Changwoon Choi

CV
h-index1
6papers
58citations
Novelty57%
AI Score36

6 Papers

7.6CVJul 16, 2024
I$^2$-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM

Gwangtak Bae, Changwoon Choi, Hyeongjun Heo et al.

We present an inverse image-formation module that can enhance the robustness of existing visual SLAM pipelines for casually captured scenarios. Casual video captures often suffer from motion blur and varying appearances, which degrade the final quality of coherent 3D visual representation. We propose integrating the physical imaging into the SLAM system, which employs linear HDR radiance maps to collect measurements. Specifically, individual frames aggregate images of multiple poses along the camera trajectory to explain prevalent motion blur in hand-held videos. Additionally, we accommodate per-frame appearance variation by dedicating explicit variables for image formation steps, namely white balance, exposure time, and camera response function. Through joint optimization of additional variables, the SLAM pipeline produces high-quality images with more accurate trajectories. Extensive experiments demonstrate that our approach can be incorporated into recent visual SLAM pipelines using various scene representations, such as neural radiance fields or Gaussian splatting.

8.7CVAug 14, 2021Code
PICCOLO: Point Cloud-Centric Omnidirectional Localization

Junho Kim, Changwoon Choi, Hojun Jang et al.

We present PICCOLO, a simple and efficient algorithm for omnidirectional localization. Given a colored point cloud and a 360 panorama image of a scene, our objective is to recover the camera pose at which the panorama image is taken. Our pipeline works in an off-the-shelf manner with a single image given as a query and does not require any training of neural networks or collecting ground-truth poses of images. Instead, we match each point cloud color to the holistic view of the panorama image with gradient-descent optimization to find the camera pose. Our loss function, called sampling loss, is point cloud-centric, evaluated at the projected location of every point in the point cloud. In contrast, conventional photometric loss is image-centric, comparing colors at each pixel location. With a simple change in the compared entities, sampling loss effectively overcomes the severe visual distortion of omnidirectional images, and enjoys the global context of the 360 view to handle challenging scenarios for visual localization. PICCOLO outperforms existing omnidirectional localization algorithms in both accuracy and stability when evaluated in various environments. Code is available at \url{https://github.com/82magnolia/panoramic-localization/}.

8.7CVDec 26, 2024
Humans as a Calibration Pattern: Dynamic 3D Scene Reconstruction from Unsynchronized and Uncalibrated Videos

Changwoon Choi, Jeongjun Kim, Geonho Cha et al.

Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show that unsynchronized videos from unknown poses can generate dynamic neural fields as long as the videos capture human motion. Humans are one of the most common dynamic subjects captured in videos, and their shapes and poses can be estimated using state-of-the-art libraries. While noisy, the estimated human shape and pose parameters provide a decent initialization point to start the highly non-convex and under-constrained problem of training a consistent dynamic neural representation. Given the shape and pose parameters of humans in individual frames, we formulate methods to calculate the time offsets between videos, followed by camera pose estimations that analyze the 3D joint positions. Then, we train the dynamic neural fields employing multiresolution grids while we concurrently refine both time offsets and camera poses. The setup still involves optimizing many parameters; therefore, we introduce a robust progressive learning strategy to stabilize the process. Experiments show that our approach achieves accurate spatio-temporal calibration and high-quality scene reconstruction in challenging conditions.

8.4CVMar 26, 2025
Recovering Dynamic 3D Sketches from Videos

Jaeah Lee, Changwoon Choi, Young Min Kim et al.

Understanding 3D motion from videos presents inherent challenges due to the diverse types of movement, ranging from rigid and deformable objects to articulated structures. To overcome this, we propose Liv3Stroke, a novel approach for abstracting objects in motion with deformable 3D strokes. The detailed movements of an object may be represented by unstructured motion vectors or a set of motion primitives using a pre-defined articulation from a template model. Just as a free-hand sketch can intuitively visualize scenes or intentions with a sparse set of lines, we utilize a set of parametric 3D curves to capture a set of spatially smooth motion elements for general objects with unknown structures. We first extract noisy, 3D point cloud motion guidance from video frames using semantic features, and our approach deforms a set of curves to abstract essential motion features as a set of explicit 3D representations. Such abstraction enables an understanding of prominent components of motions while maintaining robustness to environmental factors. Our approach allows direct analysis of 3D object movements from video, tackling the uncertainty that typically occurs when translating real-world motion into recorded footage. The project page is accessible via: https://jaeah.me/liv3stroke_web

2.0CVDec 20, 2024
Interactive Scene Authoring with Specialized Generative Primitives

Clément Jambon, Changwoon Choi, Dongsu Zhang et al.

Generating high-quality 3D digital assets often requires expert knowledge of complex design tools. We introduce Specialized Generative Primitives, a generative framework that allows non-expert users to author high-quality 3D scenes in a seamless, lightweight, and controllable manner. Each primitive is an efficient generative model that captures the distribution of a single exemplar from the real world. With our framework, users capture a video of an environment, which we turn into a high-quality and explicit appearance model thanks to 3D Gaussian Splatting. Users then select regions of interest guided by semantically-aware features. To create a generative primitive, we adapt Generative Cellular Automata to single-exemplar training and controllable generation. We decouple the generative task from the appearance model by operating on sparse voxels and we recover a high-quality output with a subsequent sparse patch consistency step. Each primitive can be trained within 10 minutes and used to author new scenes interactively in a fully compositional manner. We showcase interactive sessions where various primitives are extracted from real-world scenes and controlled to create 3D assets and scenes in a few minutes. We also demonstrate additional capabilities of our primitives: handling various 3D representations to control generation, transferring appearances, and editing geometries.

16.2CVMar 6, 2021
Learning to Generate 3D Shapes with Generative Cellular Automata

Dongsu Zhang, Changwoon Choi, Jeonghwan Kim et al.

We present a probabilistic 3D generative model, named Generative Cellular Automata, which is able to produce diverse and high quality shapes. We formulate the shape generation process as sampling from the transition kernel of a Markov chain, where the sampling chain eventually evolves to the full shape of the learned distribution. The transition kernel employs the local update rules of cellular automata, effectively reducing the search space in a high-resolution 3D grid space by exploiting the connectivity and sparsity of 3D shapes. Our progressive generation only focuses on the sparse set of occupied voxels and their neighborhood, thus enabling the utilization of an expressive sparse convolutional network. We propose an effective training scheme to obtain the local homogeneous rule of generative cellular automata with sequences that are slightly different from the sampling chain but converge to the full shapes in the training data. Extensive experiments on probabilistic shape completion and shape generation demonstrate that our method achieves competitive performance against recent methods.