan Boyack et al.

Demands for software-defined vehicles (SDV) are rising and electric vehicles (EVs) are increasingly being equipped with powerful computers. This enables onboard AI systems to optimize charge-aware path optimization customized to reflect vehicle's current condition and environment. We present VEGA, a charge-aware EV navigation agent that plans over a charger-annotated road graph using Proximal Policy Optimization (PPO) with budgeted A* teacher-student guidance under state-of-charge (SoC) feasibility. VEGA consists of two modules. First, a physics-informed neural operator (PINO), trained on real vehicle speed and battery-power logs, uses recent vehicle speed logs to estimate aerodynamic drag, rolling resistance, mass, motor and regenerative-braking efficiencies, and auxiliary load by learning a vehicle-custom dynamics. Second, a Reinforcement Learning (RL) agent uses these dynamics to optimize a path with optimal charging stops and dwell times under SoC constraints. VEGA requires no additional sensors and uses only vehicle speed signals. It may serve as a virtual sensor for power and efficiency to potentially reduce EV cost. In evaluation on long routes like San Francisco to New York, VEGA's stops, dwell times, SoC management, and total travel time closely track Tesla Trip Planner while being slightly more conservative, presumably due to real vehicle conditions such as vehicle parameter drift due to deterioration. Although trained only in U.S. regions, VEGA was able to compute optimal charge-aware paths in France and Japan, demonstrating generalizability. It achieves practical integration of physics-informed learning and RL for EV eco-routing.

LGAug 18, 2025
A Hybrid Surrogate for Electric Vehicle Parameter Estimation and Power Consumption via Physics-Informed Neural Operators

Hansol Lim, Jongseong Brad Choi, Jee Won Lee et al.

We present a hybrid surrogate model for electric vehicle parameter estimation and power consumption. We combine our novel architecture Spectral Parameter Operator built on a Fourier Neural Operator backbone for global context and a differentiable physics module in the forward pass. From speed and acceleration alone, it outputs time-varying motor and regenerative braking efficiencies, as well as aerodynamic drag, rolling resistance, effective mass, and auxiliary power. These parameters drive a physics-embedded estimate of battery power, eliminating any separate physics-residual loss. The modular design lets representations converge to physically meaningful parameters that reflect the current state and condition of the vehicle. We evaluate on real-world logs from a Tesla Model 3, Tesla Model S, and the Kia EV9. The surrogate achieves a mean absolute error of 0.2kW (about 1% of average traction power at highway speeds) for Tesla vehicles and about 0.8kW on the Kia EV9. The framework is interpretable, and it generalizes well to unseen conditions, and sampling rates, making it practical for path optimization, eco-routing, on-board diagnostics, and prognostics health management.

GRApr 8, 2025
Micro-splatting: Multistage Isotropy-informed Covariance Regularization Optimization for High-Fidelity 3D Gaussian Splatting

Jee Won Lee, Hansol Lim, Sooyeun Yang et al.

High-fidelity 3D Gaussian Splatting methods excel at capturing fine textures but often overlook model compactness, resulting in massive splat counts, bloated memory, long training, and complex post-processing. We present Micro-Splatting: Two-Stage Adaptive Growth and Refinement, a unified, in-training pipeline that preserves visual detail while drastically reducing model complexity without any post-processing or auxiliary neural modules. In Stage I (Growth), we introduce a trace-based covariance regularization to maintain near-isotropic Gaussians, mitigating low-pass filtering in high-frequency regions and improving spherical-harmonic color fitting. We then apply gradient-guided adaptive densification that subdivides splats only in visually complex regions, leaving smooth areas sparse. In Stage II (Refinement), we prune low-impact splats using a simple opacity-scale importance score and merge redundant neighbors via lightweight spatial and feature thresholds, producing a lean yet detail-rich model. On four object-centric benchmarks, Micro-Splatting reduces splat count and model size by up to 60% and shortens training by 20%, while matching or surpassing state-of-the-art PSNR, SSIM, and LPIPS in real-time rendering. These results demonstrate that Micro-Splatting delivers both compactness and high fidelity in a single, efficient, end-to-end framework.