CVJun 1
X-Stream: Exploring MLLMs as Multiplexers for Multi-Stream UnderstandingPeiwen Sun, Xudong Lu, Huadai Liu et al.
While video streaming understanding has made significant strides, real-world applications, such as live sports broadcasting, autonomous driving, and multi-screen collaboration, inherently demand continuous, multi-stream interactions. However, existing benchmarks are confined to single-stream paradigms, leaving a critical gap in evaluating online, cross-stream reasoning. To bridge this, we introduce X-Stream, the first benchmark dedicated to multi-stream streaming understanding. Comprising 4,220 rigorously curated QA pairs across 932 videos, X-Stream evaluates 11 subtasks across multi-window, multi-view, and multi-device scenarios. Crucially, our dataset is constructed using a novel dual-verification pipeline that prevents over-reliance on a single stream. Furthermore, we pioneer the conceptualization of multi-modal large language models (MLLMs) as naive multiplexers, systematically evaluating their performance through the lens of Signal Multiplexing Theory. Our extensive online inference experiments reveal a stark reality: state-of-the-art MLLMs struggle significantly with concurrent streams, achieving only about 50% score and exhibiting poor proactive ability. Ultimately, X-Stream exposes the trade-off of current multiplexing schemes, providing both a practical evaluation protocol and empirical guidance for next-generation multi-stream agents.
CVJan 30Code
PhoStream: Benchmarking Real-World Streaming for Omnimodal Assistants in Mobile ScenariosXudong Lu, Huankang Guan, Yang Bo et al.
Multimodal Large Language Models excel at offline audio-visual understanding, but their ability to serve as mobile assistants in continuous real-world streams remains underexplored. In daily phone use, mobile assistants must track streaming audio-visual inputs and respond at the right time, yet existing benchmarks are often restricted to multiple-choice questions or use shorter videos. In this paper, we introduce PhoStream, the first mobile-centric streaming benchmark that unifies on-screen and off-screen scenarios to evaluate video, audio, and temporal reasoning. PhoStream contains 5,572 open-ended QA pairs from 578 videos across 4 scenarios and 10 capabilities. We build it with an Automated Generative Pipeline backed by rigorous human verification, and evaluate models using a realistic Online Inference Pipeline and LLM-as-a-Judge evaluation for open-ended responses. Experiments reveal a temporal asymmetry in LLM-judged scores (0-100): models perform well on Instant and Backward tasks (Gemini 3 Pro exceeds 80), but drop sharply on Forward tasks (16.40), largely due to early responses before the required visual and audio cues appear. This highlights a fundamental limitation: current MLLMs struggle to decide when to speak, not just what to say. Code and datasets used in this work will be made publicly accessible at https://github.com/Lucky-Lance/PhoStream.
SESep 16, 2025Code
SCoGen: Scenario-Centric Graph-Based Synthesis of Real-World Code ProblemsXifeng Yao, Dongyu Lang, Wu Zhang et al.
Significant advancements have been made in the capabilities of code large language models, leading to their rapid adoption and application across a wide range of domains. However, their further advancements are often constrained by the scarcity of real-world coding problems. To bridge this gap, we propose a novel framework for synthesizing code problems that emulate authentic real-world scenarios. This framework systematically integrates domain knowledge, domain skills, and coding skills, all of which are meticulously extracted from real-world programming-related datasets, including Stack Overflow and Kaggle. The extracted elements serve as the foundational building blocks for constructing code problems. To align the generated problems with practical applications, application scenarios are also mined from the aforementioned datasets. These scenarios are then utilized to construct a scenario-centric graph that interconnects domain knowledge, domain skills, and coding skills. Based on this structured representation, a sampling strategy on the graph is designed, which effectively controls the generation of a code problem with complexity and diversity, reflects real-world challenges. Experimental results demonstrate that the proposed method consistently achieves superior performance over state-of-the-art open-source large language models of varying sizes and functionalities, including both coders and general-purpose models, across a diverse set of real-world benchmarks.
CVApr 5
AURA: Always-On Understanding and Real-Time Assistance via Video StreamsXudong Lu, Yang Bo, Jinpeng Chen et al.
Video Large Language Models (VideoLLMs) have achieved strong performance on many video understanding tasks, but most existing systems remain offline and are not well-suited for live video streams that require continuous observation and timely response. Recent streaming VideoLLMs have made progress, yet current approaches often rely on decoupled trigger-response pipelines or are limited to captioning-style narration, reducing their effectiveness for open-ended question answering and long-horizon interaction. We propose AURA (Always-On Understanding and Real-Time Assistance), an end-to-end streaming visual interaction framework that enables a unified VideoLLM to continuously process video streams and support both real-time question answering and proactive responses. AURA integrates context management, data construction, training objectives, and deployment optimization for stable long-horizon streaming interaction. It achieves state-of-the-art performance on streaming benchmarks and supports a real-time demo system with ASR and TTS running at 2 FPS on two 80G accelerators. We release the AURA model together with a real-time inference framework to facilitate future research.