Masato Kobayashi

RO
h-index18
5papers
11citations
Novelty58%
AI Score45

5 Papers

5.0ROSep 16, 2023
GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy

So Kuroki, Jiaxian Guo, Tatsuya Matsushima et al. · uw

Due to the inherent uncertainty in their deformability during motion, previous methods in deformable object manipulation, such as rope and cloth, often required hundreds of real-world demonstrations to train a manipulation policy for each object, which hinders their applications in our ever-changing world. To address this issue, we introduce GenDOM, a framework that allows the manipulation policy to handle different deformable objects with only a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable object parameters and training it with a diverse range of simulated deformable objects so that the policy can adjust actions based on different object parameters. At the time of inference, given a new object, GenDOM can estimate the deformable object parameters with only a single real-world demonstration by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations in a differentiable physics simulator. Empirical validations on both simulated and real-world object manipulation setups clearly show that our method can manipulate different objects with a single demonstration and significantly outperforms the baseline in both environments (a 62% improvement for in-domain ropes and a 15% improvement for out-of-distribution ropes in simulation, as well as a 26% improvement for ropes and a 50% improvement for cloths in the real world), demonstrating the effectiveness of our approach in one-shot deformable object manipulation.

3.8LGJun 14, 2023
GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policy

So Kuroki, Jiaxian Guo, Tatsuya Matsushima et al. · uw

Due to the inherent uncertainty in their deformability during motion, previous methods in rope manipulation often require hundreds of real-world demonstrations to train a manipulation policy for each rope, even for simple tasks such as rope goal reaching, which hinder their applications in our ever-changing world. To address this issue, we introduce GenORM, a framework that allows the manipulation policy to handle different deformable ropes with a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable rope parameters and training it with a diverse range of simulated deformable ropes so that the policy can adjust actions based on different rope parameters. At the time of inference, given a new rope, GenORM estimates the deformable rope parameters by minimizing the disparity between the grid density of point clouds of real-world demonstrations and simulations. With the help of a differentiable physics simulator, we require only a single real-world demonstration. Empirical validations on both simulated and real-world rope manipulation setups clearly show that our method can manipulate different ropes with a single demonstration and significantly outperforms the baseline in both environments (62% improvement in in-domain ropes, and 15% improvement in out-of-distribution ropes in simulation, 26% improvement in real-world), demonstrating the effectiveness of our approach in one-shot rope manipulation.

4.0ROMar 4
MRPoS: Mixed Reality-Based Robot Navigation Interface Using Spatial Pointing and Speech with Large Language Model

Eduardo Iglesius, Masato Kobayashi, Yuki Uranishi

Recent advancements have made robot navigation more intuitive by transitioning from traditional 2D displays to spatially aware Mixed Reality (MR) systems. However, current MR interfaces often rely on manual "air tap" gestures for goal placement, which can be repetitive and physically demanding, especially for beginners. This paper proposes the Mixed Reality-Based Robot Navigation Interface using Spatial Pointing and Speech (MRPoS). This novel framework replaces complex hand gestures with a natural, multimodal interface combining spatial pointing with Large Language Model (LLM)-based speech interaction. By leveraging both information, the system translates verbal intent into navigation goals visualized by MR technology. Comprehensive experiments comparing MRPoS against conventional gesture-based systems demonstrate that our approach significantly reduces task completion time and workload, providing a more accessible and efficient interface. For additional material, please check: https://mertcookimg.github.io/mrpos

6.2CVSep 27, 2025
Disentangling Static and Dynamic Information for Reducing Static Bias in Action Recognition

Masato Kobayashi, Ning Ding, Toru Tamaki

Action recognition models rely excessively on static cues rather than dynamic human motion, which is known as static bias. This bias leads to poor performance in real-world applications and zero-shot action recognition. In this paper, we propose a method to reduce static bias by separating temporal dynamic information from static scene information. Our approach uses a statistical independence loss between biased and unbiased streams, combined with a scene prediction loss. Our experiments demonstrate that this method effectively reduces static bias and confirm the importance of scene prediction loss.

9.5ROSep 23, 2025
Bi-VLA: Bilateral Control-Based Imitation Learning via Vision-Language Fusion for Action Generation

Masato Kobayashi, Thanpimon Buamanee

We propose Bilateral Control-Based Imitation Learning via Vision-Language Fusion for Action Generation (Bi-VLA), a novel framework that extends bilateral control-based imitation learning to handle more than one task within a single model. Conventional bilateral control methods exploit joint angle, velocity, torque, and vision for precise manipulation but require task-specific models, limiting their generality. Bi-VLA overcomes this limitation by utilizing robot joint angle, velocity, and torque data from leader-follower bilateral control with visual features and natural language instructions through SigLIP and FiLM-based fusion. We validated Bi-VLA on two task types: one requiring supplementary language cues and another distinguishable solely by vision. Real-robot experiments showed that Bi-VLA successfully interprets vision-language combinations and improves task success rates compared to conventional bilateral control-based imitation learning. Our Bi-VLA addresses the single-task limitation of prior bilateral approaches and provides empirical evidence that combining vision and language significantly enhances versatility. Experimental results validate the effectiveness of Bi-VLA in real-world tasks. For additional material, please visit the website: https://mertcookimg.github.io/bi-vla/